Microsoft / Activision Deal Approval Watch |OT| (MS/ABK close)

Do you believe the deal will be approved?


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His source doesn't say what he's claiming it said


just incase you read it


Activision announced in recent earnings that "Call of Duty" currently has 111 million monthly active users. Most of these players were on computers — Activision Chief Operating Officer Daniel Alegre said during an earnings call that the PC "Call of Duty" player base is now ten times larger than third quarter last year.
 
Might try actually checking your sources so you don't look like a clown

no just you looking like a clown

just to repeat again

Activision Chief Operating Officer Daniel Alegre
said during an earnings call that the PC "Call of Duty" player base is now ten times larger than third quarter last year.
 
in what world does that translate to COD is bigger on PC?

in that the article states its played more on computers, just because it doesn't fit your agenda doesn't mean it isn't true. ready the first paragraph. just to repeat again


Activision announced in recent earnings that "Call of Duty" currently has 111 million monthly active users. Most of these players were on computers — Activision Chief Operating Officer Daniel Alegre said during an earnings call that the PC "Call of Duty" player base is now ten times larger than third quarter last year.
 
in that the article states its played more on computers, just because it doesn't fit your agenda doesn't mean it isn't true. ready the first paragraph. just to repeat again


Activision announced in recent earnings that "Call of Duty" currently has 111 million monthly active users. Most of these players were on computers — Activision Chief Operating Officer Daniel Alegre said during an earnings call that the PC "Call of Duty" player base is now ten times larger than third quarter last year.

Now click on that recent earnings link and find that exact quote
 
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Just because people spend more money on one platform isn't reflective of player base. They could all be tight arsed on PC LOL
Pc is restricted to 1 launcher, meaning less users.
COD wasn't on steam, until this year.
So far, consoles have been the major players.
 
no just you looking like a clown

just to repeat again

Activision Chief Operating Officer Daniel Alegre
said during an earnings call that the PC "Call of Duty" player base is now ten times larger than third quarter last year.

That doesn't say what you seem to think it does.
 
Pc is restricted to 1 launcher, meaning less users.
COD wasn't on steam, until this year.
So far, consoles have been the major players.




a quote

That being said, and this goes for the rest of these numbers, this is a very unreliable sample. The survey distributed on Charlie Intel's Twitter page, garnering a 51,206 votes. The actual data gives us a PC player base of 28.4%. Similarly, a poll from MWZ gathered 26,239 votes with 30.7% reporting that they played on PC. We have therefore determined that the real number is likely to be around 30%. The problem, though, is that this data was collected from a largely biased sample, as hardcore players are the one's more likely to respond to a survey from either of these outlets.
 
That doesn't say what you seem to think it does.


the full

Activision announced in recent earnings that "Call of Duty" currently has 111 million monthly active users. Most of these players were on computers — Activision Chief Operating Officer Daniel Alegre said during an earnings call that the PC "Call of Duty" player base is now ten times larger than third quarter last year.
 
the full

Activision announced in recent earnings that "Call of Duty" currently has 111 million monthly active users. Most of these players were on computers — Activision Chief Operating Officer Daniel Alegre said during an earnings call that the PC "Call of Duty" player base is now ten times larger than third quarter last year.

That isn't a quote, and that wasn't actually said.
 
the full

Activision announced in recent earnings that "Call of Duty" currently has 111 million monthly active users. Most of these players were on computers — Activision Chief Operating Officer Daniel Alegre said during an earnings call that the PC "Call of Duty" player base is now ten times larger than third quarter last year.
Activision
Activision had 111 million MAUsD in the third quarter.
Call of Duty®: Modern Warfare® and WarzoneTM saw more than three times as many MAUsD as the prior
title in the year-ago quarter. Console MAUsD grew strongly and PC MAUsD grew over ten-fold year-over-
year. Across PC and console combined, hours played were approximately seven times higher year-over-
year.
We again saw substantial year-over-year growth in premium game sales as Warzone players chose to
upgrade to the full Call of Duty experience. Modern Warfare first-year premium sales are the highest in
Call of Duty's history, with two-thirds of units sold digitally.
Call of Duty console and PC in-game net bookingsC were four times the year-ago level.
Call of Duty: Black Ops Cold War will release on November 13 into the largest and most engaged
community in franchise history at the time of launch, and will support cross-platform play across PC, current-
generation, and next-generation consoles. Anticipation for the release is high, with far more players
engaged in the game's public testing than for the year-ago title.
Call of Duty Mobile sustained the impressive levels of reach and engagement from the prior quarter, as the
title crossed its one year anniversary. The title was the highest grossing new game in US app stores since
its launch last October1 and is now in final large-scale testing in China, where over 50 million players have
pre-registered to date.
The inaugural season of the Call of Duty LeagueTM concluded with the September Champs Weekend
breaking viewership records for a Call of Duty esports event.
 
