Riky
$MSFT
That's a lot of words to say no.
What I do isn't really relevant to the discussion, you're just trolling as usual.
The discussion is memory on the Series S, what I've posted is directly relevant to that topic.
That's a lot of words to say no.
What I do isn't really relevant to the discussion, you're just trolling as usual.
The discussion is memory on the Series S, what I've posted is directly relevant to that topic.
Devs choose the minimum specs. The XSS is not a choice, can't have XSX only.If they want to release a game on PC yes. Also no developer is forced to develop for any console.
I got the complete opposite reaction when I see this. I take the word of the lead architect of the system over random anonymous developers.Discussion? I don't see any discussion when all you're doing is regurgitating PR/marketing despite having no hands on experience in developing videogames for the platform in question.
I'll take the developers words over yours. Thanks.
Discussion? I don't see any discussion when all you're doing is regurgitating PR/marketing despite having no hands on experience in developing videogames for the platform in question.
I'll take the developers words over yours. Thanks.
Series S was promised to be the exact same as experience as Series X only at 1080p but most of the time it hasn't been that with more performance issues,ray tracing not being supported and the resolution dropping to 7th gen levels.
Discussion? I don't see any discussion when all you're doing is regurgitating PR/marketing despite having no hands on experience in developing videogames for the platform in question.
I'll take the developers words over yours. Thanks.
Depends on the game. DMC 5 doesn't have ray tracing. Performance has been worse on Series S framerate wise when at the same framerate as the X and also the games not being not being 60 on some modes like you said. It was promised to be a Series X at 1080p but it clearly isn't.What performance issues? You mean some games not supporting 60 FPS?
Ray tracing is there. Just look at Watch Dogs Legion, Observer, Resident Evil Village or Metro Exodus (fully Ray traced).
Discussion? I don't see any discussion when all you're doing is regurgitating PR/marketing despite having no hands on experience in developing videogames for the platform in question.
I'll take the developers words over yours. Thanks.
No console generation had to support two different versions of consoles within the same line with this much of difference in performance."A bit of a pain at times". So like every other past and current consoles with their own limitations.
Xbox One and PS4 had ancient CPUs when they released, and that was almost 10 years ago. Devs, however, managed to make some of the most impressive games ever like RDR2 or Last of Us 2.
I would say let's wait few more months for Redfall, Starfield, Plague Tale Requiem, Dead Space remake, to pass some judgement. If all these run good enough (1080p60), there's no need for further concern.
TheRiky is presented with 2 options.
Option A - ignore the developer who dared to criticize Rik’s precious Xbox.
Option B - agree with the developer who belongs to Rik’s beloved Xbox Game Studios.
Either way he loses. Let’s see which one he goes for.
![]()
TheRiky is presented with 2 options.
Option A - ignore the developer who dared to criticize Rik’s precious Xbox.
Option B - agree with the developer who belongs to Rik’s beloved Xbox Game Studios.
Either way he loses. Let’s see which one he goes for.
![]()
Here we see theI think they've already said that was before they got hands on, you can see because the "split" memory bandwith is in fact irrelevant because the 2gb slower speed is reserved for the OS only.
Maybe look at the 120fps mode on Doom Eternal and the interview with id after is shipped for clarification.
Also, fuck you devs for releasing unfinished games, and unoptimized games on PC.
Do your fucking job properly.
Here we see theRiky going with option A. He blindly continues to pretend to think that the senior, experienced, award winning 1st party Xbox developer at iD Software, renown for their technical proficiency, knows less than Rik does.
However, saying that Microsoft refused to allow this major development studio access to dev kits just a mere 6 weeks from launch was an interesting twist. Always able to keep us on our toes this guy.
It was predictable, but fun to see none the less.
No console generation had to support two different versions of consoles within the same line with this much of difference in performance.
Confused, theSo you're saying that what I said is factually incorrect? That's how the memory is setup, fact. You know what a development kit is and it has a different hardware configuration to the retail console? Like I said he did an interview after the game was shipped which is more relevant now, try watching that.
One of the early cross-gen title is now what is used to make an argument against hardware .... it is like saying "Demon Souls Remake would already use the full potential of the PS5". Repeating those claims over and over again doesn't make them true. And how often such a thread will be opened?Depends on the game. DMC 5 doesn't have ray tracing. Performance has been worse on Series S framerate wise when at the same framerate as the X and also the games not being not being 60 on some modes like you said. It was promised to be a Series X at 1080p but it clearly isn't.
Doubling down, theMaybe because one is before he shipped a game and one is after, it isn't hard to work out even for you which is more relevant today.
Does MS mandate the 3rd party developers for their games to run both on X and S? In future. Could we see " this game runs only on Xbox Series X" type of thing? If there's no a strict mandate. I suppose devs would just look at the X/S split, and decide either to ditch S or to keep it a the baseline.
No console generation had to support two different versions of consoles within the same line with this much of difference in performance.
Right, it's not like we get unfinished games at all.Ah, the "lazy devs" meme, a classic. Maybe the Series S is just a terrible "next gen" console?
Riky is right tbh. Why would the guy talk about split memory in the Series S if he had already worked with it? Makes no sense. So obviously he hadn't worked with it yet when writing that tweet. Or do you have another explanation?Doubling down, theRiky continues his bold claims.
Apparently the developer‘s career began in November 2020.
As did the concepts of programming, memory, and bandwidth.
