Sejan
Member
The left side looks like a bunch of cars parked around a grocery store.The right side picture looks like a tennis game i used to play on an Atari when i was a kid, it was a long time ago.
The left side looks like a bunch of cars parked around a grocery store.The right side picture looks like a tennis game i used to play on an Atari when i was a kid, it was a long time ago.
Yeah - the only conclusion we can draw right now is that the PS5 dedicate a lot of silicon to things that the XSX does not.The GE, cache scrubbers and I/O layout is the main thing here that standout and to better understand it - it can only happen through leaks of NDA info. Basically back to square 1.
Definitely seems to be one of the things that Sony and Epic are betting on. Streaming in huge amounts of data seems to be what they are focused on. That could hurt performance whenever data is streamed in if you don't have the right hardware.
I guess we have to wait and see what these big data steaming games look like to see if it's worth it.
Not reallyI just want to know what we got out of this die shot. It's been 11 pages already. Did It actually change anything?
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So no extra L3 cache for the GPU/CPU, smaller FPUs, and what looks to be decoupled TMUs with ray tracing hardware.
I was firmly in the infinity cache or shared L3 camp so I'm a little disappointing, but not surprised.
I wonder if this is the RT differences that were rumored before launch?So why are the TMUs separated?
The PlayStation 1 had omitted the FPUs completely and added the Geometry Transformation Engine to perform the necessary calculations.The FPU does not necessarily have to be installed in the CPU. It can also be in the I / O complex. Or, for reasons I don't understand anyway, Sony thinks it can do without it.
How do you snap pic like that? It's from electron microscope?
No wonder PS5 has so many amazing exclusives and Xbox is shit and game pass is indie trash. Its all about the Die! Have my $70 on that Remake!
/s
It's x-ray.How do you snap pic like that? It's from electron microscope?
Oh okay thanks! Does it kills the chip?It's x-ray.
Loving all the people in here with Neogaf technology degrees
rgt and mlid get their 'sources' from obscure (to western readers) chinese forums and such.This will confirm that RedGamingTech and other bullshit insiders were jerking us off all this time. No unified CPU cache (potential zen 3 feature), no rdna 3.0 features.
It will also confirm whether or not the PS5 is using RDNA 1.0 CUs and has more in common with RDNA 1.0 than RDNA 2.0.
With all the extra processors and SRAM that was somewhat expected no?Yeah - the only conclusion we can draw right now is that the PS5 dedicate a lot of silicon to things that the XSX does not.
If you take the total mm2 of each chip and subtract CUs, GDDR6 pieces (MC plus interface) and the CPU, the PS5 has close to 50mm2 more dedicated to the rest (I/O, command processor, sound, cache scrubbers, GE) than the XSX. That is a lot of silicon, i.e. transistors.
FPUs are still there within the CPU complex.The FPU does not necessarily have to be installed in the CPU. It can also be in the I / O complex. Or, for reasons I don't understand anyway, Sony thinks it can do without it.
Wait. Am I supposed to ignore performance we have seen in the real world and be concerned? I mean, this could have been good console fodder before launch but isn't it a little late now?
It wouldn't be there for any other purpose than to improve performance at certain computational tasks. It's exactly there for those reasons.Honestly all space used for that custom hardware can explain the performance of the PS5. This die shot can be seen as a good thing.
If nothing else, this is showing that the way people thought things HAD to work is not the way things are working.Wait. Am I supposed to ignore performance we have seen in the real world and be concerned? I mean, this could have been good console fodder before launch but isn't it a little late now?
I've said it before....let the PS5 be an 8tf, RDNA 1 console. That would seriously not be a good look for MS at this point.Wait. Am I supposed to ignore performance we have seen in the real world and be concerned? I mean, this could have been good console fodder before launch but isn't it a little late now?
I've said it before....let the PS5 be an 8tf, RDNA 1 console. That would seriously not be a good look for MS at this point.
To the Xbox fans claiming some type of victory, lol.
Can the PS5 infinity cache/secret sauce/RDNA 3 conspiracy theories fuck off now? So embarrassing.
