ZoukGalaxy
Member
It's OK to be wrong.
Now get some rest.
Now get some rest.
Agreed.
It was a Great gameBut ruined the RE series for awhile.
Resident Evil Turned from a slow paced horror game to an action game because of RE4. Anyone who disagrees probably didnt like the the originals like fans who loved the formula.
Things RE4 done that were not REsident evil:
No metroidvania backtracking and level design
No mansion / police station etc
No zombies
Hordes or enemies
Projectile throwing enemies you can deflect away by bullets...
Melee attackings. Spinning kicks and suplex city... lol
Machine gun enemies... lol
No puzzles
No keys and locks
Button bashing
QTE’s
No scary creepy music
No save room
Did I mention hordes of enemies you can suplex??... this is not what Resident Evil is about lol. Go play your action game
Going to third person was trash. RE4 turned the franchise into an action game for the next number of installments and they got progressively worse. Leading upto the cluster fuck that was RE6. Those design choices were all rooted in from the success of RE4.
Even RE3 remake while flawed was still better than RE4 as an RE installment.
Want proof? Compare how critically acclaimed RE2 remake and RE7 were. Even Remake went back to it's roots which every RE4 fan were suddenly making it out as the second coming and RE7 was a new step into exploring the psychological horror of the genre. Which what RE is meant to be by the way.... HORROR.
So yeah screw RE4. Good riddance to that history of Resident Evil.
Edit: Was RE4 a fun action game? Sure. Was it a good RE game? No way in hell.
THIS is what RE4 was meant to be before the design change. Biohazard 3.5:
Logic dictates a couple things, and why the series progressed in the way it did - namely due to console tech improving and resulting in the following:
- Implemented an over-the-shoulder camera that allowed you to look in all directions (not just up, down, left, or right or limiting the view to a static background/camera)
- More realistic movement that allowed you to walk in all directions (not just in a straight line, i.e. not tank controls)
- More enemies on screen at one time and with varying animations (not just one or two enemies)
Most people [who argue RE4 is in some way was the downfall of RE games] seem to be stuck in the past, and delude themselves into thinking that the way the games were designed on PS1/PS2 was intentional and ignore hardware limitations at the time.
I mean most the points you made in your post are pretty much all blasphemy. There are puzzles, keys, there's backtracking, there's save rooms/typewriters, etc. Then you mention machine gun toting enemies... but then you ignore the fact that Nemesis from RE3 has a rocket launcher. You do realize this is a game about bioweapons... right? I mean that should be blatantly clear playing any of those games, even just the first game, and realizing there's dozens of different types/strains.
Going to third person was trash. RE4 turned the franchise into an action game for the next number of installments and they got progressively worse. Leading upto the cluster fuck that was RE6. Those design choices were all rooted in from the success of RE4.
Even RE3 remake while flawed was still better than RE4 as an RE installment.
Want proof? Compare how critically acclaimed RE2 remake and RE7 were. Even Remake went back to it's roots which every RE4 fan were suddenly making it out as the second coming and RE7 was a new step into exploring the psychological horror of the genre. Which what RE is meant to be by the way.... HORROR.
So yeah screw RE4. Good riddance to that history of Resident Evil.
Edit: Was RE4 a fun action game? Sure. Was it a good RE game? No way in hell.
THIS is what RE4 was meant to be before the design change. Biohazard 3.5:
I don't get the hate towards Resident Evil 3. The only thing they messed up on with it was cutting content.Resident Evil 4 was not a mistake.
Resident Evil 5 forcing co-op was a mistake.
Resident Evil 6 was a 500 person mistake.
Resident Evil 7 was (reportedly) not a mistake. (It's on my to-do list.)
Resident Evil 2 Remake was not a mistake. Made a couple mistakes, though.
Resident Evil 3 Remake was a mistake, but an enjoyable enough mistake.
Resident Evil Resistance was, to most, a mistake. Haven't tried it.
Capcom's mistake was releasing Outbreak a generation too early. Now it lives on in niche online communities based round patched Japanese copies in emulators, so here's hoping they remake it properly off Resistance's tech.
I still prefer classic Resident Evil overall, but Resident Evil 4 is one of my favourite games ever.
Free plug for Gemini Classic Rebirth, an ongoing one man project making 1, 2, and 3 on PC better in so many ways that I can't even list them all. Recent blog post has some upcoming stuff, it's impressive.
I don't get the hate towards Resident Evil 3. The only thing they messed up on with it was cutting content.
Dude.. The QuickTime knife fight with Krauser is to this day one of my all-time favorite gaming moments. But I'm a sucker for well-made QTE's.It wernt baddd, but it wasnt the Resident evil I knew and loved. And mygod, I truly hated the QTE's
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Agreed.
It was a Great gameBut ruined the RE series for awhile.
Resident Evil Turned from a slow paced horror game to an action game because of RE4. Anyone who disagrees probably didnt like the the originals like fans who loved the formula.
Things RE4 done that were not REsident evil:
There was some backtracking/metroidvania elements to the level design and the levels were fantastic for the most part.No metroidvania backtracking and level design
So every Resident Evil game needs to use the same locations? How incredibly boring.No mansion / police station etc
God forbid they mix it up.No zombies
Making for some wonderfully tense sequences.Hordes of enemies
A very fun mechanic that rewards player skill.Projectile throwing enemies you can deflect away by bullets...
Also a ton of fun and it rewards smart players by allowing them to save ammo.Melee attackings. Spinning kicks and suplex city... lol
A very small aspect of a game filled with incredible enemy designs and bosses.Machine gun enemies... lol
Not true.No puzzles
Also not true.No keys and locks
Same thing. And a very small aspect of the game, even if you hate it.Button bashing
QTE’s
The music is great and it can get tense when it needs to.No scary creepy music
Not true, are you sure that you played Resident Evil 4?No save room
There was some backtracking/metroidvania elements to the level design and the levels were fantastic for the most part.
