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[VGT] Resident Evil Village DEMO: PS5 vs Xbox Series X|S Frame Rate Comparison

Good performance on both PS5 and Series X

Absolutely horrible performance on Series S in RT mode, what the hell
Just curious. Can you point out a cheaper device that can do raytracing and outperform the XSS? MS never said the XSS would have identical performance to the XSX. That is a delusion detractors bring up to score points in the fanboy wars.
 
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It could be the fog dragging everything down. Pretty surprised it's only a 1FPs difference between the two systems.
No, as I stated in my previous post, go watch DF DMC 4k Ray tracing mode. Of course, not every scene is like that. It could be 2 to 3 frames. There maybe some small scene, the ps5 perform better. They are pretty much identical, of course the series x is more stable.
 
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Their PR statements say that. The tech specs say it's pretty unlikely. And the game performance it is what it is.

Honestly if it was true the system wouldn't cost 299$. It would be 399$ which would have been worse for them due to the PS5 DE.

Edit: Just realized that what I said doesn't make any sense due to the PS5s BOM. Maybe it would have been 349$ instead.
 
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Isn't the Series S supposed to deliver the exact same experience as the Series X but at 1440p?

No, 33-40fps on the XSS isn't the same experience as the near 60fps lock of the XSX. What happened?

DarkMage619 DarkMage619 Riky Riky THE DUCK THE DUCK & co.

It does without RT.

With RT though, the framerate takes a bigger hit than the PS5 and XSX. Honestly I never expected this thing to run any game with RT at all when it was announced.
 
Looks like either version I get, I need to turn RT off immediately. Going with Xbox simply because my HD has no room left.
 
The excess of gpu power alone of series x over the ps5 is nearly 20%. Double ram bandwidth. 300 mhz on cpu for the physical cores. Thats like the difference between a 3080 and a 3090, in percentage. Developers are still fucking something up is the gap isnt larger than this. Or worse, of the ps5 wins. If you fire up a game and a 3080 runs it better than a 3090, it would make little sense, no ? It would mean somthing is not right.

Theres no need to take it personally. Sony had the far weaker console for the entire existence of playstaion. ps1 far bellow n64. ps2 utterly ridiculous next to xbox, could barelly run a 3rd party game. xbox 360 was doing circles around ps3. The only time sony had the better hardware was with the ps4, due to microsoft multiple and continuous fuck ups. Which they remedied quickly with the xbox x, when sony was back in second place as its always been. Microsoft was sure to not let sony come ahead again in specs, so series x is again faster.
So much bullshit in one post. Double the RAM bandwidth... What?

There's more to a GPU than just TFLOPs. Saying the diff between PS5 and XSX is like 3080 and 3090 is plain dumb. Compute perf differential may be nearly 20% between PS5, XSX, 3080, 3090 but other parts of the GPU like rasterization rate, etc are far superior by up to 22% on PS5 GPU than XSX. This is why PS5 is ahead or performa similar to XSX in a lot of games, including RE8.

That's not the case with 3090 vs 3080. Every part of the GPU is superior on the 3090 and it performs better everytime, as expected.
 
I predicted Series X would win this face off, obviously we are not seeing the power differential between these two consoles yet as its well documented that tools are not as familiar or as MATURE on Xbox as PS. As we go through this year and beyond the difference will become more pronounced.

I'm just a little underwhelmed by the demo to be honest (playing on PC) Just nothing really new or exciting.
 
Series s without raytracing performd pretty damn well. It's not got enough grunt to handle raytracing at this resolution. Too low spec.
 
Turning everything up great passes my 8 gig vram Limit. Like someone else said image quality is the killer.
Ohhhhh yes.. you reminded me of a note I made during gameplay that I forgot to add later. I had almost 12GB of Vram at least allocated during gameplay... good catch.
 
Series s without raytracing performd pretty damn well. It's not got enough grunt to handle raytracing at this resolution. Too low spec.

