Panajev2001a
GAF's Pleasant Genius
No, I do not think so... too late for that and very costly for no reason. Unlikely, very much so IMHO.they could be pushing things till the final moments, and have 2 final designs, one downgraded, one best case scenario.
Also, they are saying area was cut and a pipeline/unit is missing more than Ryzen 1 FPU being used to replace the Ryzen 2 FPU (for a core like Ryzen 2 which had been finished by AMD and ready for integration a long long time ago).
We do not yet know what we are losing. Ryzen 1 had support for AVX-256 instructions split over two clock cycles but also twice the units too (with half width data paths of course) which is the strategy they added 128 bits instructions in earlier core, split over double the amount of half width units and pipelined. You also have to couple that with the amount of AVX-256 code in the instruction mix to understand the weight of the impact of such a change (and realise most of the heavy vector math you would need to run is running inside the Tempest Engine and the GPU CU's).still the loss of full avx256 is disappointing, i think such fpu logic helps with games, and i remember some devs were excited with real avx256 finally. so its likely ps5 runs it at half speed?