Helldivers II broke 250k+ CCU on Steam: first PlayStation PC release to do so

Peopel don't remember but Sony started in games before PlayStation. In the mid '80s Sony made MSX computers and published games for it. Later in the late '80s and during the '90s they published games for the 16 bits as Sony Imagesoft for NES, GB, SNES, Mega Drive, Game Gear, Mega CD, etc.
Not as SCE, that's why nobody acknowledges the fact.
 
Not as SCE, that's why nobody acknowledges the fact.
That's dumb because in that case they shouldn't acknowledge SOE, SIE, Bungie, Sony Pictures Virtual Reality, Aniplex, Lasengle, etc either.

Nowadays Sony publishes games using many different labels in their gaming, pictures and music division. And before the Sony Music division created the PlayStation and later SCE and the gaming division, they also published games using different labels.

But well, in all cases it was Sony publishing -and in some cases developing internally- games.

But they acquired Psygnosis before the creation of SCE, and when the first Wipeout games were published on rival consoles (with a timed console exclusivity) and PC SCE already existed.
 
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Sure, there's an element of chance. Returnal probably barely made the production budget back. And it's my favourite Sony game this generation.

But you need to make bets. Otherwise, we get Spider-Man and GOW spin offs for eternity.
not sure you get just how crazy expensive the services that support games and apps can get. Everything from tracking solutions, engagement solutions, server storage and usage etc are all tiered, and jumping up tiers is big money. Just for our little app one single required support system we use (for some tracking and internal campaigns etc) costs us £50,000/yr, and that does NOT track everything we would want to deliver optimum content, or deliver campaigns to sizeable proportions of our user. Our devs are very careful not to exceed our limits because if we do (which they do allow), the companies charge even more exorbitant rates. You can plan for success, to an extent, but a runaway success like this is inevitably gonna hit these walls and it takes time to scale and negotiate those tier increases. They are often also priced in yearly plans, and offer more attractive rates to do so.

Say for example using arbitrary numbers, you are going to release something, you might 'hope' to hit 30, if you were honest and realistic tho, you're probably lucky to hit 10. So should you pay up lot of money upfront based on your admittedly probably overly optimistic hopes and dreams? Probably wise, as you look around at similar companies around you failing left right and centre, making endless redundancies and closures in a tough economic climate....so you pay for 15 or 20, giving a bit of wriggle room, knowing you can scale after the fact to hit 30 if it goes well. BUT then it launches and instantly hits 100.
 
Yeah, I don't get how they didn't see this becoming hyper popular during their playtesting. It's an amazing production with excellent co-op and that third person shooting and air strikes, damn.

There's nothing around it this kind of over the top comedic tone while being highly stressful. Everything works. Except the servers. :/

It's also the antidote we need to the cinematic Sony. More of this, Returnal, GT7, and less of everything else.

No!!! We don't need less of everything else. That's Playstation's greatness righ there. Games like this and Returnal are great. Having both would be perfect. No need to lessen anything.
 
That's dumb because in that case they shouldn't acknowledge SOE, SIE, Bungie, Sony Pictures Virtual Reality, Aniplex, Lasengle, etc either.
SIE is SCE, and both Bungie and SOE are/were at some point subsidiaries of SIE/SCE. The rest? Yeah, what I said earlier.
Nowadays Sony publishes games using many different labels in their gaming, pictures and music division.
They are not 'labels', but completely different companies under the same umbrella.
 
I totally get it. When I'm not in Helldivers i'm thinking about it and getting back in it. It's crack.

The rush you get by barely making out of an extraction shithole on the extreme difficulties is almost a religious experience.

Seeing all these massive orbital strikes falling all around you with a bile titan just starting to vomite fry you is the shit I want.

When they have the servers running smoothly this will be arguably the best gameplay focused experience around the industry. Also, the tone, the quality production work in the explosions, the top quality voice acting. It's lightning in a bottle.
As good as Returnal!?
 
SIE is SCE, and both Bungie and SOE are/were at some point subsidiaries of SIE/SCE. The rest? Yeah, what I said earlier.
SOE was created in 1995 as Sony Interactive Studios America as a SCE studio, and later when parts of Sony Online Ventures and Sony Pictures Entertainment were merged it was renamed to SOE. SISA got renamed to 989 Studios and they also had an spinoff that was Verant, who released EverQuest and later got acquired by SOE. In 2006 was changed from SOE Inc. to SOE LLC, being a joint venture of Sony Pictures and SCEA. In 2008 was when SCE acquired the totality of SOE until they sold it in 2015 during the Andrew House era.

