perfect"You don't see it guys, but I am almost dying inside that this game looks so good on PS5... but on the upside, it's just 1440p, and as far as I can tell, there is no ray-tracing game play in there, so all good. Digital Foundry, signing off."
He fuckin said he can't see if it's native 4K or 1440p. Then magically it's 1440p out of his ass and runs with it. Anyway, you haven't been paying attention enough, maybe pay attention, or don't jump over people and calling them paranoid.
This is a parody right?It just because MS don't delivery games... they buy, they plan, they announce, Phil talks, etc etc etc.
But year after years... where are the games?
I mean 5 years ago it was a hype thing... today gamers are more exceptical after years of "the best lineup in Xbox history".
Bluepoint is using an excellent AA. Only aliesing that I can see is the grass blades. That probably where they were able to pixel count. Otherwise, it's difficult to count pixels. The image is extremely sharp and clean.
He actually says that its hard to do pixel counting with it because of the high quality of their AA solution and the motion blur. But he says there's evidence visible across the video that it is running at 1440p.
I fail to see what's wrong with that as a technical analysis. I think the truth is that you're just upset that the game may not run at 4k/60 and you're lashing out in a childish, embarrassing way.
If the game is confirmed at release to be running at 1440P are you going to cry about it? Will you come on here and have a meltdown?
show us the games.This is a parody right?
But they are ray traced...You can't take the grass and call it a day. If that's was the case, then Halo Infinite should be 240p or 480p according to their trees.
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he says its hard to do pixel count because of motion blur and per object motion blur... not that he cantHe fuckin said he can't see if it's native 4K or 1440p. Then magically it's 1440p out of his ass and runs with it. Anyway, you haven't been paying attention enough, maybe pay attention, or don't jump over people and calling them paranoid.
He's got expertise behind him, he's not like those pseudo experts who don't have a clue what they're talking about. That's why we need Cherno to take it more seriously because he's a freaking engine maker and worked for EA and on Frostbite engine.
We don't need those DF shills.
* Will be at launch.But they are ray traced...
But they are ray traced...
he says its hard to do pixel count because of motion blur and per object motion blur... not that he cant
you just hear what you wanna hearyou watch their content trying to find things to twist, its beyond sad
well, they cant assure the resolution, they cant assure if there is ray tracing... They just had a shortcircuit with its mantra: but 4K, but DLSS, but RT!.he says its hard to do pixel count because of motion blur and per object motion blur... not that he cant
you just hear what you wanna hearyou watch their content trying to find things to twist, its beyond sad
WTF are you talking about? MS has made all these moves in the last 2 years. How can you say where are the games, while not saying the same of Sony for this console launch? The hype didn't start 5 years ago. It started 2 years back.It just because MS don't delivery games... they buy, they plan, they announce, Phil talks, etc etc etc.
But year after years... where are the games?
I mean 5 years ago it was a hype thing... today gamers are more exceptical after years of "the best lineup in Xbox history".
You can't take the grass and call it a day. If that's was the case, then Halo Infinite should be 240p or 480p according to their trees.
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yes, along with ES6 and PS6 in the market.* Will be at launch.
Now you are just saying stupid stuff. I think its closer to being the other way around.If these clocks are indeed true.
PS5 is just fully based in RDNA 2.0.
While Series X looks like RDNA 1.0 based with 2.0 features added.
You can't take the grass and call it a day. If that's was the case, then Halo Infinite should be 240p or 480p according to their trees.
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For Christmas, that's soon, will you put a few Christmas balls on it?^^
How the fuck did they come up with 1440p? And they can't see RT now? Well, explain this:
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And it's compressed to hell, this is the direct feed from PlayStation.Blog flickr account:
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Yes, the dirty money of FUD is doing its magic.
But they are ray traced...
If this is what 1440p looks like next gen, maybe the Series S isn't such a bad bet after all![]()
Excellent point. It's really all about the clarity of the textures. BUT we know that the Series S probably isn't going to get 4K textures so it may not be as simple as that after all.
There are 4 or 5 Sony first/second parties at launch for Sony. For MS there is not even a real time demo of a game running on a XSX.
If this is what 1440p looks like next gen, maybe the Series S isn't such a bad bet after all![]()
There are 4 or 5 Sony first/second parties at launch for Sony. For MS there is not even a real time demo of a game running on a XSX.WTF are you talking about? MS has made all these moves in the last 2 years. How can you say where are the games, while not saying the same of Sony for this console launch? The hype didn't start 5 years ago. It started 2 years back.
Well, any member of this forum could have done that analysis. He says nothing, except for the bit about the high quality per obejct motion blur, that curiously Cherno said in its analysis...You have no idea what their analysis technique was that lead them to conclude it was 1440P.
Also, the video is clearly an initial analysis of what's available. These aren't final conclusions and you couldn't make them anyway because no-one has the finished game available to analyse.
He says performance mode looks like 1440P and visual mode is logically probably 4K given other 4K media released. It's obviously a provisional analysis, not a statement of fact on the performance of the final game.
You're just getting upset at the idea of it being it possibly being 1440P and you're throwing your toys out of the pram. There is not a shred of evidence on display here of any negatively biased behaviour towards Sony. He praises multiple aspects of the games presentation and performance!
Grow up.
Well, any member of this forum could have done that analysis. He says nothing, except for the bit about per obejct motion blur, that Cherno said in its analysis...
You have no idea what their analysis technique was that lead them to conclude it was 1440P.
Also, the video is clearly an initial analysis of what's available. These aren't final conclusions and you couldn't make them anyway because no-one has the finished game available to analyse.
