THE:MILKMAN
Member
If true then:
825 is GB
768 is GiB (converted from the 825GB)
712 would be reported in the OS as GB rather than GiB?
So that would mean 663GiB usable = 105GiB/113GB for system and Astrobot?
I think.
You should hear what Phil says about you behind your dorsal fin - said you're pond scum and your mother was a fish of the night.
How does Phil know that? Uh oh, have we found sircaw's father?
* reports potential rape to police *i am disgusted that bo is cheating on me, i still gotgeordiemp
yewles1 @AeneaGames and @Riky my meats on the side.
i am not a pixel counter, but someone in dev team and a pro tech analysis saying that version is 1440p is for sure more reliable than some fanboy on a forum pixel counting a image off a videoYou give the 1440 prove or you get banned my friend. I want to see the image pixel counted.
just charged or do you have an email as well?MS finally charged me for xsx
Still waiting on Amazon to provide and update
I'm guessing Best Buy will charge me when I pick it up
Just chargedjust charged or do you have an email as well?
ah ok, i got charged the other day but still no email as of yet.Just charged
Haven't received any emails
I talked about this earlier, Microsoft is talking about DirectX 12 Ultimate features that is supported by RDNA 2 GPUs."Xbox Series X|S are the only next-generation consoles with full hardware support for all the RDNA 2 capabilities AMD showcased today.
AMD's latest RDNA 2 architecture delivers a significant increase in performance and efficiency over previous architectures, as well as adding new hardware acceleration capabilities including hardware accelerated DirectX Raytracing, Mesh Shaders, Sampler Feedback and Variable Rate Shading."
That's what they actually said, full hardware support for Raytracing, Mesh Shaders, Sampler Feedback and VRS. Obviously you don't need infinity cache to support those revealed features or AMD wouldn't put their name to it.
I talked about this earlier, Microsoft is talking about DirectX 12 Ultimate features that is supported by RDNA 2 GPUs.
It has nothing to do with RDNA 2 except for support to work. It's supported on Nvidia 2000 and 3000 series GPUs.
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Microsoft should be saying Xbox is the only RDNA 2 console that supports DirectX 12 Ultimate.
Microsoft played us all.
They said hardware support. DX12 is software. Hope this helps bud.
awe Tom, "Thou shalt not bear false witness"
Don't blame me for twitter shit. I don't have twitter accounti am not a pixel counter, but someone in dev team and a pro tech analysis saying that version is 1440p is for sure more reliable than some fanboy on a forum pixel counting a image off a videoget a grip kid
people like you are why twitter is a hell hole with bunch of ignorant idiots dont value expertise and facts
Did the months of believing the PS5 would be a 13TF beast with 24 GB of HBM2 not impact how much absolute bullshit you guys believe it all?
Did the months of believing the PS5 would be a 13TF beast with 24 GB of HBM2 not impact how much absolute bullshit you guys believe it all?
"Xbox Series X|S are the only next-generation consoles with full hardware support for all the RDNA 2 capabilities AMD showcased today.They said hardware support. DX12 is software. Hope this helps bud.
"Xbox Series X|S are the only next-generation consoles with full hardware support for all the RDNA 2 capabilities AMD showcased today.
AMD's latest RDNA 2 architecture delivers a significant increase in performance and efficiency over previous architectures, as well as adding new hardware acceleration capabilities including hardware accelerated DirectX Raytracing, Mesh Shaders, Sampler Feedback and Variable Rate Shading."
These are all part of DirectX 12 U asLoxus showed.
"Xbox Series X|S are the only next-generation consoles with full hardware support for all the RDNA 2 capabilities AMD showcased today"
No other console apart from MicroSofts uses DirectX Raytracing, which is part of the "RDNA 2 capabilities AMD showcased today".
Therefore, they can say Xbox Series X|S are the only next-generation consoles with full hardware support for all the RDNA 2 capabilities AMD showcased today and technically not be lying.
They said hardware support. DX12 is software. Hope this helps bud.
Funny how people continue to talk about xbox + dx12 + rdna2 like it is the next jesus of gaming.
Of course they can and will claim they are only one whom support "full rdna2" because dx12 features are connected into that and PS5 have different and better APIs* than dx12.
MS marketing talk clearly works almost like some cult level brainwashing
If Sony would say "PS5 is only console that support full Playstation API/hardware" it would be as stupid and obvious thing to say
*Better for closed console, maybe not better for PC+console compatibility
They know how to play with words. Before PS5 official announcement they caled XSX the most powerful next gen console. After the announcement they decided to play it safe with most powerful Xbox ever. Of course the new gen premium xbox is the most powerful xbox ever. Why the fuck do they need to tel people about it.It's all about ethics, Microsoft knows what they are doing in the terms of Pr, trying to spin it one way and trying to make sony look bad.
Pretty disgusting from Microsoft but at this point does anyone expect any different from them.
And let's be honest here, Microsoft needs all the help they can get atm, they fucked up this generation start so badly.
Why not?
They know how to play with words. Before PS5 official announcement they caled XSX the most powerful next gen console. After the announcement they decided to play it safe with most powerful Xbox ever. Of course the new gen premium xbox is the most powerful xbox ever. Why the fuck do they need to tel people about it.![]()
I like good games![]()
I thought you guys loved pretty graphics, cinematics, and QTE's?
