Do you have any idea how many games Sony will be showing at their event?Its the thing I am most excited for next gen.
Have an SSD in my Pro but still the old HDD in my X and hate it.
Do you have any idea how many games Sony will be showing at their event?Its the thing I am most excited for next gen.
Have an SSD in my Pro but still the old HDD in my X and hate it.
Do you have any idea how many games Sony will be showing at their event?
I G N O R E DHmm, might consider it:
But I don't have the power in me to play old games, I just can't even for free
Yup, so many delays, but how the community contributed to the game with art and draws it means we are gonna see lots of unique stuff in there! The wait might be worth it.
J/K
Are you talking switching games from a saved state? The 100 GB isn’t in actual ram. It is just the game data itself sitting on the ssd. So besides loading the save state from the ssd it shouldn’t matter.Don't the other games take up that space as well for the switching function?
One thing is believe the demo can run in same quality and other is put it a number to framarate and also a feature of in the internal hardware of the console not the controlIf the UE5 demo on PS5 was doing 1440 @ 40FPS then XSX should be able to do about 1440 @ 46FPS providing the SSD is fast enough to handle the stream.
We really need to know what the max streaming speed needed for that demo was. Because if the XSX SSD solution is enough then the larger question is if the Sony SSD solution was overkill. The last thing I want to see is sony forcing its use as a gimmicky afterthought in some of the 1st party games.
I G N O R E D
J/K
Anyway, but when game is good, is good forever no? Because for me, that's why I value BC so much. Trust me I am the one who likes to bitch about framerate, frame pacing, but first game is just a fucking good game. You should play it.
Are you talking switching games from a saved state? The 100 GB isn’t in actual ram. It is just the game data itself sitting on the ssd. So besides loading the save state from the ssd it shouldn’t matter.
Well, I would like to know where are you getting this confidence, because I expect nothing more than upres. Since I honestly would like to believe that such game deserves RE2/3 type of remake, but I somewhat doubt it. Because it seems to me, that second one game being in development is some miracle.I have zero interest in BC, haha! That's why I bought crash trilogy day one and only played it for less than 20-30 minutes and never touched it again. Bought it for some nostalgia. I'm more than sure that they'll make a remake for the first one after this new prequel, or maybe a reboot?
That's a tough one to call. We can't rule out a Tweet to say they'll do their teardown like they did with Mark Cerny's deep dive.
If not then the reveal will probably be a full 2 hours.
Well, I would like to know where are you getting this confidence, because I expect nothing more than upres. Since I honestly would like to believe that such game deserves RE2/3 type of remake, but I somewhat doubt it. Because it seems to me, that second one game being in development is some miracle.
Do it.It's highly praised, has a pretty good metacritic score:
Beyond Good & Evil Reviews
The planet of Hyllis has fallen under siege by a ruthless alien race. Despite the assurances of the Alpha Section defense squad, the war drags on, terrorizing the once-beautiful planet and crushing the faith of the people. From the rubble of a tiny island rises Jade - a rebellious young action...www.metacritic.com
And it's an easy cash-grab that Ubisoft won't need too much work to do to make it, as it'll use the same engine, just like Origins/Odyssey. Playing the first might ruin the prequel now, so I might consider it later if no news of a remake/reboot![]()
At this point, I'd take a nice full, juicy, 2 hr show. After all this waiting, a 45min "show" with other stuff spread out would just be infuriating.
If the UE5 demo on PS5 was doing 1440 @ 40FPS then XSX should be able to do about 1440 @ 46FPS providing the SSD is fast enough to handle the stream.
We really need to know what the max streaming speed needed for that demo was. Because if the XSX SSD solution is enough then the larger question is if the Sony SSD solution was overkill. The last thing I want to see is sony forcing its use as a gimmicky afterthought in some of the 1st party games.
Yeah I'll take anything at this point. The only thing I'm curious about is how it will come across without a live crowd. I hope it isn't as dry as Road to PS5. As a technical talk that was fine but for a full reveal of a console and games it would be really weird. I guess we have to allow for the current limitations.
Although Zlib is supported, Kraken is the main compression system here. Most likely it's paid by Sony, so devs don't need to pay again for it. Kraken is way superior as well, and lossless as well as I understood.