They are not 'labels', but completely different companies under the same umbrella.
Yes, they are different companies, subsidiaries of different divisions of the same one: Sony. And yes, they are different publishing labels and this is why they appear under different publisher in Steam, Google Play, etc. even if they are all part of Sony.
 
SOE was created in 1995 as Sony Interactive Studios America as a SCE studio, and later when parts of Sony Online Ventures and Sony Pictures Entertainment were merged it was renamed to SOE. SISA got renamed to 989 Studios and they also had an spinoff that was Verant, who released EverQuest and later got acquired by SOE. In 2006 was changed from SOE Inc. to SOE LLC, being a joint venture of Sony Pictures and SCEA. In 2008 was when SCE acquired the totality of SOE until they sold it in 2015 during the Andrew House era.
Yes?
Yes, they are different companies, subsidiaries of different divisions of the same one: Sony. And yes, they are different publishing labels and this is why they appear under different publisher in Steam, Google Play, etc. even if they are all part of Sony.
GIF by MOODMAN
 
Some Steam CCU all time peaks of coop-ish MP shooters as reference:
  1. Destiny 2 316,750 (F2P)
  2. Halo Infinite 272,586 (F2P)
  3. Payday 2 247,709
  4. Rainbow Six Siege 201,053
  5. Helldivers II 196,089
  6. Warframe 189,837 (F2P)
  7. Left 4 Dead 2 162,399
  8. Halo MCC 161,024
  9. Outriders 125,143
  10. Borderlands 2 124,678
  11. Remnant II 110,856
  12. Warhammer 40,000 Darktide 108,395
  13. Warhammer Vermintide 2 104,323
  14. Borderlands 3 93,820
  15. Payday 3 77,938
  16. Killing Floor 2 69,987
  17. Payday 50,316
  18. Deep Rock Galactic 46,687
  19. Left 4 Dead 30,616
  20. Vermintide 24,700
  21. Killing Floor 24,107
  22. Borderlands 23,655
Today peaked even higher, and still has login and matchmaking server issues. We still didn't see its final form, once fixed pretty likely will go higher!

Starting to think the Payday 2 record might not be safe over the weekend.
 
Game is sold out on disc everywhere in my city

Amazon - fastest delivery march-april
BestBuy - OOS
Gamestop - OOS
Walmart - Fastest delivery in 10 days
 
Have they fixed the matchmaking issues yet? Some recent reddit posts seem to indicate it's still an issue. None of my friends are playing this so going solo or matchmaking that is allegedly still having issues concerns me.
 
:messenger_open_mouth: The game has pretty much gone viral. It's way more successful than I thought it would ever be. I thought it would be a niche but fun game for me and my friends to play but apparently everyone else loves it too. Arrowhead must be extremely proud of their work and how successful it has become. I'm also pretty sure Sony is seriously looking into buying them if they aren't already bought. This is the first GAAS game from Jimbo's recent initiatives and it's a massive success.



":messenger_grinning_smiling: For Super Eaaaaaaaaaarth!!!!"
 
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Have they fixed the matchmaking issues yet? Some recent reddit posts seem to indicate it's still an issue. None of my friends are playing this so going solo or matchmaking that is allegedly still having issues concerns me.
What's the issue. The two matches I "quick play" were just fine. We were all the same level.
 
Exclusive games aren't just about getting sales from those games. They're also supposed to be USP's that make your ecosystem necessary. Once people are in your ecosystem you make more money from more business that takes place in it.
A PC gamer who buys a PS is not going to get invested in that ecosystem at all. They will get the system for the games.
they may not even buy directly from playstation or get a used, cheap copy from Walmart for 20 cents.
 
Have they fixed the matchmaking issues yet? Some recent reddit posts seem to indicate it's still an issue. None of my friends are playing this so going solo or matchmaking that is allegedly still having issues concerns me.
It still has minor matchmaking issues but it's still easy to match with randoms. Just spam the Quick Play button a few times and you will get matched with a squad.
 
What's the issue. The two matches I "quick play" were just fine. We were all the same level.

I'm not sure how widespread it is because I don't own the game yet, but was just browsing the subreddit and see a lot of posts like this about matchmaking issues



Some say it's better. Some say it's worse. As someone who doesn't own the game, I don't know what to make of that. Most my friends and co-workers are playing Palworld, BG3 replays, WoW, Lost Ark, Counter Strike, etc. so I'm kind of dependent on matchmaking since my friends don't seem interested in this game.
 
This thinking is flawed as it assumes every PC sale is a sale taken away from PS5. That's obviously not true.

PlayStation owners only care about their plastic box. Sony is looking at the bigger picture. They're looking at an untapped audience with a presence in countries where they aren't.

