I'm actually quite content with that, seeing small refinements with each gen. As long as companies keep making games with fresh engaging stories coupled with solid gameplay, I'm good. It doesn't take a whole lot to keep me happy as a gamer.Anything in history is like that. The early stages are massive leaps. Then smaller refinements that cumulate over time.
We are at the refinement stage. Better lighting in RT is the next refinement as is upscaling technology. I firmly believe that 4k will be the resolution sticking point going forward.
Small refinements are not what you are getting, though. You are getting revolutionary tech that is changing the fundamentals of graphics engines, making it so that you can't easily downgrade a game to run it on older hardware, and it barely runs on the most high-end hardware. It is just the end results that feel like a very small refinement or minor upgrade.I'm actually quite content with that, seeing small refinements with each gen. As long as companies keep making games with fresh engaging stories coupled with solid gameplay, I'm good. It doesn't take a whole lot to keep me happy as a gamer.
Sounds like you are mixing up graphical quality and art.I mean, every other medium is trying to make itself more fantastic, yet for some reason video games are always pursuing “better graphics”… to what end? Most modern releases already bleed together visually, and I find the more “realistic” a game looks, the more mundane it feels.
Good point.I firmly believe AI upscaling is the counter to 'law of diminishing returns' that have largely stopped graphics from improving majorly in the past decade. Consoles are only starting out on it with the PS5 Pro.
Not to derail the topic (as this is related), but there is a certain 'technological accleration' that I have been following most of my life, it basically refers to the point where AI, once it's more efficient than humans, starts to improve upon itself which leads to further improved AI which leads to more improvement leading to a rapid technological acceleration that's not possible to slowdown. It's referred to as the 'singularity' and the process should be starting out in a decade or so. IF it were to happen, that is the way we will finally have AI upscaling to the point where photorealistic graphics can finally be achieved.
Nvidia CEO had this to say about upcoming DLSS 'in the future, we'll even generate textures and objects, and the objects can be of lower quality and we can (upscale to) make them look better.' There really isn't a limit to AI upscaling if this all works out.
RDR2 and Last of Us 2 have won several awards, with the latter being in the Guiness Book with over 300, more than any game in history.Graphics rarely push the industry forward. The most influential games of the past two decades have been graphically unambitious: Dark Souls, Amnesia: The Dark Descent, Skyrim, Stardew Valley, Breath of the Wild, Minecraft, PUBG, Fortnite, Among Us. Despite this, they've all introduced mechanics, modes and models that have seen widespread adoption and iteration by other developers. Meanwhile, graphical powerhouses like The Last of Us Part II, Cyberpunk 2077, Horizon Forbidden West and Red Dead Redemption 2 (despite being insanely successful) rarely inspire other developers to create similar products.
The overwhelming focus on graphics by major studios is one of the reasons we've seen creative stagnation within AAA development - games with vast scope and insane visuals that are nothing but a grab bag of the same mechanics and tropes we've already played to death. Despite the runaway success of IPs like Minecraft and Breath of the Wild, major publishers still funnel most of their resources into building ever prettier renditions of already stale templates, rather than pursuing design innovation.
And despite that, they've had so little impact on the direction of the industry - more than anything, they represent a high point of polish for what's already gone before. Rather than advancing things, they act as a full stop against which other games are unflatteringly judged.RDR2 and Last of Us 2 have won several awards, with the latter being in the Guiness Book with over 300, more than any game in history.
then dont spend 1500 bucks on a rig. ur just putting yourself at the mercy of the publishers & developers to justify your financial mistakesif i am spending $1500 bucks on my RIG i want to play the best. I don't care about diminishing returns or high budget cost games that's not my problem. I want everything to be on par when i am paying 70 bucks. This is coming from me who plays Castlevania games every year.
No it's been going on for like 4 years.No. And the notion that visual fidelity is only improving "realistic graphics" is bullshit. With a larger toolbox, stylized art will have an equally enhanced potential.
Funnily enough, this discussion has been going on for ~two decades. Just think about that.
Can't remember the last time I cared about graphics. The most important thing is image clarity and framerate IMO.
I remember going from PS1/Saturn to PS2/Dreamcast and being repeatedly mind blown by new games. Sonic Adventure, Soul Calibur, Gran Turismo 3, Metal Gear Solid 2, all just breathtaking.
I don’t get that now, but the only reason for that is because a lot of PS4 games still look amazing. The SSD is my favourite PS5 feature.
yeah, I have to say that nothing in the world of "make the normal tv game image sharper and sharper with even better textures" over the past decade in gaming has given me the slightest feeling of awe, just an "okay it's crisper... anyway" reaction. But walking through Alyx was mindblowing.There is one place where graphics jumps are still visible and it's called VR.
