assurdum
Banned
I don't know, I'm not in your mind. It's you who tried to argue such game runs at higher resolution because haven't raytracing when it's blatantly wrong. I just point out that to you.What do you think it means?
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I don't know, I'm not in your mind. It's you who tried to argue such game runs at higher resolution because haven't raytracing when it's blatantly wrong. I just point out that to you.What do you think it means?
I didnt argue anything, Raytracing has a performance cost and i never knew it was added to the ps5 version. Relax.I don't know, I'm not in your mind. It's you who tried to argue such game runs at higher resolution because haven't raytracing when it's blatantly wrong. I just point out that to you.
Hopefully someone who does can confirm.I don't have a console or tomb Raider.
I didnt argue anything, Raytracing has a performance cost and i never knew it was added to the ps5 version. Relax.
Hopefully someone who does can confirm.
This game is very much a native Series console app (GDK, Scarlett, XboxGen9).
I'm perfectly relaxed though even in this post you practically admit to have argued exactly that; but ok.I didnt argue anything, Raytracing has a performance cost and i never knew it was added to the ps5 version. Relax.
They fixed RT on the 8th, though I can't confirm the res.Huh?
Hopefully someone who does can confirm.
This game is very much a native Series console app (GDK, Scarlett, XboxGen9).
Yeah I know. The prior conversation established that the ps5 version had higher res, i was just unaware Raytracing had been added.They fixed RT on the 8th, though I can't confirm the res.
Hopefully someone who does can confirm.
This game is very much a native Series console app (GDK, Scarlett, XboxGen9).
I try to point out what you said was factually incorrect, while providing some handy sources to prove I am not making stuff up and for my efforts I get called Microsoft PR. It's as if the evidence personally offended you. Did you even bother reading anything I linked?WTH are you talking about? Where I have said we can't say anything of positive about MS? But more importantly why persist with this argument? Yes you act as a MS PR because such slides presentation are excessively optimistic for the most. Has anyone said MS hasn't any alternative for the low API access level solution with their virtual coding? But again did you have idea how virtual coding works? It can't be as a "true" low API coding, it's full of abstraction, MS AMD Nvidia can say whatever they want but an alternative it's not like an effective dedicated hardware coding.
Epic claimed ps5 has a low level API uses not available on pc yet, proved by the raytracing level in Nsomniac games...not me. And again you can't really compare the abstraction in dedicated hardware coding to the abstraction for multiplat hardware development.I try to point out what you said was factually incorrect, while providing some handy sources to prove I am not making stuff up and for my efforts I get called Microsoft PR. It's as if the evidence personally offended you. Did you even bother reading anything I linked?
Anyway, it's good to know Nvidia, AMD, and Microsoft are all idiots and liars. Oh better throw in the Khronos Group and Apple as well. Some dude on a internet forum know better then them. None of these companies appear to know what low-level APIs are!
By the way, not that you are going to believe me, but no games on PS4/PS5 are "dedicated hardware coding". These games are not made in assembly or machine code. All low-level APIs use some form of abstraction, just to ease development and have some standard adherence.
This. There will be some games that are more tailored to the PS5's design and some games that are more tailored towards the Xbox Series X designI think it depends on the engine. Some will work better with more CUs, some will work better with faster CUs.
Yes, the PS5 has low-level API that PC does not have, for its custom storage and I/O solution. Microsoft has something similar called DirectStorage. But I have no real idea how they compare and my point was only about Graphic APIs.Epic has said ps5 has a low level API uses not available on pc yet proved by the raytracing level in Nsomniac game...not me. And again you can't really compared the abstraction in dedicated hardware coding to a multiplat level of coding one.
8K is really a waste though, we'd have much better looking games all around if studios aimed for 1440P
Yup. I'm sure PS5 is using an updated version of GNM as their low level API they might've renamed it tooEpic claimed ps5 has a low level API uses not available on pc yet, proved by the raytracing level in Nsomniac games...not me. And again you can't really compare the abstraction in dedicated hardware coding to the abstraction for multiplat hardware development.
Like the new tools will fix the lower clock and split memory setup lolI just checked and it actually optimized for series consoles, it was done 11 months ago when the series consoles had early half baked dev tools.
So it does not make much sense to draw any conclusions right now.
But that kind of defeats your original argument? no?I didnt argue anything, Raytracing has a performance cost and i never knew it was added to the ps5 version. Relax.
Shhhh anything below 8k now is for the plebs. I mean common 6K! is this the commodore 64 or the Atari 2600? What year is this?8K is really a waste though, we'd have much better looking games all around if studios aimed for 1440P
We dont know if thats the reason why its not 8k on xsx.Like the new tools will fix the lower clock and split memory setup lol
We know the dev said lolWe dont know if thats the reason why its not 8k on xsx.
Xbox Series X follows the same pattern. Its GPU runs at a slower clock, but should be more capable overall as it has many more compute units. Shin'en tells us that in the case of its engine, the increase to clock frequencies and the difference in memory set-up makes the difference. Beyond this, rather than just porting the PS4 version to PS5, Shin'en rewrote the engine to take advantage of PS5's low-level graphics APIs.
