Microsoft / Activision Deal Approval Watch |OT| (MS/ABK close)

Do you believe the deal will be approved?


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We have to consider that these live service games are not even half of their 1st & 2nd party lineup.

And well, to get extra knowledge, expertise and tools from Bungie is great and has a lot of value and it's great specially for the devs not used to GaaS, so I think it's a clever investment, but in PS Studios they already had a lot of top tier staff very successful in GaaS:

Entire teams that have been very successful in GaaS like Polyphony (GT7), San Diego Studio (MLB), Media Molecule (LBP, Dreams), Deviation (ex-CoD and other top shooters), Firewalk (ex-Bungie and other top shooters), Haven (ex-Ubisoft/Rainbow Six Siege), Lasengle (developed a mobile game that makes a billion per year), Savage Games (have staff from several top mobile studios) etc.

Plus very talented workers experienced in top GaaS that they hired in recent years for other non GaaS Sony studios, like the Rainbow Six Siege director for Guerrilla and plenty of other unknown staff who may be have been important for top GaaS games (people from production, design, server programming, marketing etc).

On top of that, we have to remember that PS/PSN is the top platform for AAA games, including AAA GaaS, and that payments are tracked via them. Meaning that Sony has a ton of data from all these 3rd party games:
  • How many units did they sell or dlc sold, which game is more popular or which DLC/IAP/passes are more popular for each game?
  • How many active users has each games, which marketing campaigns have been more effective for them to earn or retain users?
  • What is average session length, average total of hours played and retention metrics for each game, and with which changes did they improve them?
  • What is the average revenue per user and life time value for each game, in which cases and with which changes did they impoved them? How these metrics are distributed inside each game per their retention groups?
So it's a ton of intel that only Sony has and can use on their favor to improve future GaaS games. They may have some fails specially in the first attempts for the studios who are not experienced on GaaS, but I'm really confident that Sony will be super successful with GaaS and will hit the jackpot multiple times.

I'm pretty sure that the next Destiny/Fortnite/GTA Online, the next super hit that will create the next standard for GaaS, will be a Sony published game. They have a shit ton of experienced, successful and talented GaaS folks there working now in GaaS games and sharing stuff between teams and a shit ton of useful data that only them have to analyze and learn from.
Individual talent doesnt equal to a studio talent.

One has proven track, while the others are working on it. Just because an expert is handling those studios, doesnt mean it would have those results.

Clear example would be back 4 blood. It was supposed to be the new left 4 dead, and now its gone like the wind.

Bungie strugled on OG destiny, before making destiny 2 to where it is now. You dont get those live service right, by just having few expertise. You need blue print, tools, and data which is only available to the studios who make those games. Bungie has that.

Look at insomniac. They had to get MS help to develop the tools, which was necessary to make spiderman, and their recent games.
 
Real serious question... Do you actually believe that PR?

Phil Spencer first said that back in 2019 and we're about to hit 2023 that's like 4 years. I don't have that type of faith in any CEO's words in or outside of gaming. But 4 years of zero AAA games I figured you'd know the difference.

I'm just surprised to see it posted like he came out with that nugget of info last month, let alone 4 years ago and still nothing.
It should be possible, considering the studios they have.

  1. Arkane: 2 games already done. Deathloop, and redfall next year.
  2. Bethesda Game Studios: starfield
  3. The Coalition: new gears
  4. Compulsion Games: They have new game in the oven.
  5. Double Fine: released psychonauts
  6. The Initiative: perfect dark
  7. id Software: Working on new game. Maybe doom or quake.
  8. Inxile Entertainment: Released wasteland. Would make a new game soon
  9. Machine Games: Indiana jones
  10. Mojang: minecraft new spin off
  11. Ninja Theory: hell blade 2
  12. Obsidian Entertainment: avowed, outerworld, and new game.
  13. Playground Games: fable
  14. Rare: New game
  15. Roundhouse Studios: new game in the oven.
  16. Tango Gameworks: ghost wire tokyo
  17. Turn 10: forza motorsport
  18. Undead Labs: state of decay 3
  19. World's Edge: new strategy game/new game
  20. Zenimax Online: new game in the oven, plus ongoing update for eso.
Without activision or 3rd party deals like contraband, kojima new game, they are set for 4 games a year for 5 years.
 
That is what it would look like in the real data.
PS has double of xbox users. While PC is restricted to battle net
While in the UK and USA, xbox/PS would be close to each other, other markets help PS push higher.