Its really good. No load times either. Much better than any last-gen version. I guess its the version you'd expect when you get a new 299 system. Not as good as the premium consoles but absolutely fine. I would've bought this if my PS5 didn't arrive sooner than expected.
 
And MS PR is pretty on the money when it comes to the non-RT mode. RT doesn't scale linearly so I'm not gonna fault MS or Capcom for not being able to just cut down resolution compared to XSX

Yes, but vast majority are BC games. In some cross gen games XSS has a graphical cut backs in modes without RT, Dirt 5, Cold War and Outriders comes to my mind, and also, in Destiny 2 XSS doesn't have a 120fps mode. We will see soon graphical analysis of Village on all current consoles by Digital Foundry. We will see what they will say regarding graphics.
 
It isn't 33-40fps. I'll try it with VRR and see how it is, if it doesn't improve on release then a 30fps lock or a drop to 1080p would be fine.
It is 33-40fps. Averages at 41fps. VRR wut? 40fps even with VRR isn't gonna make it feel like 60fps.

Again, what happened? Shouldn't XSS at 1440p with RT perform identical to XSX at 4K with RT according you and MS?
 
It is 33-40fps. Averages at 41fps. VRR wut? 40fps even with VRR isn't gonna make it feel like 60fps.

Again, what happened? Shouldn't XSS at 1440p with RT perform identical to XSX at 4K with RT according you and MS?
The average is 41fps but it runs at 33-40fps? Just think about the maths for a second before you troll.
 
Yes, but vast majority are BC games. In some cross gen games XSS has a graphical cut backs in modes without RT, Dirt 5, Cold War and Outriders comes to my mind, and also, in Destiny 2 XSS doesn't have a 120fps mode. We will see soon graphical analysis of Village on all current consoles by Digital Foundry. We will see what they will say regarding graphics.
I'm referring to this game in particular matching the MS marketing. It's foolish to make a blanket statement across all developers, and all titles, especially early on and cross-gen. Anyone that believed it's as simple as scaling down resolution has no understanding of development.

Running at 120 fps is extremely demanding, which is why some titles with FPS Boost don't get 120 on XSS (not to mention the whole BC layer and old game code working against the XSS' favor). Again, even in "optimized" titles like Destiny 2 I know it's not as simple as just scaling down resolution until you hit 120. There's 1/3 the horsepower. There are going to be sacrifices necessary or cut modes.

Capcom managed to prove it's possible to do 1440p/60fps parity with the stronger consoles (without RT), and I honestly think it'll be more common as last gen gets dropped and tools, engines, etc evolve.
 
Its a demo and I'm glad they let the XSS run unlocked in RT mode. And if it is native 1440p I think it performs quite well. But I wouldn't play it like that so hopefully a 30fps option on the final game.
 
Its a demo and I'm glad they let the XSS run unlocked in RT mode. And if it is native 1440p I think it performs quite well. But I wouldn't play it like that so hopefully a 30fps option on the final game.
1440P checkerboard rendering = 1280*1440P=1,843,200 pixels
1920*1080= 2,073,600 pixels
 
My thoughts.

Series x if you have a vrr TV...play with raytracing on.

Ps5 if you have a vrr TV play with raytracing off. Unless frame drops don't bother you.

Series s play with raytracing off unless you have a vrr TV and Riky Riky gives it his blessing. :)
 
The average is 41fps but it runs at 33-40fps? Just think about the maths for a second before you troll.
Ok, if you want to be accurate...
Min: 31fps :messenger_tears_of_joy:

But you aren't answering my ques, shouldn't XSS at 1440p with RT be performing identically to XSX at 4K with RT? No?

That's what you guys were telling me all these months.





 
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dj khaled sip GIF by Apple Music


Sony fanboys downplay the 1-5 fps xsx advantage? But If it was the other way around they'd make sure even their neighbor knows about it.
This isn't even theoretical, they've literally done this, they just have convenient senility.

The responses are:
course diss GIF


Whereas a "xbox loss" by mere frames nobody notices or would otherwise give a fuck about get a "waiting for the tools" response.
 
