PS5 Die Shot has been revealed

The PlayStation 5 has a custom GPU based on AMD's RDNA 2 architecture.

There is no such thing as RDNA 1.5 or whatever.

The PS5 GPU is literally a custom RDNA 2 based GPU.

Any other label for the PS5 GPU (like RDNA 1.x) is false.

RDNA 2 added higher clocks speeds over 2.0 GHz, while keeping power consumption relatively low.
PS5 GPU frequency is over 2.2 GHz, and power draw is also relatively low.
This is not possible with RDNA 1.

RDNA 2 added hardware acceleration for ray tracing.
PS5 GPU has hardware acceleration for ray tracing.
This is not possible with RDNA 1.


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Kylie it's too late. It's easy to wake up someone who's asleep, but one can never be woken up if they are pretending to be asleep. You show them facts, they'll distort it and twist it to fit their narrative and have lying youtubers like coltweastwood parade around spreading misinformation.
 
PS5/Xbox Series consoles are RDNA2 custom GPUs.
They don't suddenly revert to RDNA1(.something) GPUs just because they have things that are in RDNA1 GPUs, because RDNA2 PC GPUs have things from it, also. AMD didn't scrap everything and start from scratch with RDNA2.
 
PS5 is also RDNA 2 based, because how else you would get RT at some reasonable performance.
RT is an Sony implementation of the amd rdna2 RT (based on the exact same things ...a tmu that can texture or calculate rays)
the ipc gain (clock) is done mostly by the production node (the same as rdna2) not from customizations.....instead making it variable is done with customization
 
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What? Where did you get this information, I mean I think people are way overstated the Sony (or MS) influence on that GPU/CPU design.
what information? what you think that i said wrong?
Probably they choose to mix more with rdna1 things because they was on production very earlier than Ms . so they had two choices either to wait, as Ms did, or to proceed nice development by modifying more and adding rdna2 features not officially designed by AMD but clearly au helped by them, since they reflect the principles.
 
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Marketing. Especially from the company that has been boasting the loudest.
Timing, facts, words from ps5 engineer and now confirmations from dieshot and those experts. You can accept or continue to live in a pr dream
the xbox has nothing to do with what there's inside the ps5
 
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what information? what you think that i said wrong?
That Sony influenced integral part of the CU/GPU. It's really not that easy to plug there your own logic and make it all of that work. It requires tons of low level research which is most often really tight company secret and requires years of development. That's like saying that Nintendo influenced the Switch APU in nVidia's design of Tegra.

The auxiliary units and all that kind of other stuff (like decompression block) is exponentially easier, than GPU or CPU.
 
That Sony influenced integral part of the CU/GPU. It's really not that easy to plug there your own logic and make it all of that work. It requires tons of low level research which is most often really tight company secret and requires years of development. That's like saying that Nintendo influenced the Switch APU in nVidia's design of Tegra.

The auxiliary units and all that kind of other stuff (like decompression block) is exponentially easier, than GPU or CPU.
Who said the opposite? they were forced to if they want to finalize earlier .(to customize it)...i edited my last post sorry
 
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Btw don't know if is important for you but Dictator on b3d just said about the VRS hw:
"
There is not really a different approach here. (annotation by me - he is talking about differences between GE and MS) Mesh shaders are going to offer "early pipeline" discard. VRS will then allow for another step thereafter to help reduce shading costs on top of that discard.

PS5 dev tools at the moment just have no micro code assignment, or API for any sort of universal variable rate shading - presumably because it is not in hardware at all. At least not in hardware like a DX tier 2 variant might be.

It is not a difference priorities or approaches - just one box is more feature rich than the other in this area."

i was suspecting it after Metro devs said they was going to use an evolution of ps4 sw VRS for ps5
 
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so basically like the ps5 soft engineer said and that all sony fanboys didn't accept? ...if we had a bet i would have won and also mods after they soft/banned/silenced me from that thread and not someone else .. should revisit the decision ;)

Since when PS5 enginner said that PS5 is RDNA 1 based except that you are spreading nonsense here?
 
He was going on for quite a while, but help me out with what I'm suppose to be seeing there. I understand various sections or functional blocks of the different GPU may have version numbers and such, but often times those version numbers aren't even settled on and can even change. For the record, Locuza himself readily acknowledges he himself is no expert on these things either.

What I do know, however, is this.