But it isn't reall data so it's a nothing burger.

When you look at what the money split between COD on consoles then that tells a picture, yes it's bigger on PS but it isn't twice as big as Xbox.
 
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But it isn't reall data so it's a nothing burger.
Its scientific poll, which can be used to estimate the userbase.
50k is enough data to gauge on that.

The factors which I listed to you, supports it. Any advantages MS has in US or UK would be diminished, if we used global users. PS has more users globally. Japan and asia alone can increase that advantage.

PC is only on battle net. Not on steam.

PS is the only platform which would benifit masively from their userbase.
 
I mean it's not like there was a global pandemic in late 2019 that delayed a bucket load of other games or anything :pie_eyeroll:

And just about all the games I'm betting on as their 1-per-quarter games in 2023 are all that were supposed to release in 2022, so I'm not exactly saying anything extra ordinary here.

I don't understand the narrative because other publishers went through covid too, right? With less studios and far less resources than Microsoft, right?

But somehow they've managed to feed their audiences.

The excuses when PR doesn't actually meet reality gets really boring after a while.
 
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It should be possible, considering the studios they have.

  1. Arkane: 2 games already done. Deathloop, and redfall next year.
  2. Bethesda Game Studios: starfield
  3. The Coalition: new gears
  4. Compulsion Games: They have new game in the oven.
  5. Double Fine: released psychonauts
  6. The Initiative: perfect dark
  7. id Software: Working on new game. Maybe doom or quake.
  8. Inxile Entertainment: Released wasteland. Would make a new game soon
  9. Machine Games: Indiana jones
  10. Mojang: minecraft new spin off
  11. Ninja Theory: hell blade 2
  12. Obsidian Entertainment: avowed, outerworld, and new game.
  13. Playground Games: fable
  14. Rare: New game
  15. Roundhouse Studios: new game in the oven.
  16. Tango Gameworks: ghost wire tokyo
  17. Turn 10: forza motorsport
  18. Undead Labs: state of decay 3
  19. World's Edge: new strategy game/new game
  20. Zenimax Online: new game in the oven, plus ongoing update for eso.
Without activision or 3rd party deals like contraband, kojima new game, they are set for 4 games a year for 5 years.
Nope
 
I don't understand the narrative because other publishers went through covid too, right? With less studios and far less resources that Microsoft, right?

But somehow they've managed to feed their audiences.

The excuses when PR doesn't actually meet reality gets really boring after a while.
Lets not ingore the massive delays that happened in 2022.
I understand you are mad, that there was no B plan, but wont change the fact, that the pandemic caused games to be delayed.
 
Lets not ingore the massive delays that happened in 2022.
I understand you are mad, that there was no B plan, but wont change the fact, that the pandemic caused games to be delayed.

You've basically side stepped my point to repeat the same PR.

To be clear, Covid was a global event. Affecting every single publisher and studio in gaming. Nobody was exempt. So... And let me ask this question again...

Why is Covid being used as an excuse for XBOX not putting out games. Especially when they have more resources than every other conglomerate on the planet, bar Apple.
 
I don't understand the narrative because other publishers went through covid too, right? With less studios and far less resources than Microsoft, right?

But somehow they've managed to feed their audiences.

The excuses when PR doesn't actually meet reality gets really boring after a while.

Are you really saying other publishers haven't had delays either ?

The next big game coming out is God of War Ragnarok, which was announced with a 2021 release date. Hogwarts Legacy, Midnight Suns, Warhammer Darktide, Breath of the wild sequel, Suicide Squad, Forspoken, Final Fantasy 16 and a ton more are all games that were announced for 2022 releases, some of them are releasing in late 2022 months after their original release dates and many have delayed into 2023.

The only boring thing here is the selective application of where to bring up the delay trump card.

Why is Covid being used as an excuse for XBOX not putting out games. Especially when they have more resources than every other conglomerate on the planet, bar Apple.

It's not, you're just trying to paint the narrative in that way. Tons of other games have had delays, folks just don't bring it up in bad faith arguments like you're doing here.
 
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Individual talent doesnt equal to a studio talent.

One has proven track, while the others are working on it. Just because an expert is handling those studios, doesnt mean it would have those results.

Clear example would be back 4 blood. It was supposed to be the new left 4 dead, and now its gone like the wind.

