Neo Blaster
Member
Source on PS5?Explained multiple times already even in that thread. SoD run in backward compatibility mode which cannot use velocity architecture. Exactly same thing will happen on PS5 if you even will be able to run your game.
Source on PS5?Explained multiple times already even in that thread. SoD run in backward compatibility mode which cannot use velocity architecture. Exactly same thing will happen on PS5 if you even will be able to run your game.
We've waited so long I'm beginning to think that's a more improbable appearing than a Boltzmann's brain.
Wait so why are they now delaying stuff next week? What am I missing?
It's so difficult to believe and have hope man...Look on the bright side maybe everyone needs to go AFTER Sony![]()
No, That's what I'm saying,.
1. Microsoft unveils a new version of their SSD that matches the raw (on paper) speed of the the PS5
2. Xbox fans start raving that Microsoft just Killed PS5 because now their one advantage is gone.
3. People respond my pointing out that the speed is way more due to architecture improvements that just the raw speed.
4. 2 & 3 are repeated over and over, page after page, thread after thread, returning us so the madness once more.
5. A bunch of us no longer care because we now have games.
Wasn't Quantum Error supposed to be shown on that Future Games Show on June 13th? Can they do that before official console reveal?Look on the bright side maybe everyone needs to go AFTER Sony![]()
if you cant handle people responding to your opinion with their own on a forum, hoo wee
That would be really dissapoiting if that's the case
Why remaster Bloodborne when PS5 is BC? And the game isn't that crazy old.
Where is the Demon's Souls Remake that people actually want and Bluepoint been teasing this whole time?
The only thing that may make this thing look good is an announcement of a Bloodborne sequel, but even then it would still be nonsensical since PS5 is BC with PS4!!!
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Fast resume demo have to save whole data into disk before it load another game. Judging by how it's don on Windows with hibernation I would say they always save whole 13GB of data. (console don't know where and what data game store in memory alocated for it) That gives you 13GB of data to save and 13 GB of data to load. 26GB total. SSd have speed of 2.5GB/s 10s game change speed. How do you expected different result?So the fast loading demo will come soon then and the existing fast loading demo and the fast resume demos on XSX dont count ?
OK. thaks for the info, good to know there will be a 1 second loading demo soon.
Also 1 last question, was the fast resume demo using the VELOCITY ARCHITECTURE as well(or are you saying the new gfats resume on XSX is not optimised yet.....lol)
My brain. You can't replace old IO api in BC games because it's part of game code. You can't use hardware decompression because decompression is again part of game code (different games use different methods of storing data). That simply cannot be done without rewriting parts of every game from PS4. At best it will load game like 1 second faster, in some games that potentially could be actually longer than on Xbox because of slower CPU (difference is minimal,. but still exists).Source on PS5?
Explained multiple times already even in that thread. SoD run in backward compatibility mode which cannot use velocity architecture. Exactly same thing will happen on PS5 if you even will be able to run your game.
My brain. You can't replace old IO api in BC games because it's part of game code. You can't use hardware decompression because decompression is again part of game code (different games use different methods of storing data). That simply cannot be done without rewriting parts of every game from PS4. At best it will load game like 1 second faster, in some games that potentially could be actually longer than on Xbox because of slower CPU (difference is minimal,. but still exists).
if you cant handle people responding to your opinion with their own on a forum, hoo wee
If its a remaster then sweet. i was just expecting a 60fps patch but a full remaster would mean 4K/60 with much needed AA and higher res textures
I really hope the Demon Souls remake is true. I really don't want a remastered Bloodborne TBH.
I agree, I have not played the game either, well actually I have but I only got through the first 5 minutes, it's not my type of game, I could tell you why but I might end up sounding critical and upsetting people since it's a beloved game to many. Although I would say it's an extremely gorgeous game in terms of art direction, environments and colour pallets. I love its creepy gothic aesthetic. I can only imagine how good a PS5 remaster with 60 FPS would look.I've never even played Bloodborne but I know enough to know it's loved by a lot of people and I respect that. If I found out something like GTA V was coming to PS5 at 4K@60 with improved textures, models and QoL changes I'd be as happy as a pig in shit. I'd buy it so very hard.
