pasterpl
Member
did you put Deathloop 2 times in PS5 just to make the PS5 list bigger?
it is tachradar doing, they are always plotting
did you put Deathloop 2 times in PS5 just to make the PS5 list bigger?
Is there any actual proof that any nextgen games are running on actual consoles? Like, did we see an actual PS5 running a game?
Oh, another neo account, busy Sunday...Is there any actual proof that any nextgen games are running on actual consoles? Like, did we see an actual PS5 running a game?
And the developers themselves saying that it will have a 120fps mode on the XSX. But if you want to start questioning developers go ahead.Let me say again that part about 'running on XSX'. All we had so far was in-game cutscenes running on PC.
Buy a PC you would get 120 fps much more often.At least he delivers when they promise games running at 120fps.
I think it's pretty professional, maybe you didn't read about it. Most casuals like us won't be able to enjoy it. I'm more than sure it'll be used by flight academies/colleges more than usual gamers.
And about google, sorry it's actually Bing Maps, the google competitor map alternative:
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Bing Maps Make the Revived Flight Simulator Eerily Realistic
The 3D mapping, along with data and technical guidance from avionics manufacturers, make Microsoft’s long-loved flying program more than just a game.www.wired.com
It's wonderful, or let's say mind-blowing. But I can't see casuals playing it? There is another extreme jet fighter game that you spend like 1-2 hours to reach location and can after that get hit with one bullet and you lose all that shit. You might have a headache from this 12 minutes alone that's extremely overwhelming:
Those games are extremely hard and have limited audience. It's not a massive console seller, if it's meant to be released on xbox consoles to begin with.
Guys I switched my TV on and started to play COD WWll and & the screen looks like this, any idea??![]()
I thought he meant the hardware advantages over the PS5 would show? Maybe I interpreted that incorrectly
DF is going to have a hard job next gen deciphering resolution and whos using VRS (or equivalent) and where.
It's arguable that if you can see VRS happening at all it's perhaps not being used correctly. If you can see it being used in a compressed YouTube video it absolutely isn't being used properly.
Phil Spencer a couple of days ago said that the differences between PS5 & XSX are so small
Why first party? A game is enough.
Reliving the past
He didn't quite say that, rather he warned people to keep their expectations in check regarding the generational jump. That's quite a bit different.Well well well, Phil Spencer a couple of days ago said that the differences between PS5 & XSX are so small even in resolution to the point he went on to hype up what they'll show in their July event in terms of their exclusives and what THEY think is special, rather than the power advantage, which is almost nonexistent as he put it.
That tells many guys on here and the gaming community that the differences between 10.3 TF (maybe more efficient because it is running at a higher clock frequency) VS 12 TF is so small that especially now with all those up-scaling techniques & all those "defying pixel-counting" as Digital Foundry have put it these days with the Unreal 5 demo running on PS5, that tells you something.![]()
He didn't quite say that, rather he warned people to keep their expectations in check regarding the generational jump. That's quite a bit different.
Dirt 5? Or you think the developers themselves are also lying?
Is there any actual proof that any nextgen games are running on actual consoles? Like, did we see an actual PS5 running a game?
Wow, funny enough, I got that from a Colteastwood video that I watched a couple of days ago LOL!!He didn't quite say that, rather he warned people to keep their expectations in check regarding the generational jump. That's quite a bit different.
Typical Rich. He was XBone's biggest fanboy. And still is apparently.;tldr:
John: "Oh dear, it's worse than I remember"
Rich: "It really wasn't that bad! Nice games! I liked Kinect!"
They were having trouble counting pixels on that UE5 demo, job is going to be very hard for them next gen.Oh yeah. Although I was thinking of their 300x zooming they do. Lol Im looking forward to how they handle next gen.
Lol what? The 120fps comment is on PS3...Just one game? Ok I'll take that into account with games on the ps5 as well. As long as there's one game at 120FPS then that's possible on the system.
Nope. If we thought it was hard to show true 4k to the public a few years ago, let's see them demonstrate 120fps.Wait does YouTube support 120FPS videos?
;tldr:
John: "Oh dear, it's worse than I remember"
Rich: "It really wasn't that bad! Nice games! I liked Kinect!"
Lol what? The 120fps comment is on PS3...
