Forza Motorsport (XSX) vs Gran Turismo 7 (PS5) Graphics Comparison (Up: Video in OP replaced as IGN one was not fit for purpose)

Which is better?

  • Forza Motorsport(2023)

    Votes: 170 24.0%
  • Gran Turismo 7

    Votes: 405 57.3%
  • Mario Kart 8DX

    Votes: 132 18.7%

  • Total voters
    707
Not gonna speak for others but since page 1 I've used pictures from a better source to highlight any point I've made so far.

i am the smart GIF by myLAB Box

This is the difference BTW (images taken from Destiny's tweet) :

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Obvious even though I said above why I have an account.

Sure you can take it personally, console warring for all those years is pretty pathetic.

Since you've dug up your account about 80% of your posts have either been a direct or indirect reply to me.

I think it's safe to say you have a problem.
 
This is the difference BTW (images taken from Destiny's tweet) :

F7oICQYagAAxZIM


F7oHVWWbgAA8r0_





Since you've dug up your account about 80% of your posts have either been a direct or indirect reply to me.

I think it's safe to say you have a problem.
This is the difference BTW (images taken from Destiny's tweet) :

F7oICQYagAAxZIM


F7oHVWWbgAA8r0_





Since you've dug up your account about 80% of your posts have either been a direct or indirect reply to me.

I think it's safe to say you have a problem.
Lol you're replying to me fella, you can stop anytime.
 
Forzas desaturation actually lends it more realism. GT7 is punchier but gamier (if that makes sense). This is a total 180 from any other comparison ever done, where I would think Forza was punchier but GT would be more realistic.

Regardless of realism, I do prefer the look of GT7

RIP to all the poor souls who defended and "preferred" the broken gamma curve look.

I hope Turn 10 at least provides them with the option to keep that look via an in-game setting.
You mean like that guy above?
 
Moreover, early preview footage from the game - as well as some of the shipping game's real-time cinematics - showcase expanded RT reflections, with the environment displayed as well. This is where some understandable consternation online has erupted. It's a bit disappointing that we can't get these reflections in-game, even in the 30fps visuals mode on Series X or on the PC build. Again, what Turn 10 has shipped is totally fine, but expectations were set a bit higher with the game's promotional footage.

 
I love this effect. I remember posting gifs of the GT7 trailers that go overboard with interiors reflecting all over the cars.

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sadly, ingame doesnt look as good.
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Really hope PD can get there with GT8 on a PS5 only game.

These developers need to stop fucking lying to us. Simple as that it's rediculous what they get away with.
 
This is the difference BTW (images taken from Destiny's tweet) :

F7oICQYagAAxZIM


F7oHVWWbgAA8r0_





Since you've dug up your account about 80% of your posts have either been a direct or indirect reply to me.

I think it's safe to say you have a problem.



Jurassic Park Ian Malcom GIF



The more natural contrast without the extra washed-out that the IGN video introduced.

Hoping the bug is fixed in a quick hot fix cause there's probably gonna be a lot of people unaware who run into this without even realizing it.
 
I love this effect. I remember posting gifs of the GT7 trailers that go overboard with interiors reflecting all over the cars.

S9Obo0U.gif


bkEqHFw.gif



sadly, ingame doesnt look as good.
pqbpbnB.gif


Really hope PD can get there with GT8 on a PS5 only game.
Different vehicles and tracks. Get into the Ford Raptor and tell me it doesn't reflect like that. Some times of day, you can hardly see anything because of the reflection of the dash!
 
This is the difference BTW (images taken from Destiny's tweet) :

F7oICQYagAAxZIM


F7oHVWWbgAA8r0_





Since you've dug up your account about 80% of your posts have either been a direct or indirect reply to me.