So every Resident Evil game needs to use the same locations? How incredibly boring.
God forbid they mix it up.
Making for some wonderfully tense sequences.
A very fun mechanic that rewards player skill.
Also a ton of fun and it rewards smart players by allowing them to save ammo.
A very small aspect of a game filled with incredible enemy designs and bosses.
Not true.
Also not true.
Same thing. And a very small aspect of the game, even if you hate it.
The music is great and it can get tense when it needs to.
Not true, are you sure that you played Resident Evil 4?
So basically, you just want them to make Resident Evil and Resident Evil 2 over and over again? I get that RE4 isn't the same kind of game as the first three games in the series. There's nothing wrong with preferring the original style either. But Resident Evil 4 is far from a standard action game and wanting the series to stagnate and regurgitate the same shit over and over again is just sad. RE4 was an innovative game and it retained a lot of horror elements at the same time. RE5 and RE6 are the horror-devoid action romps that your are trying to paint RE4 out to be.
Resident Evil 4 is simply the greatest video game of all time.
Based on the thread title, I was willing to give the OP a benefit of the doubt. But reading the OP itself -- it's a hot (bordering on dumb) take.
One conversational aspect I kept seeing in the first couple of pages of this thread is the concept of RE4 being "not a true Resident Evil." What, exactly, is Resident Evil "supposed to be" in the minds of these people? Resident Evil has now gone through a fixed-camera, tank controls trilogy; an action trilogy; and now coming up on an FPS trilogy. And that's just for the main series. Point is, Resident Evil it not limited to a single play style, which is perhaps the biggest point to try to get through the thick skulls of the rabid fans of the original trilogy style.
Resident Evil is my favorite (by far) video game series. But after having played REmake and Resident Evil 0 back to back recently, as much as I love both of those games... Resident Evil 4 needed to happen. And it needed to happen exactly how and when it happened, otherwise the RE series might be dead.
RE4 was so good, that its gameplay style carried over to not just the rest of the action trilogy (5 and 6), but arguably to the Revelations subseries of games. (Not to mention its seismic effect on the rest of the video game industry; over-the-shoulder became the de facto standard for Third Person Shooters). Also, RE5 gets more hate than deserved; played right, it's one of the absolute best coop experiences one can have in video games.
OP, no offense, but your opinion... sucks![]()
I don't understand the "reskinned" comment, have you played the original RE3? It is a shame that they cut content but despite that I thought it was a good overall game. In the original games, the 3rd game was always considered the one to have a little more 'action' in it compared to the 2nd one and that still holds true.Because it was a downer in quality compared how RE2 Remake raised the bar, 3 had cut content and Nemesis was just a reskinned Mr X with extra attack set. It's not bad, but 2 was a 9.8/10, their only mistake was with the scenario's plot not being connected properly, 3 was a 7.8/10 in comparison.
One of the things I enjoy about RE is all the experimentation. The "it's a good game, but not a good RE game" has been so massively overused at this point which is strange because you're right about RE not being limited to a single playstyle/concept. The original games still exist for those who really want fixed camera, tank controls, puzzles, and zombies but I would have stopped playing RE a long time ago if those were still ongoing staples. The variety in the games, characters, and over the top stories are what keep me coming back.
Yeah, that's true. None of the games are terrifyingly scary but they all did nail the tension part.The horror aspect of Resident Evil is so overrated. They are not scary at all and even RE7 just turns into cheesy schlock within a couple of hours.
LMAO, in the Resident Evil 3 OT, a few of us are having this very conversation. (I agree with you about RE3 Remake being a very good game.)I don't understand the "reskinned" comment, have you played the original RE3? It is a shame that they cut content but despite that I thought it was a good overall game. In the original games, the 3rd game was always considered the one to have a little more 'action' in it compared to the 2nd one and that still holds true.
I'm a huge fan of werewolves and it's going to be interesting to see a RE take on them. How did it happen? Is it contagious? I'm looking forward to that lore addition and just the creatures themselves too.Regarding the bolded: hell, at some point, even I fell victim to that mentality. But then I snapped out of it, because as I progressed through RE games, I understood that what makes RE a great (and my favorite) series is, as you mentioned, their experimentation and willingness to try new things. In fact, when I heard that RE8 is going to have goddamned werewolves, I got pretty hype. Because it would be a new kind of enemy, and werewolves have been a staple of the horror genre for probably centuries at this point.
I agree with you, but the puzzles in RE4 were kinda lame, to be honest. They were either boring or super easy.Not true.
There was some backtracking/metroidvania elements to the level design and the levels were fantastic for the most part.
So every Resident Evil game needs to use the same locations? How incredibly boring.
God forbid they mix it up.
Making for some wonderfully tense sequences.
A very fun mechanic that rewards player skill.
Also a ton of fun and it rewards smart players by allowing them to save ammo.
A very small aspect of a game filled with incredible enemy designs and bosses.
Not true.
Also not true.
Same thing. And a very small aspect of the game, even if you hate it.
The music is great and it can get tense when it needs to.
Not true, are you sure that you played Resident Evil 4?
So basically, you just want them to make Resident Evil and Resident Evil 2 over and over again? I get that RE4 isn't the same kind of game as the first three games in the series. There's nothing wrong with preferring the original style either. But Resident Evil 4 is far from a standard action game and wanting the series to stagnate and regurgitate the same shit over and over again is just sad. RE4 was an innovative game and it retained a lot of horror elements at the same time. RE5 and RE6 are the horror-devoid action romps that your are trying to paint RE4 out to be.