[/URL]


a quote

That being said, and this goes for the rest of these numbers, this is a very unreliable sample. The survey distributed on Charlie Intel's Twitter page, garnering a 51,206 votes. The actual data gives us a PC player base of 28.4%. Similarly, a poll from MWZ gathered 26,239 votes with 30.7% reporting that they played on PC. We have therefore determined that the real number is likely to be around 30%. The problem, though, is that this data was collected from a largely biased sample, as hardcore players are the one's more likely to respond to a survey from either of these outlets.
Any poll is subject to bias.

But it won't change the fact that we have. Which is PS higher userbase, and pc only having 1 launcher.

The estimate would be 40+%ps, 30+% pc, 25+% for xbox.

Only market xbox is strong is US and UK. The rest PS has dominance.
 
Any poll is subject to bias.

But it won't change the fact that we have. Which is PS higher userbase, and pc only having 1 launcher.

The estimate would be 40+%ps, 30+% pc, 25+% for xbox.

Only market xbox is strong is US and UK. The rest PS has dominance.

and PC market is all over the world is it not
 
previously posted by Mr Moose Mr Moose


Activision
Activision had 111 million MAUsD in the third quarter.
Call of Duty®: Modern Warfare® and WarzoneTM saw more than three times as many MAUsD as the prior
title in the year-ago quarter. Console MAUsD grew strongly and PC MAUsD grew over ten-fold year-over-
year.
Across PC and console combined, hours played were approximately seven times higher year-over-
year.
We again saw substantial year-over-year growth in premium game sales as Warzone players chose to
upgrade to the full Call of Duty experience. Modern Warfare first-year premium sales are the highest in
Call of Duty's history, with two-thirds of units sold digitally.
Call of Duty console and PC in-game net bookingsC were four times the year-ago level.
Call of Duty: Black Ops Cold War will release on November 13 into the largest and most engaged
community in franchise history at the time of launch, and will support cross-platform play across PC, current-
generation, and next-generation consoles. Anticipation for the release is high, with far more players
engaged in the game's public testing than for the year-ago title.
Call of Duty Mobile sustained the impressive levels of reach and engagement from the prior quarter, as the
title crossed its one year anniversary. The title was the highest grossing new game in US app stores since
its launch last October1 and is now in final large-scale testing in China, where over 50 million players have
pre-registered to date.
The inaugural season of the Call of Duty LeagueTM concluded with the September Champs Weekend
breaking viewership records for a Call of Duty esports event.
 
previously posted by Mr Moose Mr Moose


Activision
Activision had 111 million MAUsD in the third quarter.
Call of Duty®: Modern Warfare® and WarzoneTM saw more than three times as many MAUsD as the prior
title in the year-ago quarter. Console MAUsD grew strongly and PC MAUsD grew over ten-fold year-over-
year.
Across PC and console combined, hours played were approximately seven times higher year-over-
year.
We again saw substantial year-over-year growth in premium game sales as Warzone players chose to
upgrade to the full Call of Duty experience. Modern Warfare first-year premium sales are the highest in
Call of Duty's history, with two-thirds of units sold digitally.
Call of Duty console and PC in-game net bookingsC were four times the year-ago level.
Call of Duty: Black Ops Cold War will release on November 13 into the largest and most engaged
community in franchise history at the time of launch, and will support cross-platform play across PC, current-
generation, and next-generation consoles. Anticipation for the release is high, with far more players
engaged in the game's public testing than for the year-ago title.
Call of Duty Mobile sustained the impressive levels of reach and engagement from the prior quarter, as the
title crossed its one year anniversary. The title was the highest grossing new game in US app stores since
its launch last October1 and is now in final large-scale testing in China, where over 50 million players have
pre-registered to date.
The inaugural season of the Call of Duty LeagueTM concluded with the September Champs Weekend
breaking viewership records for a Call of Duty esports event.