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This isn't even theoretical, they've literally done this, they just have convenient senility.

The responses are:
course diss GIF


Whereas a "xbox loss" by mere frames nobody notices or would otherwise give a fuck about get a "waiting for the tools" response.

Sure, still pretending to miss the point of the half step, rushed, RDNA 1.5, lacking true HW RT, 2 TFLOPS less at best (variable clock rate etc… FUD) PS5 being in spitting distance with the same quality settings to the $100 more expensive (PS5 has a DE with the same identical specs as the one with the disc model) XSX is a better look for the PS5 than anything.

But please, when people told you that focusing on TFLOPS (during those months of pre-release gloating) and variable clocks worries was missing out on other factors that would get the consoles a lot closer to each other than people thought it was just dreamy Sony fanboys :P.
 
My thoughts.

Series x if you have a vrr TV...play with raytracing on.

Ps5 if you have a vrr TV play with raytracing off. Unless frame drops don't bother you.

Series s play with raytracing off unless you have a vrr TV and Riky Riky gives it his blessing. :)

If you want the best gameplay experience and immersion, best version to play is on PS5. Btw. difference between PS5 and XSx in framerates are so marginal, like 0.4% :/
 
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Ps5 if you have a vrr TV play with raytracing off. Unless frame drops don't bother you.

Frame rate drops are very very rare given the full analysis they provided. I have both, but if they are this close the controller haptics being decently implemented or not would make the sale for me.
 
Ok, if you want to be accurate...
Min: 31fps :messenger_tears_of_joy:

But you aren't answering my ques, shouldn't XSS at 1440p with RT be performing identically to XSX at 4K with RT? No?

That's what you guys were telling me all these months.





Why do you care, you have no intention of buying one. PS5 lost out again so you want to talk about Series S instead, very bitter. However I'll answer your question, does the game use SFS, VRS and Mesh Shaders? If not then it's not utilizing the full capabilities of the machine. The performance saving from those features would obviously improve performance.
 
Just curious. Can you point out a cheaper device that can do raytracing and outperform the XSS? MS never said the XSS would have identical performance to the XSX. That is a delusion detractors bring up to score points in the fanboy wars.
I'm not saying its due to the hardware itself. I'm actually inclined to believe this is not a factor in this case. Series S framerate going up and down is abysmal and devs should've gone with a lower resolution if they were aiming at 60fps, or put a framerate cap on it and have solid 30fps performance.

This is not the right hill to die on when it comes to defending the Series S as a good device or not. This is just poor choices made by devs.
 
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It still isn't 33-40fps, you're just flat out lying. The opening post says it goes to 58fps.

But the average is around 41.33 FPs according to the analysis. Maximums are nice but it's the average that is more indicative of the actual performance. For example I'm sure if you look at the ground the FPS would be a lot higher but action sequences will make it drop.

the average is 41.33 so it must be above 40 more often then not.

Correct if anyone wants a 60FPs experience with RT the XSX and the PS5 are the only option with consoles. I'm only talking about current gen BTW no idea what last gen consoles are doing with this game.

As much as I'm waiting for 8k games on the ps5 and series X. And 4k at 120hz....... heck even consistent 4k at 60fps............oh wait.......
What happened?

My guess is that some people's expectations were set too high with these systems. Anyone expecting either one to be a Native 4K 60FPs box with most games will be severely disappointed with the results. However like Digital Foundry said Native 4K is a waste of resources with modern reconstruction techniques.

Does anyone really believe that a game like Ratchet will look as good as it does at Native 4K?
 
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Isn't the Series S supposed to deliver the exact same experience as the Series X but at 1440p?

No, 33-40fps on the XSS isn't the same experience as the near 60fps lock of the XSX. What happened?

DarkMage619 DarkMage619 Riky Riky THE DUCK THE DUCK & co.

As much as I'm waiting for 8k games on the ps5 and series X. And 4k at 120hz....... heck even consistent 4k at 60fps............oh wait.......
What happened?
 