Bungie strugled on OG destiny, before making destiny 2 to where it is now. You dont get those live service right, by just having few expertise. You need blue print, tools, and data which is only available to the studios who make those games. Bungie has that.

Look at insomniac. They had to get MS help to develop the tools, which was necessary to make spiderman, and their recent games.
The thing is that Sony got almost always both the studio talent and individual talent from people who not only did a one hit wonder. And helped many of the studio they bought or worked as 2nd party reach levels of success they never had before elsewhere. It has been the case of basically all the studios they bought or that did a 2nd party AAA game with them.

The Left 4 Dead and Back 4 Blood is a bad example. It would be as if Sony instead of buying Bungie and Destiny and being working on a 2nd party game with Firewalk they would have bought 343 industries and would had peid them to make a Halo or Destiny clone with AA budget.
 
Are you really saying other publishers haven't had delays either ?

The next big game coming out is God of War Ragnarok, which was announced with a 2021 release date. Hogwarts Legacy, Midnight Suns, Warhammer Darktide, Breath of the wild sequel, Suicide Squad, Forspoken, Final Fantasy 16 and a ton more are all games that were announced for 2022 releases, some of them are releasing in late 2022 months after their original release dates and many have delayed into 2023.

The only boring thing here is the selective application of where to bring up the delay trump card.



It's not, you're just trying to paint the narrative in that way. Tons of other games have had delays, folks just don't bring it up in bad faith arguments like you're doing here.

To correct you on that the pandemic wasn't the main reason why GoW was delayed. Even without the pandemic Christopher Judge would have still had his accident which delayed everything.

"I need to be forthcoming. This has been approved by no one," Judge said. "To the beloved fandom, Ragnarok was delayed because of me.

"August 2019, I couldn't walk. Had to have back surgery, both hips replaced, and, knee surgery. They waited for me to rehab.

What's true though is that not everyone was affected by the pandemic in the same way.
 
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Its scientific poll, which can be used to estimate the userbase.
50k is enough data to gauge on that.

The factors which I listed to you, supports it. Any advantages MS has in US or UK would be diminished, if we used global users. PS has more users globally. Japan and asia alone can increase that advantage.

PC is only on battle net. Not on steam.

PS is the only platform which would benifit masively from their userbase.


How is it scientific?

Is there a breakdown in followers per console of followers on their twitter feed?

How many mobile game users follow them?

How many oc gamers follow them?

These type of things need breaking down befor you even say it's scientific.

A twitter poll is reflective of nothing if you wanna use factual stats
 
How so?

You could go back in time, take 4 years and see the output (First, Second, Moneyhats)and of course retroactively taking into account acquisitions:

You will see an output similar to Playstation's
The point was 1 game per quarter from 1st party, which this list can do it.

Once those guys settle in, that 1 game per quarter should hit in. They currently have 25 studios, without activision.
 
To correct you on that the pandemic wasn't the main reason why GoW was delayed. Even without the pandemic Christopher Judge would have still had his accident which delayed everything.


Christopher Judge's accident happened in summer 2019. It may have had some impact from an original milestone date but it didn't single handedly cause the game to delay all the way into 2022.

This is SSM's official response on the delay:

The studio's official position is: "We remain focused on delivering a top-quality game while maintaining the safety and wellbeing of our team, creative partners and families. With this in mind, we've made the decision to shift our release window to 2022."

It reads like a very standard covid and work from home delay statement.
 
You've basically side stepped my point to repeat the same PR.

To be clear, Covid was a global event. Affecting every single publisher and studio in gaming. Nobody was exempt. So... And let me ask this question again...

Why is Covid being used as an excuse for XBOX not putting out games. Especially when they have more resources than every other conglomerate on the planet, bar Apple.

It can be argued that Sony games were effected last year by covid, they had no big releases after rachet and clank and you could argue that it effect Microsoft this year as the games they released last year were much further along in development when covid hit
 
Are you really saying other publishers haven't had delays either ?
38f0cdca-db73-4a19-bdf1-b72435879071_text.gif


When did I say anything like that?

I'm asking why XBOX with all the resources of Microsoft, the second most profitable company in the world, failed to put out games for their audience. While other publishers who went through covid...

You know what adamsapple adamsapple you got it. It's clear you'll deflect and imply I said something else as opposed to speak the truth so no need to reply on this one lol
 
Christopher Judge's accident happened in summer 2019. It may have had some impact from an original milestone date but it didn't single handedly cause the game to delay all the way into 2022.

