Fidelity>Framerate. Come at me.

It's a fact. Most people agree.

It's why better graphics are always advertised and the most anticipated new feature with every new console release. not goddamn framerate.

It's why fidelity 30fps mode is used to capture footage for every trailer and screenshot. Not 60fps mode.

It's why you still see devs prioritizing graphics and fidelity over framerate. 2 more games this week alone. More to come as games start pushing these consoles visually.

It's why games that offer both modes have 30fps fidelity mode set as the DEFAULT mode and you have to go in and manually switch to performance.

I could go on

Now some noob will quote me saying yOu pLAy gAmEs N0t wATch thEm as if everything I said isn't a fact and ignore the fact that practically every game on the market launches at 30fps and is later patched for 60. Because they prioritize graphics over framerate - because that's what most people prefer.

TLOU2, spider man, god of war, flight sim, mass effect, ghosts of Tsushima, Bioshock, Skyrim, halo, days gone, blah blah blah. every game.
 
It's a fact. Most people agree.

It's why better graphics are always advertised and the most anticipated new feature with every new console release. not goddamn framerate.

Wow how wrong you are

Call of Duty was always 60fps. And why? Because it PLAYS BETTER. When people used to shit on Battlefield on consoles, saying it was way slower than Call of Duty. Thats because Battlefield was at 30fps and Call of Duty was always 60fps.

People might not even know it, but when you play it, you feel it and that was a large part as to why COD was so successful on consoles.
 
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I accept 40fps as a compromise for "cinematic" games for 120hz displays (if there is no other way). Screw 30fps, I'm too old for that shit, it just hurts my eyes and head. That's the main reason why I chose to game the Xbox One/PS4 generation on PC. Seeing Cyberpunk 2077 on the Xbox Series X, I really doubt how long I'll want to keep playing it there.

We thankfully reached to point where most games have a 60fps option. Unfortunately, not yet at the point where consoles' hardware is strong enough to display it at a reasonable resolution. At least not when playing on a 4k TV. I'm looking forward to the mid-gen refresh. Xbox Series X and PS5 are just twice as powerful as their direct predecessors. We expected that the generation would still suffer from significant drawbacks. Not to mention ray tracing.

1080p 60fps is too lousy for me especially on a big screen. I'd rather enjoy 1440p 60fps on my GTX 1070 and at least get a crisp picture.
 
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Agree to disagree. I like balance in my life in all things. 30fps skews far too much towards graphics at a significant expense of movement fluidity. 60fps is the perfect balance.

If you enjoy 30fps, congrats. You are the target demographic it seems.
 
It's a fact. Most people agree.
No they don't. The most played games in the world are all played at 60 FPS.
It's why better graphics are always advertised and the most anticipated new feature with every new console release. not goddamn framerate.
What does this even mean? "graphics are always advertised?"
It's why fidelity 30fps mode is used to capture footage for every trailer and screenshot. Not 60fps mode.
...Because it's a trailer. The added fluidity is less noticeable when you're not actually playing.
It's why you still see devs prioritizing graphics and fidelity over framerate. 2 more games this week alone. More to come as games start pushing these consoles visually.
High framerate modes are more common than ever before.
It's why games that offer both modes have 30fps fidelity mode set as the DEFAULT mode and you have to go in and manually switch to performance.
No they don't.
I could go on

Now some noob will quote me saying yOu pLAy gAmEs N0t wATch thEm as if everything I said isn't a fact and ignore the fact that practically every game on the market launches at 30fps and is later patched for 60. Because they prioritize graphics over framerate - because that's what most people prefer.
Ahh I've missed your poorly informed opinions on this topic, Rep. Glad to see you back to spouting your usual nonsense. 60 FPS get patched in at a later date because these games are ported over to next generation console. The reason why 30 FPS was prevalent in last generation was due to a CPU Bottleneck, which is not the case with current hardware. Thats why these games now run at 60 and the fact that developers took the time and effort to support these framerates show that these is a huge demand for it.

Speaking of framerate, remember when you claimed that the next Naughty Dog PS5 only game would be 30 FPS only, and then THLOU Part 1 came out and it supports 60 FPS anyway? Good times, good times.
 
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You can definitely have both. Something like Demons Souls is a good example of this, the fidelity mode is pretty much redundant given how good their upscaling solution is. Similar with R&C.

30fps is perfectly acceptable depending on the game. But there are games where 60fps is almost required to have an enjoyable gameplay experience.
Can someone explain to me why demons souls at 60fps looks so much better than the 60fps from the latest naughty dog games? They're exactly the same resolution but ND games look much more fuzzy. What's Bluepoint doing here? Even Returnal with their upscaled 1080p doesn't look fuzzy. Honestly curious.
 
