Just quoting myself.Resident evil 4 killed my love for the franchise. Switching zombies for this infected bullshit and the more action oriented path was my breaking point.
Oh no! I can't handle a thread with a different opinion of mine on a video game forum. Wah! Wah!This thread was a mistake.
Oh no! I can't handle a thread with a different opinion of mine on a video game forum. Wah! Wah!
I don't understand the "reskinned" comment, have you played the original RE3? It is a shame that they cut content but despite that I thought it was a good overall game. In the original games, the 3rd game was always considered the one to have a little more 'action' in it compared to the 2nd one and that still holds true.
I think the RE4 fans need to calm down.
RE4 was not a true RE game. It was an action game. It had a fucking gunsmith and round house kicks to Zombies and whatever the fuck else.
Also, people are getting really hung up on the whole over the shoulder didn't ruin the franchise because look RE2 remake thing.
Yes. RE2 remake used that perspective and it worked. Why? Because it still retained the survival horror, slow atmosphere, and puzzles/mechanics of the OG games.
RE4 in comparison literally took everything that RE is about at its core and threw it out in replacement of a B movie action game that was linear as fuck with fuck all to do with what makes survival horror, survival horror. And then as a result RE 5 and 6 happened. Both critical and commercial failures. You can thank RE4 for that dark period of Capcoms history.
People need to stop being fan boys and act like RE4 was the second coming and saved the franchise. It didn't. It nearly destroyed it and Capcoms reputation which they only just saved with RE2 remake and RE7.
I stand by my OP and all my previous arguments defending it made in this thread.
Bio-monstrocities is the narrative theme of the game, but how it was executed is of equal importance. That is, the gameplay. And Resident Evil was about Survival Horror.In the end, what is Resident Evil even about? To me, it's not about being fixed camera vs. over the shoulder, or action vs limited resource management, or backtrack vs linear. Going by the original name of "Biohazard," I guess it's about surviving any sort of biological abominations/monsters you may run into. They don't have to be limited to zombies: The OG RE1 had Hunters, giant spiders, Plant-42, etc. And it's surviving those things in an overall shared universe with a (now) established set of heroes and villains: Whether you're Chris Redfield, or Jill Valentine, or Leon S. Kennedy, or Ethan Winters, you are usually battling biological abominations created by the usual villains: Umbrella, Albert Wesker, and so forth. All wrapped in a somewhat B-level horror coating: one thing I love about the RE series is that, as far as the stories it tells, it doesn't take itself that seriously. Umbrella is a cartoonishly evil corporation. Los Illuminados are an amusingly incompetent cult, with one of its senior members being a child-sized dude wearing a colonial-era getup. And Wesker, well, he's Mr. "Complete Global Saturation".... I can't even type that out without laughing.
Can’t argue with this. But let’s face it, the thing had become stagnant very quickly. Even Alone in the Dark, while being more of a point-and-click style of game with very awkward action and combat, managed to mix up its basic formula between episodes more than classic RE did.As someone who finished RE4, RE5, RE6 before finishing any of the oldschool Resident Evil games, I think the older classics allowed the player to be more immersed in the ordeal. It actually feels like you're a part of a twisted death trap where there's little to no hope of surviving let alone, escaping. The enclosed environments are everything. The tank controls and camera angles heighten the fight or flight reaction when playing as they greatly increase chances of getting attacked or killed. I love the newer additions, especially RE4, but RE4 provided an entirely different experience. Most of the game takes place outside with more room to navigate, compared to being trapped inside mostly in the classic older titles. Village = ~95% outside / Castle = ~90% inside / Island = ~85-90% outside whereas the other ones were more claustrophobic and it was guaranteed you're going to be face to face with these B.O.W.s in close quarters. I think that's what a lot of the fans are meaning to say when it's "not a Resident Evil game" because besides that, RE4 has everything else and more. It's just different in what kind of experience it brought.
Have you played Re4?
More than just a boss using a machine gun lol...
This isnt a boss, its normal Enemies with guns, tazzers and shield ffs... thats not a classic RE formula lol.
Have you played the originals?
No its not hardware limitations it was a design choice to avoid enemies, ammo be scarce and not suplex enemies and take there amoo...
I dont think you know what your talking about.
RE4 went away from the formula and is more like RE5 and 6.
Combat wise.