This is SSM's official response on the delay:



It reads like a very standard covid and work from home delay statement.

And this is what Christopher Judge said.

"I need to be forthcoming. This has been approved by no one," Judge said. "To the beloved fandom, Ragnarok was delayed because of me.

"August 2019, I couldn't walk. Had to have back surgery, both hips replaced, and, knee surgery. They waited for me to rehab.

It was a major reason why the game was delayed. Rehab can take an extremely long time to do.

https://www.videogameschronicle.com... tweeted today that,was delayed because of me.
 
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It can be argued that Sony games were effected last year by covid, they had no big releases after rachet and clank and you could argue that it effect Microsoft this year as the games they released last year were much further along in development when covid hit

This would be a valid argument if Microsoft got into the games business 5 years ago. And Covid hit as all the games they were bring to the fore got delayed.

But XBOX has been in gaming for over 2 decades. As have their "competitors" who managed to release games for their audience.
 
How is it scientific?

Is there a breakdown in followers per console of followers on their twitter feed?

How many mobile game users follow them?

How many oc gamers follow them?

These type of things need breaking down befor you even say it's scientific.

A twitter poll is reflective of nothing if you wanna use factual stats
This is the breakdown.
PS: double Xbox users.
Xbox= half PS users.
Pc= battle net, no steam.

It's essentially a mirror to that poll.

I am currently taking a poll class at my college.
 
Christopher Judge's accident happened in summer 2019. It may have had some impact from an original milestone date but it didn't single handedly cause the game to delay all the way into 2022.

This is SSM's official response on the delay:



It reads like a very standard covid and work from home delay statement.

Even if it were 100% due to Christopher Judge's injury, there is no way SSM is going to come out and say Judge's injury was the reason. Advertising an employee's health issues? Come on. And that statement you quoted isn't a definitive statement either way as to the "why". All we know is Christopher Judge said it was due to his injury on twitter and Corey Barlog never disputed Judge's statement.
 
This would be a valid argument if Microsoft got into the games business 5 years ago. And Covid hit as all the games they were bring to the fore got delayed.

But XBOX has been in gaming for over 2 decades. As have their "competitors" who managed to release games for their audience.
Xbox started with small studios during xbox one. Started studio hunt in 2018. They won't have the same pace as other companies.

Game development takes time. Especially if you are working on new tech with new assets.
 
Even if it were 100% due to Christopher Judge's injury, there is no way SSM is going to come out and say Judge's injury was the reason. Advertising an employee's health issues? Come on. And that statement you quoted isn't a definitive statement either way as to the "why". All we know is Christopher Judge said it was due to his injury on twitter and Corey Barlog never disputed Judge's statement.
what-is-hipaa-compliance-1-e1622054943342.jpg


It's definitely a pretty big thing in the states. It's why Judge was the one to break the news to us.
 
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You've basically side stepped my point to repeat the same PR.

To be clear, Covid was a global event. Affecting every single publisher and studio in gaming. Nobody was exempt. So... And let me ask this question again...

Why is Covid being used as an excuse for XBOX not putting out games. Especially when they have more resources than every other conglomerate on the planet, bar Apple.
Tells him how many games have been delayed due to covid, yet ignores it.

Dude you seem to have agenda with Xbox. Chill out man.
 
When did I say anything like that?

I don't understand the narrative because other publishers went through covid too, right? With less studios and far less resources than Microsoft, right?

?

You're completely ignoring that almost all publishers had delays in releasing games yet only pointing out MS because they have more resources and their developers were somehow immune to covid or the delays shifting development from home caused.


But XBOX has been in gaming for over 2 decades. As have their "competitors" who managed to release games for their audience.

I don't know what your definition of releasing games is but XBS studios published 11~12 games between 2020 and now. That's not nothing.

More importantly you're still using bad faith arguments to target only Xbox first party games being delayed when it has severely effected almost the entire industry and it's well documented.


Even if it were 100% due to Christopher Judge's injury, there is no way SSM is going to come out and say Judge's injury was the reason. Advertising an employee's health issues? Come on. And that statement you quoted isn't a definitive statement either way as to the "why". All we know is Christopher Judge said it was due to his injury on twitter and Corey Barlog never disputed Judge's statement.


I'm not denying that Judge's injury was in part responsible for *some* delay. I also don't expect anyone at SSM to throw him under the bus either.