To Sony there's no difference if word of mouth for their games is building on PC or PlayStation. They're looking to grow their brand, and PC/Mobile are the only neutral platforms to help do it.

Console users have to get over their insecurity. Sony knows how to run their business.
Playstation has its cap. all consoles do. for all the success it has, it's never reached 200 million+ sales. No console has. this is what is eventually going to happen as PS needs to make more profit to keep itself afloat.

now if PS sales were genuinely increasing by the dozens of millions every gen, PC ports might be unnecessary. But you can only sustain yourself on the same number of people playing your console for so long. ESPECIALLY when your games cost insane amounts of money to even produce.
 
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It will probably beat Halo Infinite free multiplayer this weekend, beating Skyrim isn't out of question. Beating Starfield will be a bigger challenger, but maybe...
Pretty hilarious it will soon beat Halo Infinite, which is a F2P game. If HD2 was F2P it would probably be double its current CCU
 
Pretty hilarious it will soon beat Halo Infinite, which is a F2P game. If HD2 was F2P it would probably be double its current CCU

Higher, sure, but I dunno about double. PUBG did insane numbers while being a paid game. Same with Palworld. Being an extraction shooter I'm curious to see how long until the player base drops off.
 
Pretty hilarious it will soon beat Halo Infinite, which is a F2P game. If HD2 was F2P it would probably be double its current CCU

Honestly I think FTP is kind of a turn-off for a lot of people. Communicates a cheapness and also means they can bounce off after a couple hours since there's no investment.

A midrange price with high quality is the most inviting proposition to me.
 
Higher, sure, but I dunno about double. PUBG did insane numbers while being a paid game. Same with Palworld. Being an extraction shooter I'm curious to see how long until the player base drops off.
Fair, I have never looked too deeply at steam numbers before. I just figure F2P has to increase the player base massively

While HD2's mission objectives are repetitive, the gameplay loop isn't . Each game feels pretty unique, especially in the context of other extraction shooters. That, plus the game offers very challenging levels of difficulty, which should entice players to keep playing. Obviously numbers will go down. Most likely it will be like Destiny, where there is a strong core that grinds daily, but once content drops, it will explode again for a week or 2
 
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Honestly I think FTP is kind of a turn-off for a lot of people. Communicates a cheapness and also means they can bounce off after a couple hours since there's no investment.

A midrange price with high quality is the most inviting proposition to me.
I a long-term, maybe, but F2P definitely helped with the initial CCU peak. Halo peaked on its second day, fell below 250K after 4 days and under 200K after 10 days.
 
I always thought this game was going to bang. Big fan of the first. My friends played it even they dont care for top down shooters. The gameplay loop is just fun. Moving to 3rd person was no brainer W.
 
Goddamn, I haven't been keeping up with this the past week but I just saw 255k concurrent about an hour ago? That is crazy, I thought last weekend would be the peak for this game at around 155k. This weekend is probably going to blow that 255k out of the water.

And I still can't even start the game for another month, so sad.
 
Starting to think the Payday 2 record might not be safe over the weekend.
Today Helldivers 2 passed Payday 2 and Team Fortress 2. Pretty likely this weeked Halo Infinite F2P MP will fall too.

These are the all time Steam CCU peak for the Sony PS Studios games released on PC:
  1. Helldivers II 255,189
  2. God of War: 73,529
  3. Spider-Man Remastered: 66,436
  4. Horizon Zero Dawn: 56,557
  5. TLOU Part I: 36,496
  6. Days Gone: 27,450
  7. Spider-Man Miles Morales: 13,539
  8. Uncharted collection: 10,851
  9. Ratchet Rift Apart: 8,757
  10. Detroit: 8,222
  11. Helldivers 1: 6,744
  12. Death Stranding: 6,093
  13. Guns Up!: 2,277
  14. Journey: 1,757
  15. Predator Hunting Grounds: 1,504
  16. Beyond Two Souls: 1,346
  17. Heavy Rain: 747
  18. Sackboy: 610
  19. Everybody's Gone to the Rapture: 191
Some extra coop-ish shooters plus Starfield as reference:
  • PUBG 3,257,248 (F2P)
  • Counter-Strike GO/2 1,818,773 (F2P)
  • Apex Legends 624,473 (F2P)
  • Call of Duty 491,670
  • Starfield 330,723
  • Counter-Strike 319,586 (F2P)
  • Destiny 2 316,750 (F2P)
  • Dying Light 2 274,983
  • Halo Infinite 272,586 (F2P)
  • Helldivers II 255,189
  • Team Fortress 2 253,997 (F2P)
  • Payday 2 247,709
  • The Finals 242,619 (F2P)
  • Rainbow Six Siege 201,053
  • Warframe 189,837 (F2P)
  • Left 4 Dead 2 162,399
  • Halo MCC 161,024
  • Outriders 125,143
  • Borderlands 2 124,678
  • Insurgency 121,575
  • The Division 114,228
  • Remnant II 110,856
  • Warhammer 40,000 Darktide 108,395
  • Warhammer Vermintide 2 104,323
  • Borderlands 3 93,820
  • Payday 3 77,938
  • Killing Floor 2 69,987
  • Payday 50,316
  • Deep Rock Galactic 46,687
  • Left 4 Dead 30,616
  • Vermintide 24,700
  • Killing Floor 24,107
  • Borderlands 23,655

