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Bloober Team Says It's Done Making "Shitty" Games And Silent Hill 2 Remake Wasn't A Fluke

There are ton of games with a lower mc than this game. Many from studios with bigger budgets. So I still don't think you have much of a point but alrighty then.
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If You Say So Shrug GIF
 

Big Baller

Al Pachinko, Konami President
what im saying is:

Bloober saying that they are done doing shitty games and SH2 remake wasn't a fluke is meaningless. because their input to the game didn't elevated it to the mid 90s. in fact, the OG has a higher score.

so, when you compare the remake to the OG... of course the improvements are staggering, when you compare the remake to its contemporaries... puts bloober's talents into perspective.

Cmon now. Bloober just elevated themselves into the big league. SH2 is up there with Dead Space which is great. Sure, Capcom remains undefeated even though they had a fluke with Nemisis.
 

Edder1

Member
They're yet to prove that they can make their own game that isnt mediocre or just ok.

Edit: Going by the reactions to mu comment some foks seem to think that Bloober apparently made great games before, lol.
 
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Bojji

Member
im just saying that im sceptical. basing your improvements on top of something that was already great could be deceiving

Play SH2 right now, the original. It has shitty controls and combat, it never was perfect 10/10 experience.

They improved upon the original and redesigned most of the game (look at length alone). This isn't lazy DeS or Dead Space remake with just new graphics.

And since when mid 80 is a bad game? Many AAA games land with scores like this and sell millions...
 

clarky

Gold Member
Most of, if not all of their original work is decidly mid to say the least.

Lets not jump on their cock just yet.
 
Play SH2 right now, the original. It has shitty controls and combat, it never was perfect 10/10 experience.

They improved upon the original and redesigned most of the game (look at length alone). This isn't lazy DeS or Dead Space remake with just new graphics.
I was thinking of that... and i don't think it is at all. As a videogame the OG game has aged like milk.


And since when mid 80 is a bad game? Many AAA games land with scores like this and sell millions...
i never said that
 

Bojji

Member
i never said that

Making good remake requires skill, we have seen many shit remakes in the past. Good game as a base is not a guarantee of success.

You say like Blooper didn't need to show any skill when making SH2 remake, they clearly did - they could have fuck up this project and end up with 6/10 title. They already showed promise with their previous titles and progress of the studio can be seen.
 

Umbral

Member
Some of the changes they made, small as they are, bar the game from being “legendary.” I’m sorry, Bloober. Some things aren’t yours to change.

I look forward to what they do next but I’m not giving them the W for Silent Hill 2. Edit and censor your own works.
 
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Umbral

Member
Play SH2 right now, the original. It has shitty controls and combat, it never was perfect 10/10 experience.
It’s unfair in some ways to compare a modern game to the original. A lot has been learned since then and a lot has been forgotten.
They improved upon the original and redesigned most of the game (look at length alone).
Duration does not beget quality.
This isn't lazy DeS or Dead Space remake with just new graphics.
Demon’s Souls and Dead Space were not lazy and I have my gripes about both. I believe that’s exactly what you want from a remake. We don’t want you to make your own game wearing the skin of a classic. We want the classic, as it is, remade with a modern engine for today’s systems. I would have been perfectly fine with a 1:1 remake a la Metal Gear Solid Delta. Konami appears to be doing it right.
 

OmegaSupreme

advanced basic bitch
It’s unfair in some ways to compare a modern game to the original. A lot has been learned since then and a lot has been forgotten.

Duration does not beget quality.

Demon’s Souls and Dead Space were not lazy and I have my gripes about both. I believe that’s exactly what you want from a remake. We don’t want you to make your own game wearing the skin of a classic. We want the classic, as it is, remade with a modern engine for today’s systems. I would have been perfectly fine with a 1:1 remake a la Metal Gear Solid Delta. Konami appears to be doing it right.
Demons souls was literally just a new coat of paint. Same animations. Same gameplay. Same level design. It's very much lazy compared to sh2 remake.
 
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Making good remake requires skill, we have seen many shit remakes in the past. Good game as a base is not a guarantee of success.
Better than nothing. its almost like an alpha and you iterate on top of that

You say like Blooper didn't need to show any skill when making SH2 remake, they clearly did - they could have fuck up this project and end up with 6/10 title.
i never said that
They already showed promise with their previous titles and progress of the studio can be seen.
what did i said? Im sceptical. that's it.

If you take out the story, art direction, music, what is left that puts bloober in the top echelon of game development/desing?

is the combat (melee-guns) as good as The Last of us or Resident Evil?. what about level desing, animations... ?

their next game could be in 70s and that would be a good game... i don't think that's what they are taking about tho
 
Your point? Should I list every game below a 87 or whatever the MC is sitting at right now? What's re 3 remake at?
In this very thread you admitted sh2 remake is a better game than the original. So why are you stuck on the metacritic score? You have no point at all if that's all you got.
my point is that im sceptical 🤷🏼‍♂️.