But that alone can't be responsible for a 2 year gap. Especially when you have Hulst outright saying otherwise:


Hulst suggested during the Official PlayStation Podcast that the game's launch was delayed because of the COVID-19 pandemic as well as challenges of access to performance capture talent. Later in a tweet, God of War developing studio Santa Monica confirmed the delay to next year in a tweet.

"Perhaps the biggest challenge has been when we need specialist locations, often physical locations," Hulst said on the Official PlayStation Podcast. "Primarily performance capture, audio work. We've come up with some really clever solutions to some of this, we built tiny recording studios in people's houses. But when you're doing performance capture for a lot of cinematics, with multiple actors — that's not so simple to solve. So you've got a choice. You could do it later in the schedule, which could cause you problems. Or you could risk the final quality by doing it in a different way," he added.

"But I can tell you, we're not going to risk the quality. We want to ship extremely high-quality games, finished games, and we have to do that obviously without pushing our teams to the breaking point. So we have, currently, two very big, very narrative-driven games in development: Horizon Forbidden West and the next God of War."


 
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The point was 1 game per quarter from 1st party, which this list can do it.

Once those guys settle in, that 1 game per quarter should hit in. They currently have 25 studios, without Activision.
I accounted for everything.

1 game (any kind of game) a quarter is not even a big deal. Both companies could and already are able to do that.

Main issue: scheduling.
Second issue: Quality suffers.


2. Number of studios is a tricky metric. The more informative metric is the output over the years


(Let me check the graphs I did)

CONCLUSIONS:
As we can see. Both companies technically can release a game every quarter. No big deal bro. Is about the scheduling.
The issue (as expected) has to do with the quality and cadence of those games, specailly90+ GOTYs.

So I would say that even with Activision-Blizzard and Bethesda acquisitions, Xbox will be FINALLY on par with PlayStation on quantity and quality . I can see MS publishing more 80+ games tho. While sony will have slightly better output overall regarding 90+ games. Competition is going to be fierce and better than ever bros.
 
Tells him how many games have been delayed due to covid, yet ignores it.

Dude you seem to have agenda with Xbox. Chill out man.

Imagine using a massively reported and recognized global pandemic to get some choice console war shots across lol.
 
This is the breakdown.
PS: double Xbox users.
Xbox= half PS users.
Pc= battle net, no steam.

It's essentially a mirror to that poll.

I am currently taking a poll class at my college.

So the user base of the twitter poll you know what the split is?
 
Xbox started with small studios during xbox one. Started studio hunt in 2018. They won't have the same pace as other companies.

Game development takes time. Especially if you are working on new tech with new assets.

When the narrative becomes this transparent, I become hesitant to engage.

For the record, XB released in 2001.
 
I accounted for everything.

1 game (any kind of game) a quarter is not even a big deal. Both companies could and already are able to do that.

Main issue: scheduling.
Second issue: Quality suffers.


2. Number of studios is a tricky metric. The more informative metric is the output over the years


(Let me check the graphs I did)

CONCLUSIONS:
As we can see. Both companies technically can release a game every quarter. No big deal bro. Is about the scheduling.
The issue (as expected) has to do with the quality and cadence of those games, specailly90+ GOTYs.

So I would say that even with Activision-Blizzard and Bethesda acquisitions, Xbox will be FINALLY on par with PlayStation on quantity and quality . I can see MS publishing more 80+ games tho. While sony will have slightly better output overall regarding 90+ games. Competition is going to be fierce and better than ever bros.
Quality as in 90 metacritic depends on what type of game they are making.

As for scheduling, that is what I am concerned as well. 25 studios is too much. Now add Activision.

Hope they sort this one.
 
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When the narrative becomes this transparent, I become hesitant to engage.

For the record, XB released in 2001.
Dude there is no narrative here.

You cant make alot of games with small studios. Its why xbox one suffered the most.

This year, they had 2 bethesda games.. but were delayed due to covid.
 
I'm not denying that Judge's injury was in part responsible for *some* delay. I also don't expect anyone at SSM to throw him under the bus either.

But that alone can't be responsible for a 2 year gap. Especially when you have Hulst outright saying otherwise:

You are highlighting words by Indian Express, not Hulst. Hulst talks about challenges they faced. That's all. I'm not suggesting Covid wasn't a factory because it was across the entire industry. But how much was Judge's injury was a factor in conjunction with Covid? Hulst is not legally allowed to say. That is a fact. So not sure what you think quoting Hulst proves here when he is not allowed to talk about the personal issues behind the scenes in detail.
 
