Marvel vs Capcom 3: Fate of Two Worlds |OT| - Ya down with OTG? Yeah, you know me!

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Just finished watching that Sanford vs Yipes vid and dammit all, I will get this game and get close to being that nice. The last match was funy though. It was like people were coming in going "fuck this, I'm out", brining more bros into the party then bailing out all over the place. :lol
 
I like how my theory tier list from pre-release is pretty damn spot on.... :D No I'm not posting it. But there are a few way underused characters right now that are super strong. ^_~
 
~Devil Trigger~ said:
Wesker in Xfactor hit my Phoenix twice yesterday and killed me

and im not exaggerating.

Phoenix is as "broken" as Seth(SF4), which is not.

My game still hasn't arrived but can She-Hulk kill Phoenix in one x-factored hyper AA grab, and is that guaranteed when the opponent comes in? If that's then if you have 2 meters and land a combo with She-Hulk you'll be able to blow up Phoenix based teams.
 
DY_nasty said:
Phoenix is broken and the devs know it.

She still has too much health.

If you can nail Dark Phoenix on the onset with point blank hyper + xfactor, she's gone. I've been owned many times that way.
 
Luckydude23 said:
Can't wait to play. Interested in Shulkie, but A Wesker/Viper team seems good too. Low+High Assist=Unblockable. Pretty sweet.

I've fallen in love with She-Hulk's inclusion in this game. I can't even believe there was time where I questioned her being in it. She has been a blast to play. Most of her options branch off from her Running Start move, but there are several ways you can get it started.

Nothing like 700lbs of lean green muscle running at you to scare people off.
 
I I think i might just be getting better ever so slightly, hmm i think i'm goona stick with zero/lei-lei/taskmaster

hmmmm oddly enough akuma is actually becoming my most hated character even more so than dante .
 
mannerbot said:
Well, the mission objectives tracker wouldn't work too well for keeping track of the double jump since if you're looking for it you'd probably forget to hit the next attacks, and the combo would drop. Which is actually a pretty decent reminder that you have to hit the next attack right after starting the double jump.

For the Spider-Man mission, try doing the chain parts as quickly as you can. That gives you extra time to input the shoryuken motion. As for the hyper finisher, you just need to input that as soon as you get that additional hit after the shoryuken. I'm not sure if you need to cancel from the second hit or not, but the hyper doesn't otg so you need it to connect on the initial bounce.

I must've been fatigued on doing the combos because I got the Deadpool one within 5 minutes of trying it today. I'm hoping I get the Spider-Man one just as quickly.
 
~Devil Trigger~ said:
Wesker in Xfactor hit my Phoenix twice yesterday and killed me

and im not exaggerating.

Phoenix is as "broken" as Seth(SF4), which is not.
kiryogi said:
If you can nail Dark Phoenix on the onset with point blank hyper + xfactor, she's gone. I've been owned many times that way.
I'm not even talking about Dark Phoenix on x factor. Just regular old Phoenix on point.

Her offensive game is perfect. She can do anything, to anyone, whenever she wants. Probably the only character in the game that can get away with not using assists at all too. For the last three days I've watched this guy make Phoenix look like a damned Gundam... Once people get past the "how do i win easy" phase and get down to trying to actually figure characters out, they'll realize how completely retarded she is. I mean who else in the game is hitting you with zoning meshed with ground traps on top of crossup + mixups without assists on reset?

I think maybe I'm the only person to have seen a good phoenix so far... no one else knows the horror...
 
lolin' at Chris in a heated match.

"Suck it! Suck it! Eat it! Suck on this! Eat it! Eat it! Suck it!"

Dude's kinda got an oral fixation, doesn't he?
 
DY_nasty said:
I'm not even talking about Dark Phoenix on x factor. Just regular old Phoenix on point.

Her offensive game is perfect. She can do anything, to anyone, whenever she wants. Probably the only character in the game that can get away with not using assists at all too. For the last three days I've watched this guy make Phoenix look like a damned Gundam... Once people get past the "how do i win easy" phase and get down to trying to actually figure characters out, they'll realize how completely retarded she is. I mean who else in the game is hitting you with zoning meshed with ground traps on top of crossup + mixups without assists on reset?

I think maybe I'm the only person to have seen a good phoenix so far... no one else knows the horror...

Haha I'm working on her without the gimmicks too. Yeah, she's extremely self reliant. Her teleportion + projectiles can make it a crossup/mixup nightmare. But trip up, and she's down for the count.
 
