"MANY developers have been sitting in meetings for the past year desperately trying to get Series S launch requirements dropped"

So the Rocksteady Dev....who didn't work on Gotham Knights posits:
The Series S GPU caused the PS5 version to be locked 30fps?

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On Topic
Bossa Studio is complaining about the power of the Series S?
Mate when this is your portfolio be happy you are even considered a console developer, cuz this is some mobile gaming shit right here:
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If the Series S is causing them so much grief, just publish exclusively on PC and PS5.....im sure Sony have been champing at the bit to announce I Am Fish 2 as being a console exclusive at their the next showcase.
Petty
 
The tweets in the OP have been deleted.

Nothing burger thread.
Blaming the series s for bad optimization makes no sense. Hard point to defend and usually ends with surrender.

The series s is completely capable of next gen games, just at a much lower resolution. Maybe that argument will be somewhat sound towards the end of the generation, but I doubt it.

It seems like bad developers don't like having more work they suck at, and good developers say it's easy.
 
In a world where kids are fine playing switch ports...

I really don't give a fuck what developers think of the Series S.
Shut the fuck up and port your stupid game.
 
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For devs that complain about old console tech, how many of them release PC games with only high minimum system requirements? Hardly any.

Never mind Series S, most console game makers are still supporting Xbox One and PS4.
 
Yes they do.
Currently most of the most successful games have 120fps options.
Casuals are the biggest consumer and casuals love high fps games.

By the very definition, a casual gamer would not care about higher frame rates compared to an enthusiast gamer.

How many casuals even have 120hz displays and set them up properly. If they are enthusiast enough to get 120hz displays for gaming, they're not casuals.

Your definition of what a casual gamer is, is very skewed.
 
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Yes they do.
Currently most of the most successful games have 120fps options.
Casuals are the biggest consumer and casuals love high fps games.
No they don't. My friends who game their whole lives don't even know 30 vs 60. Let alone 120. Coworkers don't even know ps4 vs ps5.
Nobody knows what hdmi2.1 is, vrr and so on.

I know only few people who are as knowledgeable about all of this as me and you guys. But I swear. In non programmers circle, people don't know or care
 
No it is not, his tweets were in response to this:




I don't see anything about the PS4 being mentioned. As usual with these things, nothing can be discussed in isolation without a bit of "but Sony". It's a sickness.

PS4 is not claiming to be next gen system that is base 1440p. It is only running cross games.
Xss is next gen system….
There is no reason to talk about ps4 here
 
How have we got another series s bullying thread. The thing is offering better framerates than ps5 and series x.

If someone wants to try and blame Gotham knoghts being shit because of series s you're on crack!
 
How have we got another series s bullying thread. The thing is offering better framerates than ps5 and series x.

If someone wants to try and blame Gotham knoghts being shit because of series s you're on crack!

But that one developer who hasn't worked on Gotham Knights said Series S is responsible for it being 30 FPS on PS5/Series X.

A lot of folks ran with what he said in the last thread and look how the final game turned out across the board. 🤡
 
No they don't. My friends who game their whole lives don't even know 30 vs 60. Let alone 120. Coworkers don't even know ps4 vs ps5.
Nobody knows what hdmi2.1 is, vrr and so on.

I know only few people who are as knowledgeable about all of this as me and you guys. But I swear. In non programmers circle, people don't know or care
That's in your case but that's not the norm especially in city areas.

All you have to do is go to a bestbuy to buy a tv(a common place in the states to buy electronics and games)and the sales person will pitch 120fps tv to you if you are a gamer.
By the very definition, a casual gamer would not care about higher frame rates compared to an enthusiast gamer.

How many casuals even have 120hz displays and set them up properly. If they are enthusiast enough to get 120hz displays for gaming, they're not casuals.

Your definition of what a casual gamer is, is very skewed.
See above
 
How have we got another series s bullying thread. The thing is offering better framerates than ps5 and series x.

If someone wants to try and blame Gotham knoghts being shit because of series s you're on crack!
Bullying? Series S is NOT a person.

And no one is talking about Gotham Knights here. The dev is specfically talking about next gen games in development TODAY. Gotham Knights is a last gen game that simply dropped last gen support at the very end of its dev cycle.
 
All you have to do is go to a bestbuy to buy a tv(a common place in the states to buy electronics and games)and the sales person will pitch 120fps tv to you if you are a gamer.

