• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Digital Foundry: Dragon Age: The Veilguard - PS5/Xbox Series X|S Tech Review - Impressive Visuals, Good Performance

boris1979

Neo Member
Something is seriously wrong with Console port as RTX 3060 on Ultra settings and Ray tracing on without upscale got 45 to 55 fps on 1080p according to digital trend.

"It’s not too demanding, either. With the Ultra preset and selective ray tracing on, I was able to get between 45 and 55 frames per second (fps) with the RTX 3060 at 1080p, even during combat, and that was without any upscaling. With DLSS set to Quality mode, I was easily hitting over 60 fps."
You are wrong. On consoles its 4k upsampled from 1080p around high settings. No doubt both consoles have better perf than 3060 at same settings.
 

DanielG165

Member
Goodness, did we ever see internal resolutions this low when the PS4 Pro and One X were reigning? I understand modern techniques and technologies, but 540p and 480p respectively for internal resolutions is kind of insane. Can the modern consoles, sans Series S, do RT, and sometimes rather well? Yes. However, they usually are kicking and screaming while doing so, and with RT becoming more and more expensive, or more RT features attempted to be implemented in the console ports… It’s gonna be a rough time for base PS5 and Series X.
 

Nex240

Neo Member
You are wrong. On consoles its 4k upsampled from 1080p around high settings. No doubt both consoles have better perf than 3060 at same settings.
Kinda, with RT on 3060 would be above them. In rast heavy scenario's PS5/SX are a tad better though DLSS can bridge the gap.
 

SKYF@ll

Member
Kinda, with RT on 3060 would be above them. In rast heavy scenario's PS5/SX are a tad better though DLSS can bridge the gap.
Enabling DLSS on a low-end GPU does not dramatically increase frame rates.
Just enabling RT will make the RTX 3060 scream.
I think most RTX 3060 users are playing games at DLSS 1080p without RT.
NM1zYDl.jpg
VlRKbMj.jpg
 

Skifi28

Member
I don't think the end result is terrible, at least on the big consoles. FSR2 is almost passable compared to other games. My biggest question is why the game is so demanding without RT. While it looks fine enough, it does nothing particularly amazing or "current gen" (ok, I'll give it the hair) and it takes place in relatively small maps. It's a little baffling where all the GPU horsepower goes.
 

Lysandros

Member
The performance mode of this game has too low a resolution.
I'm looking forward to seeing how it improves with the PS5 Pro version.
By the way, PS5 and Xbox Series X are like twins.
U9mikL8.jpg
FB0PnpL.jpg
Very close indeed but it seems PS5 fares a bit better in (most likely GPU bound) cutscenes at the least based on the footage provided. Not only it is very slightly ahead in frame rate but it's also almost screen tearing free contrary to XSX which tears much more. I would suspect gameplay scenarios behave similarly, Oliver remains somewhat cryptic on it.
 
Last edited:

Nex240

Neo Member
Enabling DLSS on a low-end GPU does not dramatically increase frame rates.
Just enabling RT will make the RTX 3060 scream.
I think most RTX 3060 users are playing games at DLSS 1080p without RT.
Guess on next gen games (that includes Cyberpunk DLC) and PS5 exclusives 3060 falls behind a bit. Cross gen games it faired better especially with RT on.
 
Top Bottom