For me 60fps makes every game instantly better regardless the cost to reach it. Nothing beat the smoothness of camera and actions:_
 
Developers are generally giving the option of 1080p @ 60fps, and I'm happy with that considering I just don't care about playing things at 4K

As long as this carries on being the trend i'm ok with that
 
I'm exasperated with this '60fps or nothing' attitude that has infected gaming recently. Sure it's nice if a game runs at a steady 60hz but I'd far far rather the developers get their game looking as nice as possible at a steady 30fps than sacrifice fidelity. I didn't pay all that money for a PS5 just to play smoother running PS4 games.

Who's with me? You can't all be framerate fanatics surely?
cock
 
Represent. Represent.

BEHOLD! Fidelity > Framerate



marvel at the non-existent temporal resolution! look at that fidelity! doesn't it look stunning? you can almost see the cars while moving the camera! and there's almost no macro blocking of the TAA around the character... BEAUTIFUL!
 
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No they don't. The most played games in the world are all played at 60 FPS.
Multyplayer trash. And COD. Fantastic.
What does this even mean? "graphics are always advertised?"
Improved visuals and higher fidelity are always the main selling point of a new console. Undeniable.
...Because it's a trailer. The added fluidity is less noticeable when you're not actually playing.
So what? A trailer is in motion right? 60fps is better for motion right? This should add fuel to your argument. Instead it falls flat on its face. 30fps is used for trailers because the visuals are better and devs/publishers alike want their game shown off in the way that makes said game LOOK the best it possibly can. In fidelity mode.
High framerate modes are more common than ever before.
Because we're getting a lot of cross gen, last gen looking crap. What a coincidence btw.
No they don't.
Yes they do. TLOUPart 1 and 2, Spiderman, God of War, Days Gone, Ghosts of Tsushima, Halo Infinite, Uncharted Collection, Flight Sim, Forza Horizon 5, Horizon: Forbidden WestI could go on for hours. All have 30fps set to default. Not 60.
Ahh I've missed your poorly informed opinions on this topic, Rep. Glad to see you back to spouting your usual nonsense. 60 FPS get patched in at a later date because these games are ported over to next generation console. The reason why 30 FPS was prevalent in last generation was due to a CPU Bottleneck, which is not the case with current hardware. Thats why these games now run at 60 and the fact that developers took the time and effort to support these framerates show that these is a huge demand for it.

Speaking of framerate, remember when you claimed that the next Naughty Dog PS5 only game would be 30 FPS only, and then THLOU Part 1 came out and it supports 60 FPS anyway? Good times, good times.
Wrong yet again. Incredible. All those games could run at 60fps. But they'd have to look uglier. So devs went with 30, because fidelity was prioritized. Thats just what it is.

And I said Naughty Dogs next Single Player New IP will run at 30. The stuff that really pushes the hardware. You'll see.

As much as I loved TLOU P1... it was a PS3 remake.
 
Framerate is a fundamental part of graphical fidelity, it's not either or.
Now in terms of resolution you can have both, you know, just like pcs.
 
30 FPS is perfectly fine for some games. Eg. adventure games, turn based RPGs, games with slower combat (eg. newer God of War), horror games (eg. resident evil series), etc.
But games that have fast pace action like DMC, ninja gaiden, bayonetta, doom, etc., you need that 60 fps for it to feel good. Like once you go 60 fps in those games you ain't going back.

In the case of Gotham Knights, they should have just had a 60 FPS option. 4K is very demanding and I think they could have achieved it by going variable resolution or locked at 1080 P.
 
Depends on the game. 60fps is fine for turn based isometric stuff or city builders, but 80fps is my floor 3rd person or story games and 100+ 1% lows for shooters. I cant tell difference between cyberpunk on ultra vs high, but going from 70 avg to 100 makes a huge difference
 
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stillrealtome.jpg

It's okay if you want to stay in the past. I get it.
Your father played at 30fps. Your father's father played at 30fps.
It depends on his age, but if we assume this guy is an adult, then his dad and father's father played in 60 fps, as commodore 64 had 60 fps games, so 60 fps are actually a thing in the past for consoles.

We are evolving backwards.
 
uhm... no... I am not certain about the other games you listed, but I know that this is not true at all. in fact on Series X there originally wasn't even a 30fps option, only 60fps and 120fps
My bad you're right about halo infinite.

