This is why I laugh at some posters here for complaining about sony first party not going for more pc like real time lighting and RT features.All the console versions are a mess, I don't understand what is going through the mind of a company that thinks shipping a game with 540p drops is okay.
Looks like Redfall lolextremely generic looking game , looks like a 2014 game technically
My LORD this looks like ass!All 4 look like shit tbh.
Seems fake to me, didn't see anything like that in the video.My LORD this looks like ass!
PS5 Pro is going to be 720P with PSSR and RT from fidelity mode1080p for Performance mode. It could drop lower when busy, but typical res should be around 1080p. Fidelity should be around 1440p. With PSSR i expect both mode to look much better especially the fidelity mode.
I do hope they offer the 40fps mode, but seeing the base consoles don't have it, I guess it is a no.
All 4 look like shit tbh.
You are wrong. The eXpErTs chimed in.My LORD this looks like ass!
Meanwhile, with the same engine, on last gen consoles, running at actual 1300-1440p on Pro and 1800p-4K on the 1X, 60fps and also including an online multiplayer with 64 simultaneous players (+ additional bots and air + ground battles)
And yeah I know not every element holds up and there are definitely things that DA is doing better. But is the visual upgrade we've gotten really worth 9X LOWER resolution?
Redfall is native 4K on Series X. 1080p in performance mode.Looks like Redfall lol
480p on XSS lmfao
The base consoles performance are already at 720p. The pro performance mode only have RTAO which barely costing anything couple that with selective RT placement. The pro performance mode will be closer to 1080p.PS5 Pro is going to be 720P with PSSR and RT from fidelity mode
The base consoles performance are already at 720p. The pro performance mode only have RTAO which barely costing anything couple that with selective RT placement. The pro performance mode will be closer to 1080p.
Notsureifserious.gifNo reason for the Xbox Series X to be the same as the PS5 when it's a stronger console with FSR 3.0.
Okay, Riky. Time to get off the alt.No reason for the Xbox Series X to be the same as the PS5 when it's a stronger console with FSR 3.0.
Sometime it's not straight forward. For pure performance on res alone, It should be able to go from 1080p to 1440p. For frame rate it can go from 30 to 60 depend on certain games. For game like Dragon dogma it can look better Than the the ps5 reslution mode and have 15 to 20 fps advantages because of PSSR.I would hope it's 1080p for the cost of the box. I don't get how they find twice the performance of ps5 with 60 percent raster uplift.
Careful, last time I've attempted to explain this exact concept in another Thread it ended in a complete shitshow.This is why I laugh at some posters here for complaining about sony first party not going for more pc like real time lighting and RT features.
They think these base consoles can handle these new pc tech port when the cpu can barely handle 60fps and the GPU produces mostly pixelated RT reflections.
Sony first parties are in the right path here. Until the ps6 which can handle these modern features, I don't see the incentive for the trade off.
But they don't stink the same.All 4 look like shit tbh.
Not really, it’s basically a continuation from the Tresspasser DLC from the last game, but at the same time you play a whole new character so it makes sense you wouldn’t know much.The game looks nice and it gives me the witcher 3 vibes, but do I need to play previous Drsgon Age games to understand the events in Veilguard?
But they don't stink the same.
It was like that with Jedi Survivor too, just it had shit framerates to boot at release.540p?
Jesus Christ these resolutions are really competing with the PS3 hell what was the average PS2 resolution ?
I know they are upscaled and shit but the base resolution still going as low as 540p is shocking
Isn’t that lower than Dragon Age 1 on Xbox 360 from 2009?480p
I just watched some horizon remaster video and I am shaking my head at the notion that DF laugh at the dev for still using the hero lighting. I mean does it matter that much if the technique look that good?Careful, last time I've attempted to explain this exact concept in another Thread it ended in a complete shitshow.
Believe it or not some people just don't give a shit about optimization, performance and resolution. They don't even care about similar (in some cases identical or actually better than what console-level RT offers) but cheaper techniques achieving the same visual result, even when they require much more talent, hours of work and artistry to pull off, and even when they translate into additional technical features (that those people don't even notice) being added into the game.
Some people just need that "RT label", even going as far as saying "DF should dock points for not including any ray tracing features" referring to those very few selected games the only truly appreciable difference console-like RT would provide is lower resolution and framerate.
I just watched some horizon remaster video and I am shaking my head at the notion that DF laugh at the dev for still using the hero lighting.
I mean image Clarity and stability/quality wise, it look a generational leap over this game. Here don't believe? Go to 19:45 in the case, damn it looks so good. Aloy looks almost cg like in the cave.
Imagine how this look on the pro in the same scence?
Holy shit! Lol!!PSSR is really going to make those mastectomy scars pop....
Knowing now that Nixxes started working on this remaster even before Forbidden West was released it's not really surprising that they didn't use some RT features for it because they are basically juste using HFW tech but obviously it would have been nice if they used some kind of Raytracing like RT reflections for the water.Well, Horizon, unlike other games discussed in that shitshow, do to its dynamic nature, absence of PCSS and lack of artifact free SSR, would actually at least benefit from RT noticeably.
No sure it would be ultimately worth it from a performance nor IQ point of view on a console, but RT would at least improve its rendered fidelity in one appreciable manner.
And given how it runs on regular PS5, some nice RT features could be added on Pro and especially PC with not much effort.
But it's fine, and the manual, monumental work they've done on this Remaster is actually way more future proof than simple RT features added to the original Zero Dawn because absolutely nothing stops these kind of automated features to be implemented in the future, just on a much better looking base.
With 486 you can probably match ps5 and Xbox series x amazing 540pLet me get back my 486 so I can remember what 480 looks like. Ok it was maybe interleaved at this time.
Meanwhile, with the same engine, on last gen consoles, running at actual 1300-1440p on Pro and 1800p-4K on the 1X, 60fps and also including an online multiplayer with 64 simultaneous players (+ additional bots and air + ground battles)
And yeah I know not every element holds up and there are definitely things that DA is doing better. But is the visual upgrade we've gotten really worth 9X LOWER resolution?
540p for this ugly looking game is clearly a developer issue.
Anthem didnt drop that low on base ps4 and looked better.
Whew. One week until the Pro!
impressive visuals*
*at 720p
Maybe its better to have eyes and watch video? Image quality is good in both modes.The good thing about performance mode is every character is nonbinary because you can’t make out wtf is happening on screen.
Nice mobile game from 2010, stupid. It would be less insulting if they just locked it at 30 fps and be done with it.
Yes. Its impressive. All base graphics features are really good. Geometry, textures, shaders, effects.'impresssive visuals' what the hell have they been smoking??
Not zoomed it doesnot look pixelated at all. Much better quality Than last two final fantasy games.How the F can they call that pixelated SHIT "impressive visuals?"
I've seen them nitpick the most minor shit in insanely better looking games. They've lost the damned plot.