Probably I don't think SSM had games to test at least these last few years... it is one of the last phase of development together with code optimizations.....or he did it once three years ago, and is coasting on it.
Nobody in dev team said that.i am not a pixel counter, but someone in dev team and a pro tech analysis saying that version is 1440p is for sure more reliable than some fanboy on a forum pixel counting a image off a videoget a grip kid
people like you are why twitter is a hell hole with bunch of ignorant idiots dont value expertise and facts
The textures are tesselated to death which lead to a very detailed geometry. The tesselated bricks reflect the color of light and cast shadows. If these lights are not pre baked, then I don't blame blupoint for not using RT. The game is already taxing the GPU.Honestly I've seen both sides believe in absolute bullshit. Like the bullshit that the PS5 was going to be an underpowered broken system.
Don't you ever learn?
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As I said many times before the proof will be in the games.
They changed alot since Windows 8Yep, said this in the past, they need to shake up their Top CEOs positions in a years time. Get ride of people like Phil spencer and that Greenburg guy. The amount of flip-flopping, going on podcasts with known bullshiters like dealer and co, being friends with people like Timdox etc, its just gives of the wrong vibes.
I just don't trust Microsoft, they feel dishonest to me.
They changed alot since Windows 8. Remember? The OS that was supposed to work on phones, tablets, computers and servers. It works everywhere. Hardware is no longer the limit
. Where did I hear that? It reminds me of something
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Honestly I've seen both sides believe in absolute bullshit. Like the bullshit that the PS5 was going to be an underpowered broken system.
Don't you ever learn?
![]()
As I said many times before the proof will be in the games.
Sounds right.If true then:
825 is GB
768 is GiB (converted from the 825GB)
712 would be reported in the OS as GB rather than GiB?
So that would mean 663GiB usable = 105GiB/113GB for system and Astrobot?
I think.
Here is another interview with Gavin Moore for Demon's Soul's from Oct 29th 2020, and again they state it does use RT, for realtime lighting.
https://freegametips.com/this-is-how-demons-souls-was-created-meeting-the-first-great-ps5-exclusive/
""
PS5 is the generation that promises to make 4K a standard, do we have some kind of specific resolution and performance mode in Demon's Souls?
When it comes to performance, we have added two modes. On the one hand, one that is native 4K at 30 FPS, a mode that is impressive to the eye: all active, lights for all loops, shadows, tessellation … it is magnificent. On the other hand, what we have called the performance mode, which is dynamic 4K at 60 FPS.""
""
Another word we've heard hundreds of times is ray tracing. Are we going to notice it so much? Lighting is a key element in Demon's Souls.
Indeed, one of the novelties is ray tracing, now you will see more realistically when lightning hits a tree and sets it on fire. That is brand new and never existed in the original. Now we can do it because we have all that power with PS5. It's great.
Demon's Souls for PlayStation 3 is an incredibly dark game. What we have done is, after evaluating the power of the PlayStation 5, we realize that we no longer had to activate or deactivate any light source, but we have been able to include light in real time thanks to ray tracing. So every aspect of the game lighting is in real time. It is dynamic. We have used the lighting as a way to guide the player through the levels, as little hints of where to go.""
Here is another interview with Gavin Moore for Demon's Soul's from Oct 29th 2020, and again they state it does use RT, for realtime lighting.
https://freegametips.com/this-is-how-demons-souls-was-created-meeting-the-first-great-ps5-exclusive/
""
PS5 is the generation that promises to make 4K a standard, do we have some kind of specific resolution and performance mode in Demon's Souls?
When it comes to performance, we have added two modes. On the one hand, one that is native 4K at 30 FPS, a mode that is impressive to the eye: all active, lights for all loops, shadows, tessellation … it is magnificent. On the other hand, what we have called the performance mode, which is dynamic 4K at 60 FPS.""
""
Another word we've heard hundreds of times is ray tracing. Are we going to notice it so much? Lighting is a key element in Demon's Souls.
Indeed, one of the novelties is ray tracing, now you will see more realistically when lightning hits a tree and sets it on fire. That is brand new and never existed in the original. Now we can do it because we have all that power with PS5. It's great.
Demon's Souls for PlayStation 3 is an incredibly dark game. What we have done is, after evaluating the power of the PlayStation 5, we realize that we no longer had to activate or deactivate any light source, but we have been able to include light in real time thanks to ray tracing. So every aspect of the game lighting is in real time. It is dynamic. We have used the lighting as a way to guide the player through the levels, as little hints of where to go.""
The quality of the microphone is outstanding!
i am just happy Sony are delivering on all fronts, they seemed to have planned this generation out really well, with incredible hardware that punches well above its weight, best controller by a country mile, best ssd, i mean those load times on spiderman.
I am actually going to stop here, but seriously, any people that are on the fence and don't know which system to get, do yourself a favor and get a ps5. Mind you i doubt we will find any neutrals left on this forum.
i am just happy Sony are delivering on all fronts, they seemed to have planned this generation out really well, with incredible hardware that punches well above its weight, best controller by a country mile, best ssd, i mean those load times on spiderman.
I am actually going to stop here, but seriously, any people that are on the fence and don't know which system to get, do yourself a favor and get a ps5. Mind you i doubt we will find any neutrals left on this forum.