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Or is it just one of Phil's balls in my throat?

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Ragnarok did not beat TLOU2 by that much. Yes, it sold 5,1 million copies, but in 5 days. TLOU 2 sold 4 million copies in 3 days.There is a limit though, just look at tlou2 sales completely reliant on ps4 userbase, whilst ragnarok sold more on a much smaller ps5 userbase.
No, it's all thanks to MS and EA embracing mtxs so well, first for EA Access then for Gamepass. Sony will do it too but with their mtx games.It's all thanks to the large userbase, which they currently have.
Let them have Xbox userbase, and I guarantee you, they would do the same thing as Xbox.
1 million
On 8th November, we saw just over four million users on the game's leaderboard. So, you can deduce that at least four million copies of the game were sold via the Premium Edition.
But it did it on a smaller userbase, that's my point.Ragnarok did not beat TLOU2 by that much. Yes, it sold 5,1 million copies, but in 5 days. TLOU 2 sold 4 million copies in 3 days.
Also claims about "smaller userbase" are strange, since Ragnarok is also available on PS4. And yes, majority of sales are on PS5 (I suppose), but PS4 is still factor.
Jesus. That's nice stretch.No, it's all thanks to MS and EA embracing mtxs so well, first for EA Access then for Gamepass. Sony will do it too but with their mtx games.
That's difficult topic.But it did it on a smaller userbase, that's my point.
Take away ps4 sales and it's still doing really well.
Well first adopters are gonna be part of that smaller userbase, and they will be the biggest contributors to the sales if the game is worth buying.That's difficult topic.
Because in my eyes, first adopters are most likely buyers of games like Ragnarok. So arguments of "smaller userbase" are in my eyes not holding much. PS5 have 26 million consoles on the market. That's no slouch.
And since we don't know split between PS4/PS5, it's hard to draw any conclusion. On TrueTrophies there are 71k owners of Ragnarok on PS5 and 16k on PS4. But I don't know how representative it is.
Because Sony didn't lose them.There is a limit though, just look at tlou2 sales completely reliant on ps4 userbase, whilst ragnarok sold more on a much smaller ps5 userbase.
Regardless of what they are saying to the CMA, i don't buy your comment below. This isn't just about userbase, this is about creating games that people actually want to buy, which can sell on a small userbase.
See, it's really you lolDo you understand how important is userbase numbers?
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Gamepass is to maximize sales. While Mtx is to maximize profit.No, it's all thanks to MS and EA embracing mtxs so well, first for EA Access then for Gamepass. Sony will do it too but with their mtx games.
That's an irrelevant point really we aren't talking about people leaving the system or people getting upgraded from ps4 to ps5(that is the case with xbox as well)Because Sony didn't lose them.
gow ps4 userbase is still there. They just upgraded to ps5. Considering the game sold 20m on ps4, so ragnorak ps5 shouldn't be a suprise
When these userbases leaves your system, that is when you will see these losses.
I remembered your user: you'reBecause Sony didn't lose them.
gow ps4 userbase is still there. They just upgraded to ps5. Considering the game sold 20m on ps4, so ragnorak ps5 shouldn't be a suprise
When these userbases leaves your system, that is when you will see these losses.
"Co-founded mtx"Jesus. That's nice stretch.
I did not know that EA and MS co-founded microtransactions because of GamePass and EA Access. I wonder why Activision also don't have sub service since it's probably the reason why their games are riddled with mtx's.
You have no clue if you really believe this.Or maybe there is no correlation between sub services and having mtxs in games...
The point is not whether the game is worth or not.That's an irrelevant point really we aren't talking about people leaving the system or people getting upgraded from ps4 to ps5(that is the case with xbox as well)
People will buy games on smaller userbases if the game is worth it.
You are late to the party.
Still, it tells me I should skip your comments from now on, which is what I'm going to do.You are late to the party.
I have no clue why you think gamepass would "maximise sales". It cannibalises sales. It's even in the CMA documents from MS themselves. It's a different business model which they can monetise better with mtxs/dlc. The fact that most of their big budget games have mtxs is not some coincidence.Gamepass is to maximize sales. While Mtx is to maximize profit.
Both can coexist.
Xbox is suffering from game sales. Gamepass is their answer to that.
Not really.The point is not whether the game is worth or not.
The point is that, larger userbase allows you to sell more copies. Since every game is fighting for consumers money.
PS had 120m ps4. Those users are now upgrading to ps5.