He says performance mode looks like 1440P and visual mode is logically probably 4K given other 4K media released. It's obviously a provisional analysis, not a statement of fact on the performance of the final game.
You're just getting upset at the idea of it being it possibly being 1440P and you're throwing your toys out of the pram. There is not a shred of evidence on display here of any negatively biased behaviour towards Sony. He praises multiple aspects of the games presentation and performance!
Why "assume" a downgrade when you don't have the evidence and claim after that that's actually 1440p? Ok where is your 800% magnifier? And where was the magnifier with Halo Infinite? That's called FUD. You paint it in "nice" wording to make it sound "believable", that's how FUD is done, when you claim something you can't proof just to downplay one company that didn't give you "free" tickets and consoles to play around with. It's already known tactic from Microsoft, many MS official been spreading shit here and banned and exposed by NeoGAF staff back in 2013.
The guy is fucking making shit up, so he should STFO or provide evidence of it being 1440p. There is no amount of AA that can hide 1440p. Only thing possible to do so is advanced image reconstruction, and if you can't prove or no officials spoke about it you analyze and speak about solid facts, not tales from your ass.
Funny, lighting, now AA. DF can't run out of BS.
I call reality.This is a parody right?
If the clocks are true then it is what I said because the only way to MS use these extreme conservative clocks are due the GPU core being RDNA 1.0.Now you are just saying stupid stuff. I think its closer to being the other way around.
They could just add boost mode like the ps5 with a bios update without changing the power supply. It would make the system more effecient, but certainly louder
So what happens when the auctions end?
PS5 is just fully based in RDNA 2.0.
While Series X looks like RDNA 1.0 based with 2.0 features added.
If this is what 1440p looks like next gen, maybe the Series S isn't such a bad bet after all![]()
They don't believe in generations...they have no plans to maximize 12TF, why would 30 make a difference?Anyone else feel that Microsoft should've just released their new console in 2022-2023? They could've released an even more powerful console by that time (25, 30TF?) with a stellar launch line-up? Feels like they would make a bigger impact like that then what they're doing now. Instead, they have to pray a quality version of Halo comes out in 2021 to carry them to 2022-2023.
If the clocks are true then it is what I said because the only way to MS use these extreme conservative clocks are due the GPU core being RDNA 1.0.
So only one side can speculate that? Never changes Xbox GAF but it fun the see the reaction when the speculation is from the other side.No, please, not this argument. AMD has publicly stated that they are both based on RDNA2. Let's leave it at that.
I'm 100% sure DF has no ideia how a RDNA 2.0 CU looks... so if they made that claim is another lie they created to make news.The CUs? Didn't Digital Foundry say that the CUs looked like RDNA2 ones or did I misheard them?
According to Yoshida, the graphics seen in the trailer were all real-time assets. Yoshida didn't want to show a pre-rendered teaser, and they decided to show footage from the game was actually representative of the real-time assets.
However, he does acknowledge that they haven't done any optimization or tuning for the graphics yet. They do realize that the graphics were rough during the reveal trailer, however, since this is not the final representation of what they plan to achieve with the game, they can be improved by the time it releases.
Their next update will be in October when they will open a teaser site that might give an overview of the world and characters. The next big information blowout is planned for 2021 and Yoshida didn't share a release window for it.
So one one side can speculate that? Never chances Xbox GAF.
I'm 100% sure DF has no ideia how a RDNA 2.0 CU looks... so if they made that claim is another lie they created to make news.
That's PS5. This is Xbox Series S: (downloaded the 1440p@60fps video from youtube)
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Maybe you got confused.
If the clocks are true for RDNA 2.0 the. 1.8Ghz with 52CUs already tells you the issue was not due more CUs because 80CUs can reach over 2Ghz.I know both Microsoft and Sony said that they are using custom RDNA2 in both. And I do remember Cerny saying that the CUs were RDNA2 ones. And I'm also sure that was revealed for Microsoft during their hot chips event.
It really seems like Microsoft is going with a lower clock speed because they wanted more CUs. Also it produces less heat so it makes the system easier to cool and run silently.
From what I've gathered... Higher clocks is substantial for Ray Tracing.I have a question for those that like to speculate regarding AMD, clock speeds, secret sauce and all those things.
Why is a thin and faster GPU architecture better than a wide and slow one? I keep reading about how it's much better for rendering tasks but it seems to me that all non-RDNA2 architectures focused in increasing the width of GPUs instead of clocks. It seems like if it really were the case that a faster arch is better for the rendering tasks both AMD, NVIDIA and now Intel would focus in that
I meant before RDNA2 GPUs. And even focusing on that arch, both Intel and NVIDIA doesn't seem to follow that path so it doesn't seem to be so clear cut as what some fans are implyingFrom this leak it seems like AMD is focusing on very high clock speeds for their RDNA2 GPUs. From the sheets it appears that Navi 22 focuses on a narrow and fast approach while Navi 21 is clocked slower but is wider at 80 CUs.
That's false in very parallelizable tasks. Just look at video and CG rendering for example, many slower cores are better than few faster ones.High clock is better than multiples processing units... that is something since ever in AMD, nVidia, Intel archs.
If the clocks are true for RDNA 2.0 the. 1.8Ghz with 52CUs already tells you the issue was not due more CUs because 80CUs can reach over 2Ghz.
It's not that, it is just that it is an argument that takes you down a paranoid path where you believe that multi-billion dollar corporations, that are governed by a massive number of international laws, are lying about what is in the boxes.So only one side can speculate that? Never changes Xbox GAF but it fun the see the reaction when the speculation is from the other side.
I meant before RDNA2 GPUs.