JOEVIAL
Has a voluptuous plastic labia

Honestly. They used to be better. I'm talking back in the 90's and early to mid 2000's. Back when gaming was still a niche market (early 2000's wasn't so niche). Yes I know, there were a lot of "bad" games back then, just like there are now, but I am talking about the "good" games... compared to the "good" games of today.
Games weren't mainstream then. As such... they were made by people who had a passion for what they were making. The driving factors were to make a fun experience... and they were made by talented people who wanted to get their artistry to the masses. Back then there weren't terms like "AAA" experiences and *shudders* games as a service. Most devs weren't driven by making money. They just wanted to make a fun game that people liked. There's no more perfect embodiment of this than James Halliday in Ready Player One. The Halliday character was inspired by late 80's, early 90's devs who just wanted to create fun games. There was a lot of experimenting going on back then. Lot's of new and fresh things, so most devs didn't really know what would make money anyways. Their thought process was just "We made this game... we hope you enjoy it"
Modern gaming is driven by money. The shareholders and executives make the decisions now. Not the creators. Not the people putting their hard work into the games. It's all so clear to see with a few games nowadays.
They weren't purposely designing mechanics to be addictive and predatory to make you "feel like you need to buy this cosmetic or boost." Most all "AAA" games today have some form of predatory mechanics.
And listen... I'm not saying ALL MODERN GAMES ARE WORSE.... just making an observation that it used to be a simpler time. Games used to be just about having fun.
I left out a bunch of stuff for brevity... but hopefully it will lead to interesting discussion points. What do you think GAF? How do the "good" games of today compare with the "good" games of yesteryear? Can you feel that something is missing?