The remake doesn't prove anything until they make an originally IP.
 

kevboard

Member
It’s unfair in some ways to compare a modern game to the original. A lot has been learned since then and a lot has been forgotten.

there were games back then that play just fine. I never like that defence of "it was good for its time" when there are games that mysteriously aren't just "good for their time" but are just... good...

noone would say Devil May Cry 3 was "good for its time", it's just good. Super Mario World... just good. hell, Resident Evil Remake... it's just good. back then, now, and forever.

Silent Hill 2 just had some rough edges that could have been better, yes, even back then at the time of release. the Devs simply didn't fully figure out how to make your character weak, without making him feel clunky to play during combat. but there was nothing that stopped them from figuring it out back then.

it's like how Ed Boon still, to this day, and after 12 mainline Mortal Kombat games, hasn't figured out how to make a fighting game that plays as well as japanese fighting games from 30 years ago. but Capcom and SNK did figure it out all the way back in the 90s.
 
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Bojji

Member
It’s unfair in some ways to compare a modern game to the original. A lot has been learned since then and a lot has been forgotten.

Duration does not beget quality.

Demon’s Souls and Dead Space were not lazy and I have my gripes about both. I believe that’s exactly what you want from a remake. We don’t want you to make your own game wearing the skin of a classic. We want the classic, as it is, remade with a modern engine for today’s systems. I would have been perfectly fine with a 1:1 remake a la Metal Gear Solid Delta. Konami appears to be doing it right.

Dead Space is the same game with few tweaks to levels. DeS is LITERALLY the same game.

I'm sorry but 1:1 remakes aren't good idea, MGS Delta with the same small levels? Yeah...

Better than nothing. its almost like an alpha and you iterate on top of that


i never said that

what did i said? Im sceptical. that's it.

If you take out the story, art direction, music, what is left that puts bloober in the top echelon of game development/desing?

is the combat (melee-guns) as good as The Last of us or Resident Evil?. what about level desing, animations... ?

their next game could be in 70s and that would be a good game... i don't think that's what they are taking about tho

Their art was always good, story as well - you should play Observer (or even The Medium is good in those aspects). Combat was very much improved with SH2 compared to previous games (but those games weren't focused on combat too much).

I don't think they are aiming to be among ND, CDPR or Rockstar. They are just tired of being in B tier developers bracket and constantly being hated by people (rightfully so or not).
 

adamsapple

Or is it just one of Phil's balls in my throat?
Show us, don't tell us, Bloober. There's a reason people were extremely wary of you guys being handed a beloved IP.
 
To the metacritic posters:

Nobody with a brain cares about these scores anymore. Wasn't there some left nutjob who gave Silent Hill 2 a 4 because it had highheel enemies in tangas? Scores have lost a lot of meaning is todays non gamers scoring games world. Especially true when splitting 0.X differences to see if a game is better and breaks into 90 or not.
 

SlimySnake

Flashless at the Golden Globes
I think the pessimism and skepticism was warranted but they have indeed made one of the best games of the generation, and I for one dont think it's an accident.

everything from visuals to combat design to audio design and the level design is immaculate. Like industry leading immaculate. You dont get so many things right by accident. they have the talent at this studio that is capable of producing Sony first party quality content. A lot of games ship today with good level design, fancy graphics and boss battles. But not many do all of it at this level of quality. The cutscene direction and acting here is A-tier even if I didnt like the story that much.

this is their coming out party like KZ2 was for GG, infamous for Sucker Punch, and AC2 was for Ubisoft Montreal. They are in the A-tier list now and with that comes a lot of expectations but I highly doubt they will fuck it up.
 
To the metacritic posters:

Nobody with a brain cares about these scores anymore. Wasn't there some left nutjob who gave Silent Hill 2 a 4 because it had highheel enemies in tangas? Scores have lost a lot of meaning is todays non gamers scoring games world. Especially true when splitting 0.X differences to see if a game is better and breaks into 90 or not.
🐥
 
I don't think they are aiming to be among ND, CDPR or Rockstar. They are just tired of being in B tier developers bracket and constantly being hated by people (rightfully so or not).
they talk about evolving, which i think it means to improve over time. the remake doesn't offer a clear vision of this evolution until they make an original IP, because one the criticism this studio gets a lot it's their storytelling/writing and for that they don't need ND/CDPR levels of budget for example. l
 

Jesb

Member
Pretty stupid comment to make honestly. Should probably make the games speak for themselves.
 
