Love this series, watched this and felt hyped, but at the same time, disappointed.
Was really expecting to be wowed visually. Looks very subpar. I've been playing MCC lately, and far out Halo 3 looks so much better.
At the same time, I get this is now open-world, expansive (so that say) and really aiming for that 4K60fps.
There's no doubt running it on Xbone has held it back, no question there. The E3 trailer from last year with the "in engine" footage was really nice, and i think it set expectations that have absolutely fallen flat.
We're also told the XSeX is so powerful, best graphics, fast SSD, never see a pop-in/loading benefits, yet from the get go grass popping in left, right and centre and rendering artifacts after leaving the map. Not a biggy, but just proves and shows this was made for Xbone and XSeX has been shoe-horned. Not to mention the ray-tracing update coming later.... To me, I want to play the campaign at it's best visually, which I thought would be on XSeX day-one. Seems not, seems I'll have to wait for this "future" update before I jump in to next gen.
Today, I’m thrilled to share the world premiere of Halo Infinite Campaign gameplay with fans around the world. This is the most technically advanced Halo game ever created, paired with the most powerful console on the planet, allowing us to create the most vivid and immersive way to experience...
www.halowaypoint.com
Halo Infinite has been built entirely on our new
Slipspace Engine,
which was designed from the ground up to serve as the foundation for the future of the franchise. The
technical enhancements of the Slipspace Engine are too extensive to truly get into here, but one callout is how we are now able to pack in
10 times the processing per pixel, creating the
most visually rich game we've ever made to go with the most open and expansive environment to appear in a Halo game
Yeah... no.
At the end of the day, I will get this as I'm invested in the franchise and enjoy them. And ultimately, if the gameplay is tight - I'll enjoy it.