I think people are hung up on profits because if there is no return eventually the mothership will pull the plug.No, Microsoft reports the monthly active subscribers, not the total users that have signed up throughout the lifetime. Suggesting otherwise is pretty conspiratorial.
As Warren mentions, it's still in growth mode. I don't know why people are so hung up on it being profitable at the moment. If Microsoft wants to keep pumping in value to drive growth, that just benefits me. I'm riding that gravy train for the next 4+ years.
They still have huge revenue from the service and it will only continue to grow.
I also wonder this.How many subs do they need to make profits from this anyway.....they keep putting fresh third party games on there,and now they have a load of firsty party studios making games for it(and making games these days is expensive).....like,they must be spending so much money filling this service up with content.
What is $15 x 23 million? That's your budget monthly from just Gamepass, with zero deficit spending, and without counting any other revenue streams. The more the sub count goes up, the more money they get. Their sub count could easily double by the end of the gen if they manage some big exclusives.I also wonder this.
I don't understand how this can be profitable... ever.
What is $15 x 23 million? That's your budget monthly from just Gamepass, with zero deficit spending, and without counting any other revenue streams. The more the sub count goes up, the more money they get. Their sub count could easily double by the end of the gen if they manage some big exclusives.
Yes, I know. I'm just saying, systems are still supply constrained for the most part. The sub count will go up, and probably significantly go up once Bethesda and other studios start dropping major games on day one on the service.That's not net profit, they have to pay third parties to put their games in there, they have to invest in creating games to put there, they have costs with maintaining the infrastructure of the service. They need to get a lot more users than 25M to make profit out of it.
Nope. How many people are paying $15 per month?What is $15 x 23 million? That's your budget monthly from just Gamepass, with zero deficit spending, and without counting any other revenue streams. The more the sub count goes up, the more money they get. Their sub count could easily double by the end of the gen if they manage some big exclusives.
yeah i don't think that's how it works you are forgetting about funding for developing there first party games and deals they do with 3rd party's. just because you say $15 x 23million it isn't profit, i can see it making a profit one day but i feel like they have to be at least 2x-3x the subs they have nowWhat is $15 x 23 million? That's your budget monthly from just Gamepass, with zero deficit spending, and without counting any other revenue streams. The more the sub count goes up, the more money they get. Their sub count could easily double by the end of the gen if they manage some big exclusives.
Why do it matter to me as a user if it's profitable or notI already hear the defenders coming.
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I also wonder this.
I don't understand how this can be profitable... ever.
If someone could explain then that would be nice.
I just don't see how MS can pay so much money for games to be on there yet charge a small fee to gamers. Where is the investment return
Yes, but only by knowledgeable people on NeoGAF, and there really aren't that many.I was told GamePass actually increases game sales by knowledgeable people on NeoGAF.
Did you notice that I never used the word profit in my post? Weird!yeah i don't think that's how it works you are forgetting about funding for developing there first party games and deals they do with 3rd party's. just because you say $15 x 23million it isn't profit
so you agree it's a loss, thanks.Did you notice that I never used the word profit in my post? Weird!
I'm not sure that makes sense? They would want to cover the potential loss of sales on the Xbox side. Your assumption is that a user has both an Xbox and a PlayStation and because of Game Pass they play it on Xbox, instead of buying on PS, no? But that's no different than if they just had an Xbox.Given the estimated 70 Million console sales disparity between XBOX and Sony I imagine that when XBOX approaches a publisher, they need to negotiate the potential loss of sales on PS. I mean, publishers have their own projected sales and targets, right?
NF makes profit since 2003 when they were even spending money shipping DVDs by mail. And right now, NF has somewhere between 5000 and 10000 TV shows and movies depending on which site you believe and NF even does their own content.I also wonder this.
I don't understand how this can be profitable... ever.
If someone could explain then that would be nice.
I just don't see how MS can pay so much money for games to be on there yet charge a small fee to gamers. Where is the investment return?
Currently it may be. But in 3 years if Game Pass hits 60 million subscribers that's a presumed $600M+ a month in revenue. The speculated 343i Halo Infinite budget is $500M (which I think is a little inflated, but I digress). In theory, MS would have made that cost from the past 7 years back in a month and have $100M left to throw around. With enough first party studios, they can release games on a regular cadence to keep people subscribed and rely less on 3rd party deals.so you agree it's a loss, thanks.
I also wonder this.
I don't understand how this can be profitable... ever.
If someone could explain then that would be nice.
I just don't see how MS can pay so much money for games to be on there yet charge a small fee to gamers. Where is the investment return?
Yes?so you agree it's a loss, thanks.
Same reason why Sony's agreement with Epic matters.Why do it matter to me as a user if it's profitable or not![]()
I've always been wondering about that. This statement in itself doesn't say much. Is gamepass making people spend more money than they normally would, or is it that the hardcore (for lack of a better word) users that were already spending more money are those most likely to also invest on a monthly subscription?MS recently put out numbers that indicated Game Pass users spend 20% more on games and content. Maybe Game Pass remains a loss leader if they can generate more income and interest on the backend.