Magic Carpet
Gold Member
I agree that these prices wont be lower. Prices of computing tech have hit walls and I don't see them crumbling any time soon if ever.I don't believe it will ever reach this price.
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I agree that these prices wont be lower. Prices of computing tech have hit walls and I don't see them crumbling any time soon if ever.I don't believe it will ever reach this price.
I love having an S as a streaming device, but as long as i have a XSX and ps5 no games will go near it. Series S should've been a digital XSX.
Few things are impossible, but at some levels for third parties impractical/too costly is not much different from impossible.My point is its possible. May they need to allocate more resources to meet its day and date demands? Possibly. But writing it off as impossible is just incompetence.
Agreed, it would have been a better choice and XSX would have gotten even better games (even for the cost conscious gamers [that would purchase the Digital Only XSX for say $399]).Imo they should have just done an all digital X and forget about the S.
Not possible though... single binary/SKU I think.So either they end up delaying S versions
Stop whining and put in the work.
It was to be expected by fanboys but the sad thing is that even some suppossedly "objective" gaming news sites and channels tried to portray it as if its only difference with XSX would be the resolution. Of course MS's official marketing gave them the "right" to make those stupid claims:
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Does Series S run any games @ 120fps btw, Or even 1440 ?
Does Series S run any games @ 120fps btw, Or even 1440 ?
Get the hint, you don't have much to win by buying an S, especially if you have a PRO/one X.So far I've only been able to find the S to buy. I can't find the X or the PS5.
Yes! This doesn't get mentioned enough. The XSS is not a box for people who want high end graphics; it is a box for people who want an entry level gaming. I am glad it exists because it will be at a price point the XSX and the PS5 will NEVER reach. The other thing to remember is that MS, the company that made the box, will have to deal with the same issues any other developer would have regarding the XSS. Maybe, just maybe if a developer is struggling getting their game to run on the XSS they should give MS a call and ask for some support. Developers pay MS for the license to make games for Xbox, MS should offer support to those developers to help them get their games out. It would be in everyone's best interest. If MS won't offer any support just make PS5 exclusives. That will get MS's attention.Also next gen engines will take advantage of VRS, SFS and Mesh Shaders which Series S has hardware support for.
Games run better on the XSS than either the PS4 Pro or X1X. Plus XSS will get games that PS4 Pro and X1X will not. Not good advice.Get the hint, you don't have much to win by buying an S, especially if you have a PRO/one X.
Seems people here has never gamed on low-end PCs. I have a Radeon RX 550 with 8 GB of RAM and a 6th gen intel cpu, and I can play exactly the same games as those of you that have a GeForce RTX 3090 with a Core i9 CPU. I just have to dial down the graphics fidelity and resolution. For Series S, the issue will be exactly the same.Does any xbox gamers here are using xbox series s as their primary system? Unles youre very broke nobody is gettting this
It’s just barely better than a 1X and in all honesty I don’t understand why they would even discontinue the 1X except for it to not have any Ray tracing capability. They should’ve made a discless Series X for 400 to compete with the all digital PS5 because as it stands it’s just not worthy the money even at 300 dollars but that’s just my opinionStop chasing 4K with XSS then. I really don't get all that kind of XSS talk, just stick to native FullHD and appropriate textures and you're good to go. The console might be powerful enough today for 1440p or even 4K in few titles, but the consoles' inevitable future is 1080p anyway.
Or you could take it as what it is, just another platform. All versions have compromises one way or another, from the article, "We have a compromise solution right now, but I am not satisfied with it yet.”One day it's the ram, one day it's the gpu.
Makes your wonder what's gonna happen once the cross gen period is over.
Stop chasing 4K with XSS then. I really don't get all that kind of XSS talk, just stick to native FullHD and appropriate textures and you're good to go. The console might be powerful enough today for 1440p or even 4K in few titles, but the consoles' inevitable future is 1080p anyway.
As if MS didn't think about it either.I love how Gaffers here are saying 'but future games will have RDNA2 features, so it won't be a problem' as if actual game developers at 4A didn't think of that before putting out this statement![]()
Right, but at some point IMO its:Or you could take it as what it is, just another platform. All versions have compromises one way or another, from the article, "We have a compromise solution right now, but I am not satisfied with it yet.”
Right, and if the issues that might pop up with the Series S were factored into their goals, doesn't matter what the outcome of games, games development for it is.As if MS didn't think about it either.