Level design wise and gameplay and story wise RE4 strays from the originals.
I like the originals more but I played and loved Re4 when it came out. I love RE5 too.
All Im saying is RE4 broke from the formula of the originals. Even the game creators say it.
Anyone that watches that video above and thinks it plays like RE1 - Code Veronica is retarded and Im not gonna reply to lol. You all probably played RE4 and 5 before the originals...
You think RE4 isn't survival horror?It is one of the greatest games of all time.
It is NOT a Great Resident Evil simply because it isn't Resident Evil. A Survival Horror series.
Lol what are you on about?I like how you can't seem to defend any of your original points whenever somebody proves you wrong, and instead go off on some other tirade about RE4.
But keep going, since I'm getting a kick out of you making a fool of yourself. I mean you can't even argue, without repeating points, and your remark about RE4 being "more like RE5 and RE6" is a true gem.
Threeee four, he's bringing the gore ...You think RE4 isn't survival horror?
Try telling that to the villagers
1..2.. Leon's coming for you..
And?I just said its not like the classic RE Formula and RE 4, 5 and 6 are more similar to each other than RE4 is to RE1 - Code Veronica
Very reasonable and well thought out post.Bio-monstrocities is the narrative theme of the game, but how it was executed is of equal importance. That is, the gameplay. And Resident Evil was about Survival Horror.
[Rest of post]
I think the bolded might be part of the problem I see with your perspective. No offense but a lot of "hardcore RE fans" have a very narrow view of what RE is supposed to be.What is Survival Horror? Based on some discussions I've had on the now-extinct-like-Dino-Crisis forums at Capcom with hardcore RE fans,
I don't know about you, but when fighting hordes of Ganados in the village, or the Chapter 3-1 "water room," or fighting Verdugo, I felt plenty of tension when playing Resident Evil 4 for the first time.Survival Horror is about resource management and player choice of route in a tense, scary and usually claustrophobic environment.
This is the common belief. But in all 3 of the OG games (can't speak to Code Veronica), in the standard/normal mode, there's just about enough ammo to kill everything. (In the Resident Evil game community, "Kill Everything" is a category of run for a reason). I mean, to give an example, by the end Dead Factory portion of RE3, Jill has:In the old school RE games, combat is a way to clear a route, but it also punishes you by draining you of your resources and ammunition. Do you fight and clear a path but lose resources? Or do you flee and risk more health damage when you come back?
Fair point, but: Many encounters in RE4 can be avoided altogether (again, watch a speed run and see, in some cases over 3/4 of the encounters can be avoided altogether.) But the reason a lot of people choose to engage in the encounters is that in RE4, for the first time in the Resident Evil series up to that point, combat was actually fun and had a higher degree of satisfaction and skill maneuvering than in previous entries.RE4 ignores all that and makes new rules: Combat is forced upon you on many encounters which you simply cannot avoid, and combat REWARDS you with resources instead of punishing you by draining them.
You think RE4 isn't survival horror?
Try telling that to the villagers
1..2.. Leon's coming for you..
And?
Does it make RE4 "a mistake"? Does it make it "bad"?
Do you have a point?
Because if all you're saying is RE4 is different from RE1, then no shit Sherlock.
RE3 was also very different from RE1. Structurally it was pretty similar to what we've got in RE4: Action-focused, minimal backtracking, new locations every 10 minutes, easy puzzles, no ammo shortage, boss fights out the ass. I guess the only reason you're not chastising it is the damned fixed camera, huh?
RE4 was great, but 5 and 6 were definitely mistakes.
They all started because of RE4.
No matter how people glorifies or say its great(and I got nothing against it), it started there. Lot of deviations from the original formula, ideas, more action oriented, etc. That was the start.
Yes, silly me assuming you have an argument.And....
Taken you that long to realise what I was saying lol.
As if everybody doesn't know that as it is.I just gave a bunch of reasons why its so different to the original formula.
Ah, yes, RE4 is closer to RE4-Coop-DLC than other games in the series. What amazing insight.My point is RE4 is closer to RE5
Ah, yes, RE4 led to how RE5 and RE6 were made. Thank you for gracing us with this phenomenal knowledge. You wager RE7 affected how RE8 was made, genius?I never said its a mistake, I said it led to why RE5 and 6 were made the way they were.