That isn't really what was meant by the example Cerny gave in his GDC talk. The CUs don't exist in a vacuum and just hammer away at a compute problem without needing all the supporting hardware to keep them fed. They are the workhouse, and to keep with that analogy, too big a workhouse is difficult to keep busy with enough work for many reasons. That doesn't preclude the option to have two or more optimal sized workhouses elsewhere, and working to capacity, too, doing different work or splitting overall work between the multiple sites/units.It's what ever people want to make up. You really think a pro PS5 will be 36 cu at 4Ghz? Sony has great messaging today 52 cu are impossible to program for. Next 72 CUs are great and the new sweetness..
At this point, I'd take a nice full, juicy, 2 hr show. After all this waiting, a 45min "show" with other stuff spread out would just be infuriating.
Correct. Thanks, and forgot about that.
The main difference being (3-5x) decompression speed over zlib, and the points you mentioned.
My guess that Kraken is also similar to zlib, in that it was easy to implement a fixed sized decompression buffer, that was smaller enough to fit on the chip, without having too high of a transistor cost.
It would interesting to know how big it is.
PC
---> LOAD ASSETS FROM SSD --> [SET ASIDE MEMORY FOR COMPRESSED ASSETS] --> [DE-COMPRESS USING CPU CORES] --> [REMOVE COMPRESSED ASSETS FROM MEMORY (THAT IS IF YOU NEED THAT SPACE)] --> [COPY ASSETS TO VIDEO MEMORY - ANOTHER MAJOR CPU OPERATION]
This is really inefficient use of memory, as the compressed assets took up space. So you always have to reserve a portion of memory. You could do "chunks" and use less memory, which would make more sense, especially if streaming in data while the game is running.
PS5
---> LOAD ASSETS FROM SSD --> [DE-COMPRESS USING FIXED HARDWARE] --> [STORE IN MEMORY]
The main advantage is that the CPU CORES are not needed for any heavy duty decompression, and no part of memory is needed to store the compressed assets.
Another main advantage the PS5 has, it's SSD does not use a file system. Everything is mapped via addresses, just like memory. So less overhead, and better use of space. I'm sure programmers will find that incredibly refreshing to work with.
I have a feeling they have been taking notes from reactions on the Xbox shows so far... i'm totally expecting them to put on a 60-90 minute show full of console info and a bunch of game reveals.
Unfortunately i'm also expecting a lot of Killzone 2 & Anthem style bull-shot videos with target footage as they have a history of doing this.
I bet the games are going to be absolutely awesome I just want to see what they're really going to look like, not estimated target garbage.
It's what ever people want to make up. You really think a pro PS5 will be 36 cu at 4Ghz? Sony has great messaging today 52 cu are impossible to program for. Next 72 CUs are great and the new sweetness. Best Messaging in the industry I admire it the coordination, timing and locking up epic was pure genius. By the time Microsoft can respond with a unreal 5 demo they will have been dreamcasted as they say. Brilliantly played and pulled off. This was the game Sharing video of E3 2013 moment the death blow. There is no recovery from this I applaud it as someone who loves strategy play out.
But PCs can rely on the actual system RAM that is miles ahead of the PS5 solution. And therefore hace an overhead where assets are put into the RAM from the disk. Obviously this solution is more expensive and requires more RAM but PCs already need those two pools. Comparing a closed box with a standard of infinite configurations have no sense.PC
---> LOAD ASSETS FROM SSD --> [SET ASIDE MEMORY FOR COMPRESSED ASSETS] --> [DE-COMPRESS USING CPU CORES] --> [REMOVE COMPRESSED ASSETS FROM MEMORY (THAT IS IF YOU NEED THAT SPACE)] --> [COPY ASSETS TO VIDEO MEMORY - ANOTHER MAJOR CPU OPERATION]
This is really inefficient use of memory, as the compressed assets took up space. So you always have to reserve a portion of memory. You could do "chunks" and use less memory, which would make more sense, especially if streaming in data while the game is running.
No , just people saying that demo was only possible on PS5 when it’s not true.
I don't think they can, as it isn't unified and the vram amount they would need in a worst case scenario of kraken doing 20GB/s throughput would require 40GB of vram on PC, assuming average vram use on PS5 is 10GB and 4:1 decompression.But PCs can rely on the actual system RAM that is miles ahead of the PS5 solution. And therefore hace an overhead where assets are put into the RAM from the disk. Obviously this solution is more expensive and requires more RAM but PCs already need those two pools. Comparing a closed box with a standard of infinite configurations have no sense.