I have one thing to say.

Fuck Viewtiful Joe. He's waaay to beefed in this game
  • Keep away projectiles that can home
  • so small that many specials, regulars, and hypers miss him
  • so small he has a hard time staying air combo-ed without falling out
  • His mach speed ends in the start of an aerial combo which you can full team aerial rave into OTG
  • if he falls out of a combo he can mash attacks to slow himself down and throw several dozen attacks before he falls( no shit. He fell out of a combo on me and did this and took Haggar from half to near dead he hit so much)
  • new uppercut anti air shit means you can't jump to get inside on his keep away

Seriously. This guy's health is low, but you'll never hit him enough to be able to tell. The height perks are fine and character oriented so they fit, but that damn multiple attack slowdown of his fall is complete raping unbalance. I'm worried he may be able to aerial rave out of this shit if he falls out of my air combo and starts slowing our descent by hitting me with these again.

I generally have to go X-factor, hyper spam, or Sentinel to chase off the Viewtiful Joe shenanigans. Anyone else experience this yet?

(I may use him for my keep away sometime soon)
 
shao:
Smaller characters like Joe and Ama have wider hitboxes so it's probably better to do ground combos on them. If you do take them into the air, keep your combo short and go from Medium to Heavy attacks before you go to your ender.
 
DY_nasty said:
I'm not even talking about Dark Phoenix on x factor. Just regular old Phoenix on point.

Her offensive game is perfect. She can do anything, to anyone, whenever she wants. Probably the only character in the game that can get away with not using assists at all too. For the last three days I've watched this guy make Phoenix look like a damned Gundam... Once people get past the "how do i win easy" phase and get down to trying to actually figure characters out, they'll realize how completely retarded she is. I mean who else in the game is hitting you with zoning meshed with ground traps on top of crossup + mixups without assists on reset?

I think maybe I'm the only person to have seen a good phoenix so far... no one else knows the horror...


I see someone else has been playing her too. I'm glad. Her quarter circle fierce homing orbs coupled with her ability to dash all the way across the screen is nuts. I pretty much set a field of multi-height regular orbs, throw a homing one, and as soon as they panic, I start the cross ups with my dash moves to get behind my projectiles and bounce them into the wall of firey doom I created. Plus a lot of her stuff can cancel so good luck reading her.

Just watch out for those X-factors and invincibility frames. Someone used Spiderman's uppercut hyper on X-factor and it has so much invincibility that it cut through my wall and destroyed me. I shouldn't have been cocky...shoulda jumped just to be certain, but I had to know how far Spidey could make it through my fire field. Answer=all the way.

Caj814 said:
shao:
Smaller characters like Joe and Ama have wider hitboxes so it's probably better to do ground combos on them. If you do take them into the air, keep your combo short and go from Medium to Heavy attacks before you go to your ender.

Thanks. I've been using Sentinel's ground destroying crouching mediums to do most of my work, but I'm thinking maybe spiderman or Deadpool would have some more advanced crouching combos that would do better than the old tip-tap game Joe forced me into.

Now if I can just get in close over all those projectiles. His uppercut and such is just so damned defensive about jumping in, and dash in's don't make it far for all the voomerangs. This may take assists to set up.
 
kiryogi said:
Haha I'm working on her without the gimmicks too. Yeah, she's extremely self reliant. Her teleportion + projectiles can make it a crossup/mixup nightmare. But trip up, and she's down for the count.
When I see overly defensive, keep away Phoenix players, I weep.

I cry.

It makes me angry, sad, and confused. She's easily the best offensive fighter this generation, why run? There's no point in being afraid of anything with her. Her offense is the best defense in the game.

The only thing that is guaranteed to stop her is Cap's god-tier shield of justice and freedom. And even that won't do the job by itself...
 
Lei Lei (Hsien-Ko) super armor hyper - tag her out - use her pendulum swing assist - win.Problem is she keeps the super armor while tagged out. It can last the whole match.

Shit is so good for covering your approach. A guy at our fight night was using it with wesker and sentinel - using that super armored assist that swings forward and hits a ton and lasts forever, along with sentinel's stupid armor attacks and wesker just being awesome.. it's gonna be hard to counter that.

Until/Unless they fix lei-lei keeping her super armor while tagged out she's an essential part of any team. If you're not using her your team isn't the best it can be.

Trying to figure out some good hypers to hit the assist with while it's on screen but nothing too useful has come up yet.
 