Xbox Series X is packing all the same DirectX 12 Ultimate Feature support as all RX 6000 GPUs, has built in hardware support for every new feature AMD highlighted at their reveal. Sampler Feedback Streaming, as built for Series X is actually not a default DX 12 Ultimate feature and has additional customizations on top of it according to a Graphics R&D & Engine Architect at Microsoft. Sampler Feedback is just a core feature of what Microsoft built custom for Xbox Series X. Not only does Xbox Series X cover the full DX 12 Ultimate feature set, it actually exceeds the DX 12 Ultimate spec for Mesh Shaders for thread group size. Max on RX 6000 series is 128. Series X goes up to 256, and 256 on Series X does indeed produce superior results to all other thread sizes. RX 6000's main advantage would be it's a much larger GPU, but Series X actually has a more advanced Mesh Shader implementation.

What else? Xbox Series X has Machine Learning Acceleration hardware support whereas RX 6000 does not. So Series X isn't only RDNA 2. By all documented accounts, it actually exceeds it.

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Xbox Series X goes beyond the standard DX12 Ultimate feature Sampler Feedback, and has custom hardware built into the GPU to make it even better for streaming purposes. Drop this GPU on PC and give it as many compute units as RX 6800XT while freeing it from the power restraints of a console, and it's likely the superior chip in the long run when DX12 Ultimate becomes more prominent. Oh, and as a desktop chip it would also have IC. :p


So, XSX isn't only full RDNA 2, it far beyond it. Why AMD didn't say that during conference nor Andrew Goossen or Jason Ronald in that Xbox Wire PR article, but you are continuously doing that??


Somebody already jumped in the made up article lol


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LOL. Like fucking Xbox clockwork.

Nope. If they did PS5 would have hardware VRS. Bah, it's all confusing. Let's just focus on the games lol. We'll go in circles forever.

How about to stop spreading crap first and foremost like Doncabesa or Colt.
 
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Since when PS5 enginner said that PS5 is RDNA 1 based except that you are spreading nonsense here?

The only one who is spreading nonsense here is you (here as in the other thread) you just keep not accepting the reality and/or you didn't want to connect simple dots to arrive at the most plausible solution. The engineer (as I repeated to exhaustion in the other thread) said that the ps5 is halfway between rdna1 and rdna2. Which is what I said in the other thread adding motivations the timing of the devkits, the AMD ps5 leak on reddit, the claims of Ms on being the only one with the full rdna2 feature set etc etc. And now , after we finally have a dieshot on which to base the facts, we have come to the conclusion, that Locuza and all experts agree with , that the ps5 GIVEN the HW EXPOSED in the dieshot and not on fantasies and PR, it is more a "rdna 1.x" . Just like I said in the other thread.
And i hope mods like they did with me (silencing me in the other thread), because not sure that what I was saying was true, since at this point we have the truth out the door, take a stand and the same diligence on those who continue to spread nonsense like you.
 
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The only one who is spreading nonsense here is you (here as in the other thread) you just keep not accepting the reality and/or you didn't want to connect simple dots to arrive at the most plausible solution. The engineer (as I repeated to exhaustion in the other thread) said that the ps5 is halfway between rdna1 and rdna2. Which is what I said in the other thread adding motivations the timing of the devkits, the AMD ps5 leak on reddit, the claims of Ms on being the only one with the full rdna2 feature set etc etc. And now , after we finally have a dieshot on which to base the facts, we have come to the conclusion, that Locuza and all experts agree that the ps5 GIVEN the HW EXPOSED in the deieshot and not on fantasies and PR, it is more a "rdna 1.x" . Just like I said in the other thread.

Me spreading nonsense? Poor Xbox fan. Since you love PS5 engineer Leonardi

"For example, support for ray tracing is not present in any AMD GPU currently on the market. (...) The PlayStation 5 GPU is unique, it is not classifiable as RDNA 1, 2, 3 or 4."

"It is based on RDNA 2, but it has more features and, I think, one less.
Just some one less RDNA 2 feature, but it has more of them

Your conclusion : between RDNA1 and 2.
 
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The only one who is spreading nonsense here is you (here as in the other thread) you just keep not accepting the reality and/or you didn't want to connect simple dots to arrive at the most plausible solution. The engineer (as I repeated to exhaustion in the other thread) said that the ps5 is halfway between rdna1 and rdna2. Which is what I said in the other thread adding motivations the timing of the devkits, the AMD ps5 leak on reddit, the claims of Ms on being the only one with the full rdna2 feature set etc etc. And now , after we finally have a dieshot on which to base the facts, we have come to the conclusion, that Locuza and all experts agree with , that the ps5 GIVEN the HW EXPOSED in the deieshot and not on fantasies and PR, it is more a "rdna 1.x" . Just like I said in the other thread.
And i hope mods like they did with me (silencing me in the other thread), because not sure that what I was saying was true, since at this point we have the truth out the door, take a stand and the same diligence on those who continue to spread nonsense like you.
Neither of the two consoles is RDNA 2++ like Big Navi and forward. They both started with RDNA2 as a target and customised and cherry picked. PS5 has features not in Big Navy, one of them we know... being the cache scrubbers, and Sony was quite adamant that their GE is a bit unlike other implementations (and that might appear in future PC cards or Big Navi, but not on XSX).

