A while back you mentioned a shrinking supply of third-party software. Now I'm sure that was partially due to acquisitions, but it sounded more that the industry was becoming increasingly short of big budget releases from those third-parties in general. Even ABK was hitting a point of possibly no longer doing annual CoDs. I suspect much of that is due to it just not being sustainable much longer when you already have 7 or more studios working on them. Is this the reality and has that incentivized the major players to grow their capabilities? Do you see a shift in this industry back to a larger portion of big budget releases being exclusive?
Yeah, we saw fewer big budget releases from third party, but that was largely driven because of how much better the margins are on GaaS/SaaS, than actually fully developing, marketing, and releasing titles is, traditionally. For the big 3rd parties, putting out either an annual release (Madden, NBA 2K, Fifa/whatever EA calls it now, CoD) just makes more sense for them cause they are still risk averse.
There is a difference though - all of this focus on GaaS & MP suites from 3rd parties completely opened the door for co-op/sp titles, and those consumers who seek them out. This has been the bread & butter of both Nintendo and SIE's publishing slate, and led to them differentiating their output for nearly a decade.
I think what the big publishers didn't anticipate is that, while GaaS allowed gamers to be engaged for longes, this didn't necessarily curb the appetite gamers have for getting wildly new experiences and large content refreshes. This meant that big pubs had to keep devoting more and more dev resources into producing games and creating post-launch dev pipelines whose budgets was just as high as making a new game outright.
The knock-on effect of this is that folks who are in the business of building characters, worlds, and just new IP in general, would be far better equipped to maximize on the effect that transmedia expansion for gaming IP is currently having for games and the broader entertainment industry (see Witcher/Netflix Castlevania/TLoU HBO/ SBMB movie). Its easy for SIE to go in, develop a new IP, focus on characters, market it - in part cause they've cultivated an audience for 15 years that loves this stuff, and then, turn these into movies/tv shows/etc. Folks who were already equipped for this (Nintendo, SIE, etc.) are reaping the rewards big time. The big players, like EA or ATVI, are only now trying to play catch up on expanding their IP catalog. This is why you're seeing EA do that magic FPS thing seemingly out of nowhere, for example. EA has suffered in trying to chase that sweet GaaS dragon for so long that they've been heavily burned by it for quite awhile. ATVI knows it was only a matter of time - Kotick was just hoping he could sell it off before that refusal to pivot caught up to him.
FYI, Microsoft and their insistence on focusing most of their proper effort into a handful of IP, while leaving their new IP efforts to essentially wither on the vine, is also getting burned big time by this knock on effect. Their big play is investing heavily into co-op/survival experiences, because they need content that is guaranteed to drive GP engagement. I still think they need to focus on characters and build worlds folks want to be a part of, first and foremost.