Lost Fragment said:
Goddamn the UI in this game is fucking terrible. Fucking terrible.

What's wrong with the user interface? I'm enjoying the tag/ assist system and the response time on moves is great for me. I'm using a stick with sanwa denshi parts, though. I'm on the 360 version too.

What system are you on and what controller are you using?
 
shaowebb said:
What's wrong with the user interface? I'm enjoying the tag/ assist system and the response time on moves is great for me. I'm using a stick with sanwa denshi parts, though. I'm on the 360 version too.

What system are you on and what controller are you using?

the online UI more than anything
 
DY_nasty said:
I'm not even talking about Dark Phoenix on x factor. Just regular old Phoenix on point.

Her offensive game is perfect. She can do anything, to anyone, whenever she wants. Probably the only character in the game that can get away with not using assists at all too. For the last three days I've watched this guy make Phoenix look like a damned Gundam... Once people get past the "how do i win easy" phase and get down to trying to actually figure characters out, they'll realize how completely retarded she is. I mean who else in the game is hitting you with zoning meshed with ground traps on top of crossup + mixups without assists on reset?

I think maybe I'm the only person to have seen a good phoenix so far... no one else knows the horror...

DY, thanks for this. This is the kind of shit I saw from the second or third time I saw someone play her easy mode and wonder if there was more to it. It seems like my foresight is vindicated. :lol

Edit: This eerily reminds me of how I felt back in the Melee days when I'd talk about Marth and no one knew anything more than F Smash spam among my high school friends. :lol
 
Lost Fragment said:
the online UI more than anything

I just play Arcade mode with Fight Request on instead of dealing with the bullshit that is the online interface.

Of course that only works for playing with randoms.
 
SonOfABeep said:
Lei Lei (Hsien-Ko) super armor hyper - tag her out - use her pendulum swing assist - win.Problem is she keeps the super armor while tagged out. It can last the whole match.

Shit is so good for covering your approach. A guy at our fight night was using it with wesker and sentinel - using that super armored assist that swings forward and hits a ton and lasts forever, along with sentinel's stupid armor attacks and wesker just being awesome.. it's gonna be hard to counter that.

Until/Unless they fix lei-lei keeping her super armor while tagged out she's an essential part of any team. If you're not using her your team isn't the best it can be.

Trying to figure out some good hypers to hit the assist with while it's on screen but nothing too useful has come up yet.

Shouldn't be too hard to nail her with a beam super, and assist characters seem to take MASSIVE damage.

As I mentioned a few posts ago, doubling Zero and then tagging him out is the same sort of thing, just not as abusive.
 
shaowebb said:
What's wrong with the user interface? I'm enjoying the tag/ assist system and the response time on moves is great for me. I'm using a stick with sanwa denshi parts, though. I'm on the 360 version too.

What system are you on and what controller are you using?

The UI is awful because everytime you select something the next menu has a huge pause before you can select an option.

And because the training stage is the default stage for versus, not random.

And because CAPCOM CAN'T FIGURE OUT JUST TO USE THE HD REMIX BUTTON SETTINGS WINDOW THING.

I DON'T WANT TO SELECT WHAT THE BUTTONS DO I JUST WANT TO PUSH THEM AND SET THAT SHIT UP QUICK
 
ultron87 said:
I just play Arcade mode with Fight Request on instead of dealing with the bullshit that is the online interface.

Of course that only works for playing with randoms.

Is it ranked or unranked? ...meh, doesn't matter I'll probably start using this myself.
 
SonOfABeep said:
Lei Lei (Hsien-Ko) super armor hyper - tag her out - use her pendulum swing assist - win.Problem is she keeps the super armor while tagged out. It can last the whole match.

Shit is so good for covering your approach. A guy at our fight night was using it with wesker and sentinel - using that super armored assist that swings forward and hits a ton and lasts forever, along with sentinel's stupid armor attacks and wesker just being awesome.. it's gonna be hard to counter that.

Until/Unless they fix lei-lei keeping her super armor while tagged out she's an essential part of any team. If you're not using her your team isn't the best it can be.

Trying to figure out some good hypers to hit the assist with while it's on screen but nothing too useful has come up yet.


Can she be knocked into a launch using special attack from her swing assist with or without the armor on? If so I got this, if not tell me more.
 
Glix said:
Shouldn't be too hard to nail her with a beam super, and assist characters seem to take MASSIVE damage.