I've never even played Bloodborne but I know enough to know it's loved by a lot of people and I respect that. If I found out something like GTA V was coming to PS5 at 4K@60 with improved textures, models and QoL changes I'd be as happy as a pig in shit. I'd buy it so very hard.
Fast resume demo have to save whole data into disk before it load another game. Judging by how it's don on Windows with hibernation I would say they always save whole 13GB of data. (console don't know where and what data game store in memory alocated for it) That gives you 13GB of data to save and 13 GB of data to load. 26GB total. SSd have speed of 2.5GB/s 10s game change speed. How do you expected different result?
My brain. You can't replace old IO api in BC games because it's part of game code. You can't use hardware decompression because decompression is again part of game code (different games use different methods of storing data). That simply cannot be done without rewriting parts of every game from PS4. At best it will load game like 1 second faster, in some games that potentially could be actually longer than on Xbox because of slower CPU (difference is minimal,. but still exists).
Linus himself says he was wrong, did a pretty decent job. So much for those jumping to defend his every word in other threads.
I guess is the only way Bloodborne would get fixed on PS5. Maybe thats explain Bloodborne on PC as well.
Nothing informative, he explains things vaguely because he understands shit. This guy lost alot.Was a nice video and in the end very informative.
I agree, I have not played the game either, well actually I have but I only got through the first 5 minutes, it's not my type of game, I could tell you why but I might end up sounding critical and upsetting people since it's a beloved game to many. Although I would say it's an extremely gorgeous game in terms of art direction, environments and colour pallets. I love its creepy gothic aesthetic. I can only imagine how good a PS5 remaster with 60 FPS would look.
I hope blue point are working on their own epic adventure rather than remaking old games. They are very talented. Their inhouse engine is incredible.I really hope the Demon Souls remake is true. I really don't want a remastered Bloodborne TBH.
Then why were you arguing with me about this? i've BB platinum, 1 character lvl 300 NG+4 and 1 character lvl 120 NG+1.
If i've never played the game before just like you, my opinion would of course be different, i would be interested in this supposed remaster.
So i can totally see why someone would be interested in this supposed remaster if never played before.
I though it was obvious but it wasn't that much it seems.
PERSONALLY, I WOULD NOT BE BLOODY FOOKING UPSET AT YOU FOR NOT BLOODY PLAYING GOD DAMN BLOODBORNE!!!!!!!!![]()
Don't mind me to much, Meds.
That fast resume demo had games that were 1 GB RAM lol (Cave). Ps5 could load and save that 5 times in a second.
No one seems to know!Isn't that actually making room for Sony?
Don't mind me to much, Meds.
Or not enough, never can tell these days.
Because it makes no difference? Remasters and backwards compatibility are different things. Always have been. Always will be. There's no gate-keeper I need to slip coin to or flash credentials at in order to make that point.
Congratulations on the Platinum!
I'm actually not even interested in the remaster. It's not my kind of game.
Remember him claiming PS5 = RDNA 1.I wonder where @SenjutsuSage has gone. I miss his mental gymnastics trying to tell everyone how the PS5 wouldn't have hardware raytracing after Cerny had already confirmed it while trying to convince everyone he was neutral when all you have to do is check his Twitter to see his bias.
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Then you better hope that Spiderman demo was rewritten code, because if it was just BC mode...
You use lot's of complicated words to mask that you don't understand. What takes time is not reading files from drive, but decompression of them. Because old consoles didn't had any hardware decompression module (because drive was slower than decompression on CPU anyway) different studios used different ways to compress data. You can't move that decompresion to hardware because you don't know what is decompression in game code and what is game logic.It depends on Sony's API. Most of Sony's "Velocity Architecture" is baked into the hardware and can't really be turned on or off. It's just how it works. From reading the Sony Storage Architecture patent filed in 2017; if current PS4 SDK API calls for file loading just ask for a filename and where you want it, it would be trivial to wrap calls to that into PS5's File Archive API that would leverage the entire PS5 IO stack.
