PS5 Die Shot has been revealed

The GE, cache scrubbers and I/O layout is the main thing here that standout and to better understand it - it can only happen through leaks of NDA info. Basically back to square 1.
Yeah - the only conclusion we can draw right now is that the PS5 dedicate a lot of silicon to things that the XSX does not.

If you take the total mm2 of each chip and subtract CUs, GDDR6 pieces (MC plus interface) and the CPU, the PS5 has close to 50mm2 more dedicated to the rest (I/O, command processor, sound, cache scrubbers, GE) than the XSX. That is a lot of silicon, i.e. transistors.
 
Definitely seems to be one of the things that Sony and Epic are betting on. Streaming in huge amounts of data seems to be what they are focused on. That could hurt performance whenever data is streamed in if you don't have the right hardware.

I guess we have to wait and see what these big data steaming games look like to see if it's worth it.

Well the requirement is simply that the data needs to be stored in an optimal format for the i/o complex to do as smooth a job as possible at keeping the rest of the APU occupied. Which again gets us to the thought that it won't do as good a job running legacy code/data as it will when its laid-out in the new method... kinda fits with what we've seen with the crazy differentials in load times between patched and unpatched code.
 
I just want to know what we got out of this die shot. It's been 11 pages already. Did It actually change anything?
Not really :)

We already knew there was no infinity cache unless there was some off-die stack (highly unlikely and there does not seem to be any) and then that the PS5 has a big geometry engine. Both were kind of given.
 
IlB2XIj.jpg

So no extra L3 cache for the GPU/CPU, smaller FPUs, and what looks to be decoupled TMUs with ray tracing hardware.

I was firmly in the infinity cache or shared L3 camp so I'm a little disappointing, but not surprised.

So why are the TMUs separated?
I wonder if this is the RT differences that were rumored before launch?

Never mind, saw the response to this post just now.
 
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The FPU does not necessarily have to be installed in the CPU. It can also be in the I / O complex. Or, for reasons I don't understand anyway, Sony thinks it can do without it.
The PlayStation 1 had omitted the FPUs completely and added the Geometry Transformation Engine to perform the necessary calculations.
 
This will confirm that RedGamingTech and other bullshit insiders were jerking us off all this time. No unified CPU cache (potential zen 3 feature), no rdna 3.0 features.

It will also confirm whether or not the PS5 is using RDNA 1.0 CUs and has more in common with RDNA 1.0 than RDNA 2.0.
rgt and mlid get their 'sources' from obscure (to western readers) chinese forums and such.

please learn this lesson.
 
Yeah - the only conclusion we can draw right now is that the PS5 dedicate a lot of silicon to things that the XSX does not.

If you take the total mm2 of each chip and subtract CUs, GDDR6 pieces (MC plus interface) and the CPU, the PS5 has close to 50mm2 more dedicated to the rest (I/O, command processor, sound, cache scrubbers, GE) than the XSX. That is a lot of silicon, i.e. transistors.
With all the extra processors and SRAM that was somewhat expected no?
 
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The FPU does not necessarily have to be installed in the CPU. It can also be in the I / O complex. Or, for reasons I don't understand anyway, Sony thinks it can do without it.
FPUs are still there within the CPU complex.

Edit: They just removed the (redundant?) FADD blocks apparently.
 
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Wait. Am I supposed to ignore performance we have seen in the real world and be concerned? I mean, this could have been good console fodder before launch but isn't it a little late now?
 
Wait. Am I supposed to ignore performance we have seen in the real world and be concerned? I mean, this could have been good console fodder before launch but isn't it a little late now?

Honestly all space used for that custom hardware can explain the performance of the PS5. This die shot can be seen as a good thing.
 
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Wait. Am I supposed to ignore performance we have seen in the real world and be concerned? I mean, this could have been good console fodder before launch but isn't it a little late now?
If nothing else, this is showing that the way people thought things HAD to work is not the way things are working.

Custom hardware is a funny thing and trying to define it solely based on the on-paper specs for certain parts is clearly not working out.
 
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Wait. Am I supposed to ignore performance we have seen in the real world and be concerned? I mean, this could have been good console fodder before launch but isn't it a little late now?
I've said it before....let the PS5 be an 8tf, RDNA 1 console. That would seriously not be a good look for MS at this point.

To the Xbox fans claiming some type of victory, lol.
 
I've said it before....let the PS5 be an 8tf, RDNA 1 console. That would seriously not be a good look for MS at this point.

To the Xbox fans claiming some type of victory, lol.

Definitely. An 8TF RDNA1 console shouldn't perform anywhere near a 12TF RDNA2 system. The only way that can happen is if the more powerful system has severe bottlenecks due to a rushed design.

But I don't think things are that bad. Basically both companies took a different approach to designing their systems with different goals in mind. Each system has their own strengths and weaknesses but both are well designed.
 
I don't see much hooting and hollering. By my count, there is one "PS5 got curbstomped" reply, and three "PS5 shits on XsX" replies. The rest are fun GIFs or "what the fuck does this even mean."
I'm talking about in general and the last year. It's out now, and it's holding its own very well. So all the finger pointing and armchair stat cheerleaders are for the "sake of."