OK but if you're a casual you wouldn't give a damn about FPS, you'll want the cheapest display option. The best buy rep will sell you the fanciest thing, that's his job.

I don't know why this is the hill you're choosing to fight for lol.

Most "casual" gamers play Fortnite on their phone, not a TV at all.
 
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That's in your case but that's not the norm especially in city areas.

All you have to do is go to a bestbuy to buy a tv(a common place in the states to buy electronics and games)and the sales person will pitch 120fps tv to you if you are a gamer.

See above

I promise you that less than 5% of the people playing Call of Duty on a console are doing it at 120fps. The same salesmen will try and pitch you an 8K TV because it's "the future", but nobody's buying one.
 
Gotham Knights says hi.

Take the S out of the equation and you still have 30fps "next gen" games for both XBox and PS5.
funny part is I just saw gotham knights run on a steam deck at 30fps (sometimes higher, sometimes with drops during open world movement) theres no way a PS5/XSX shouldnt be able to get a 60fps mode for this lol
 
I promise you that less than 5% of the people playing Call of Duty on a console are doing it at 120fps. The same salesmen will try and pitch you an 8K TV because it's "the future", but nobody's buying one.
If you told a salesman that you gamed on an Atari 2600 he would try to sell you a 120hz TV for gaming.
 
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All you have to do is go to a bestbuy to buy a tv(a common place in the states to buy electronics and games)and the sales person will pitch 120fps tv to you if you are a gamer.
and then the consumer would take the tv home and keep the motion smoothing option on.

again we need to define 'casual' gamer, also a game can attract 'casual' gamers and 'enthusiast' gamers
 
Bullying? Series S is NOT a person.

And no one is talking about Gotham Knights here. The dev is specfically talking about next gen games in development TODAY. Gotham Knights is a last gen game that simply dropped last gen support at the very end of its dev cycle.

So far Series S looks like its doing exactly what it was supposed to.

Plague Tale... same shit.. lower res.
 
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That can be an acceptable option going into next-gen, like FS on the X1. It's not acceptable for XSS buyers for current-gen games though, they bought a local play box.

Obviously cloud can be an option just as it is today. There are games that have RT on cloud but don't in local play on XSS, thus if you don't have a problem with the latency and don't mind the video compression, that can be an option for you.
I mean that only if XSS is going to be unviable in the future, I'm not convinced that will be the case.

Latency is for sure an issue but the video quality of xcloud is getting better and would probably not be much if any worse than a low quality, low res native version.
 
Thats pretty impressive but the visual downgrade is massive.

Agreed, but I would contend they are missing the point. If you can do that on, say, a SteamDeck, what experience could a developer provide given a PS5 or X as the baseline? And I mean pushing it so that it's using 1080p with reconstruction. That's what I'm interested in.

There is so much research and technology that isn't being utilized, for one reason or another. I loved Battlefield: Bad Company, with advancements in computational resources and not only actually computing the physics, but ML-based physics simulation, the door is open to tons of gameplay potential.

I have a PS5, if Sony gave me the option for a The Getaway remake that was reminiscent of the Matrix demo either targeted at 4K or one that was targeted at 1080p with reconstruction but featured dynamic ML-based physics and destruction, crowd dynamics, advanced AI, and provided me new gameplay opportunities, I don't think I'd hesitate in response. Maybe I'm the minority, but I don't know. I can sort of understand where some of these developers are coming from.
 
For devs that complain about old console tech, how many of them release PC games with only high minimum system requirements? Hardly any.

Never mind Series S, most console game makers are still supporting Xbox One and PS4.
For AAA gaming? PC specs are usually that of the min spec console. Min spec consoles are what pushes the PC min spec forward so PC gamers are not stuck on the vast majority of their low end hardware that usually AA/Indie focuses on.
 
and then the consumer would take the tv home and keep the motion smoothing option on.

again we need to define 'casual' gamer, also a game can attract 'casual' gamers and 'enthusiast' gamers
Many modern tv's auto switch(ALLM) or suggest game mode when a console is plugged in.
OK but if you're a casual you wouldn't give a damn about FPS, you'll want the cheapest display option. The best buy rep will sell you the fanciest thing, that's his job.

I don't know why this is the hill you're choosing to fight for lol.

Most "casual" gamers play Fortnite on their phone, not a TV at all.
TCL and Hisense make excellent low priced HDMI 2.1 tv's.
That's usually what casuals buy up.

