Does MS pay a developer per each download? And by pay i mean make up the difference of a lost sale?
Where were you when the gamepass threads were being made by the dozen? Yeah a lot of people really though it was…Need a bigger cup.
Serious question, did any one really think it was profitable right now?
I already hear the defenders coming.
![]()
In the grand scheme of things, I don't think this metric matters too much. To capitalize on the maximum value of the "$1 Live trick", that customer had to spend $180 for 3 years of service ($5/month, instead of $15/month). I'm sure Microsoft knows that locking people into a subscription service, especially with a term measured in years, is worth giving a steep discount since it's in the growth phase. Disney+ did the same thing in '19 letting people lock in three years of service for $140 ($3.80 a month), yet nobody claims that Disney+'s revenue is skewed as a result.And we dont know how many of the 23mil subs are paying full price, how many did the $1 Live trick, etc.
I havent seen many say that on here, and at the end of the day we dont really know either way as Microsoft doesnt reveal full statistics.Also, is there really a large contingent of Xbox fans here who think the service is making money? I haven't met them. All of these services go through years of bleeding money before they start to make it.
You're still parroting this ... Netflix has never made a profit.
Just go look at free cash flow. COViD has bumped the books because they have been unable to produce content - without new content their subscriptions start to slide.
I've never said NF has never made profit.
NF has been making profit since the 2000s, and their big spike in profit started in 2017.
I think you mean you're hoping that we aren't going to like this. Literally no one should have expected them to be profitable at this juncture. What I'm concerned about is if the subscriber rate is growing or is stagnant. The last time we saw any news, they were growing at a nice rate quarter over quarter which bodes well.oh boy, gamepass lovers aint gonna like this.
It's not an easy business model. They can definitely be "profitable" even when this business model requires investments in 3rd party deals and 1st party budgets. They're not profitable right now because they've spent way more than they're bringing in aka "they tryin grow". They just dropped 7 Billy on Bethesda, not to mention the other 3rd party deals. That cost far exceeds what, at the time, was their current sub count. Even now, it can't make up for it.I also wonder this.
I don't understand how this can be profitable... ever.
If someone could explain then that would be nice.
I just don't see how MS can pay so much money for games to be on there yet charge a small fee to gamers. Where is the investment return?
oh boy, gamepass lovers aint gonna like this.
So they are going to make the service less and less appealing? Sounds like if they follow your logic they will NEVER make money. Imagine if Netflix saw their streaming service was losing money and they said "That's it! No more original series and we are raising the prices! That should light our service on fire!"The more money they lose, the less value we get to see in the service going forward. Eventually they got to extract more money from the customers or stop offering so many games.
Pull it off? Easier said than done.That's different. Epic pays for the game, then measures how many new users signed up because of that release. They divide the cost of the game among the amount of users they gained. Thing is user count means nothing if they are not buying anything (like myself). Let's say that by getting all games they are offering within a year, Epic spends $20 USD on me. If I never buy anything, that money doesn't return to them. They are taking a huge gamble.
On topic:
Of course gamepass is not profitable, that's why is such a good deal for us. It's going to be a while. Some people doing math with the service really have no idea what it takes to provide a service like that. It's not just about paying games, there is a lot of other costs involved like marketing, infrastructure, people, etc. Profit is a very elusive thing in this business. If anyone can pull this off is Microsoft.
Excellent post.It's not an easy business model. They can definitely be "profitable" even when this business model requires investments in 3rd party deals and 1st party budgets. They're not profitable right now because they've spent way more than they're bringing in aka "they tryin grow". They just dropped 7 Billy on Bethesda, not to mention the other 3rd party deals. That cost far exceeds what, at the time, was their current sub count. Even now, it can't make up for it.
It's a balancing act, once they get closer to profitability they'll be able to budget more realistically. This means how much money they can spend on 3rd party deals and how much budget their 1st party studios get for that year/fiscal year/fiscal quarter. Gamepass will continue to grow, there is no doubt about that. The interesting part will be when subs slow down, cause it will, just go ask Netflix, Hulu, Prime etc.