Why?Even if starting, targeting the One X first. The other console has to be taken into consideration at some point during development.
Yes, but there is a point where a game already runs at 60fps with the best assets your art team built at or near 4k resolution... And somehow it just doesn't scale down as well as you figured it would/should.Challenging doesn't mean impossible that's the thing, obviously the S was going to bring more work with it. It could also improve performance on XSX down the line, much like how switch ports often result in performance improvements on PC/Xbox/PS4. The steps that are taken to optimize can be moved forward to the stronger boxes. The Ori dev talked about that in detail (how they learned to better save cycles on the Switch). Most of the time it's overcoming limitations that spurs progress the most.
So many things I would say on this comment. lolDoes any xbox gamers here are using xbox series s as their primary system? Unles youre very broke nobody is gettting this
I can't imagine it maintaining even 1080p in the future when devs are really squeezing PS5 and XSX to the max. I expect it to be a 720p30 box by the end of the generation, if that. Just look at how much the X1S has suffered compared to the PS4, and the power gap is even wider here by a pretty good margin. There is simply no way that the XSS doesn't kneecap the XSX in the long run unless they abandon hopes of reasonable performance from the Series S.Stop chasing 4K with XSS then. I really don't get all that kind of XSS talk, just stick to native FullHD and appropriate textures and you're good to go. The console might be powerful enough today for 1440p or even 4K in few titles, but the consoles' inevitable future is 1080p anyway.
You clearly haven't played on low-end PCs, have you? xDI can't imagine it maintaining even 1080p in the future when devs are really squeezing PS5 and XSX to the max. I expect it to be a 720p30 box by the end of the generation, if that. Just look at how much the X1S has suffered compared to the PS4, and the power gap is even wider here by a pretty good margin. There is simply no way that the XSS doesn't kneecap the XSX in the long run unless they abandon hopes of reasonable performance from the Series S.
This power gap will become even worse if (when) a Pro model of the Series X is released spreading that gap even further.
Ultimately, I think that the Series S is going to hold the Series X back enough that the PS5 lower power level will ultimately be of little matter.
Resources and budgets are finite. When they spend time on XSS, they are not doing something else, say XSX optimizations.Stop whining and put in the work.
It's gonna be obsolete half-way through the gen never mind full.
Witcher 3 is a separate SKU, developed by a Switch ports specialist ... Do you see how this is different than asking the game to support XSX and XSS day and date with the same binary without being able to get additional money for the XSS specific port?
I love having an S as a streaming device, but as long as i have a XSX and ps5 no games will go near it. Series S should've been a digital XSX.
There are some Japanese games that I was waiting for to drop support on Vita but then Switch came along and it gave them reason to keep using cheap games and just scale them to the PS4.
So yes, these lower spec version consoles either make devs stop trying to push tech too much or make them complacent to not bother enough.
Eh no. There are real examples to what I’m talking about. Previous game being released for the Vita while the sequel dropped support and experienced massive improvement. The sequel to that then walked back on tech in order to release to the Switch. And no it was not any of those kind of throwaway games nor did it require Switch sales to keep on using the better graphical version.
If Microsoft is insisting that all games released on the X be released on the S as well developers are just going to release more PS5 exclusives.My point is its possible. May they need to allocate more resources to meet its day and date demands? Possibly. But writing it off as impossible is just incompetence.
Imo they should have just done an all digital X and forget about the S. But we're already here. So either they end up delaying S versions, adding more resources, or whatever they do. They'll have to figure something out. We're in cross gen territory, so we have at least 2 years before these consoles will be pushed to their capabilities.
If those developers don't get any support from MS to make the games run on their hardware that is completely fair. They pay to release games on Xbox they should get support for that price. I have yet to hear that MS has refused to support the developers though.If Microsoft is insisting that all games released on the X be released on the S as well developers are just going to release more PS5 exclusives.
I'm glad the XSS exists the PS5 nor XSX will ever be cheaper and gaming should be accessible to everyone not just the elite. XSS wasn't designed for developers it was designed for gamers on a budget. More gamers playing games is good for the entire industry.Yet another article from a developer talking about compromises for XSS.
It's becoming more and more obvious now that this generation would be better off without it.
If those developers don't get any support from MS to make the games run on their hardware that is completely fair. They pay to release games on Xbox they should get support for that price. I have yet to hear that MS has refused to support the developers though.
