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Sekiro will run at 60fps on PS5 via a Patch Update

Thats a good news and a bad news. Good news, sekiro will run at 60fps after the update, bad news, ps5 cannot run unlocked game at 60fps which means the bc is rubbish. I hope i am wrong.
 
This gives me good excuse to replay Sekiro again even tho I already platinum it.
 
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Will be great to do my first run through in 60fps. Glad I waited.
Unlike Bloodborne i think Sekiro feels weird below 30(which it's how the game runs on PS4, constant dips and doesn't feel as good as Bloodborne which even had framepace issues)
 
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Thats a good news and a bad news. Good news, sekiro will run at 60fps after the update, bad news, ps5 cannot run unlocked game at 60fps which means the bc is rubbish. I hope i am wrong.


Seems like, unless patched, PS5 BC games will run exactly as the PS4/Pro.

Looking back it's clear why MS kept harping about their BC games not needing to be "boosted" and automatically use the full power of the system without any developer intervention.
 
XSX for my BC gains+ Game Pass, PS5 for my next gen gains and sweet controller haptics. I'll be in heaven. I wonder how the controller feels with Demon's Souls. Mmmmm
 
Seems like, unless patched, PS5 BC games will run exactly as the PS4/Pro.

Looking back it's clear why MS kept harping about their BC games not needing to be "boosted" and automatically use the full power of the system without any developer intervention.
Sony could give us a boot mode option, like they did with pro, some months after the launch.

anyway, we dont know how emulation is running. I really doubt we will see the same performance than Pro. So we could see better or even worse performance when the game is not patched
 
Wait PS5 needs patches for this but XSEX does it automatically? Was this known? Never heard anyone mention this before.
Not sure if sarcastic... but yes, this was covered in Cerny's Road to PS5 where he outlined the hardware profiles.
Without intervention, PS4 games on PS5 will run and look exactly as they do right now on PS4. The game needs to be patched, or Sony needs to manually add the game to their "Boost Mode" whitelist to see any improvements.
One of the benefits of Microsoft's approach is that no intervention is necessary; every game runs and looks better automatically.
 
Not sure if sarcastic... but yes, this was covered in Cerny's Road to PS5 where he outlined the hardware profiles.
Without intervention, PS4 games on PS5 will run and look exactly as they do right now on PS4. The game needs to be patched, or Sony needs to manually add the game to their "Boost Mode" whitelist to see any improvements.
One of the benefits of Microsoft's approach is that no intervention is necessary; every game runs and looks better automatically.
Not sarcastic, I couldn't sit through Cerny's nerd talk was boring af.
 
In fact, we knew this already.

Without boost mode, the PS5 is perfectly emulating the PS4(Pro) specifications. It's a complete, like-for-like experience which is why Boost Mode comes along, for select titles, and allows up to 60fps instead.

People were always confused why BC boost mode was so important when, by rights, the game would brute-force run at it's max framerate target anyway. But PS5 BC isn't using the full power of the console, it's simply mimicking PS4(Pro) by switching to presets. The advantage of this is the 99% compatability on day one, while the disadvantage is that many games simply won't be patched for more.
 
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I could be wrong, but I think I understand why they did it like this. PS4 BC probably caps the hardware to simulate ps4/pro conditions so stuff is less likely to break. That would explain why only a handful of games won't work. Limit it so most stuff works, and let devs go back and optimize their games to use the new hardware if they want to.
 
So does BC on PS5 basically turn the PS5 into a PS4/Pro?. I just cant get my head around why a game with an unlocked framerate mode wouldnt automaticlly run better on better hardware. Its the PC gamer in me lol.
 
So does BC on PS5 basically turn the PS5 into a PS4/Pro?. I just cant get my head around why a game with an unlocked framerate mode wouldnt automaticlly run better on better hardware. Its the PC gamer in me lol.
That's what I'm getting from this story. Makes sense when looking to maximize compatibility, but it's definitely disappointing for older games that might not get patched for PS5. That said, they haven't confirned anything. We're just speculating based on the info we have.
 
So does BC on PS5 basically turn the PS5 into a PS4/Pro?. I just cant get my head around why a game with an unlocked framerate mode wouldnt automaticlly run better on better hardware. Its the PC gamer in me lol.

It's cycle accurate emulation, meaning it fully simulates the hardware, including its limitations.
 
I think I prefer MS' approach. Most of the relevant games will work anyway, and if they do, they're buffed. You don't have to hope for patches.
 
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So does BC on PS5 basically turn the PS5 into a PS4/Pro?. I just cant get my head around why a game with an unlocked framerate mode wouldnt automaticlly run better on better hardware. Its the PC gamer in me lol.


by using 'boost' the PS5 strays away from the mode0 and mode1 emulation presets that allow it to perfectly mimic the PS4 and PS4 Pro specifications (hence the near 99% compatibility with PS4 titles on day one), forcing the console to run PS4 titles at speeds far faster than they were ever intended to.

Basically yes, it seems BC will automatically cause the PS5 to emulate the PS4 (Pro) - this obviously let's almost every game run right off the bat, with few issues. That said, many games won't receive patches for more.
 