You know the bolded isn't the quote we're after right?
 
previously posted by Mr Moose Mr Moose


Activision
Activision had 111 million MAUsD in the third quarter.
Call of Duty®: Modern Warfare® and WarzoneTM saw more than three times as many MAUsD as the prior
title in the year-ago quarter. Console MAUsD grew strongly and PC MAUsD grew over ten-fold year-over-
year.
Across PC and console combined, hours played were approximately seven times higher year-over-
year.
We again saw substantial year-over-year growth in premium game sales as Warzone players chose to
upgrade to the full Call of Duty experience. Modern Warfare first-year premium sales are the highest in
Call of Duty's history, with two-thirds of units sold digitally.
Call of Duty console and PC in-game net bookingsC were four times the year-ago level.
Call of Duty: Black Ops Cold War will release on November 13 into the largest and most engaged
community in franchise history at the time of launch, and will support cross-platform play across PC, current-
generation, and next-generation consoles. Anticipation for the release is high, with far more players
engaged in the game's public testing than for the year-ago title.
Call of Duty Mobile sustained the impressive levels of reach and engagement from the prior quarter, as the
title crossed its one year anniversary. The title was the highest grossing new game in US app stores since
its launch last October1 and is now in final large-scale testing in China, where over 50 million players have
pre-registered to date.
The inaugural season of the Call of Duty LeagueTM concluded with the September Champs Weekend
breaking viewership records for a Call of Duty esports event.

None of what you've posted so far backs up the statement that most of the users are on PC.
 
Reading is hard for some people.

It's specifically talks about pc, and how much growth it did.

I dont know how he reached that conclusion.

so if the game was to grow 10 times the player base would have to only be 4-5 million to start with to be less than PS. because if you grow 10 times and you have 5 million guess what its over 50 million and we have to count xbox and PS to make up that final 61 million. so take you guess
 
so if the game was to grow 10 times the player base would have to only be 4-5 million to start with to be less than PS. because if you grow 10 times and you have 5 million guess what its over 50 million and we have to count xbox and PS to make up that final 61 million. so take you guess
It's has to do with this.
https://www.google.com/amp/s/www.vi...-bans-100000-cheaters-in-largest-ban-wave-yet
This latest ban wave puts the total number of banned accounts to over 700,000, according to the company's tally. In May of this year, Raven Software tweeted that it had banned "over half a million accounts" in Warzone. Since then, there have been two ban waves of 50,000 accounts each, and this latest one of over 100,000.

We know PC played are full of hackers and cheaters.

Unlike Consoles, you can make unlimited pc accounts to play the game.
 
so if the game was to grow 10 times the player base would have to only be 4-5 million to start with to be less than PS. because if you grow 10 times and you have 5 million guess what its over 50 million and we have to count xbox and PS to make up that final 61 million. so take you guess

You're forgetting COD Mobile so your numbers are already way off. So yeah, keep guessing
 
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is steam the only place you can play call of duty on PC?

Depends on what year you're asking about. But that's nothing to do with your statement and attempts to back it up.

Reading is hard for some people.

It's specifically talks about pc, and how much growth it did.

I dont know how he reached that conclusion.

It's not so much the reading, I think it's the understanding part that's proving to be difficult for him.
 
so if the game was to grow 10 times the player base would have to only be 4-5 million to start with to be less than PS. because if you grow 10 times and you have 5 million guess what its over 50 million and we have to count xbox and PS to make up that final 61 million. so take you guess

I think the issue is The Wrap got their wording wrong for some reason. PC saw the most growth in that period with a 10 times increase. The Wrap seems to conflate that to most MAU on computers. The PC Gamer article on the same earnings call makes no claim of PC having most MAUs and they definitely would have if that had been stated.


Again this is 2 years old, I don't know where things stand now.
 
I think the issue is The Wrap got their wording wrong for some reason. PC saw the most growth in that period with a 10 times increase. The Wrap seems to conflate that to most MAU on computers. The PC Gamer article on the same earnings call makes no claim of PC having most MAUs and they definitely would have if that had been stated.


Again this is 2 years old, I don't know where things stand now.

there is a post earlier where Activision themselves say there is 10 times more MAU's
 
there is a post earlier where Activision themselves say there is 10 times more MAU's

Yes, the exact part is here.
Alegre went on to talk specifically about Warzone's appeal, and noted that "monthly players grew over tenfold year-over-year on PC." That is, there are more than ten times as many PC Call of Duty players as there were this time last year. By any metric that's an astonishing leap for a series as long-established as this.
 
there is a post earlier where Activision themselves say there is 10 times more MAU's
This is according to a recent press release from the company that presents its earnings for Q2 of the fiscal year in 2022. The data showed that in June, Activision Blizzard's MAUs listed only 94 million active users, which is lower than last quarter's recorded MAUs of 100 million players monthly. This makes a total of 361 million MAUs for the quarter, compared to last year's Q2 which listed 408 million MAUs.