Listen, I've been a part of graphics discussions since back in the Usenet days. I'm well versed in what's been going on. To claim this is a four years old thing is preposterous.No it's been going on for like 4 years.
People didn't care so much about graphics until it started impacting the dev times of games.
If only most publishers understood this. We're now past the point where hardware is holding back developer's vision.Graphics rarely push the industry forward. The most influential games of the past two decades have been graphically unambitious: Dark Souls, Amnesia: The Dark Descent, Skyrim, Stardew Valley, Breath of the Wild, Minecraft, PUBG, Fortnite, Among Us. Despite this, they've all introduced mechanics, modes and models that have seen widespread adoption and iteration by other developers. Meanwhile, graphical powerhouses like The Last of Us Part II, Cyberpunk 2077, Horizon Forbidden West and Red Dead Redemption 2 (despite being insanely successful) rarely inspire other developers to create similar products.
The overwhelming focus on graphics by major studios is one of the reasons we've seen creative stagnation within AAA development - games with vast scope and insane visuals that are nothing but a grab bag of the same mechanics and tropes we've already played to death. Despite the runaway success of IPs like Minecraft and Breath of the Wild, major publishers still funnel most of their resources into building ever prettier renditions of already stale templates, rather than pursuing design innovation.
I'm the person that wants games to have more realistic graphics. But I want said games to primarily feel authentic and as long as that is baseline, apply better graphics on top of that.I’m not gonna sit here and pretend that I’ve never been interested in great graphics. But I really feel like we sort of hit a ceiling *last* generation. The Hitman reboot trilogy are about the best I honestly care for any game to look. A memorable art style will always win out in my books, but even among more “realistic” styles, I actually don’t know modern games have evolved *that* far beyond the Xbox Ninja Gaiden. The cel-shaded Prince of Persia game is probably the best-looking game ever made, as character models go.
Obviously the PS5 Pro has got people speculating how much more powerful it is, and certainly their presentation made them look incredibly foolish. But moreover, I question why people even *want* realistic games?
I mean, every other medium is trying to make itself more fantastic, yet for some reason video games are always pursuing “better graphics”… to what end? Most modern releases already bleed together visually, and I find the more “realistic” a game looks, the more mundane it feels.
I catch myself wondering, what would devs back in the 80’s and 90’s have done with all this hardware power? Because I can’t possibly imagine it being “use decades’ worth of tech advancement to make the most realistic canvas pockets on your operator’s vest you’ve ever seen”.
Just seems like we’ve really lost the forest for the trees.
i mean the current state of the discussion where people are claiming that these types of visuals are unsustainable. not the "these graphics cant possibly get better bs"Listen, I've been a part of graphics discussions since back in the Usenet days. I'm well versed in what's been going on. To claim this is a four years old thing is preposterous.
Discussions about "diminishing returns" have persisted for quite some time, and it's likely that those who once strongly opposed "the race" may now feel stupid (hence why I posted the image above).i mean the current state of the discussion where people are claiming that these types of visuals are unsustainable. not the "these graphics cant possibly get better bs"
Listen, I've been a part of graphics discussions since back in the Usenet days. I'm well versed in what's been going on. To claim this is a four years old thing is preposterous.
the video game industry very deliberately fabricated this forest. the more their 'enhanced' sales pitch hits home, the more demand for new tech toys they create, the more new 'product' they can sell. it's a lot easier, & requires a lot less imagination, than figuring out how to make loads of great games. a helluva lot easier...Just seems like we’ve really lost the forest for the trees.
You are mixing stuff hereGraphics rarely push the industry forward. The most influential games of the past two decades have been graphically unambitious: Dark Souls, Amnesia: The Dark Descent, Skyrim, Stardew Valley, Breath of the Wild, Minecraft, PUBG, Fortnite, Among Us. Despite this, they've all introduced mechanics, modes and models that have seen widespread adoption and iteration by other developers. Meanwhile, graphical powerhouses like The Last of Us Part II, Cyberpunk 2077, Horizon Forbidden West and Red Dead Redemption 2 (despite being insanely successful) rarely inspire other developers to create similar products.
The overwhelming focus on graphics by major studios is one of the reasons we've seen creative stagnation within AAA development - games with vast scope and insane visuals that are nothing but a grab bag of the same mechanics and tropes we've already played to death. Despite the runaway success of IPs like Minecraft and Breath of the Wild, major publishers still funnel most of their resources into building ever prettier renditions of already stale templates, rather than pursuing design innovation.