Probably but there are other theories that have emerged due to this. I don't think you will enjoy them.
I'm talking about in general and the last year. It's out now, and it's holding its own very well. So all the finger pointing and armchair stat cheerleaders are for the "sake of."I don't see much hooting and hollering. By my count, there is one "PS5 got curbstomped" reply, and three "PS5 shits on XsX" replies. The rest are fun GIFs or "what the fuck does this even mean."
The real world performance (so far) is doing the talking.
this image should be in the first post.![]()
So no extra L3 cache for the GPU/CPU, smaller FPUs, and what looks to be decoupled TMUs with ray tracing hardware.
I was firmly in the infinity cache or shared L3 camp so I'm a little disappointing, but not surprised.
PS1 CPU is based on MIPS R3000A architecture (R3051 with 5 KB of L1 cache to be specific). As far as i know this CPU doesn't have a FPU to begin with. But they added the very nice GTE coprocessor to it for 3D capabilities, sure.The PlayStation 1 had omitted the FPUs completely and added the Geometry Transformation Engine to perform the necessary calculations.
Got my cock out for the last 2 hours and still don't know if I should bust a nut or not.
stay safeGot my cock out for the last 2 hours and still don't know if I should bust a nut or not.
Would be nice for the tech guys to break this all down in layman's terms for us dirty assholes.
*PS - It's getting cold around here so hurry up please*
Are you making this up or are you sure of what you're saying?this image should be in the first post.
so ps5 lost avx256 to just avx128, kinda disappointing, here i was excited to see how the apu handles the extra load of avx256 ...guess it can't/won't.
so the bottom parts are the custom io and the audio/modified cu. that's a lot of silicon for io? feels like sony over engineered that for future hw/pro revision
Cerny said in March the PS5 supports AVX 256 bit native instructions.this image should be in the first post.
so ps5 lost avx256 to just avx128, kinda disappointing, here i was excited to see how the apu handles the extra load of avx256 ...guess it can't/won't.![]()
so the bottom parts are the custom io and the audio/modified cu. that's a lot of silicon for io? feels like sony over engineered that for future hw/pro revision
saw it mentioned here about the cut down fpuAre you making this up or are you sure of what you're saying?
as panjev mentioned, ps5 can still support avx256 by running 2xavx128, but performance of course will be slower than native avx256Cerny said in March the PS5 supports AVX 256 bit native instructions.
The delusion is at an all time high.The beauty that kicks a 12 TF console ass performance-wise in the naked. I love it![]()
As far as i know to be considered 'native' it has to be 1x256 thus 256-bit width for the FPU. I don't think that Cerny is lying.saw it mentioned here about the cut down fpu
as panjev mentioned, ps5 can still support avx256 by running 2xavx128, but performance of course will be slower than native avx256
Jesus. taking day 1 of lockdown pretty rough hey? hahaGot my cock out for the last 2 hours and still don't know if I should bust a nut or not.
Omg, lmao!!Got my cock out for the last 2 hours and still don't know if I should bust a nut or not.
Would be nice for the tech guys to break this all down in layman's terms for us dirty assholes.
*PS - It's getting cold around here so hurry up please*
I've said it before....let the PS5 be an 8tf, RDNA 1 console. That would seriously not be a good look for MS at this point.
To the Xbox fans claiming some type of victory, lol.
Got my cock out for the last 2 hours and still don't know if I should bust a nut or not.
Would be nice for the tech guys to break this all down in layman's terms for us dirty assholes.
*PS - It's getting cold around here so hurry up please*
i dont think to accuse him of lying, that's why it's exciting to see die shots by external parties, hopefully forces sony's hands to come clean with clearer disclosures instead of fanboys fud and click baitingAs far as i know to be considered 'native' it has to be 1x256 thus 256-bit width for the FPU. I don't think that Cerny is lying.
pace yourself... this thread will probably overtake the speculation thread in a mere few weeks..Got my cock out for the last 2 hours and still don't know if I should bust a nut or not.
Would be nice for the tech guys to break this all down in layman's terms for us dirty assholes.
*PS - It's getting cold around here so hurry up please*