I think it's safe to say you have a problem.
Alright that looks much better and close. Metal still looks more like metal on gt7 but it's close enough
 
This is the difference BTW (images taken from Destiny's tweet) :

F7oICQYagAAxZIM


F7oHVWWbgAA8r0_





Since you've dug up your account about 80% of your posts have either been a direct or indirect reply to me.

I think it's safe to say you have a problem.
You would think the MS game would have more clouds.
 
What's crazy is, if nothing else, the comparison shot makes GT7 look better to me. The clouds, side view mirror reflections, the car (in general). The whole picture just looks more natural.
 
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I thought the days of borked HDR were behind us. That being said there are definitely aspects of this that look great, such as trackside detail. Something like broken HDR can really fuck up a games presentation though.

Btw- how are you guys going about buying this (for those buying early). Are you doing GP + $40 premium in order to play early? $100 purchase to play early? Or $70 to own and play in 5 days?

PS- this early access stuff MS is doing is bullshit. People that pay a full $70 have to wait while GP subs who pay $17 + $40 can play early
 
I think the developers took the criticism of Forza being to saturaded and cartoony to heart and overcorrected a bit. It looks good, but man the colors are drab as fuck. And what's up with the post processing? The image looks somewhat smudgy in some scenes... is it an upscaling artifact or just an artistic choice?
 
I think the developers took the criticism of Forza being to saturaded and cartoony to heart and overcorrected a bit. It looks good, but man the colors are drab as fuck. And what's up with the post processing? The image looks somewhat smudgy in some scenes... is it an upscaling artifact or just an artistic choice?
It is very colorful in some stages. I am watching the supergt interview and some tracks really pop. it truly looks stunning in ways gran turismo can look under the right conditions. I will capture some of them.

I think this realtime time of day hurts a lot of games that dont always look too hot in some lighting conditions.
 
Well dang, that explains the queue times whenever I try to cloud game.

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It's really a chance thing, this week when I was doing the weekly quests, I was able to open State of Decay without any delay and even did the entire quest of killing 70 zombies over cloud.

They're really gonna need to beef it up if they want to use cloud as a viable platform for future first party stuff.
 
You mean like that guy above?
Oh you actually speak. I'm proud of you, typically your interactions begin and end with a laughing emoji on any post that even accidently shines a positive light on anything related to MS or Xbox.

Regardless, your gotcha moment is hollow as the fact remains that a desaturated look more closely resembles reality. Look at any game aiming for a hyper realistic art style and you will see the same. The fact that this is a bug is irrelevant to my statement, as we were comparing the photage presented to us. The fact that this won't hold true after a patch is another topic all together.
 
This is the difference BTW (images taken from Destiny's tweet) :

F7oICQYagAAxZIM


F7oHVWWbgAA8r0_





Since you've dug up your account about 80% of your posts have either been a direct or indirect reply to me.

I think it's safe to say you have a problem.
The camera is in very awkward angle in FM, not sure why they do it in this way, FH5 at least what I have in memory (which is pretty recent) looks more like GT on those screens. If they share engine, why the fuck Turn 10 is making the game looks worse. And don't get me started about how much more stuff FH5 has to render...
 
It's really a chance thing, this week when I was doing the weekly quests, I was able to open State of Decay without any delay and even did the entire quest of killing 70 zombies over cloud.

They're really gonna need to beef it up if they want to use cloud as a viable platform for future first party stuff.
Thankfully I had State of Decay installed so that was fine but it would have been quicker to download Amnesia.
 
I think the developers took the criticism of Forza being to saturaded and cartoony to heart and overcorrected a bit. It looks good, but man the colors are drab as fuck. And what's up with the post processing? The image looks somewhat smudgy in some scenes... is it an upscaling artifact or just an artistic choice?
Here are those clips from the SuperGT review. It can look a bit drab at times but they do turn up the colors in some levels.