Yes they do care about performance as like I said already most of todays top games have high performance options/120fps.
It's been like this for years.
Many casuals went to the 60fps cod instead of the 30fps bf as far back as the ps3/360 days. They like high performance.
I promise you that less than 5% of the people playing Call of Duty on a console are doing it at 120fps. The same salesmen will try and pitch you an 8K TV because it's "the future", but nobody's buying one.
This is crazy talk.
 
This is crazy talk.

I think your definition of casual is the crazy talk and why you're being told the exact same thing by multiple people. Casuals barely even know what a framerate is let alone own a 120hz TV. They're the people who play COD and FIFA/NFL each year and that's it.

60fps in the PS3/360 day isn't even CLOSE to the same thing, we were playing on 60hz sets in the 90s. By 2006 it was a standard. 120fps is not a standard and won't be for a while.
 
Of course they have access.

Yet Scorn is first game to use DirectStorage. Forspoken is second known (on PC only).

VRS 2.0 is used sparingly, Mesh Shaders is not used in any game (as far as I know). Same for SFS.

So, devs have all those unused tools and many of them are literally to get around main complaint about Series S (memory) and yet they are not using them.
Maybe they don't believe that those features will help much in practice or they might be hard to implement. 224 GBs per second is very low for the current generation though
 
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But if you care about performance, you're not a casual gamer :messenger_tears_of_joy:
They been caring since the ps3/360 days.

They might not understand all the tech jargon but they care.

I think your definition of casual is the crazy talk and why you're being told the exact same thing by multiple people. Casuals barely even know what a framerate is let alone own a 120hz TV. They're the people who play COD and FIFA/NFL each year and that's it.

60fps in the PS3/360 day isn't even CLOSE to the same thing, we were playing on 60hz sets in the 90s. By 2006 it was a standard. 120fps is not a standard and won't be for a while.
Those games have 120 fps options which they can play on the casual gaming TV the bestbuy rep sold them.
It absolutely is the same thing people ran to cod because of it back then.
I never said it was the standard..what I said is casuals do care about frame rates.
TV's that included 120fps will be the standard real soon though.
and?

that doesn't change the importance that they put on gaming and their setup
And that's what the sales man pitches to them and they walk out with a casual priced 120fps capable TCL or Hisense.
Again ALLM automatically switches the settings to game mode.
 
Consoles never held back PCs in the past because in the past PCs actually had big budget exclusives so it didn't matter.
The exclusives got smaller and became a market for indies instead of AAA developers.

There were no reason to make good looking games to pc because the consoles couldn't run them.

Crysis is a meme by now, but you couldn't make that game on consoles without making it look like shit.

Crysis were ahead of its time, and we would be further in graphical improvements if it wasn't for consoles to hinder pc development.

Crytek assured that the pc version of crysis remastered won't be held back by consoles.
 
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Note the term "launch requirement". That's quite specific.

I can't argue this with certainty, but it does strike me as plausible that being bound to provide deliverables for both SX, and SS on the same date is going to cause problems for a lot of smaller devs. Simple reason is that its tuning and debugging on two very distinct tiers of hardware is twice as much work at the busiest point in the cycle.

Submitting to Playstation and Xbox cert might even be less hassle because they will run on slightly different time-lines with rejection on one side not necessarily holding up the other. Whereas if MS insist that both builds for SX and SS pass checks before either can be ok'd for release, its quite a headache potentially.

Not saying this is what the issue is -or if indeed there is one- but its a reasonable possibility for why some devs would prefer not to support SS day and date.
 
And that's what the sales man pitches to them and they walk out with a casual priced 120fps capable TCL or Hisense.
Again ALLM automatically switches the settings to game mode.
and then when a game is running at 30/60, they will be continue to be fine playing the game without caring.
 
"Casuals" don't care about 120 FPS.
For me its a night and day difference going 60 to 120 but have had several friends try 120 and say they can't even tell a difference in games like Fortnite

But most casuals are playing these games on last gen hardware and big screen 1080p TVs sitting 10' away on their couch
 
and then when a game is running at 30/60, they will be continue to be fine playing the game without caring.
Not the COD type of casuals.

Funny how this thread spun away from the topic. 😅


On topic a non casual most definitely cares about performance and resolution.
Lets stay on topic.
 
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