Oh, you're new to DF titles I see.I'm confused here. Wasn't Spiderman a AAA game with ray tracing? Prior to the release of Metro with Ray Tracing added?
Slippery Slope. Wasnt a full priced game. Granted Exodus wont be either when this is released. So nothing makes sense.I'm confused here. Wasn't Spiderman a AAA game with ray tracing? Prior to the release of Metro with Ray Tracing added?
Ah! Sry my bad they are purely talking about PC here.
I'm confused here. Wasn't Spiderman a AAA game with ray tracing? Prior to the release of Metro with Ray Tracing added?
Ah! Sry my bad they are purely talking about PC here.
What they mean is that this is the first AAA game that ONLY runs with ray tracing. This isnt launching with ray tracing as an option. This game doesnt run on any hardware other than nvidia 2xxx and 3xxx series. Thats it. Ray tracing is not an option in this release - it IS the game. It says in the video the team went back and redone all the game with ray traced ligthning in mind and only ray traced lightning. Theres no hibrid rendering here
Wonder whatVFXVeteran has to say about this.
People don't realize that the title is referring to the fact this game will only run on ray tracing capable hardware after the update.
What??? Nothing? This is it boys!!! Holy grail of lighting!I mean it is basically nothing...
Slow day for DF? I was hoping for a previous of what it is coming for PS5.
Yep. Officially it would be the first real next-gen game.What they mean is that this is the first AAA game that ONLY runs with ray tracing. This isnt launching with ray tracing as an option. This game doesnt run on any hardware other than nvidia 2xxx and 3xxx series. Thats it. Ray tracing is not an option in this release - it IS the game. It says in the video the team went back and redone all the game with ray traced ligthning in mind and only ray traced lightning. Theres no hibrid rendering here
Yea, if it was in the R&C trailer he would be all over it.. oh well.What??? Nothing? This is it boys!!! Holy grail of lighting!
Yep. Officially it would be the first real next-gen game.
It *IS* better looking. You can take ANY game right now and then do the entire RT lighting pipeline and it will look significantly better than it's rasterizing trick 2D screenspace crap.And so the revolution truly begins.
Raytracing isn't inherently better or better looking, but it's a perfect tool for what is sadly what many many game devs aim for these days.
I'd much rather have more Guilty Gear Strives and ratchet and Clanks, but if a game is aiming for full-on realism RT is key.
I'm confused here. Wasn't Spiderman a AAA game with ray tracing? Prior to the release of Metro with Ray Tracing added?
Ah! Sry my bad they are purely talking about PC here.
The key word is realistic. Raytraced lighting is the most realistic lighting there is.It *IS* better looking. You can take ANY game right now and then do the entire RT lighting pipeline and it will look significantly better than it's rasterizing trick 2D screenspace crap.
And so the revolution truly begins.
Raytracing isn't inherently better or better looking, but it's a perfect tool for what is sadly what many many game devs aim for these days.
I'd much rather have more Guilty Gear Strives and ratchet and Clanks, but if a game is aiming for full-on realism RT is key.
I'm not comparing different games here. I'm comparing the SAME game.The key word is realistic. Raytraced lighting is the most realistic lighting there is.
Some games might not want to be realistic, so "better looking" is a bit subjective.
Well, they literally already have an RT off version that came out in 2019.Raytracing-only game with no fake lighting, no RT off mode.
I see, and I agree.I'm not comparing different games here. I'm comparing the SAME game.
There will never be a case that with the same game, it's rasterizing is better looking than the RT version. DF proved that.
I thought Battlefield V looked pretty good with RTX On, are you saying BFV is not at least close to this? Or was it just like Raytraced reflections?It *IS* better looking. You can take ANY game right now and then do the entire RT lighting pipeline and it will look significantly better than it's rasterizing trick 2D screenspace crap.
Well, they literally already have an RT off version that came out in 2019.
I'm not comparing different games since it's purely subjective.I thought Battlefield V looked pretty good with RTX On, are you saying BFV is not at least close to this?
Doesn't BFV only have ray-traced reflections? A WW2 game with ray-traced reflections doesn't really benefit from it much visually, especially when you take the performance hit into consideration.I thought Battlefield V looked pretty good with RTX On, are you saying BFV is not at least close to this?
The RT is delicious in this game, for sure.The title of the thread is wrong. It says The First RT-Only Triple-A Game. Assets and models still look like garbage but the improvement in lighting is impressive.
This game already has RT in PC.What??? Nothing? This is it boys!!! Holy grail of lighting!
It *IS* better looking. You can take ANY game right now and then do the entire RT lighting pipeline and it will look significantly better than it's rasterizing trick 2D screenspace crap.
This game already has RT in PC.
You have no clue dude.It is not a new game or either a new RT push... it is just a better RT push specifically for some cards.
I'm not comparing different games since it's purely subjective.
Ratchet and Clank looks betterTHIS is IT!!!
No other game compares. Now we are in the offline rendering realm.
I hope most of you guys pay REALLY close attention to how the difference in lighting is. That is what I'm used to seeing. Once you go real accurate bounced lighting, everything else is fake garbage.
4A has just jumped to the most technical graphics gurus in the videogame world. They are true wizards!
I'm not going to get into with you dude. It's objectively true that a all RT lighting pipeline will make the game look better than it's rasterizing equivalent with everything else being the exact same.Nah, often inaccurate shaders and lighting look better than perfectly accurate things, even in realistic games. Sometimes the falloff of a light not being physically correct makes the scene more interesting, Sometimes a shader breaking conversation of energy and picking up global illumination from outside despite inside enhancing the look. Sometimes shadows not appearing on some objects gives the game a nice look.
You seriously did not watch the video .. like AT ALL.
You have no clue dude.