This real RDNA2 vs RDNA1.x bit is misleading and you know that so you can continue with it or not, your choice really :).
 
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Me spreading nonsense? Poor Xbox fan. Since you love PS5 engineer Leonardi


Just some one less RDNA 2 feature, but it has more of them

Your conclusion : between RDNA1 and 2.
it's not my conclusion IT IS (proved) between rdna1 and 2 ...with customization added by Sony. If you don't know of what you are talking about ...stop spreading nonsense. at this point you aren't accepting reality If you continue I'll report
 
The only one who is spreading nonsense here is you (here as in the other thread) you just keep not accepting the reality and/or you didn't want to connect simple dots to arrive at the most plausible solution. The engineer (as I repeated to exhaustion in the other thread) said that the ps5 is halfway between rdna1 and rdna2. Which is what I said in the other thread adding motivations the timing of the devkits, the AMD ps5 leak on reddit, the claims of Ms on being the only one with the full rdna2 feature set etc etc. And now , after we finally have a dieshot on which to base the facts, we have come to the conclusion, that Locuza and all experts agree with , that the ps5 GIVEN the HW EXPOSED in the dieshot and not on fantasies and PR, it is more a "rdna 1.x" . Just like I said in the other thread.
And i hope mods like they did with me (silencing me in the other thread), because not sure that what I was saying was true, since at this point we have the truth out the door, take a stand and the same diligence on those who continue to spread nonsense like you.

The parts that have been identified might be a mix of RDNA2 and RDNA1.1, but that still doesn't include all the proprietary stuff that Sony has added to improve i/o and data pipelining. Features that are deeply enough embedded that they would be considered part of the specs of a RDNA2+ part, if/when such a thing existed.

But hey lets just ignore 20% of the die because internet amateurs don't recognize it!
 
Neither of the two consoles is RDNA 2++ like Big Navi and forward. They both started with RDNA2 as a target and customised and cherry picked. PS5 has features not in Big Navy, one of them we know... being the cache scrubbers, and Sony was quite adamant that their GE is a bit unlike other implementations (and that might appear in future PC cards or Big Navi, but not on XSX).

This real RDNA2 vs RDNA1.x bit is misleading and you know that so you can continue with it or not, your choice really :).
It's not me you should tell him
we are not talking about the sx we was talking about the ps5.
Both ..Aaso the sx have enhancement not present in rdna2 upon all the RDNA2 features.
We can discuss who have a more extensive feature set if you want
 
Which is what I said in the other thread adding motivations the timing of the devkits, the AMD ps5 leak on reddit, the claims of Ms on being the only one with the full rdna2 feature set etc etc.

Talking me to spreading nonsense,but looks like you keep IGNORING what Locuza, the man whom you trust so much, said about this.

Now the PS5 MAY really not integrate all features of the RDNA 2 hardware, but is Microsoft really using the most advanced technology and are there no hardware differences between Xbox Series X/S and RDNA 2 GPUs from AMD? The answer to that is..... NO!

How the fuck you can betray him. I can't even.....
 
The parts that have been identified might be a mix of RDNA2 and RDNA1.1, but that still doesn't include all the proprietary stuff that Sony has added to improve i/o and data pipelining. Features that are deeply enough embedded that they would be considered part of the specs of a RDNA2+ part, if/when such a thing existed.

But hey lets just ignore 20% of the die because internet amateurs don't recognize it!
rdna architecture is gpu arch. Velocity architecture and ps5 I/O are other type of customizations (exciting and interesting )
 
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Talking me to spreading nonsense,but looks like you keep IGNORING what Locuza, the man whom you trust so much, said about this.



How the fuck you can betray him. I can't even.....
At this point i arrived to the conclusion that you don't understand what you read ..and I say this not being a native English speaker. Nor from the engineer not from Locuza and all the other. ignored
 
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you don't understand what you read ..and I say this not being a native English speaker. Nor from the engineer not from Locuza and all the other.
I'm also not a native english speaker, but i love your DOUBLE STANDARDS.
Engineer never ever said it is based RDNA 1, but YOU DID
 
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Btw don't know if is important but Dictator on b3d just said about the VRS hw:

It's as important as everything else DF brought to the table regarding the PS5's specifications, which has been very little so far.