We could have used forced clocks, we could have used variable clock rates: the reality is that it makes it harder for developers to optimize their games even though it would have allowed us to boast higher TFLOPS than we already had, for example. But you know, that's not the important thing. The important thing is the gaming experiences that developers can build.
The Microsoft executive also suggested that the mere I/O speed of the Xbox Series X (which is inferior to that of the PlayStation 5, according to the official specifications) doesn't tell the full story.Things go beyond the numbers that we may or may not share. Sampler Feedback Streaming (SMS) allows us to load textures and makes the SSD drive act as a multiplier of physical memory that adds to the memory that the machine itself has.We also have a new API called Direct Storage that gives us low-level direct access to the NVMe controller so that we can be much more efficient in managing those I / O operations.
Well I'm not sure where I'm going wrong, because I went back to the GDC video and he says "effectively constant power" and describes them providing more than enough power, then ramping up clocks on the CPU and GPU to the limit of the cooling solution - presummably using typical workloads, rather than maximums- and then taking that power draw as the maximum, meaning workload that would exceed that power draw gets downclocked to maintain constant power draw, and obviously stay within the limits of the quiet cooling solution.Cerny didn't say the power never varies.
...
What a surprise.
This is exactly what I don't like in MS PR.They are bad because MS engineer says their version is better - does not have ps5 dev kit.
Cerny says ps5 version is good, Epic and tim sweeny says ps5 is great, both have ps5 dev kits.
Whatever.
MS engineer sweating about ps5 ?
I dont hear Sony engineers trying to FUD xbox.
Nothing, I never said anything about PS5. Someone said that Spencer lies, and I said that if Spencer says XSX will have games that support 120fps that will be at least true in his case. It was a joke referring back to the PS3 Era when Sony was boasting about the power of the PS3 and that games would be able to run at 120fps.What does the PS3 have to do with the PS5 supporting 120FPS?
Nothing, I never said anything about PS5. Someone said that Spencer lies, and I said that if Spencer says XSX will have games that support 120fps that will be at least true in his case. It was a joke referring back to the PS3 Era when Sony was boasting about the power of the PS3 and that games would be able to run at 120fps.
Yeah I think so too. There is no reason for XSX to support this but not the PS5. Very similar CPU's and just drop the resolution a bit on GPU to make it happenI almost forgot about that since it was such a long time ago. However the PS5 also promises to support 120FPs which I don't doubt will happen with some games. We will just have to wait and see what those games will be like on the system.
Yeah I think so too. There is no reason for XSX to support this but not the PS5. Very similar CPU's and just drop the resolution a bit on GPU to make it happen
And the developers themselves saying that it will have a 120fps mode on the XSX. But if you want to start questioning developers go ahead.
Those things can be true.![]()
Microsoft: We Could Have Used Variable Clocks for Xbox Series X, But We're Not Interested in TFLOPS Numbers
Microsoft's Jason Ronald said that the Xbox Series X could have used variable clocks like the PS5, but the company isn't looking to boast higher TFLOPS.www.wccftech.com
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Funny, the article title says they don't care about TFLOPS numbers, but who came bragging about 12TF when XSX's first specs reveal happened?![]()
Microsoft: We Could Have Used Variable Clocks for Xbox Series X, But We're Not Interested in TFLOPS Numbers
Microsoft's Jason Ronald said that the Xbox Series X could have used variable clocks like the PS5, but the company isn't looking to boast higher TFLOPS.www.wccftech.com
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![]()
Microsoft: We Could Have Used Variable Clocks for Xbox Series X, But We're Not Interested in TFLOPS Numbers
Microsoft's Jason Ronald said that the Xbox Series X could have used variable clocks like the PS5, but the company isn't looking to boast higher TFLOPS.www.wccftech.com
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Are we really talking about what a MS engineer said about PS5 over what Cerny, console lead architect, already said?how come we believe everything coming from Sony and treating any statements from MS as bs?
Sony isn't talking about XSX at all. MS has no class.how come we believe everything coming from Sony and treating any statements from MS as bs?
Back in May MS said it would be a "showcase" every month. At that time they were confident...
June has come and (almost) gone and now maybe not even "early July". Something has changed or MS marketing is totally detached from the what the actual production side is doing.