Next-Gen PS5 & XSX |OT| Console tEch threaD

Status
Not open for further replies.
ps52.jpg


ps51.jpg



tenor.gif


xfmKyNm.png
 
He fuckin said he can't see if it's native 4K or 1440p. Then magically it's 1440p out of his ass and runs with it. Anyway, you haven't been paying attention enough, maybe pay attention, or don't jump over people and calling them paranoid.

He actually says that its hard to do pixel counting with it because of the high quality of their AA solution and the motion blur. But he says there's evidence visible across the video that it is running at 1440p.

I fail to see what's wrong with that as a technical analysis. I think the truth is that you're just upset that the game may not run at 4k/60 and you're lashing out in a childish, embarrassing way.

If the game is confirmed at release to be running at 1440P are you going to cry about it? Will you come on here and have a meltdown?
 
Bluepoint is using an excellent AA. Only aliesing that I can see is the grass blades. That probably where they were able to pixel count. Otherwise, it's difficult to count pixels. The image is extremely sharp and clean.

He actually says that its hard to do pixel counting with it because of the high quality of their AA solution and the motion blur. But he says there's evidence visible across the video that it is running at 1440p.

I fail to see what's wrong with that as a technical analysis. I think the truth is that you're just upset that the game may not run at 4k/60 and you're lashing out in a childish, embarrassing way.

If the game is confirmed at release to be running at 1440P are you going to cry about it? Will you come on here and have a meltdown?

You can't take the grass and call it a day. If that was the case, then Halo Infinite should be 240p or 480p according to their trees.

EdoHBQbWkAEIwKJ.jpg
 
Last edited:
He fuckin said he can't see if it's native 4K or 1440p. Then magically it's 1440p out of his ass and runs with it. Anyway, you haven't been paying attention enough, maybe pay attention, or don't jump over people and calling them paranoid.



He's got expertise behind him, he's not like those pseudo experts who don't have a clue what they're talking about. That's why we need Cherno to take it more seriously because he's a freaking engine maker and worked for EA and on Frostbite engine.

We don't need those DF shills.
he says its hard to do pixel count because of motion blur and per object motion blur... not that he cant

you just hear what you wanna hear 😂😂😂 you watch their content trying to find things to twist, its beyond sad
 
he says its hard to do pixel count because of motion blur and per object motion blur... not that he cant

you just hear what you wanna hear 😂😂😂 you watch their content trying to find things to twist, its beyond sad
well, they cant assure the resolution, they cant assure if there is ray tracing... They just had a shortcircuit with its mantra: but 4K, but DLSS, but RT!.
If it looks as good that you cant even say how is done then its how it should be done.
 
Last edited:
It just because MS don't delivery games... they buy, they plan, they announce, Phil talks, etc etc etc.

But year after years... where are the games?

I mean 5 years ago it was a hype thing... today gamers are more exceptical after years of "the best lineup in Xbox history".
WTF are you talking about? MS has made all these moves in the last 2 years. How can you say where are the games, while not saying the same of Sony for this console launch? The hype didn't start 5 years ago. It started 2 years back.
 
You can't take the grass and call it a day. If that's was the case, then Halo Infinite should be 240p or 480p according to their trees.

EdoHBQbWkAEIwKJ.jpg

You have no idea what their analysis technique was that lead them to conclude it was 1440P.

Also, the video is clearly an initial analysis of what's available. These aren't final conclusions and you couldn't make them anyway because no-one has the finished game available to analyse.

He says performance mode looks like 1440P and visual mode is logically probably 4K given other 4K media released. It's obviously a provisional analysis, not a statement of fact on the performance of the final game.

You're just getting upset at the idea of it being it possibly being 1440P and you're throwing your toys out of the pram. There is not a shred of evidence on display here of any negatively biased behaviour towards Sony. He praises multiple aspects of the games presentation and performance!

Grow up.
 
Last edited:
If this is what 1440p looks like next gen, maybe the Series S isn't such a bad bet after all 🤷‍♂️

That's a PS5 running the game at 1440P 60FPs. The Series S won't look like that due to the much weaker hardware.

Excellent point. It's really all about the clarity of the textures. BUT we know that the Series S probably isn't going to get 4K textures so it may not be as simple as that after all.

Not to mention the reduced ram and slower I/O. The textures would definitely take a hit on the Series S. Not to mention Ray tracing among other graphical features.

There are 4 or 5 Sony first/second parties at launch for Sony. For MS there is not even a real time demo of a game running on a XSX.