Microsoft gives them lots of exclusive content to pull clicks, but Sony gives them nearly nothing in what relates to the PS5. Which puts them in a bit of a conundrum, since PS5 content gives them more clicks because it's the most popular console.
Without insider knowledge at Sony, they're about as clueless and grasping for leaks about the PS5 as anyone else here. Which is why they ran with the "PS5 is 9TFLOPs and it's too late for any specs change" story out of the github leaks that was using outdated hardware and came out wrong in the end.

Alex/Dictator has been pushing the "SeriesX is more feature rich than PS5" idea for a while. He thinks the PS5 was supposed to have come out in 2019 and that's why the SeriesX "is more advanced" (which by itself is a flawed logic because the PS4 Pro had more advanced CUs than the OneX despite coming out 1 year earlier). I think he's just guessing, or repeating the guesses he heard from some devs or even Microsoft PRs, as again Sony themselves doesn't give them anything.

I guess a couple of devs may have told Alex "there's no VRS in the PS5" due to what's exposed on the devkits, but if foveated rendering is implemented in a different way and not ever called VRS, then that info means nothing.


For example in Vulkan, VRS is called Fragment Shading Rate and as far as I can tell it's only exposed to nvidia cards at the moment.
That obviously does not mean AMD hardware is unable to do foveated rendering on Vulkan. AMD even co-authored the spec itself.
 
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It's as important as everything else DF brought to the table regarding the PS5's specifications, which has been very little so far.

Microsoft gives them lots of exclusive content to pull clicks, but Sony gives them nearly nothing in what relates to the PS5. Which puts them in a bit of a conundrum, since PS5 content gives them more clicks because it's the most popular console.
Without insider knowledge at Sony, they're about as clueless and grasping for leaks about the PS5 as anyone else here. Which is why they ran with the "PS5 is 9TFLOPs and it's too late for any specs change" story out of the github leaks that was using outdated hardware and came out wrong in the end.

Alex/Dictator has been pushing the "SeriesX is more feature rich than PS5" idea for a while. He thinks the PS5 was supposed to have come out in 2019 and that's why the SeriesX "is more advanced" (which by itself is a flawed logic because the PS4 Pro had more advanced CUs than the OneX despite coming out 1 year earlier). I think he's just guessing, or repeating the guesses he heard from some devs or even Microsoft PRs, as again Sony themselves doesn't give them anything.

I guess a couple of devs may have told Alex "there's no VRS in the PS5" due to what's exposed on the devkits, but if foveated rendering is implemented in a different way and not ever called VRS, then that info means nothing.


For example in Vulkan, VRS is called Fragment Shading Rate and as far as I can tell it's only exposed to nvidia cards at the moment.
That obviously does not mean AMD hardware is unable to do foveated rendering on Vulkan. AMD even co-authored the spec itself.
It could be the case for sure.
Wish sony would be more open with the hw Info
 
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30 pages later and back to arguing PS5 is RDNA 1? Have we not started laughing at these flat earthers yet?

Seems odd folk push that narrative. That would hilariously mean a 10tf RDNA system is matching, and sometimes exceeding, a 12tf RDNA2 tower of power
 
30 pages later and back to arguing PS5 is RDNA 1? Have we not started laughing at these flat earthers yet?

Seems odd folk push that narrative. That would hilariously mean a 10tf RDNA system is matching, and sometimes exceeding, a 12tf RDNA2 tower of power
No one is saying those things ? link me a single post where someone is saying that bs
 
It could be the case for sure.
Wish sony would be more open with the hw Info
On foveated rendering, we do have the statements of Matt Hargett who is an actual engineer who worked on the PS5 and a dev lead like ShutterMonster.
And if that wasn't enough, the fact that a bunch of Sony engineers and even Cerny himself have a bunch of patents on foveated rendering (on filings that go as far back as 2016) should be plenty to know that we should expect it on the PS5.
 
Neither of the two consoles is RDNA 2++ like Big Navi and forward. They both started with RDNA2 as a target and customised and cherry picked. PS5 has features not in Big Navy, one of them we know... being the cache scrubbers, and Sony was quite adamant that their GE is a bit unlike other implementations (and that might appear in future PC cards or Big Navi, but not on XSX).

This real RDNA2 vs RDNA1.x bit is misleading and you know that so you can continue with it or not, your choice really :).

i feel sony was referring to their cache scrubbers that might appear in future amd gpu.

not the GE, which feels less advance as SX already
 
rdna architecture is gpu arch. Velocity architecture and ps5 I/O are other type of customizations (exciting and interesting )
The cache scrubber functionality would fall under the gpu/cpu heading surely, would it not?