Just saying that when the ps5 is hovering at 57 -58 fps the xbox could be hitting higher than 60. Its like that with any game though. I was implying that we maybe swing the expected 12 to 15 percent increase in power here.

One scene there's some parity, yes there will be demanding scenes where performance fluctuates. The facts we have is that ps5 is not hitting 60 fps in quite a few scenes and in gameplay while the xbox is. This is where vrr would help out massively and Sony needs to get vrr ASAP.

Edit watched again and it's almost identical.
The quite few scene you talking about are scenes where nothing happens. When enemies appears on the screen series X is practically like per like to the ps5 🤷‍♂️
 
Im gonna have another play through tonight on ps5 but at min inbetween house moves so am only connected to a 1080p tv, but think ill hold off till ill fully moved then will decide between pc, xbox x or ps5 to buy this on, might wait and see df video comparing all verisions to sway my decision
 
Its super weird at around 15:00 mark in the video PS5 has more smoke? When they look left 10 seconds later smoke is the same and it looks really weird cause half the room is thick with smoke and the other half has like zero. PS the entire room is on fire
GByTBoW.jpg
55SwlPh.jpg
 
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I predicted Series X would win this face off, obviously we are not seeing the power differential between these two consoles yet as its well documented that tools are not as familiar or as MATURE on Xbox as PS. As we go through this year and beyond the difference will become more pronounced.

I'm just a little underwhelmed by the demo to be honest (playing on PC) Just nothing really new or exciting.
This excuse of the tools starts to be a little asinine. It's not like tools and optimization works just for the series X.
 
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I predicted Series X would win this face off, obviously we are not seeing the power differential between these two consoles yet as its well documented that tools are not as familiar or as MATURE on Xbox as PS. As we go through this year and beyond the difference will become more pronounced.

I'm just a little underwhelmed by the demo to be honest (playing on PC) Just nothing really new or exciting.

For the foreseeable future whenever the results are close I either see people using the tools excuse or the parity clause to justify why the systems are so close.
 
I love console wars sometimes. 292 posts arguing back and forth about 0.4% difference, while yelling about a console very few here have any intention on buying.
 
My guess is that some people's expectations were set too high with these systems. Anyone expecting either one to be a Native 4K 60FPs box with most games will be severely disappointed with the results. However like Digital Foundry said Native 4K is a waste of resources with modern reconstruction techniques.

Does anyone really believe that a game like Ratchet will look as good as it does at Native 4K?

Agreed, and the same standard sould be applied to the S, they both have a max advertised spec, and one they can really hit.
Its really no different
 
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Again, what's with the non stop pops at the S? It's providing a near flawless 60fps mode.

Ok, without ray tracing, but from what I saw this isn't an impressive ray tracing game, and there is no great loss.

All in all, not too shabby for a machine that costs £249. Console is gonna sell bucketloads in the long run.
 
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With RT off, Series S is 60fps at 1440p. That's a fucking great experience. That's what you bought this console for. Hell that exceeds my expectations of 1080p.

Lol at people criticizing the S for not being able to do 60fps with the most demanding graphical setting of the modern graphics era, a setting that buckles even $3000 PCs. Honestly just gtfo of here with that. Clearly Ratytracing should be offered at 30fps mode on the S, or just disabled.
 
Agreed, and the same standard sould be applied to the S, they both have a max advertised spec, and one they can really hit.
Its really no different

Well the issue with the XSS is that it was sold as a lower resolution XSX which isn't really the case. Not everyone studies the specifications to determine how each system will perform.
 
Again, what's with the non stop pops at the S? It's providing a near flawless 60fps mode.

Ok, without ray tracing, but from what I saw this isn't an impressive ray tracing game, and there is no great loss.

All in all, not too shabby for a machine that costs £249. Console is gonna sell bucketloads in the long run.

I think it's fine to criticize how the XSS is handling the RT version of the game. The developers need to work on improving it's performance. A framerate that variable (like that 1800P PS5 game) isn't acceptable and developers should fix it.

Edit: The PS5 game that I was talking about.

 
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