My guess is budgets will scale based on projections and last fiscal quarter/year numbers. Also depends on how much they're willing to move money from the profit slice over to the spending slice.
Imagine being this upset and triggered about something you never will want or haveAnd to all of you of who shower it with praises while subscribing for $1 a month, $30 a Year and whatever it is you pay (less than it should be for a whole year, either $120 or $180 for Ultimate), keep laughing it up and enjoying yourselves, you have a big helping hand on the shovel, burying your beloved service.
It can be profitable. Netflix isnt there yet. And now they have Disney and Hbo coming at them. If they take away enough subscribers, Netflix wont be able to pay their debt.I also wonder this.
I don't understand how this can be profitable... ever.
If someone could explain then that would be nice.
I just don't see how MS can pay so much money for games to be on there yet charge a small fee to gamers. Where is the investment return?
It's an educated guess to me rather than a definitive statement. I'm not arsed, as long as it's a good deal for the end user but you just know there will be certain fruit cakes who claim this as a 'victory';
![]()
This is strange….I see a price increase down the line.
See, this is the major issue for game pass. I am not sure if game pass is viable or even profitable in the for seeable future. Sure, gamers go gaga over for game pass now, but not MS. I think game pass is never going to work for MS. They try to replicate what Netflix had done on the movie side, but they misread the the market. Consuming games is way harder than movie left alone producing games. Movie streaming service is way easier to realize than game pass because of 2 major obstacles. First, movie production take 5 months to a year to complete as compare to at least 4 years for game. Second, movie and TV show is way more convenient to enjoy as compare where you have to invest in games. It could take up to 10 hours as compare to 2 hours for movie. Not to factor in that everybody in their house have a TV. I can list more, but I think this is enough.Netflix wasnt profitable for more than a decade. these things are an investment.
No I've not heard (m)any....Also, is there really a large contingent of Xbox fans here who think the service is making money? I haven't met them. All of these services go through years of bleeding money before they start to make it.
Water is wet
My main worry is the type of games that we will get once it gets profitable. Theyw ill get there, eventualy. Dont know when, tho.
I dont see them making $500 million games like Halo when people will remain subbed anyway. Games will be multiplayer, GAAS focused.
Like Netflix making thousands of original shit for cheap instead of few high budget productions.
Most wont.No I've not heard (m)any....
Your not tied into a 50 year contract. If the service gets sh*t unsubscribe.
Yes that's my point.Well not anymore at least as Microsoft bought the company quite a while back.
So if you owned a business that was super busy but was constantly losing money, you would keep it open?I don't see this happening. It's already proven to be a commercially successful concept and Im sure they're planning on this being the future of the Xbox brand.
Not profitable does not mean not successful.
It's about people advertising your service for free…It's about customer acquisition....
Agree. Glad someone have the same thought as me. See my post, I said somewhat the same thing, but not as details as your.Pull it off? Easier said than done.
Take a look at Netflix.
Video streaming giant Netflix had a total net income of over 2.76 billion U.S. dollars in 2020, whilst the company's annual revenue reached 25 billion U.S. dollars. The number of Netflix's streaming subscribers worldwide has continued to grow in recent years, reaching 204 million in the fourth quarter of 2020.
That's 210 million subs right now (as of Q1 2021). Look at those numbers. They make 25 billion revenue for a whole year and the bottom line of Net profits, their earnings, is $2.76 billion.
Netflix is everywhere. It's not tied to some specific hardware, Game Pass you need an Xbox or a PC (and let's leave aside Xcloud for a moment, that's a big hypothetical future). Netflix is a service that all people can enjoy, it's movies and TV, gaming is not for everyone.
Netflix produces its own content, they also pay third parties, but they have become very efficient in making their own very diverse catalog in a matter of few years and continue doing so. Their content ranges from B to AA quality (mostly AA) and it's less expensive and time demanding than game development.
Long story short, a service like Game Pass is much more expensive to maintain than Netflix, it's also harder to market and gain subscribers because it's tied to specific hardware and smaller gamer demographic.