It just goes to my point about the depth these things are integrated at, the i/o stack enhancements are on chip and most likely figured in by modifications to microcode in much the same way they have to offer GCN+PS4/Pro modifications as part of their fallback/downclock modes.

People seem to be disregarding that Sony are doing stuff on a hardware level rather than a virtualization layer like the Xbox does.
 
i doubt it i think is an highly modified rdna1 gpu (well is wrong to say just like this basically they choose what IP put into the gpu so naming it make very little sense but I think that they used as base the same as ps4pro and highly modified ...for compatibility adding they own version of most important rdna 2 things )...RT..GE

There ya go slick

No one is saying those things ? link me a single post where someone is saying that bs
 
i feel sony was referring to their cache scrubbers that might appear in future amd gpu.

not the GE, which feels less advance as SX already

Can you please describe these "feelings" for me? What do you base your opinion on?

This is why I dislike Xbox marketing, it's incredibly misleading, they don't need to lie, but they do.
 
There ya go slick

"highly modified rdna1 gpu" with their own flavour of rdna2 feature. The ps5 is this guy's
and as we seeing from the soc i been all the time right ? you are upset because giving that name for you mean something bad. change rdna1 with Superpippy77 and is the same .... ps5 share a lot with Superpippy77 and added a lot of customization to it. Are just names Sony and Ms can choose whatever IP to put into their soc someo old some new some completely designed from them
 
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and as we seeing from the soc i been all the time right ? you are upset because giving that name for you mean something bad. change rdna1 with Superpippy77 and is the same .... ps5 share a lot with Superpippy77 and added a lot of customization to it

How am I upset exactly? You asked for a post of someone spouting the PS5 RDNA1 narrative, which you also called bullshit in the same post, and hey, turned out to be yourself. Getting yourself so twisted in these threads lately you can't see the wood for the trees
 
How am I upset exactly? You asked for a post of someone spouting the PS5 RDNA1 narrative, which you also called bullshit in the same post, and hey, turned out to be yourself. Getting yourself so twisted in these threads lately you can't see the wood for the trees
i didn't say is a rdna1 gpu the difference between rdna1 and a customized gpu that start his customization from rdna1 is enormous and if people don understand i can't help them. The gpu in ps5 is much more closer to rdna2 than rdna1
 
"highly modified rdna1 gpu" with their own flavour of rdna2 feature. The ps5 is this guy's
and as we seeing from the soc i been all the time right ? you are upset because giving that name for you mean something bad. change rdna1 with Superpippy77 and is the same .... ps5 share a lot with Superpippy77 and added a lot of customization to it. Are just names Sony and Ms can choose whatever IP to put into their soc someo old some new some completely designed from them

This is the proof that you are very much out of your depth:

i doubt it i think is an highly modified rdna1 gpu (well is wrong to say just like this basically they choose what IP put into the gpu so naming it make very little sense but I think that they used as base the same as ps4pro and highly modified

PS4 Pro wasn't RDNA1, it was GCN Polaris, with a couple of Vega features. Yet here you believe that the PS5 was developed using the PS4 Pro as a base. People are annoyed with you because you are out of your depth and yet are very confident in your (lack of) knowledge. In spanish we call people like you "un pendejo que no sabe que es pendejo, y con iniciativa".
 
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His resume:

Graphics R&D @ Xbox: Game Engines, GPU Architecture, Compute, Optimization, Lighting, HDR, Raytracing, Compression, etc.

quote-think-of-and-look-at-your-work-as-though-it-were-done-by-your-enemy-i-you-look-at-it-samuel-butler-4-38-41.jpg


Problem is he didn't look at his own work here, and literally admired his enemy's work!

rPa4rZq.gif
 
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So i don't understand all these tech stuff but let me get this straight, RDNA 2 is better than RDNA 1, 1.1, 1.5, .1.8 or whatever, Xsx has RDNA2, PS5 supposedly has a lower version, and for the most part games on PS5 preform almost the same and some games are even better on PS5 than on Xbox, and Xbox fans are celebrating?

SpectacularSadAddax-size_restricted.gif


30 pages later and back to arguing PS5 is RDNA 1? Have we not started laughing at these flat earthers yet?

Seems odd folk push that narrative. That would hilariously mean a 10tf RDNA system is matching, and sometimes exceeding, a 12tf RDNA2 tower of power

Like some of us said before, yes, let the PS5 get weaker each week. WIll make the game comparisons even more wild.
 
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