The number is lower now. So whatever users they had during that time disappeared.

It's seems they saw lockdown boost. Then went down post covid.

Which explains why they saw 10x boost on pc. You also have to combine with the fact, that pc players cheat. So everytime they get banned, they make new accounts, which counts as MAU.
 
But meta scores are far and beyond the most representative of a game's quality.
The Big Lebowski Dude GIF
 
Real serious question... Do you actually believe that PR?

Phil Spencer first said that back in 2019 and we're about to hit 2023 that's like 4 years. I don't have that type of faith in any CEO's words in or outside of gaming. But 4 years of zero AAA games I figured you'd know the difference.

I'm just surprised to see it posted like he came out with that nugget of info last month, let alone 4 years ago and still nothing.

Four years of zero AAA games? Didn't they get publisher of the year just last year? Weren't Horizon 5 and Infinite, two AAA games, part of that? And why artificially limit the number of games by requiring them to be "AAA"? So great games like Wasteland, Ori, Psychonauts, etc don't count because they are made by smaller teams?
 
Instead of focusing on Microsoft's conduct with respect to Minecraft, the CMA looks to Microsoft's conduct with respect to the acquisition of less valuable game titles. The CMA concludes that:

Microsoft has pursued this strategy [of making acquired content exclusive to Xbox] when acquiring content that is far less valuable than ABK's [Activision's] games, and hence far less likely to divert customers to its console. As such, the CMA considers that Microsoft may have an even stronger incentive to make ABK's content exclusive to Xbox post-Merger.
This is the exact opposite conclusion that we should draw from Microsoft's conduct. When a game title is not very valuable, the cost to making that title exclusive to the Xbox is relatively low. That is, Microsoft does not lose very many customers accessing that title on Sony's console because there are not very many customers to begin with. For a popular game franchise like Call of Duty, the cost of making those titles exclusive is much higher suggesting a weaker incentive to make the content exclusive post-merger.

Not only should we not expect Microsoft to deny Sony access to Call of Duty post-merger, the acquisition will likely expand access to Call of Duty. Multi-game subscription services are an increasingly popular way to access game titles. Both Microsoft and Sony, as well as others, offer subscription services. In general, popular or newer titles tend not to be accessible through these services. However, Microsoft currently makes some Minecraft titles available on its Xbox Game Pass (XGP) subscription service and plans to add Activision titles post-merger. Adding Activision titles, including Call of Duty, to XGP effectively makes Call of Duty available at a lower price and thereby allows more players to access Call of Duty.

The CMA has erred in its analysis of Microsoft's incentives to foreclose Sony post-merger. Microsoft's past acquisition conduct demonstrates that Call of Duty is likely to remain available on PlayStation and other devices. The CMA can, and should, change course during its phase two investigation and clear this competitively benign acquisition.
 
Didn't they get publisher of the year just last year?
Hope people stop using this. It means nothing.

MS is currently unlucky with their games. Stalker 2 delayed due to a war. Their 2 new games delayed to covid.

It just means next year would be packed with alot of 1st party games. Those delayed games aren't canceled. They would be released next year.
 
so if the game was to grow 10 times the player base would have to only be 4-5 million to start with to be less than PS. because if you grow 10 times and you have 5 million guess what its over 50 million and we have to count xbox and PS to make up that final 61 million. so take you guess

Where are you even finding numbers for how many Monthly Active Users (MAUs) Call of Duty has? From everything I have seen we only have MAUs for Activision as a whole, Blizzard as a whole, and King as a whole. Since they don't break it out by franchise these numbers would include every online-enabled game (which even includes Crash Bandicoot 4 on PC even though the game has no online features).

It's possible I'm misreading something, but I haven't seen anything that shows the numbers for Call of Duty specifically.
 
Where are you even finding numbers for how many Monthly Active Users (MAUs) Call of Duty has? From everything I have seen we only have MAUs for Activision as a whole, Blizzard as a whole, and King as a whole. Since they don't break it out by franchise these numbers would include every online-enabled game (which even includes Crash Bandicoot 4 on PC even though the game has no online features).

It's possible I'm misreading something, but I haven't seen anything that shows the numbers for Call of Duty specifically.