Very cool. Bloober was one of those studios that absolutely deserved the tough love. It's always been clear that they are talented but they were also spinning their wheels. If they want true survival horror they really gotta figure out inventory management and overall balancing but SH2 remake is such a giant step in the right direction.
 

Clear

CliffyB's Cock Holster
I think it’s largely dependent on budget.

Park illegally and you get a parking ticket. Crash a car while drunk and you get your license revoked.

Similarly, fail a fairly low budget game and you’ll get more chances. Fail a big budget one and there’ll be bigger repercussions. Fame and track record also plays a part in this.

That's fair, but my point was more about when you see an early iteration of something, with glaring problems or shortcomings but the seeds of something truly worthwhile, I hate seeing the negatives overshadowing the positives.

I'm not saying I think everyone should turn a blind eye to the issues and buy anyway, just not to be so quick to treat it as being a dead-loss!

Make a note to buy in a sale, or just keep the dev's name in mind as somebody that may have more to offer in the future.

Obviously it'd be best for them if you just took a punt and hoped it'd be a diamond in the rough, but most of us don't have unlimited money to throw around.

Bottom line, some of my favourite games are seriously flawed and imperfect. The original 2010 Nier for instance really is let down by Cavia's customarily sloppy execution, but its a real diamond in the rough. Automata, which arrived 7 years later is much improved and yet still hardly a technical showpiece! Now I could bemoan the fact that neither title is visually best-in-class or even above-average versus contemporary AAA standards... but the next iteration could be, and in the meantime I've had 2 very memorable gaming experiences that I'd recommend -with caveats- to anyone.
 

HeWhoWalks

Gold Member
I think the pessimism and skepticism was warranted but they have indeed made one of the best games of the generation, and I for one dont think it's an accident.

everything from visuals to combat design to audio design and the level design is immaculate. Like industry leading immaculate. You dont get so many things right by accident. they have the talent at this studio that is capable of producing Sony first party quality content. A lot of games ship today with good level design, fancy graphics and boss battles. But not many do all of it at this level of quality. The cutscene direction and acting here is A-tier even if I didnt like the story that much.

this is their coming out party like KZ2 was for GG, infamous for Sucker Punch, and AC2 was for Ubisoft Montreal. They are in the A-tier list now and with that comes a lot of expectations but I highly doubt they will fuck it up.
giphy.webp


Could even through Naughty Dog in there. Great studio before Among Thieves, but after that? Gloves off!
 
It’s good to see they are improving and I wish them the best in the future, but I feel it’s much easier to improve with a remake of a legendary game when the characters, settings, story, etc are already established for you than to come up with a high quality original IP from the ground up. I think they are definitely learning though.
 
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Bartski

Gold Member
I'm sure what he meant by "shitty games" was the stuff they released before Layers of Fear, like Basement Crawl (metacritic 27)
 

DeepEnigma

Gold Member
Show us, don't tell us, Bloober. There's a reason people were extremely wary of you guys being handed a beloved IP.
Agreed. And they delivered in spades and much crow was served. Their next game will be the true test. I'm optimistic they'll do well in the survival horror genre.
 

Umbral

Member
Demons souls was literally just a new coat of paint. Same animations. Same gameplay. Same level design. It's very much lazy compared to sh2 remake.
That’s exactly what I and a lot of others wanted. It’s not lazy, it was intentional. Expand your vocabulary. If they had changed too much I wouldn’t have bought it.
Dead Space is the same game with few tweaks to levels. DeS is LITERALLY the same game.

I'm sorry but 1:1 remakes aren't good idea, MGS Delta with the same small levels? Yeah...
I see nothing wrong with any of that. That’s what a remake should be, otherwise you’re making a different game wearing the skin and brand of the classic.
 

OmegaSupreme

advanced basic bitch
That’s exactly what I and a lot of others wanted. It’s not lazy, it was intentional. Expand your vocabulary. If they had changed too much I wouldn’t have bought it.

I see nothing wrong with any of that. That’s what a remake should be, otherwise you’re making a different game wearing the skin and brand of the classic.
That's your opinion. Not shared by many or even the developers themselves. Even when the remakes are done in-house like the Capcom ones. They are vastly different than the originals and better for it.
 
My main criticism of their prior games was the lack of combat which just imo turns a game into a walking simulator. If their games have combat from here on, they've already got a solid foundation to build on... Like if Layers of Fear had combat mechanics it could have been amazing if done right.
 

Umbral

Member
That's your opinion. Not shared by many or even the developers themselves. Even when the remakes are done in-house like the Capcom ones. They are vastly different than the originals and better for it.
I don’t need it be shared by anyone, including the developers. If they want to do a reimagining, so be it. Modern does not mean better.
 

Beechos

Member
I mean does this really count. They remade a game that had a foundation/blueprint to go by. I would def be more on board with this statement if it was an original creation by them.
 
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