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Not IGN fault if the game has a bug. The pics posted in twitter by them makes it looks so much better now. Though it seems that GT7 is having whiter light and Forza uses more yellowish light. That could explain the difference of car paint ? There is slight difference in car shadow too and the exhaust pipe is more prominent in GT7. The track detail seems more in Forza and obviously there is resolution difference too between the two as well. I think GT7 is native 4K and Forza is 1518P DRS. Weather and night racing for most part is weakest in GT7. Probably the worst of any racing modern racing game.
 
From the rain comparison video.

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This guy has done some great comparisons already. In every lighting conditions.

This next gif shows just how big of a difference good GI light bounce makes. Forza has always had harsh ugly lighting compared to GT, but now it's so good at global illumination, its making GT7 looked dated. granted gt7 is last gen, but still shows a huge improvement.

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GT7 takes early night time though.
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From the rain comparison video.

tz495rd.gif


This guy has done some great comparisons already. In every lighting conditions.

This next gif shows just how big of a difference good GI light bounce makes. Forza has always had harsh ugly lighting compared to GT, but now it's so good at global illumination, its making GT7 looked dated. granted gt7 is last gen, but still shows a huge improvement.

Oj3Tkuc.gif


H0mpYmi.gif


GT7 takes early night time though.
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TBF, even in the early night times, the Forza track is lit brighter because of the flood lights, in fact you can see all the environmental flood lights are casting shadows on the cars in the last gif.

GT looks good in its own moody dusky way.
 
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The actual fuck.

I was expecting some real next gen shit from motorsport. Dam. Someone needs to beat driveclub for once. Decades old game for crying out loud
 
The actual fuck.

I was expecting some real next gen shit from motorsport. Dam. Someone needs to beat driveclub for once. Decades old game for crying out loud
DRIVECLUB is 9-years-old :p

But, point taken. In regards to weather effects, it remains unmatched. Forza's lighting is certainly an improvement, but it is far, far from the jump I was expecting with last gen shackles removed. I'm still much more impressed with the Horizon games (go back and play Horizon 3, for example). That game still holds up well to this day, as does Forza 6: Apex on PC!

GT retains the crown with the cars (as usual). We need a total package of all (which may come with the next GT, but we'll see).
 
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Ok, last one.

DriveClub Rain vs Forza Rain. Driveclub still wins lol The XSX is like 10 times more powerful than the base PS4. I get that they are doing native 4k 60 fps in performance mode which is 8x more pixels per frame, but can we maybe drop the resolution down a bit to get some of those decade old driveclub rain particles?

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Also love how the entire track is wet and reflective. you dont need RT reflections to get good reflections. Just talk to the ex evo studios tech team and hire those geniuses.
 
It's not his fault turn10 shipped the game with a bug. I don't even know why he's apologizing. He didn't write the code.
best part is how you have the Xbox diehards attacking him for this saying he purposely shared a video to make Xbox look bad 🤦🏼‍♂️ it's fucking Destin you degenerates, he'd do no such thing on purpose 🙄
 
I don't know about you guys, but Forza's realistic lighting does much better in some comparisons.

GT here looks very "gamey" by comparison. The much better trees on Forza also help.



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Lightning here looks way more realistic in Forza, although shader treatment of the car is second to none in GT7.

I think FM would be the better game visually with some time and polish, especially when T10 implements RTGI on PC.
 
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Ok, last one.

DriveClub Rain vs Forza Rain. Driveclub still wins lol The XSX is like 10 times more powerful than the base PS4. I get that they are doing native 4k 60 fps in performance mode which is 8x more pixels per frame, but can we maybe drop the resolution down a bit to get some of those decade old driveclub rain particles?

tz9gCLk.gif


Also love how the entire track is wet and reflective. you dont need RT reflections to get good reflections. Just talk to the ex evo studios tech team and hire those geniuses.
The difference is drastic. Why wouldn't they just copy the look wholecloth, haters are gonna hate anyways.
 