I'm glad the XSS exists the PS5 nor XSX will ever be cheaper and gaming should be accessible to everyone not just the elite. XSS wasn't designed for developers it was designed for gamers on a budget. More gamers playing games is good for the entire industry.
Indeed. Pretty sure the Xbox GDK has a unified development environment so developers aren't just making an XSX or an XSS game but PC versions as well. Not everyone has a high end device and everyone should get a chance to play the latest titles.The XSS should have some benefits on the PC side of things as well. Keeping older or lower-end GPUs in service longer, allowing more people access to the experience.
It's far more than that.It’s just barely better than a 1X and in all honesty I don’t understand why they would even discontinue the 1X except for it to not have any Ray tracing capability.
Eh no. There are real examples to what I’m talking about. Previous game being released for the Vita while the sequel dropped support and experienced massive improvement. The sequel to that then walked back on tech in order to release to the Switch. And no it was not any of those kind of throwaway games nor did it require Switch sales to keep on using the better graphical version.That's such a false equivalency though. If a game is going to sell <200k copies in Japan and is questionable whether it'll get a worldwide distribution deal, they're not going to pour in the resources to make a "real" current-gen game. Your Ys, your Omega Labyrinth (and a billion other dungeoncrawlers,) your Acquire or Marvelous or NIS games... Vita and Switch weren't holding these games back; they were helping the game to exist.
And Xbox Series S will only hold back the types of games that Series S consumers (who have already bought in for compromises for the sake of cost) will buy. We'll see what happens when/if we get to the point that developers find themselves forced to make some drastic decisions, (hopefully the Xbox product distribution system can offer a multi-SKU alternatives,) but a developer in the business of making a high-end game will prioritize their target audience.
How would we honestly know what games could run at 120fps when very few developers actually bothered to enable it to begin with on the 1X vs a console where it’s basic spec has the support baked in? I’m sure if you unlock the frame rate at the same 1080p resolution in say BLOPS:CW it would hit it no problem.It's far more than that.
One X can't support the Velocity Architecture, it has no SSD. The Zen2 CPU in Series S destroys the Jaguar in One X and Series S has support for the RDNA2 performance saving features, One X doesn't.
Microsoft said that it was also very difficult to Die shrink the One X and it was actually easier to just start again.
Series S is running some games at 120fps that just wasn't possible on One X.
Would a discless XSX be cheaper for MS to produce or for gamers to buy though? Sometimes 'value' is the price of the item. If I don't have $400+ to buy a gaming console there is nothing out there for me BUT the XSS. It fills a place in the market no other console does. It might not be for YOU but there are plenty of people out there who wanted the cheaper option. If a developer is having trouble contact MS, they have to make games for the exact same hardware.How would we honestly know what games could run at 120fps when very few developers actually bothered to enable it to begin with on the 1X vs a console where it’s basic spec has the support baked in? I’m sure if you unlock the frame rate at the same 1080p resolution in say BLOPS:CW it would hit it no problem.
My point still stands is that the Series S isn’t a good value proposition and that a discless SX would’ve been a better value for consumers, greater for developer’s and given them better options because as it stands it’s a hinderance.
If you don’t have 400 for a new console you probably don’t have 300 for one that makes no sense, especially considering that if they launched a discless 400 console it would be 300 eventually in a year or two and people looking for value would get a superior product. Microsoft shot development scope in the foot with it and it’s okay to admit rather than making excuses.Would a discless XSX be cheaper for MS to produce or for gamers to buy though? Sometimes 'value' is the price of the item. If I don't have $400+ to buy a gaming console there is nothing out there for me BUT the XSS. It fills a place in the market no other console does. It might not be for YOU but there are plenty of people out there who wanted the cheaper option. If a developer is having trouble contact MS, they have to make games for the exact same hardware.
The XSS could reach $200. The PS5 and XSX won't. Ever. That extra $100 could pay for Gamepass which would allow that same gamer to have lots of games to play regardless of the better looking PS4 games that cost more money and won't really be that noticeable on a 1080p screen. The XSS provides 'value' more expensive options don't. Not everyone has a 4k TV and loves raytracing.If you don’t have 400 for a new console you probably don’t have 300 for one that makes no sense, especially considering that if they launched a discless 400 console it would be 300 eventually in a year or two and people looking for value would get a superior product. Microsoft shot development scope in the foot with it and it’s okay to admit rather than making excuses.
The X1 doesn’t even have exclusive games that reach PS4 exclusive visual quality and scope except for a couple later generation titles that were 1X enhanced.