For File Archive API you still just ask for what you want by a path and filename. That then gets handed off to a co-processor which hashes it and performs a look up in a table in system RAM to find the logical block address (LBA) and the rest is pure silicon transistors flapping around, with the CPU completely hands off until it gets notified the data is now there and ready.
There's really nothing else you need to do from what I can see.
The architecture is also highly targeted towards random read performance, even to the point of storing its LBA to (Physical Address) PA look up tables in SRAM in the SSD controller, as they deemed even DRAM to have too much latency according to the premise in the patent.
If PS5 handles PS4 file IO calls through File Archive API instead of a traditional virtual file system, then load times on PS4 titles should be massively quicker than before, and be under a second to fill how much RAM a PS4 title reserves.
Anything that gets written to the SSD gets compressed in Kraken format, regardless of what compression was used on the source disk. Again it's hands off and part of the pipeline.
The entire point of using an API for something like file access is that what happens underneath is abstracted and its implementation changing doesn't matter so long as the interface (the parameters you pass in, and what comes back) remains the same.
This is precisely what Cerny meant when he said the best part is as a developer you don't need to know how any of this works. You just request your data and a few milliseconds later, it's there.
It will all hinge on whether PS4 backwards compatibility games will route file IO API calls through FIle Archive API or whether they're maintaining some legacy system. It might even depend on a game by game basis, as with Boost mode. It would be trivial to do, though. Maybe it could break some loading screens or "cut scene" load screens and it's on a game by game basis. Nothing would need to be rebuilt or recompiled though, just where the API calls are being redirected.
Why are we now seeing delay's in next weeks events? Whats the fucking point?
I assume this is because they were planning to go after Sony event and since it is postponed they are also delaying one week so that it gives Sony enough time to do their own thing. Since they are 3rd party, there may be a requirement for them to follow Sony, NDA stuff most likely, so if some were to sow PS5 in-game footage, they couldn't before Sony themselves first do their announcement/game showing.Wait so why are they now delaying stuff next week? What am I missing?
I wonder what else's gonna leak tomorrow, maybe 4 seconds off-screen Horizon 2 gameplay.
It wasn't even rewriten, because that was tech demo made with assets of existing game. That wasn't even full game.
I played the game, you didn't. It makes all the difference.
There are remaster games that i bought because i never played before, and wouldn't buy if i've already played.
It doesn't surprise me at all that someone that never played the game would be excited for this news.
All this for this... Welp
PS: It's my personal favorite PS4 exclusive alongside GOW
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Why Microsoft's Xbox One won this Console Generation | Link-Cable
How Microsoft ruled.www.link-cable.com
What else leaked like that now in the first place?I wonder what else's gonna leak tomorrow, maybe 4 seconds off-screen Horizon 2 gameplay.
It wasn't even rewriten, because that was tech demo made with assets of existing game. That wasn't even full game.
You use lot's of complicated words to mask that you don't understand. What takes time is not reading files from drive, but decompression of them. Because old consoles didn't had any hardware decompression module (because drive was slower than decompression on CPU anyway) different studios used different ways to compress data. You can't move that decompresion to hardware because you don't know what is decompression in game code and what is game logic.
What else leaked like that now in the first place?
I would like to say thanks to everyone sharing some news, leaks, tweets and cie. It really helps specially now while waiting for that new PS5 show date.
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Here, something to help you in the wait. One of the gems Kojima dig and implemented in his Death Stranding masterpiece:
Does the PS5's faster SSD matter as much as you think?
It's a good one!!
I discovered some gems thanks to Kojima games:
Those 2 i've become big fan of, are from MGSVTPP:
(The perfect song to put in my helicopter <3)