Only played for a hour last night. It's not a deal breaker and I've got to admit it has never bothered me until now but. The menus are 30fps, it's horrid and where I choose a car to buy What's with those pictures. They could have at least just have had a real picture of the car similar to GT7 2nd hand cars. Plus it's been 2/3 years since |I played FM7 but the Forza vista cars look crap. Fine for on racing with but you can't turn lights on and start engine. Come on Turn 10 why has that part of the game gone backwards.
 
Ok, last one.

DriveClub Rain vs Forza Rain. Driveclub still wins lol The XSX is like 10 times more powerful than the base PS4. I get that they are doing native 4k 60 fps in performance mode which is 8x more pixels per frame, but can we maybe drop the resolution down a bit to get some of those decade old driveclub rain particles?

tz9gCLk.gif


Also love how the entire track is wet and reflective. you dont need RT reflections to get good reflections. Just talk to the ex evo studios tech team and hire those geniuses.
Now they are at EA helping Criterion I think I remember.... They made Dirt5 and, although it may surprise someone, the work and their level is also reflected in that game with some spectacular atmospheric effects.

It really was a calamity and a waste what was done with them.
 
I'm a bit torn. I feel like GT 'looks' better (it's certainly more vibrant, color wise) but think Forza looks more real.
You're on the right track here(no pun intended). I think quite a few people don't understand technical graphics vs presentation. Forza always looks technically great from a graphical standpoint. Forza Horizon looks better than Forza Motorsport from a presentational standpoint though, which makes me feel that the Horizon games always looked better.

Over the years I've come to realize that I prefer presentation. I think many here do too, but they consider it to just be graphics. Driveclub and Need For Speed 2015 don't have all of the bells and whistles of ray tracing and other upgrades from this gen like 4k, but from a presentational standpoint they both feel like I'm watching a movie, so both feel better to look at.

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I'm sorry but this just looks cooler to me 🤷‍♂️

I'll wait and instead be excited for the next Forza Horizon.
 
From the rain comparison video.

tz495rd.gif


This guy has done some great comparisons already. In every lighting conditions.

This next gif shows just how big of a difference good GI light bounce makes. Forza has always had harsh ugly lighting compared to GT, but now it's so good at global illumination, its making GT7 looked dated. granted gt7 is last gen, but still shows a huge improvement.

Oj3Tkuc.gif


H0mpYmi.gif


GT7 takes early night time though.
BUe1fOg.gif
I'm pleased for you I really am, but RT doesn't make the world of difference your claiming here. GT7 is by far the better looking game. And I imagine comparing replay modes would actually show how poor this rt implementation is in Forza.

Maybe it'll look better on PC when they add rtgi.

Forza has always prioritised unimportant details to give the fanbase a little tug. They should concentrate on the cars a hell of a lot more.
 
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Over the years I've come to realize that I prefer presentation. I think many here do too, but they consider it to just be graphics. Driveclub and Need For Speed 2015 don't have all of the bells and whistles of ray tracing and other upgrades from this gen like 4k, but from a presentational standpoint they both feel like I'm watching a movie, so both feel better to look at.

7D00B768B2EB9E34DE5B289BBBB54DB80E70B1CE

5u0HKI.gif

PTyma87.gif


I'm sorry but this just looks cooler to me 🤷‍♂️

I'll wait and instead be excited for the next Forza Horizon.
Well said. The technical stuff is just that ... technical stuff. It does not make me enjoy a game more; it does not necessarily always make a look game better either.

Ghost of Tsushima is not technically a very advanced game; its terrain texture quality is especially not good. However, it is one of the most beautiful games to play and gives an amazing feel. The examples you gave, particularly DriveClub, is also perfect. Horizon FW does not have raytracing in lighting or shadows, but it is still the most beautiful game this generation. TLOU 2 did not have ray tracing, but their lighting system still looked the best. Mainly, because the presentation was on point.

Devs can talk all day about raytracing, VRS, RTGI, LOD, etc., but if the game does not look great, those are all just useless words.
 
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