So PS5 pro and Xbox x series X^2 will target 8k as their marketing point?
Funny enough my great aunt bought an 8k TV because it was "better" last week. Everything she watches is 1080p or 720p.
Maybe just higher clocked memory on a 256 bit bus. If heat would allow it.It required 20GB for that.
you guys need to be more consistent8K>6K
What happened to The Falconer being 8K on XSX
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The Falconer To Run At 4k/60 or 1800p/120 on XSX (1800p/60 or 1080p/120 XSS)
I'm not sure if the developer of The Falconeer interview has been posted already but this is amazing news. Microsoft touted 8k but I didn't expect to see any games take advantage of this beside very simple games. An open world game at 8k really shows the power of the gpu...www.neogaf.com
I think they were talking in general rather than about the Series X, I could be wrong though because my memory is dog shit.So did the devs say why they backtracked on 6K/8K?
I think they were talking in general rather than about the Series X, I could be wrong though because my memory is dog shit.
I updated my reply but I'll post it again:A little bit odd that it was in the Xbox Wire article. I can understand why some may have interpreted it to mean something else.
news.xbox.com
I updated my reply but I'll post it again:
Q: In addition to benefiting from the power and performance of Xbox Series X for quicker load times etc. what Xbox Series X features were you most excited to explore leveraging in the development of The Falconeer?
A: I think the answer is twofold. In my opinion I believe 60fps should be a foundational feature of the next generation. As a maker I don't accept that 30fps is sufficient for action games with high-intensity gameplay, like you experience during dogfights in The Falconeer. Achieving 60fps on previous generations required compromises and sacrifices you won't have to make next generation – sacrifices to AI, to visuals, to background simulation, to the scale of your open world, to levels of detail… 60fps is a must, and a huge benefit to players.
The other one is 4K… but also 6K and 8K! It's funny, because when you look at a television, you can always tell you're looking at a TV, because even on high-quality screens you can see pixels and jagged lines and stuff. But if I run a game at 6K or 8K I can pause the game and it's like having a piece of art in your living room. It's so crisp! I think that's wonderful, and I think players will be blown away by the clarity and crispness of games at higher and higher resolutions.
Q: Why did you choose to focus on 4K and 60fps for The Falconeer?
A: In The Falconeer I don't use any textures because it makes the art very clean. There's no grittiness or artifacts or blood-spatter on the screen. You can see the edges of the geometry and it has a very abstract look. I do it not because it's simple but because it's very clean and readable, and you can see how things are hand-crafted.
But that means there's a lot of sharp lines and gradients, and that means there's a lot of edges! The reason we try to avoid sharp edges in art design for games is because we used to play at 640p or 320p and hard edges would look jaggy and ugly, but now we're up to 4K and beyond the edges become beautiful again! Artists and sculptors and painters have known for centuries that edges are beautiful things but as game developers we've been hating on them! But now the higher your resolution, the prettier the edges become, and the whole game looks like an illustration.
They never said it was 8k.
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Inside Xbox Series X Optimized: The Falconeer - Xbox Wire
When it launches on November 10, Xbox Series X will be the most powerful console the world has ever seen. One of the biggest benefits of all that power is giving developers the ability to make games that are Xbox Series X Optimized. This means that they’ve taken full advantage of the unique...news.xbox.com
We know the dev said lol
He clearly said that they could push 8k on PS5 due the higher clocks and better memory setup.
Don't worry, it downsamples to 4k.Well, first of all, this game, despite the fact that's its great, doesn't really matter. It's graphics are hardly pushing the envelope of anything.....so I'm not sure what they are proving.
Second,
Only 0.01% of the population has a 8k tv, so.......
Don't worry, it downsamples to 4k.
I hope you said the same thing when it was announced for Series X at 6k, same with Ori...![]()
Really? Well, glad you are consistent.I did.
No matter how a game look the consoles will still need the pixel fillrate & bandwidth to reach 8k 60 fps.Well, first of all, this game, despite the fact that's its great, doesn't really matter. It's graphics are hardly pushing the envelope of anything.....so I'm not sure what they are proving.
Second,
Only 0.01% of the population has a 8k tv, so.......
And it runs really well on both PS5 and Series X, it should really be commended.No matter how a game look the consoles will still need the pixel fillrate & bandwidth to reach 8k 60 fps.
I did.
(Which is correct by the way)Can we now put to bed forever the idea the series s is dragging down the x versions?
No matter how a game look the consoles will still need the pixel fillrate & bandwidth to reach 8k 60 fps.
You sure? Because I only seen you trying to put to rest the idea of Series S holding back Series X
(Which is correct by the way)
You clearly don't understand , simple graphics can push a system just as hard as really detailed graphics , some games hit the shader limits & some hit the pixel fillrate limits & so on .Sure it does....but when a game is using 10% of a systems power its not much of a test.....
You clearly don't understand , simple graphics can push a system just as hard as really detailed graphics , some games hit the shader limits & some hit the pixel fillrate limits & so on .