No coincidence it's one of the uglier AAA games in existence then


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I'm exasperated with this '60fps or nothing' attitude that has infected gaming recently. Sure it's nice if a game runs at a steady 60hz but I'd far far rather the developers get their game looking as nice as possible at a steady 30fps than sacrifice fidelity. I didn't pay all that money for a PS5 just to play smoother running PS4 games.

Who's with me? You can't all be framerate fanatics surely?
Why no poll, OP?
 
Funny how some people are changing their minds about framerate. I guess it has nothing do with 30fps games making a comeback…
 
I'm exasperated with this '60fps or nothing' attitude that has infected gaming recently. Sure it's nice if a game runs at a steady 60hz but I'd far far rather the developers get their game looking as nice as possible at a steady 30fps than sacrifice fidelity. I didn't pay all that money for a PS5 just to play smoother running PS4 games.

Who's with me? You can't all be framerate fanatics surely?
I agree with some games, for example, I could not tell a difference on Forza Horizon 4 on One X. I went with better graphics over 60 FPS on that game. But, FPS's need to be 60 or higher. Especially when playing online.
 
Sure. Play with PS1 graphics at 240 fps then Star Citizen at 1 fps and come back here saying which was the best experience. Tsc tsc psedographics whores...
 
Completely disagree with you buddy. But I'll meet you in the middle and say, lets have two graphics presets so both groups can be happy.
you cannot have your cake and eat it too
devs cannot push the engine and the consoles to their limits unless they know in advance they are opting for a next-gen experience.

there is no toggle option on consoles for animations, physics, shaders, CPU-heavy set pieces, destruction, etc. they either have to sacrifice fps and resolution for genuine enhancements or just go for a cleaner/smoother image.

all you can do with those 2 modes is reduce the resolution to increase the fps and that's all! you can't turn a game into a next-gen experience by merely changing the resolution.
also
normally we would get 30fps albeit truly next-gen titles at this point into the new generation but

due to Covid companies had to resort to releasing cross-gen titles that were already, conveniently downgraded from their first next-gen iteration [AC:UNITY] instead of optimisation and engine overhaul

therefore to appease gamers and justify price tags they found it easier to ramp up fps while putting off the hassle of upgrading their engines

my absolute best experiences last-gen were the 30fps games I played on PS4: GOW, TLOU2, RDR2, The Order 1886 [admittedly all SPs but that's the point: depends on the genre]
we will get next-gen visuals and 60fps in the not-too-distant future but only after more efficient software solutions such as DLSS3 become mainstream
 
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As soon as you move around the world the background turns to blur, it's twice as bad at 30fps than 60fps so best to be able to see the world we're playing in.
 
Yeah, and personally, I would rather play that 'uglier' game at 60fps.

By uglier, do people mostly mean stuff like not having ray tracing?

Because ray tracing seems like the biggest waste of time to me, especially if it means dropping to 30fps. I played a bit of Cyberpunk with it on, and the trade off is not worth it at all.
 
60 fps is part of the fidelity. Twice the framerate over some bells and whistles in still pictures. A smooth framerate is part of the amazing graphics since we play games in motion not screenshots.
 
Wondering why you show some ugly ass development picture and not from the full game.

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I'm playing with that screenshot. I find it hilarious they released it as something to get us excited.

I have the game though, it's ugly.
 
if im playing a game like the witcher 3 i want the best graphics posible because it helps with immersion , its not like playing a game like call of duty where the fastest person wins , in this case you need as high fps as posible
 
Unfortunately the power of the consoles is rarely tapped into as most devs need to optimise for multiple systems meaning at a fundamental engine level it makes little financial sense to delay a game to optimise for each code base and architecture. Therefore we end up with multiplatform titles with a common denominator base level and at the moment that's series s, less talented or hanstrung devs won't be able to specifically code for that arch and therefore we get poor optimisation. It's not lazy it's just what's the return for the company to make specific versions of games.

Sadly I used to love 30fps and be fine with it, but since I have an OLED it's very very jarring to play on anything below 60 even 40 is a bit hit and miss.

I really want a PS5 pro as I can't be arsed to build a PC and have a chunk of metal under my minimalist set up, although I have been looking at mini ITX builds with 3090s.

So my compromise is GFN streaming which is great but comes with its own issues .
 
People play games for different reasons.
Its a shame that the 60 fps cult only recognizes theirs as the only legit ones.

You are not alone OP.

You mean the people I've been arguing with who have been telling me that I shouldn't have an option for 60fps on consoles don't really exist?
 
30fps are fine in trailers, but the moment you pick up a controller and feel the input latency compared to 60fps or dare to disable the motion smeari... eh blur it gets seriously ugly.
I could barely tolerate it on LCDs, on OLEDs it`s become unacceptable.
 
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