MS is currently investing millions developing unique content for the service hoping that will have a significant lasting impact on bringing more people over. But a game takes 2, 3 or more years to make, and most of them have a gaming life expectancy of 2 weeks max. People beat a game (if they like it enough for it) and move on, a Netflix Series season is made in less than 6 months, people watch it and in a year or less they will have more to watch of each one, so there's way more incentive to keep subscribing.
I could go on, but the bottom line is, Netflix is a pioneer and right now facing very strong competition. They spend a lot, they make 25 billion in revenue and "only" take 2.7 billion to the bank. That with 200 million subscribers.
You really think Game Pass has a chance at profitability, maintaining more demanding servers, paying pricier pieces of third party content, maintaining Xcloud, paying EA for EA Play, spending big on AA/AAA games that won't sell well because will be day1 on the service, and all the while their subscriber base growth is tied to the success of hardware sales (Xbox consoles or capable GPUs). As a whole the gaming industry sells 200 million consoles in a span of 7 years, add to that roughly 100 million PC gamers. Even if all of those 300 million would subscribe to Game Pass, it would probably still be a losing game.
Thats a great point, but unlike Netflix, Microsoft wouldnt need to have 5 news shows on every month. Just do 1-2 new games a month and people would spend 10 hours on it and feel like they got their money's worth.See, this is the major issue for game pass. I am not sure if game pass is viable or even profitable in the for seeable future. Sure, gamers go gaga over for game pass now, but not MS. I think game pass is never going to work for MS. They try to replicate what Netflix had done on the movie side, but they misread the the market. Consuming games is way harder than movie left alone producing games. Movie streaming service is way easier to realize than game pass because of 2 major obstacles. First, movie production take 5 months to a year to complete as compare to at least 4 years for game. Second, movie and TV show is way more convenient to enjoy as compare where you have to invest in games. It could take up to 10 hours as compare to 2 hours for movie. Not to factor in that everybody in their house have a TV. I can list more, but I think this is enough.
I just assume that this will happen in the future. That's all. I didn't say that it's not normal etc.Is subscription and none subscription service on the planet that hasn't gone up in price.... Or are we will paying the same prices from 1900's for all of our stuff?
I agree, I can't see xCloud taking off in a big way. Not any time in the next five years anyway probably beyond. Many people are seemingly happy playing cookie-cutter games on their phone/tablet. Plus there's so much competition from free-to-play games.I believe we will have that answer in this console generation. Even MS is not going to continue to funnel money into a pit of they cannot see a return.
If MS is generating income on the backend and can push that narrative then I believe Game Pass will be a success. I do not believe the console/PC market is going to be enough to sustain the business model. MS is having to sink too much money into it to get the titles and if the titles start drying up people are going to jump ship. We can dream about the billions of phone users who are going to jump on the streaming bandwagon and sign up for xCloud but I do not believe that is going to be the case. Especially at $15 a month.
I am going to ride the train as long as it has the value it is today.
Disney owns almost everything, including children's dreams ( joking about that part ) of course they are destroying their competitors.Really???????
Disney predicted 5yrs before they made a profit on their sub service. Microsoft are probably predicting a bit longer.
Raise the price and you lose the customers, especially when they have been conditioned to get it on the cheap.It can be profitable. Netflix isnt there yet. And now they have Disney and Hbo coming at them. If they take away enough subscribers, Netflix wont be able to pay their debt.
Gamepass just needs to get as much subscribers as possible. Then when they are used to paying monthly to rent games, they raise the price until its profitable. Just like netflix. This benefits microsoft regardless. Removes all risk in game development.
Thats when you make Skyrim 2 exclusive.Raise the price and you lose the customers, especially when they have been conditioned to get it on the cheap.
You haven't met them because they got banned while in the gamepass thread because they choose to compared themselves to minorities being persuaded…. just because a mod decided to stop the console wars…Also, is there really a large contingent of Xbox fans here who think the service is making money? I haven't met them. All of these services go through years of bleeding money before they start to make it.