Ehh. Which microtransactions Forza Horizon 5 have? You mean that one-off purchase that will reveal all XP boards on a map? That was there in Forza Horizon 2 (before Game Pass?)I have no clue why you think gamepass would "maximise sales". It cannibalises sales. It's even in the CMA documents from MS themselves. It's a different business model which they can monetise better with mtxs/dlc. The fact that most of their big budget games have mtxs is not some coincidence.
Large userbase means literally nothing whem most games sell more on PS than on PC, with PC having the largest userbase.Not really.
Whether the game is worth it or not matters. Game aren't selling just because there is a larger userbase.
Yeah i'm sure larger userbase allows you to sell more but that's not the point i'm making, games can sell amazingly well on a smaller audience.
Not sure why you keep brining up upgrading from ps4 when most ps4 users haven't even done that.
If the correlation is primarily based on the number of consoles sold then where are the individual PlatStation franchise entries that sold 48 million copies on PS4 alone?Of course he is not understanding it.
Or at least he is pretending to not understand it.
Mario Kart 8 sold 8 million copies on WiiU. Which is great number in vacuum. But game was released on unsuccefull console and it diminished potential sales of game.
Mario Kart 8 Deluxe sold 48 million copies on Switch.
That should tell you everything you need to know corelation between sales of your games and success of your platform.
Majority of commercial failures of Xbox games (Sunset Overdrive, Quantum Break etc.) and last years can be directly attributed to lacklustre sales of Xbox One. Same is the case with success of PlayStation Studios games.
I think we might be having little bit differences here.Not really.
Whether the game is worth it or not matters. Game aren't selling just because there is a larger userbase.
Yeah i'm sure larger userbase allows you to sell more but that's not the point i'm making, games can sell amazingly well on a smaller audience.
Not sure why you keep brining up upgrading from ps4 when most ps4 users haven't even done that.
Because it allows more people to play your 1st party games, which has the potential of them buying your game.I have no clue why you think gamepass would "maximise sales". It cannibalises sales. It's even in the CMA documents from MS themselves. It's a different business model which they can monetise better with mtxs/dlc. The fact that most of their big budget games have mtxs is not some coincidence.
Yeah i'm sure larger userbase helps, but the larger userbase isn't there yet.I think we might be having little bit differences here.
Gow 2018 had around 78m to 80m ps4 consoles.
That meant the game had wider potential targets. Keep in mind that, ps4 didn't have a small userbase.
By the time the ps4 hit 116m, God of War sold 20m copies.
Now you have these users buying ps5 for the next installment of the franchise.
This is why larger userbase matters. It helps your next gen, if your userbase still there.
MS on other hand had 55+m userbase of xbox one.
This means XsX would have less users buying 1st party games.
Keep in mind that 1st party for both consoles are around 17%-20% of the console.
Yeah, maybe, you, should, stop, and think about what you are saying.Ehh. Which microtransactions Forza Horizon 5 have? You mean that one-off purchase that will reveal all XP boards on a map?
Halo Infinite is a separate thing because that game is free-to-play. And Halo 5 also had mictrotransactions and Game Pass was not a thing back then.
So, you are claiming that Microsoft having mtxs in their first-party games are not coincidence, while having no actual proof?
That cars are part of "Car Pass" which was a thing even in Forza Horizon 2. You know...game that came out in 2014...
No it doesnt. As I and even MS said to regulators it cannabilises sales.Because it allows more people to play your 1st party games, which has the potential of them buying your game.
If you don't understand what's being said why do you bother?That cars are part of "Car Pass" which was a thing even in Forza Horizon 2. You know...game that came out in 2014...
...when Game Pass was not a thing...
So. Try again
It's like claiming that Gears 5 had mtxs because of Game Pass, when Gears of War 4 also had them without Game Pass.
Which something that you can't even provide data for.If you don't understand what's being said why do you bother?
"No, it's all thanks to MS and EA embracing mtxs so well" is what I said. That made their transition to EA access and Gamepass smooth.
Because currently, MS doesn't have a large numbers of people who will buy it. They are building that now. Which is why gamepass exist.No it doesnt. As I and even MS said to regulators it cannabilises sales.
Does it give them the potential to buy dlc or mtxs though? Yes.
Any source on that? The only articles I've found cite numbers above 4 million players. Obviously one player is not directly a sale but I wouldn't expect a fourth of it1 million
It was on player board.Any source on that? The only articles I've found cite numbers above 4 million players. Obviously one player is not directly a sale but I wouldn't expect a fourth of it
Any source on that? The only articles I've found cite numbers above 4 million players. Obviously one player is not directly a sale but I wouldn't expect a fourth of it
I'm not sure I follow. MS don't have a large number of people who will buy what? The games or the mtxs?Because currently, MS doesn't have a large numbers of people who will buy it. They are building that now. Which is why gamepass exist.