True but that's going to be fixed really soon.
 
Last edited:
If this is what 1440p looks like next gen, maybe the Series S isn't such a bad bet after all 🤷‍♂️

Excellent point. It's really all about the clarity of the textures. BUT we know that the Series S probably isn't going to get 4K textures so it may not be as simple as that after all.
 
WTF are you talking about? MS has made all these moves in the last 2 years. How can you say where are the games, while not saying the same of Sony for this console launch? The hype didn't start 5 years ago. It started 2 years back.
There are 4 or 5 Sony first/second parties at launch for Sony. For MS there is not even a real time demo of a game running on a XSX.
You have no idea what their analysis technique was that lead them to conclude it was 1440P.

Also, the video is clearly an initial analysis of what's available. These aren't final conclusions and you couldn't make them anyway because no-one has the finished game available to analyse.

He says performance mode looks like 1440P and visual mode is logically probably 4K given other 4K media released. It's obviously a provisional analysis, not a statement of fact on the performance of the final game.

You're just getting upset at the idea of it being it possibly being 1440P and you're throwing your toys out of the pram. There is not a shred of evidence on display here of any negatively biased behaviour towards Sony. He praises multiple aspects of the games presentation and performance!

Grow up.
Well, any member of this forum could have done that analysis. He says nothing, except for the bit about the high quality per obejct motion blur, that curiously Cherno said in its analysis...
 
Last edited:
You have no idea what their analysis technique was that lead them to conclude it was 1440P.

Also, the video is clearly an initial analysis of what's available. These aren't final conclusions and you couldn't make them anyway because no-one has the finished game available to analyse.

He says performance mode looks like 1440P and visual mode is logically probably 4K given other 4K media released. It's obviously a provisional analysis, not a statement of fact on the performance of the final game.

You're just getting upset at the idea of it being it possibly being 1440P and you're throwing your toys out of the pram. There is not a shred of evidence on display here of any negatively biased behaviour towards Sony. He praises multiple aspects of the games presentation and performance!

Why "assume" a downgrade when you don't have the evidence and claim after that that's actually 1440p? Ok where is your 800% magnifier? And where was the magnifier with Halo Infinite? That's called FUD. You paint it in "nice" wording to make it sound "believable", that's how FUD is done, when you claim something you can't prove just to downplay one company that didn't give you "free" tickets and consoles to play around with. It's already a known tactic from Microsoft, many MS officials have been spreading shit here and banned and exposed by NeoGAF staff back in 2013.

The guy is fucking making shit up, so he should STFU or provide evidence of it being 1440p. There is no amount of AA that can hide 1440p. Only thing possible to do so is advanced image reconstruction, and if you can't prove or no officials spoke about it you analyze and speak about solid facts, not tales from your ass.

Funny, lighting, now AA. DF can't run out of BS.
 
Last edited:
Why "assume" a downgrade when you don't have the evidence and claim after that that's actually 1440p? Ok where is your 800% magnifier? And where was the magnifier with Halo Infinite? That's called FUD. You paint it in "nice" wording to make it sound "believable", that's how FUD is done, when you claim something you can't proof just to downplay one company that didn't give you "free" tickets and consoles to play around with. It's already known tactic from Microsoft, many MS official been spreading shit here and banned and exposed by NeoGAF staff back in 2013.

The guy is fucking making shit up, so he should STFO or provide evidence of it being 1440p. There is no amount of AA that can hide 1440p. Only thing possible to do so is advanced image reconstruction, and if you can't prove or no officials spoke about it you analyze and speak about solid facts, not tales from your ass.

Funny, lighting, now AA. DF can't run out of BS.

Strange and embarrassing behaviour.
 
They could just add boost mode like the ps5 with a bios update without changing the power supply. It would make the system more effecient, but certainly louder

No they can't. Smartshift is something at the silicon level, and as far as we are aware PS5 is using it while XSX/XSS are not. If smartshift helps or not, I can't say, but listening to Cerny, Sony decided to go a different way in terms of thermals and power.

So what happens when the auctions end?

Buyer won't honor the bid. It would then go to the second best offer, but if it's another bot, basically it should go unsold.

PS5 is just fully based in RDNA 2.0.
While Series X looks like RDNA 1.0 based with 2.0 features added.

No, please, not this argument. AMD has publicly stated that they are both based on RDNA2. Let's leave it at that.
 
