Honestly. Have been lurking and lurking, watching and watching - to not have a disinformed opinion.
I was hopeful Forza could look amazing and bring some fire against PD, but GT just looks better and closer to real-life, sans the trees up close or in select weather and time combinations.
I value consistency and GT7 has it. Any little detail I noticed was wrong in GT7 like not full LOD interior in chase cam, instaLOD pop-in, half-rate cockpit reflections (which can go up to 60fps now), older track models like Bathurst or Le Mans, screen-space shadow anti-aliasing in cockpit view... those are just minute defects...
They are NOTHING compared to the inconsistencies in the new Forza - car models (some are so bad), mediocre material rendering in cockpit, bad pop-in (worse than GT), awful shadow pop-in, bad quality and limited RT on the console version (performance rt), tracks that can look really bad in certain situations, awful tree rendering at distance, inconsistent lightning and bad colour reproduction compared to it's rival, 2D wheels still?
What I mean is it's kind of more difficult to find the seams in GT7 graphics, even if they are older and less advanced. It's plenty easy on Forza, you just need to play the game - the IQ will be subpar, you will notice bad aliasing on fences and other thin details, resolution wise it can't compare to GT because they thought RT on gameplay was the way in these consoles. Turns out it wasn't.
I'm hopeful they can improve the graphics and I'm waiting for their Nordschleife - it can look really good because to me, the best feature in their graphics are the trees, nurb is full of them, hope they can nail it