PoE2 was definitely part of the reason I made the thread.
I was playing EA last few days as an infernalist witch. The build has you using a spell that summons fire skulls, skeletons that throw fire grenades, you place down circles of fire, etc.
I tried changing the game literally down to 1080P, dlss ultra performance, and I would still crash down to 20-40fps. The same happens if I’m at 1440P dlss quality.
There’s also several areas on console playing this build where it will completely glitch out and delete all enemies on screen , your character, and geometry , but it’s still running so you’re fighting invisible everything.
It made me realize that no one on their development team ever tried this ability other than a small controlled environment. Which pissed me off to think this isn’t even early access… it’s giga paid alpha testing.
I’ve played early access that felt totally justified and exactly what it is. Examples are like Hades 2, or Baldurs gate 3.
There’s a ton more wrong with PoE2 that this coming out in 6-12 months is not feasible. The game should’ve launched in EA in another year of cooking because that’s how far off the mark its current offering is and charging people $30 or more, with micros in game, just feels slimy to me from a company I value like GGG.