You don't say.I just dont like 4 that much
You talking with your straw men often, or it's just this one time?Yall enjoy defending why RE4 isnt the reason RE5 and 6 were the way they were lol
Its a discussion about RE4 causing the gameplay and downfalls that led to RE5 and RE6. If you dont like the discussion, maybe dont come into a thread about this topic lol. Its not that serious, relax.Yes, silly me assuming you have an argument.
As if everybody doesn't know that as it is.
Ah, yes, RE4 led to how RE5 and RE6 were made. Thank you for gracing us with this phenomenal knowledge. You wager RE7 affected how RE8 was made, genius?
Will you be willing to admit that RE3 led to how RE4 was made, or? Guess you're not up to that, seeing how you ignored that part of my post. You're only really comfortable rambling off obvious shit nobody argues against as if it's some hot take, pretending to be stickin' it to tha hataz.
You don't say.
You talking with your straw men often, or it's just this one time?
Well, given how they set up the sequel it didn't take anything away from that (the reskinning).Yes I did and its one of my favourites, its more actionized indeed, but the stuff brought in was damn great. The reskinned I mean by the fact that it relies on using most of Mr. X moveset with few new ones.
It's a discussion about RE4 allegedly being a massive mistake. And you're not making any arguments for it being one.Its a discussion about RE4 causing the gameplay and downfalls that led to RE5 and RE6.
"Different" as in "miles better".Yeah Ill admit RE3 is closer to RE4. Still combat Wise and combat direction is completely different.
...and were both garbage.And RE Zero and Code Veronica came between them and was more like RE1 and RE2.
A smaller focus on puzzles* and a higher emphasis on action started with RE2 in 1998, so I guess you have to blame that game and call it a "massive mistake" as well, right?They all started because of RE4.
No matter how people glorifies or say its great(and I got nothing against it), it started there. Lot of deviations from the original formula, ideas, more action oriented, etc. That was the start.
Oh no! I can't handle a thread with a different opinion of mine on a video game forum. Wah! Wah!
I can't shake off the feeling that the molded were put in because of a deadline or some other business related restriction. They feel so out of place in an otherwise (imo) fantastic looking game that oozes atmosphere. I like 7 quite a lot. I don't mind first person horror, if you have a gun and are able to actually shoot the monsters.Turning the game an fps with a weak ass uncharismatic main character, villains and mold enemies are the biggest mistake Capcom has made in my opinion.
It's hard to dislike a game I had so much fun with. If RE4 wouldn't carry the Resident Evil brand name, nobody would dispute its sheer brilliance in game design. But I have to agree with OP to *some* extend. I was and still am a huge fan of the classic RE horror style (remake 2 was a dream that became reality, still thankful for that) and RE4 threw almost all of that overboard. So it's kind of a love hate relationship for me, but I tend to love it much more then I hate it. 5 and 6 are trash, so I at least blame RE4 for being so successful that it spawned TWO shitty main entries in the RE series.
I can't shake off the feeling that the molded were put in because of a deadline or some other business related restriction. They feel so out of place in an otherwise (imo) fantastic looking game that oozes atmosphere. I like 7 quite a lot. I don't mind first person horror, if you have a gun and are able to actually shoot the monsters.
This post is incredibly dishonest. So because RE4 is more action-oriented, fans of that game need accept anything action-y, regardless of quality or even drastic game design differences? Nonesense.What I find stranger is the 3rd game already showed you what direction they were going to go in with RE4 when it was basically all actions while being chased by the same bad guy with barely any actual plot or elements of horror the two previous games had, it didn't even have that. RE4 was a horror themedTPS game it got all this attention and they came out with RE5 and RE6 and people got upset despite those being follow ups to RE4.
There's virtually no real difference between playing Leons campaign in RE6 and what you play in RE4 outside there being a better gun bang bang system which is what RE4 was trying to do in the first place.
The original RE trilogy goes beyond being just clones of AitD--major streamlining and innovations were made so the RE games held up on their own, leading the survival-horror genre. And regardless of what you think on that, the PS1 Resident Evil games are objectively horror games. Not sure how accepting this makes anyone a moron.I think the issue is that RE fans are morons and for some reason think the 3 Alone in the dark clones on the PSX were horro games.