The real world performance (so far) is doing the talking.

Edit: saw your next mention, then noticed this thread blew up while I was away PC gaming. We on fire now y'all
Drama Popcorn GIF
 
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The real world performance (so far) is doing the talking.
this up here GIF by Chord Overstreet


Basically it's fine to speculate and all but real world results can differ from the speculation. Now it's a wait and see game for all the negativity surrounding the PS5.

Will it become vastly inferior?
Will it suffer overheating issues?

Questions that are currently answered with a resounding NO.

I'm not going to wait till the end of the generation for those answers to change though.
 
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IlB2XIj.jpg

So no extra L3 cache for the GPU/CPU, smaller FPUs, and what looks to be decoupled TMUs with ray tracing hardware.

I was firmly in the infinity cache or shared L3 camp so I'm a little disappointing, but not surprised.
this image should be in the first post.

so ps5 lost avx256 to just avx128, kinda disappointing, here i was excited to see how the apu handles the extra load of avx256 ...guess it can't/won't. 🤷‍♀️

so the bottom parts are the custom io and the audio/modified cu. that's a lot of silicon for io? feels like sony over engineered that for future hw/pro revision
 
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The PlayStation 1 had omitted the FPUs completely and added the Geometry Transformation Engine to perform the necessary calculations.
PS1 CPU is based on MIPS R3000A architecture (R3051 with 5 KB of L1 cache to be specific). As far as i know this CPU doesn't have a FPU to begin with. But they added the very nice GTE coprocessor to it for 3D capabilities, sure.
 
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this image should be in the first post.

so ps5 lost avx256 to just avx128, kinda disappointing, here i was excited to see how the apu handles the extra load of avx256 ...guess it can't/won't. 🤷‍♀️

so the bottom parts are the custom io and the audio/modified cu. that's a lot of silicon for io? feels like sony over engineered that for future hw/pro revision
Are you making this up or are you sure of what you're saying?
 
this image should be in the first post.

so ps5 lost avx256 to just avx128, kinda disappointing, here i was excited to see how the apu handles the extra load of avx256 ...guess it can't/won't. 🤷‍♀️

so the bottom parts are the custom io and the audio/modified cu. that's a lot of silicon for io? feels like sony over engineered that for future hw/pro revision
Cerny said in March the PS5 supports AVX 256 bit native instructions.
 
saw it mentioned here about the cut down fpu


as panjev mentioned, ps5 can still support avx256 by running 2xavx128, but performance of course will be slower than native avx256
As far as i know to be considered 'native' it has to be 1x256 thus 256-bit width for the FPU. I don't think that Cerny is lying.
 
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Got my cock out for the last 2 hours and still don't know if I should bust a nut or not.

Would be nice for the tech guys to break this all down in layman's terms for us dirty assholes.

*PS - It's getting cold around here so hurry up please*
Omg, lmao!!
 
I've said it before....let the PS5 be an 8tf, RDNA 1 console. That would seriously not be a good look for MS at this point.

To the Xbox fans claiming some type of victory, lol.

Yeah, it's hard to argue with your point. I don't think any reasonable gamer could, really.

It's like that old cliche, "a rising tide raises all ships" or however the fuck it goes.

Given the somewhat surprising parity between XsX and PS5 versions of games so far, really it both Xbox and PlayStation fans should want the other to be as powerful as possible since that, in turn, reflects even better on their hardware preference.

Got my cock out for the last 2 hours and still don't know if I should bust a nut or not.

Would be nice for the tech guys to break this all down in layman's terms for us dirty assholes.

*PS - It's getting cold around here so hurry up please*

Liam Neeson Good Luck GIF
 
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As far as i know to be considered 'native' it has to be 1x256 thus 256-bit width for the FPU. I don't think that Cerny is lying.
i dont think to accuse him of lying, that's why it's exciting to see die shots by external parties, hopefully forces sony's hands to come clean with clearer disclosures instead of fanboys fud and click baiting
 
Got my cock out for the last 2 hours and still don't know if I should bust a nut or not.

Would be nice for the tech guys to break this all down in layman's terms for us dirty assholes.

*PS - It's getting cold around here so hurry up please*
pace yourself... this thread will probably overtake the speculation thread in a mere few weeks.. ;)
 
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well we can put the L3 cache stuff rumors to rest.

imagine if this die shot leak before console launch, we can guess certain people prediction and reaction

either:

Happy Black Girl GIF by Nick At Nite


or

Anthony Anderson Reaction GIF



however, since this die shot came out after both consoles launch with real world performance benchmarks out there to back up the result

people now basically:

the profit GIF


contrary to the expected, it seems more question is added than conclusion.
 
Meh.

Something to do with supply issues with both these consoles has made my excitement wane. Not to mention all GPUs being swallowed up my miners. Looking forward to new televisions this year for a potential upgrade. What that gaming upgrade will be depends on getting any hardware in my hands at all this year. Ridiculous.
 
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