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Quality as in 90 metacritic depends on what type of game they are making.
Read what did you just wrote.

Quality IS NOT dependant on the TYPE of game.

As for scheduling, that is what I am concerned as well. 25 studios is too much. Now ads Activision.

Hope they sort this one.
I am including Activision, Blizzard, Bethesda, First party, second party and money-hats:

Their output is not going to be:

"A staggering amount of content"

Is goint to be on par with playstation's output.
 
Read what did you just wrote.

Quality IS NOT dependant on the TYPE of game.
It is, considering certain games are too much for reviewers.

Aside of that, some games depend on what the developers actually want. Its why counting on metacritic is hindrance to the developers, who are trying to make a good game. Death stranding and days gone are good example.

I am including Activision, Blizzard, Bethesda, First party, second party and money-hats:

Their output is not going to be:

"A staggering amount of content"

Is goint to be on par with playstation's output.
Then that means alot of games. That is much better term. was confused there.
 
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You are highlighting words by Indian Express, not Hulst. Hulst talks about challenges they faced. That's all.

Yeah, he talks about the challenges faced for game development, getting performance and audio capture because of covid etc immediately before announcing delays to both Horizon FW and God of War Ragnarok. I don't think it should be that much of an issue that they're directly correlated


I'm not suggesting Covid wasn't a factory because it was across the entire industry. But how much was Judge's injury was a factor in conjunction with Covid? Hulst is not legally allowed to say. That is a fact. So not sure what you think quoting Hulst proves here when he is not allowed to talk about the personal issues behind the scenes in detail

I am talking about Judge's personal injury here nearly as much you and Cornholio are at all lol.

I'm just pointing out that the head of PS said they're having challenges because of covid, and he says that in the actual interview as well, that's not something Indian Express made up.

The segment starts from 14 minute onwards

Once again, I am not denying that Judge's injury had *some* delay. But Covid related delays are the big reason, same as most publishers who had to delay content.

And unlike some posters here, I'm not blaming them or calling them out as being the only ones who delayed. It's understandable that there were delays. It happens and it's ok.
 
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Yeah, he talks about the challenges faced for game development, getting performance and audio capture because of covid etc immediately before announcing delays to both Horizon FW and God of War Ragnarok. I don't think it should be that much of an issue that they're directly correlated




I am talking about Judge's personal injury here nearly as much you and Cornholio are at all lol.

I'm just pointing out that the head of PS said they're having challenges because of covid, and he says that in the actual interview as well, that's not something Indian Express made up.

The segment starts from 14 minute onwards

Once again, I am not denying that Judge's injury had *some* delay. But Covid related delays are the big reason, same as most publishers who had to delay content.

And unlike some posters here, I'm not blaming them or calling them out as being the only ones who delayed. It's understandable that there were delays. It happens and it's ok.

Fair enough. I think I took issue more with you saying Judge's injury "may" have had an impact as if what he said may or may not be true. If that is not what you meant then that is fine. I agree with you that Covid impacted every company in the industry. I do think Judge's situation, based on his own words, had an additional impact.
 
It is, considering certain games are too much for reviewers.
Nah bro. Don't fell in this trap.
Aside of that, some games depend on what the developers actually want. Its why counting on metacritic is hindrance to the developers
All the contrary. Again. Don't fell in this trap. Metacrici/AgregateScores are/is actually the Big Equalizer.

A Reviews say: "this is game is trash 4/10"
Other reviews say: "this game is a masterpiece 10/10"

Metascore: 7/10. (A far better representation of the big picture).

, who are trying to make a good game. Deadth stranding and days gone are good example.
You fell in the trap:

DS 82 on MC = A Great Game.
Days Gone 71 on MC = A Good Game

Then that means alot of games. That is much better term. was confused there.
Is obvious.
 
All the contrary. Again. Don't fell in this trap. Metacrici/AgregateScores are/is actually the Big Equalizer.

A Reviews say: "this is game is trash 4/10"
Other reviews say: "this game is a masterpiece 10/10"

Metascore: 7/10. (A far better representation of the big picture).
Hence why we arent to be judged by metacritic. Games are there for you to test it. Not everyone would have the same taste.

Its all there to limit the potential of what the devs can do. I would like MS to let devs do what they want, instead of making them do 80+ metacritic.
 