This I'll agree with. The RE series has so many different kinds of fans spanning across several generations and different genres of gameplay (fixed camera fans, first person fans, action fans, etc.) so there is no way any one RE game will please everybody, but I think RE4 probably came the closest.It's very hard to understand what RE fans want.
This post is incredibly dishonest. So because RE4 is more action-oriented, fans of that game need accept anything action-y, regardless of quality or even drastic game design differences? Nonesense.
Yes, the series had been becoming more and more action-based starting as early as RE2, but RE3 and RE4 play quite differently from one another. It would be easy to see how someone could enjoy one and not the other, or at least get completely different experiences out of each, even if they are both action-horror titles within the RE series.No what's dishonest is your reading comprehension, as RE3 was also pretty combat based just with tank controls over bad jpegs. RE4 was the natural progression of that, and RE5 is the natural progression of RE4.
Again there's virtually barely little difference at the core from playing Leon in RE4 and his campaign in RE6, they gave you more of what fans of RE4 wanted, more RE4 and evolution of RE4. This is something the fanbase doesn't seem to be capable of understanding or accepting as they pretend that going in the OPPOSITE DIRECTION from RE4 is what RE4 was, which isn't true.
"If you like A and B, which play nothing like C and D, then you are required to also like C and D."The core of RE's expansion and biggest part of the core fanbase for an insanely long time were those three games, if you liked RE4 and want to see more like it and see elements in it, the core of the gameplay, evolve, you got that with 5 and 6, you may not like the execution, but saying RE4 is a "real" or "peak RE" gameplay, and then saying 5 and 6 are "not" and then saying RE2 and 3 "are" requires you to be on something more powerful than the common street drug to believe that makes sense.
And that's the case with RE4 and RE6: they play nothing alike. You can classify them both as action-horror where you play as Leon, but beyond a superficial level, most will argue (and rightfully so, in my opinion) that very few of the strengths of RE4 were carried over to RE6. And with RE6 came big problems RE4 never had, like terrible pacing, or it amplified RE4's problems like adding excessive QTEs.
No. I genuinely don't know what your point is. I'm just pointing out some inconsistencies in your logic.You aren't making an argument, you are moving the goal posts.
Ah, so maybe you're saying that regardless of quality, RE5 and RE6 are just as much "real RE" as RE4 or the other games? I kind of understand what you're saying, but I think you're wrong. More on the execution in a bit**. Adding the co-op and removing the horror atmosphere makes it easy to see why fan can say RE5/RE6 aren't RE games while RE4 is.RE5 and 6 were evolutions of the formulas in RE4, This you can't say RE5 and 6 are not "Resident Evil" but 3 and 2 "are" despite being in a completely different gameplay format, yet put 4 at the peak. Again, RE fans continue to confuse themselves, it's not that RE4 "plays" like RE6, it's that RE5 and RE6 are EVOLUTIONS of RE4 which is true, and as I said before you can dislike the EXECUTION of that evolution but trying to pretend that "real RE" is 2 and 3 with 4 as the "peak" doesn't make any sense no matter what angle you look at it from or how you slice the cake.
Anyway, the EXECUTION is important.
RE4 plays closer to RE5 than it does RE2, but this is exactly where execution is important, my friend.No it doesn't, and it shows you don't even understand what YOU are arguing about. Or what other RE fans argue about.
Execution has nothing to do with evolution. RE5 and 6 are evolutions of RE4, RE4 is in the same realm as those games and those games were designed from RE4. You can't say RE4 is closer to RE2 which is in a completely different realm of gameplay from RE4, and then say RE4 was "real" and RE5 or 6 "are not" that doesn't make sense.
RE4 plays closer to RE5 than it does RE2, but this is exactly where execution is important, my friend.
RE6 took the action and co-op so far that it doesn't even resemble RE4, let alone anything RE in general. I think it took all the wrong lessons from RE5, which took all the wrong lessons from RE4.
I don't care what "most fans" are arguing according to you. If you don't think the execution of how certain ideas are pulled off is important, then we have nothing left to discuss here. I fundamentally disagree with you. Agree to disagree, I suppose.No it's not, because that's not what most of the fans are arguing, and you keep ignoring that part which is why you can't understand why their arguments don't make anysense. Sure some do, but most of the arguments for years against RE5 and 6 have not been rational, you can even look at boards from years ago, even on here, and see the same thing for older threads.