Last edited:
Anyone else feel that Microsoft should've just released their new console in 2022-2023? They could've released an even more powerful console by that time (25, 30TF?) with a stellar launch line-up? Feels like they would make a bigger impact like that then what they're doing now. Instead, they have to pray a quality version of Halo comes out in 2021 to carry them to 2022-2023.
They don't believe in generations...they have no plans to maximize 12TF, why would 30 make a difference?
 
No, please, not this argument. AMD has publicly stated that they are both based on RDNA2. Let's leave it at that.
So only one side can speculate that? Never changes Xbox GAF but it fun the see the reaction when the speculation is from the other side.
 
Last edited:
Final Fantasy XVI Graphics Are Still Being Worked On, Teaser Site Will Open In October

According to Yoshida, the graphics seen in the trailer were all real-time assets. Yoshida didn't want to show a pre-rendered teaser, and they decided to show footage from the game was actually representative of the real-time assets.

However, he does acknowledge that they haven't done any optimization or tuning for the graphics yet. They do realize that the graphics were rough during the reveal trailer, however, since this is not the final representation of what they plan to achieve with the game, they can be improved by the time it releases.

Their next update will be in October when they will open a teaser site that might give an overview of the world and characters. The next big information blowout is planned for 2021 and Yoshida didn't share a release window for it.

 
So one one side can speculate that? Never chances Xbox GAF.

I know both Microsoft and Sony said that they are using custom RDNA2 in both. And I do remember Cerny saying that the CUs were RDNA2 ones. And I'm also sure that was revealed for Microsoft during their hot chips event.

It really seems like Microsoft is going with a lower clock speed because they wanted more CUs. Also it produces less heat so it makes the system easier to cool and run silently.

I'm 100% sure DF has no ideia how a RDNA 2.0 CU looks... so if they made that claim is another lie they created to make news.

I remember they made a comment after the hot chips event. I don't remember exactly what it was but it was something about it looking like an RDNA2 GPU.
 
Last edited:
I know both Microsoft and Sony said that they are using custom RDNA2 in both. And I do remember Cerny saying that the CUs were RDNA2 ones. And I'm also sure that was revealed for Microsoft during their hot chips event.

It really seems like Microsoft is going with a lower clock speed because they wanted more CUs. Also it produces less heat so it makes the system easier to cool and run silently.
If the clocks are true for RDNA 2.0 the. 1.8Ghz with 52CUs already tells you the issue was not due more CUs because 80CUs can reach over 2Ghz.
 
I have a question for those that like to speculate regarding AMD, clock speeds, secret sauce and all those things.

Why is a thin and faster GPU architecture better than a wide and slow one? I keep reading about how it's much better for rendering tasks but it seems to me that all non-RDNA2 architectures focused in increasing the width of GPUs instead of clocks. It seems like if it really were the case that a faster arch is better for the rendering tasks both AMD, NVIDIA and now Intel would focus in that
From what I've gathered... Higher clocks is substantial for Ray Tracing.
 
From this leak it seems like AMD is focusing on very high clock speeds for their RDNA2 GPUs. From the sheets it appears that Navi 22 focuses on a narrow and fast approach while Navi 21 is clocked slower but is wider at 80 CUs.
I meant before RDNA2 GPUs. And even focusing on that arch, both Intel and NVIDIA doesn't seem to follow that path so it doesn't seem to be so clear cut as what some fans are implying

High clock is better than multiples processing units... that is something since ever in AMD, nVidia, Intel archs.
That's false in very parallelizable tasks. Just look at video and CG rendering for example, many slower cores are better than few faster ones.
Rendering is an inherently parallel task because vertices are independently processed and pixels are independently shaded.
 
So only one side can speculate that? Never changes Xbox GAF but it fun the see the reaction when the speculation is from the other side.
It's not that, it is just that it is an argument that takes you down a paranoid path where you believe that multi-billion dollar corporations, that are governed by a massive number of international laws, are lying about what is in the boxes.

If I am a company and I press release that console Y does use a certain tecnology, and it comes to light that that specific technology isn't there, I would be liable to a number of lawsuits. If AMD delcares that XSX and PS5 are based on the RDNA2 architecture, it is true.
 
I meant before RDNA2 GPUs.

Like Polaris and GCN? I don't see why that has anything to do with RDNA2 which is a different architecture. It looks like AMD are doing things differently with it than their previous ones. Seems like high clocks and pretty good power consumption seen to be a focus with it. With that said I don't see why having a fast and narrow system is a bad thing especially given what Sony wanted to do with the system.
 
Status
Not open for further replies.
Top Bottom