As I mentioned a few posts ago, doubling Zero and then tagging him out is the same sort of thing, just not as abusive.

Wait until you run into someone using it. If you're close enough it tags almost every beam super. Iron Man gets hit out of it. Storm does with ice storm if you're close enough. Far enough away and you don't, but wesker can punish it. Ryu, forget about it. If the guy is using the assist right, it's going to swing forward and hit anything you do in front of him. Because it doesn't stop, even if a beam super comes out.

And then her red life is regenerating (too fast, for all characters, IMO) while she's out.. It's super frustrating to fight. You really feel like you cannot approach wesker if he has that assist to cover his ass.
 
shaowebb said:
Can she be knocked into a launch using special attack from her swing assist with or without the armor on? If so I got this, if not tell me more.

The swing with the armor cannot be affected in any way. She can still take damage, but she will swing out there and hit ANYTHING, even supers, whatever.

The awesome dude showed it on that FrameAdvatageDotCom video.
 
shaowebb said:
Can she be knocked into a launch using special attack from her swing assist with or without the armor on? If so I got this, if not tell me more.

She can't be interrupted. She goes ahead and swings right through ice storm and Proton cannon, through like 20 hits.
 
SonOfABeep said:
I DON'T WANT TO SELECT WHAT THE BUTTONS DO I JUST WANT TO PUSH THEM AND SET THAT SHIT UP QUICK

This

You would think this would be common sense. How hard can it be to have that in there? Such a pain in the ass when you're using different sticks.
 
I think ammy's elements hyper might work well but it's got pretty low damage.

Anyway it's annoying and forcing me to change my character setup.

Tron/Chun/Storm or Tron/Chun/Ammy maybe now?
 
Glix said:
The swing with the armor cannot be affected in any way. She can still take damage, but she will swing out there and hit ANYTHING, even supers, whatever.

The awesome dude showed it on that FrameAdvatageDotCom video.


What about counter specials? I may see if I can dash cancel into one to try and lure the assist into play and into it if I can counter special her out.

Doesn't sound like I can "get over here" here out of it with Spencer, but can you web ball stop her with Spiderman?
 
So really, am I the only one using Spencer? I know his normals are pretty shit tier, but he's so much fun to use. Pulling an opponent into a Sentinel Force assist is troll tier awesome. :lol
 
depths20XX said:
This

You would think this would be common sense. How hard can it be to have that in there? Such a pain in the ass when you're using different sticks.
It is truly idiotic.

Also capcom store what in the. The order of these usps updates make no sense.

Departed Shipping Partner Facility, February 14, 2011, 5:13 pm, FISHERS, IN 46037
Electronic Shipping Info Received, February 15, 2011
Arrived Shipping Partner Facility, February 14, 2011, 12:14 pm, FISHERS, IN 46037
 
Honestly I just think that if they let leilei keep her super armor active while tagged out but removed her ability to regenerate red life or cut the regeneration rate in half while she is using it it would be fine.

The biggest problem is it's just plain too hard to kill her while she's in reserve, and snap backs are a possibility but when you're using that assist correctly it's hard to get much of anything going.
 
shaowebb said:
What about counter specials? I may see if I can dash cancel into one to try and lure the assist into play and into it if I can counter special her out.

Doesn't sound like I can "get over here" here out of it with Spencer, but can you web ball stop her with Spiderman?

I doubt anything stops it really. You might have to jump to catch it, does any character have an air counter?
 
Swung by Gamestop and put some hands-on-time on Marvel 3.

First, WTF was going through Capcom's mind making L/M/H K/P into just L/M/H? :|

It's not bad, but it's weird going from Marvel 2 to this.

Assists and switch outs being on the same button/command is kinda stupid. I can understand why it's done, but meh.

Chris and Wesker play really well for a fighting game. I was impressed. Their assists seem to suck working together though. My Biohazard team, ruined. :(

Day $30, however!
 
TheExodu5 said:
So the strat guide is actually worth it?


YES.

Flip through one if you see it. Pictorial shot of every move(basics, specials ...you name it) for recognition purposes. Breakdown of how many frames of invincibility each move has. Strengths, weaknesses and uses for each move listed (both situational uses and specific uses against other moves and tactics). And more tips, tactics and strategies than you'll see in any other guide book.

It feels like shoryuken wrote this thing.

Glix said:
I doubt anything stops it really. You might have to jump to catch it, does any character have an air counter?


I think either Haggar or She-hulk might.
 
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