So does BC on PS5 basically turn the PS5 into a PS4/Pro?. I just cant get my head around why a game with an unlocked framerate mode wouldnt automaticlly run better on better hardware. Its the PC gamer in me lol.
Someone correct me if I'm wrong....

Microsoft is using directx like your PC. Scalability is there.

Sonys custom API is not built like that. There's a lot more fine tuning
 
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The parry mechanics of this game require precision and smoothness. This is the reason why after the first boss i stopped to play and decided to wait for PS5.

Togheter with the frame pacing issues, the 30 fps were ruining the experience for me and i am happy now to see i took the right decision.

In the same time, i am a bit delusional that the boost mode is not automatic and requires a patch to enable what should be exploited for default.

I hope that in the near future, Sony will find their way to improve the BC and let the better hardware to improve the performances of the old titles automatically.
 
Thats a good news and a bad news. Good news, sekiro will run at 60fps after the update, bad news, ps5 cannot run unlocked game at 60fps which means the bc is rubbish. I hope i am wrong.

the game on xsx doesnt run at a locked 60fps btw
 
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Be happy that Sony actually made a 100% BC console.

Microsoft put much more effort in this and this is not surprising. But Japanese developers will always do the extra effort for Sony while MS have to do the effort in their place.
 
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Be happy that Sony actually made a 100% BC console.

Microsoft put much more effort in this and this is not surprising. But Japanese developers will always do the extra effort for Sony while MS have to do the effort in their place.
That is a fair point. You just have to look at the OneX vs PS4Pro game patches from a lot of Japanese devs to see how very little effort seemed to be put into the OneX patches, conpared to western devs.
Its the reason why i wouldnt be at all surprised if the 4k/60 on PS5 Yakuza rumour ends up being true (the game is 1440p/60 on XSX).
 
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I think Lance said that there is 30fps cap in Bloodborne's engine? IIRC he only managed to go beyond 30fps because he patched some quirky mechanics from DS3's engine into the BB's engine. I hope Bloodborne receives the treatment it deserves.
 
I understand that the people we are seeing these days unboxing their PS5 simply can put Sekiro ps4 disc in the console and test if performance increases or if it runs same as Ps4Pro. I assume some of them already did. So... when will they allowed to share this type of info?
 
The Tweet is no longer available.
So, does that mean it was fake?

If the game had unlocked framerate on the PS4Pro, the PS5 will surely be able to boost it. If the framerate was capped, a patch is needed.
yes, if sony allows boost-mode like they did on PS4 Pro this should not be a real problem.

But the xsx has the stronger CPU and GPU and the game has not a stable 60fps on xsx. So I guess it won't be better on PS5 in boost mode without a patch. And before I play uncapped 60, I would play capped 30, at least if VRR does not work (depends on the update Sony delivers for my TV).
 
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The parry mechanics of this game require precision and smoothness. This is the reason why after the first boss i stopped to play and decided to wait for PS5.

Togheter with the frame pacing issues, the 30 fps were ruining the experience for me and i am happy now to see i took the right decision.

The game was fine (at least on ps4 pro). You just sucked and gave up too easily. 60 fps won't magically make you good at the game, sorry.
 
The Tweet is no longer available.
So, does that mean it was fake?


yes, if sony allows boost-mode like they did on PS4 Pro this should not be a real problem.

But the xsx has the stronger CPU and GPU and the game has not a stable 60fps on xsx. So I guess it won't be better on PS5 in boost mode without a patch. And before I play uncapped 60, I would play capped 30, at least if VRR does not work (depends on the update Sony delivers for my TV).

The game was performing better on Pro than X.
 
The parry mechanics of this game require precision and smoothness.
I would say the parry mechanics in Sekiro is much more generous and easy to pull off compare to other games.

Honesty Bayonetta's parry was much difficult to pull off compare to Sekiro in my opinion.
 
If the game had unlocked framerate on the PS4Pro, the PS5 will surely be able to boost it. If the framerate was capped, a patch is needed.
Not by default, according to Cerny's presentation. Think PS4 vs. Pro - without a Pro patch, half of the GPU is disabled and the CPU/GPU runs at the base clock speeds, so it acts exactly like a base model. "Hardware emulation" in a way I suppose. Similarly, PS5 will be able to mimic either a base model or a Pro, so the game will run identically, but with no added benefits.

Will we see a "boost mode" like on a Pro at some point, very likely, but AFAIK one hasn't been announced for launch.
 
He realised he was spreading FUD and deteted his tweet. Case closed

PS4 games will already be boosted. Those that can't handle the boost either won't work or are most likely flagged to run in compatibility mode
 
PS4 games will already be boosted. Those that can't handle the boost either won't work or are most likely flagged to run in compatibility mode

You make this sound automatic, but Cerny said they would be boosted on a case-by-case basis starting with the top 100 most popular PS4 games.

Everything we know about the PS5 BC indicates that it emulates PS4(Pro) hardware to ensure high compatability.
 
You make this sound automatic, but Cerny said they would be boosted on a case-by-case basis starting with the top 100 most popular PS4 games.

Everything we know about the PS5 BC indicates that it emulates PS4(Pro) hardware to ensure high compatability.

It is automatic

Do you think they patched those top 100 games to work with the boost mode? No. They were already being boosted at system level and they just picked the top 100 games to test how they'd run
 
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