No , just people saying that demo was only possible on PS5 when it’s not true.
typed in boring on gifer...Sadly I do not.
Damn, I remember an AMD presentation with similar technology we have on PS5 and it was rendering detailed graphics while another high end GPU struggled. I need to find it on youtube. I think it was presented by their guy who is now with Intel.I don't think they can, as it isn't unified and the vram amount they would need in a worst case scenario of kraken doing 20GB/s throughput would require 40GB of vram on PC, assuming average vram use on PS5 is 10GB and 4:1 decompression.
please, educate meNo he was not, stop clowning.
Nice example of Screen Space Reflection
typed in boring on gifer...
guess what showed up
![]()
I am 53 years old and have been retired for almost 20 years now.
Life has been very kind to me and I am quite a happy person so people on a forum have to go the extra mile to piss me off![]()
I am 53 years old and have been retired for almost 20 years now.
Life has been very kind to me and I am quite a happy person so people on a forum have to go the extra mile to piss me off![]()
Life has been very kind to me
Woah, how did you retire so early?
Heisenberg always said that XSX had the Tflops lead since the beginning, and always stood by it even when OsirisBlack was claiming to know for sure that PS5 was aiming above the 12TF.please, educate me
I was lucky to play sports professionally.
Heisenberg always said that XSX had the Tflops lead since the beginning, and always stood by it even when OsirisBlack was claiming to know for sure that PS5 was aiming above the 12TF.
And on top of that, the only time he gave concrete numbers, was when he started hearing from the 'little bird' (the Sony source) that PS5 was on the 10tf ballpark, with small difference to XSX (which it is ~18%) and again, XSX having the lead...
Again, Heise always stick to it against all rumors going around, here and in other places, giving ps5 the crown in the Tflops race... and always withMod of War blessing. So you probably mixing him up with someone else, and a quick search on
HeisenbergFX4 post history will clear things up for you... in the end be a gent and apologize to the dude that is a big ps fan and had to carry the heavy burden of the ignoble truth.
Hopefully nothing that left you messed up.
What sport?I was lucky to play sports professionally.
Heisenberg always said that XSX had the Tflops lead since the beginning, and always stood by it even when OsirisBlack was claiming to know for sure that PS5 was aiming above the 12TF.
And on top of that, the only time he gave concrete numbers, was when he started hearing from the 'little bird' (the Sony source) that PS5 was on the 10tf ballpark, with small difference to XSX (which it is ~18%) and again, XSX having the lead...
Again, Heise always stick to it against all rumors going around, here and in other places, giving ps5 the crown in the Tflops race... and always withMod of War blessing. So you probably mixing him up with someone else, and a quick search on
HeisenbergFX4 post history will clear things up for you... in the end be a gent and apologize to the dude that is a big ps fan and had to carry the heavy burden of the ignoble truth.
What sport?
what sport?I was lucky to play sports professionally.
Dozen or so surgeries and needing more work on my shoulder and knees, nothing too bad though![]()
Quality > quantity imo.
If Sony shows for example three games: Demon’s Sould Remake, Horizon 2 (Or Spider-Man 2) and Silent Hill Reboot.
Basically owned.
However that plays out, there is also CPU coordinating this on XsX, only PS5 has extra processing to not need cpu...Let me put it another way... Normally, data travels like this (extremely simplified);
Disk -> RAM -> GPU -> Display
What XVA claims to do is make 100GB of the SSD work as RAM. So technically it's this;
Disk -> GPU -> Display
But the system would see that exact same operation like this;
RAM -> GPU -> Display
So the loaded data doesn't need to be stored anywhere. It might use the 16GB RAM pool itself for the buffering after it being transferred to the GPU.
To decode/decompress data you need to copy from RAM to RAM.
You cannot fetch something into GPU register or cache if it's not in RAM (not to mention that "piecewise" (de)compressors that can fetch small data are compressing badly)
Unless page faults are served by the memory controller directly. But it means the data needs to be prepared (decompressed/decoded) by the controller.
You can read everything in the Sony's SSD patent, I don't see any deficiencies there, it's an optimal path, given the constraints. And XBSX has the same constraints.
Baseball but thats about as much info as you can drag out of me![]()
Woah, how did you retire so early?
Yeah dude, i know that sports since my teensI was lucky to play sports professionally.