I think the Xbox Series S is a great console for parents with children who have non-4K TVs and who just want to play Fortnite or the latest Call of Duty (should kids even be playing that game???). It is clearly compromised in comparison to the X and we are already seeing games being released on S without ray-tracing, with sub-1080p resolutions and sometimes less graphical modes (some games have shipped with just a 30 fps mode). However, the target audience likely do not care for ray-tracing or graphical options, they just want a cheap console to play games on with their friends. It's hard to argue with the value for money that the Xbox Series S offers; it's the same price as a Switch but offers significantly more performance and better visuals than Nintendo's console.
The problem with the Series S is that is in some ways a downgrade from the Xbox One X, which had more memory (12 GB vs. 10 GB) and a more capable 4K GPU (6 TFLOPS vs. 4 TFLOPS) but a much weaker Jaguar CPU and much slower storage (5,400rpm HDD vs. SSD) yet Microsoft discontinued the Xbox One X and kept the inferior Xbox One S instead as the base Xbox model going forward. Microsoft should have kept the One X as the base machine in my opinion, reduced its price to £249, and released a digital-only version of the Xbox Series X (akin to what Sony did with the PS5) at £349.00. This then leaves the Series X at £449, offering the best all-round machine with a disc drive.
PC games have to be made to scale from lower to higher end hardware so, in theory, the Xbox Series S lesser specs should not hold back development of games for the Xbox Series X as this can run the same game with higher settings (4K textures, higher resolutions, ray-tracing etc). It still has an SSD and it's more limited RAM pool can be worked around by designing games around data streaming, which most open-world games use anyway. The lack of memory on the S so far seems to be the reason some games don't support ray-tracing but that isn't a huge loss really and is a feature that can still run on X.
Personally, I think the Series S could have been a more appealing buy for someone like me who upgraded from a One X but I can see why Microsoft did what they did. They wanted the cheapest possible system they could make for GamePass and that is what the Series S is.
I mean we heard this before launch. After launch. We saw the specs. We are not stupid.
As long as this doesn’t impact series x, i couldn’t care less. If you are buying a cheap 4 tflops console, you shouldn’t be expecting next Gen performance.
As someone described in this thread, it's backdoor console warring. They can't shit on the XSX for obvious reasons so they let it all out on the XSSI don't get the literal hate for this console.
Its console players, who are riding this 4k shit stuff.I don't get the literal hate for this console. If you want a next gen console withall the bells and whistles.... Don't buy it
No they aren't forced on PC. What people don't realise is that the average spec on Steam is not all that important. In the same way as making cross gen games aren't all that important even though the install base of last gen is still much higher because the people who more actively buy games are the ones who invest in new GPUs, PS5s and Xbox Series. The issue with XSS is that a bunch of people are investing in a new limited machine and on xbox you are forced by policy. You can't decide to just make a XSX game.If they want to release a game on PC yes. Also no developer is forced to develop for any console.
I think the Xbox Series S is a great console for parents with children who have non-4K TVs and who just want to play Fortnite or the latest Call of Duty (should kids even be playing that game???). It is clearly compromised in comparison to the X and we are already seeing games being released on S without ray-tracing, with sub-1080p resolutions and sometimes less graphical modes (some games have shipped with just a 30 fps mode). However, the target audience likely do not care for ray-tracing or graphical options, they just want a cheap console to play games on with their friends. It's hard to argue with the value for money that the Xbox Series S offers; it's the same price as a Switch but offers significantly more performance and better visuals than Nintendo's console.
The problem with the Series S is that is in some ways a downgrade from the Xbox One X, which had more memory (12 GB vs. 10 GB) and a more capable 4K GPU (6 TFLOPS vs. 4 TFLOPS) but a much weaker Jaguar CPU and much slower storage (5,400rpm HDD vs. SSD) yet Microsoft discontinued the Xbox One X and kept the inferior Xbox One S instead as the base Xbox model going forward. Microsoft should have kept the One X as the base machine in my opinion, reduced its price to £249, and released a digital-only version of the Xbox Series X (akin to what Sony did with the PS5) at £349.00. This then leaves the Series X at £449, offering the best all-round machine with a disc drive.
PC games have to be made to scale from lower to higher end hardware so, in theory, the Xbox Series S lesser specs should not hold back development of games for the Xbox Series X as this can run the same game with higher settings (4K textures, higher resolutions, ray-tracing etc). It still has an SSD and it's more limited RAM pool can be worked around by designing games around data streaming, which most open-world games use anyway. The lack of memory on the S so far seems to be the reason some games don't support ray-tracing but that isn't a huge loss really and is a feature that can still run on X.
Personally, I think the Series S could have been a more appealing buy for someone like me who upgraded from a One X but I can see why Microsoft did what they did. They wanted the cheapest possible system they could make for GamePass and that is what the Series S is.
The memory is split into low speed memory and even lower speed memory. He is not talking about CPU and GPU memory. It isn't all reserved for OS.Riky is right tbh. Why would the guy talk about split memory in the Series S if he had already worked with it? Makes no sense. So obviously he hadn't worked with it yet when writing that tweet. Or do you have another explanation?
This implies teraflops were ever a good way to measure performance. A teraflop on GCN is different from one on Navi.Xbox One 1.3tflops
Xbox One X 6tflops
Series S 4tflops
Series X 12tflops
The maths say otherwise and every One X game also ran on One S.
Its console players, who are riding this 4k shit stuff.
Pc exists for a long time, where the devs were working on the lowest systems along side the highest systems.
Devs have experience with that. XSS is the target for their hatred, because of the belief that it will lower their gaming experience, while ignoring pc at the same time.