Can you provide me with data that shows a game that is f2p is monetised with mtxs? Have some common sense. Games that can garner a large audience in place of game sales (ie cheap or free) have mtxs. It's not rocket science.Which something that you can't even provide data for.
So you mean to tell me they get their sales revenue, then when sales decline have it on a sub and get sub/mtxs revenue too? Shocking I tell you.You want to claim that EA Access somehow made transition for EA around microtransactions smooth? While FIFA is top seller every year and it is not on EA Access until 9 months after release?
lol
Because unlike MS, they don't need their games for free to sell millions. They can actually sell their games.
Why "take a revenue loss" when the model they are using is working for them and is turning their games into profit after not even a week?
Logic doesn't apply when it comes to discussing Sony it's always heart over mind.Dunno why you think its revenue loss when gamepass is generating more money then most of the top games combined.
Their 1st party. Xbox one was 55m, which meant 17% of userbase buying the game at max (following Sony first party to console).I'm not sure I follow. MS don't have a large number of people who will buy what? The games or the mtxs?
COD is mtx, but won't out on gamepass. Mw2 alone managed to get $1b revenue in 10 days. That is massive money from sales alone, not counting mtx. MtX would increase that money, but gamepass would decrease it. But increase mtx gain. It would take time to reach that revenue thoughCoD does and that is also a reason given from the horses mouth as to why it's not on sub services, because sales would decrease, not "maximise".
How many games do you think are on steam?Large userbase means literally nothing whem most games sell more on PS than on PC, with PC having the largest userbase.
Kingfey, as usual, has no clue about what he's saying.
Also, this is derailing the thread.
How many games do you think are on steam?
It has both PS, Xbox and Nintendo timed exclusives games, plus Xbox and PS 1st party games.
Capcom saw most sales on pc.
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PC made up 50% of Capcom's Q1 game sales, or about 5.8 million
PC is very important to Capcom, and the PC platform made up 50% of total game unit sales during its most recent Q1'22 period.www.tweaktown.com
As usual, you don't know anything.
Given how your account moves with you now with your library, it will be interesting to see/understand why people who switch platforms are doing so.Because Sony didn't lose them.
gow ps4 userbase is still there. They just upgraded to ps5. Considering the game sold 20m on ps4, so ragnorak ps5 shouldn't be a suprise
When these userbases leaves your system, that is when you will see these losses.
That is the benefit of having all platform exclusives.Capcom only released games on Switch and PC in Q1. Not hard to beat PS or Xbox when you're not releasing anything on them
Right now with digital, it's harder for people to make that jump.Given how your account moves with you now with your library, it will be interesting to see/understand why people who switch platforms are doing so. I would think that less people would just completely switch over but could be wrong there. We will see.
Yeah, that's what I am saying. Given that is the case, how many will actually go through with it and if they do, they will basically be starting over.Right now with digital, it's harder for people to make that jump.
You will have start fresh with console.
Gamepass and ps+ premium helps little bit with that. If both companies can make it attractive, it can change people's mind.
No it doesnt. As I and even MS said to regulators it cannabilises sales.
So, if selling to 17% of a 55M userbase doesn't recoup costs. How would giving it for next to nothing to a 25M userbase recoup it? What's the answer to that?Their 1st party. Xbox one was 55m, which meant 17% of userbase buying the game at max (following Sony first party to console).
You need to recoup the cost of those games, especially when the cost of making games is getting expensive these days.
For example, ragnorak with 5.5m sales at $65 average price would generate $375.5m. Minus $200m of development and marketing. You will have 175.5m profit.
Now do the same for MS games. Especially with halo infinite.
CoD has the benefit of having both high sales and mtxs. They don't cannabilise sales of new releases but offered older CoDs on subscriptions when sales dry in the hope of attracting those who don't buy games but pay for mtxs.COD is mtx, but won't out on gamepass. Mw2 alone managed to get $1b revenue in 10 days. That is massive money from sales alone, not counting mtx. MtX would increase that money, but gamepass would decrease it. But increase mtx gain. It would take time to reach that revenue though
I can think of 3 casesYeah, that's what I am saying. Given that is the case, how many will actually go through with it and if they do, they will basically be starting over.
I am aware, hence the "until recently".PS Now which is now called PS+ (Extra/Premium).