My point was if users had jumped 10 times it would have to be seriously low to not over take PS. I just used an example that's all. Like others were saying a twitter poll was scientific
 
My point was if users had jumped 10 times it would have to be seriously low to not over take PS.

The problem with your logic is that you're making an assumption that the other platforms didn't jump as well. Just as an example, if PlayStation had 10,000,000 users, Xbox had 5,000,000 users, and PC had 2,500,000 users then a 10x jump for PC would put them at 25,000,000 users. But if PlayStation had a 3x jump at the same time then that would put them at 30,000,000 which would still be ahead of PC users.

Since you don't have actual numbers you can't make the assumption that PC users overtook console users just based on the fact that PC users increased 10-fold. You don't know if the other platforms also increased, or if they stayed the same, or if they decreased. And you don't know what the actual figures were for each platform prior to the jump, so there's no real data to compare.
 
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IF anyone wants more info about the process of the approval, here is what Idas from RE knows.

In the OT I keep all the countries and review processes up to date:

UNDER REVIEW

- South Korea: it was notified on April 14th 2022. Already in Phase 2, they have around 120 days to provide an answer (the days when info is requested or sent are not counted). So, expect something in October - November.

- South Africa: it was notified on May 19th 2022. Already in Phase 3, awaiting for a hearing at the Competition Tribunal. They have around 120 working days but with the possibility of multiple extensions. So, expect something in November - December.

- Turkey: it was notified on June 6th 2022. It's already in Phase 2 and this can take as much as 12 months :s But the first six months end in December 2022. I guess we can expect something by then.

- New Zealand: it was notified on June 15th 2022. Already in Phase 2, they have around 130 working day to say something. A decision is due by November 11th.

- Australia: it was notified on June 16th 2022. Already in Phase 2, the process is suspended temporally until MS/SBK send the requested info.

- Japan: it started Phase 2 on June 16th 2022 when feedback from third parties was requested. They have around 120 days to provide an answer. So, expect something in October - November.

- UK: it was notified on July 6th 2022. It's already in Phase 2 and a decision is due before March 1st 2023. Full text decision of Phase 1. There is a new administrative timetable with dates and actions until March 2023.

- USA: it entered Phase 2 around mid July. They have 30 days since then to say something but it can be extended if the parties agree. A decision is expected in late November.

- Europe: it was notified on September 30th 2022. The provisional deadline for a decision is November 8th (although that can be extended 10 more working days under specific circumstances). If the EC has "serious doubts" about the compatibility of the transaction with the common market, Phase 2 will be opened (90 working days + 35 extra working days).

- Chile: it was notified on September 29th 2022, published on October 7th 2022. Phase 1 is around 30 days + 30 possible extra days. Phase 2 is around 90 days + 60 possible extra days. If they go to Phase 2 the case becomes public. If not, only the report and final decision will be published. Expect first feedback by the end of November/beginning of December.

NOT NOTIFIED YET

- India: nothing here yet.

- Israel: nothing here yet.

UNKNOWN

Canada, China, Colombia (¿?)
should say something too but the corresponding regulators doesn't share any info.
 
Also brazil CAF update
Small update in Brazil:

As expected, the decision from CADE is now definitive. No one appealed it during the applicable deadline.

I guess the next 10-15 days will be the calm before the storm of November (EU decision, New Zealand decision, FTC decision, other regulators, more documents from the CMA, etc)

Fun times ahead!

It seems that Sony hasnt challenged CAD decision.

Here is the approval in english
Ministry of Justice and Public Security - MJSP

Administrative Council for Economic Defense - CADE


SEPN 515, Conjunto D, Lote 4, Carlos Taurisano Building, - Bairro Asa Norte, Brasília/DF, CEP 70770-504
Phone: 61 3031-1283 - www.gov.br/cade

TRANSIT CERTIFICATE IN JUDGMENT

I CERTIFY AND ATTEND THAT , on this date, the applicable deadline for filing an appeal or recall has elapsed, and the Concentration Act No. 08700.003361/2022-46 has become final. I also certify that this process was completed and filed, in view of the unrestricted approval order No. 1456/2022 published in the Official Gazette of 10/06/2022, section 1, page. 54.


Document signed electronically by Iara do Espírito Santo , Head of Division , on 10/24/2022, at 9:44 am, according to official Brasília time and Cade Resolution No. 11, of December 2, 2014.

The authenticity of this document can be checked on the website sei.cade.gov.br/Authentica, informing the verification code 1137833 and the CRC code 8E735933 .
 
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