Hence why we arent to be judged by metacritic. Games are there for you to test it.
Are there...like in the street, growing on the trees for you to pick?

Not everyone would have the same taste
This has nothing to do with a review score.

If you are not interested in visual novels you are not going to play one, even if he has 90 on metric.

Its all there to limit the potential of what the devs can do.
No. At all.

I would like MS to let devs do what they want, instead of making them do 80+ metacritic.
Again. Quality of a game is not dependant on the type of game.

I kind of worried you have this point of view...is a kin to be a flatearther.

Flight simulator: A simulator 90 MC
Danganronpa: Visual Novel 80 MC
Velocity 2X: shoot'em-up 90 MC
The Witness: puzzle 87 MC
Disco Elysium: RPG 91M

And so on and so forth.
 
Are there...like in the street, growing on the trees for you to pick?


This has nothing to do with a review score.

If you are not interested in visual novels you are not going to play one, even if he has 90 on metric.


No. At all.


Again. Quality of a game is not dependant on the type of game.

I kind of worried you have this point of view...is a kin to be a flatearther.

Flight simulator: A simulator 90 MC
Danganronpa: Visual Novel 80 MC
Velocity 2X: shoot'em-up 90 MC
The Witness: puzzle 87 MC
Disco Elysium: RPG 91M

And so on and so forth.
To sum it up to you in short answer. MS shouldnt inforce their devs to focus on metacritic score. Let them create what they want.
We wont get anywhere with our argument, if we keep arguing about it.
 
To sum it up to you in short answer. MS shouldnt inforce their devs to focus on metacritic score. Let them create what they want.
We wont get anywhere with our argument, if we keep arguing about it.
Formulate your "arguments" better next time.

Quality is not dependent on type of game.

Full stop. No debate, no conversation is a fact supporters by data.

"MS shouldnt inforce their devs to focus on metacritic score"

BAD, WRONG statement to make because you keep thinking that: Quality is dependent on type of game.WRONG again. You need to understand that.

Basically you are asking that MS shouldn't focus on quality.

Better Statement:

MS shouldn't inforce their devs to homogenize their content output to an specific type/genre of game.

I have good news for you. They are not.
 
Metacritic doesn't have much clout outside gaming forums. You have to judge a game on whether or not it adds momentum or builds mindshare for the console.

I couldn't tell you what Ratchet, TLOU2, Spider-Man, HFW, got in terms of meta scores but who would argue that those games didn't build Mindshare for the PS platform? In the same instance, a 55 on meta also doesn't mean anything beyond the forum threads. But they can build and will sustain a narrative that a platform is lesser.

Check TV shows and movies that are panned by critics and go onto multiple seasons with high ratings or blockbuster movies.
 
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Formulate your "arguments" better next time.

Quality is not dependent on type of game.

Full stop. No debate, no conversation is a fact supporters by data.

"MS shouldnt inforce their devs to focus on metacritic score"

BAD, WRONG statement to make because you keep thinking that: Quality is dependent on type of game.WRONG again. You need to understand that.

Basically you are asking that MS shouldn't focus on quality.

Better Statement:

MS shouldn't inforce their devs to homogenize their content output to an specific type/genre of game.

I have good news for you. They are not.
Maybe you better pay attention to this. Since it means nothing to the quality you speak of.

Metacritic doesn't have much clout outside gaming forums. You have to judge a game on whether or not it adds momentum or builds mindshare for the console.

I couldn't tell you what Ratchet, TLOU2, Spider-Man, HFW, got in terms of meta scores but who would argue that those games didn't build Mindshare for the PS platform? In the same instance, a 55 on meta also doesn't mean anything beyond the forum threads. But they can build and will sustain a narrative that a platform is lesser.

Check TV shows and movies that are panned by critics and go onto multiple seasons with high ratings and blockbusters.
That was what people here dont understand. Games are great, because people discover them, watch them on youtube, or their friends play those games.
What matters is creating a good game for these people. Games which can enjoy playing it. These people are the majority of console owners.
 
the fact its a twitter poll is not indicative of the real numbers you were asked for
Not sure why you are disputing the poll numbers so badly. In terms of the consoles they match up relatively well with console spend.

86045_2_microsoft-may-lose-billions-keeping-call-of-duty-off-playstation_full.png


This indicates 60% on PS vs 40% xbox

The poll indicates 62% on PS vs 38% xbox.
 
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