Regarding user reviews, Helldivers 2 started with a low score due to bug and complains about DRM (people seem to prefer pirated game and MP broken due to cheaters), but kept improving. As of now, Steam db numbers:
  1. Left 4 Dead 96.78%
  2. Deep Rock Galactic 96.02%
  3. Left 4 Dead 94.55%
  4. Killing Floor 93.37%
  5. Borderlands 2 92.85%
  6. Payday 91.58%
  7. Halo MCC 91.51%
  8. Helldivers 1 89.59%
  9. Borderlands 88.84%
  10. Payday 2: 88.78%
  11. Killing Floor 2 86.67%
  12. Warframe 85.99%
  13. Magicka (Arrowhead) 85.76%
  14. Rainbow Six Siege 85.06%
  15. Borderlands 3 84.00%
  16. Warhammer Vermintide 2 83.62%
  17. Remnant II 83.11%
  18. Destiny 2 79.98%
  19. Gauntlet (Arrowhead) 79.36%
  20. Warhammer Vermintide 78.59%
  21. Helldivers 2 77.42%
  22. Predator Hunting Grounds 75.19%
  23. Guns up! 72.50&
  24. Halo Infinite (F2P MP) 69.99%
  25. Gears 5 68.73%
  26. Halo Infinite (paid SP) 66.86%
  27. Warhammer 40000 Darktide 66.43%
  28. Outriders 65.51%
  29. Starfield 59.87%
Helldivers II achieved a higher all time Steam CCU peak than the whole catalog from PS Studios, Microsoft Game Studios, Activision, Bethesda, EA, 2K, Rockstar, Ubisoft, Valve, WB, Bandai Namco, Square Enix, Capcom, Sega, Koei Tecmo with only these following exceptions:

Counter-Strike GO/2 (1,818,773, F2P)
Dota 2 (1,295,114, F2P)
Elden Ring (953,426)
Hogwarts Legacy (879,308)
CoD (491,670)
Fallout 4 (472,962)
Life is Strange 2 (468,717)
GTAV (364,548)
Starfield (330,723)
Counter-Strike (319,586, F2P)
Skyrim (287,411)
Halo Infinite (272,586, F2P)
 
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Includes pubg and csgo, throws in some "coop-ish shooters" and ignores palworld lol. I'm not saying Helldivers isn't doing well, it is. Just that paworld game really hurt some of you guys. I'm also tired of people fighting the console wars on the pc platform so here's your list without the shit.

 
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Today Helldivers 2 passed Payday 2 and Team Fortress 2. Pretty likely this weeked Halo Infinite F2P MP will fall too.

These are the all time Steam CCU peak for the Sony PS Studios games released on PC:
  1. Helldivers II 255,189
  2. God of War: 73,529
  3. Spider-Man Remastered: 66,436
  4. Horizon Zero Dawn: 56,557
  5. TLOU Part I: 36,496
  6. Days Gone: 27,450
  7. Spider-Man Miles Morales: 13,539
  8. Uncharted collection: 10,851
  9. Ratchet Rift Apart: 8,757
  10. Detroit: 8,222
  11. Helldivers 1: 6,744
  12. Death Stranding: 6,093
  13. Guns Up!: 2,277
  14. Journey: 1,757
  15. Predator Hunting Grounds: 1,504
  16. Beyond Two Souls: 1,346
  17. Heavy Rain: 747
  18. Sackboy: 610
  19. Everybody's Gone to the Rapture: 191
Helldivers II also achieved a higher all time Steam CCU peak than all Microsoft Game Studios with the exception of the F2P MP SKU of Halo Infinite. Some extra coop-ish shooters plus Starfield as reference:
  • PUBG 3,257,248 (F2P)
  • Counter-Strike GO/2 1,818,773 (F2P)
  • Apex Legends 624,473 (F2P)
  • Call of Duty 491,670
  • Starfield 330,723
  • Counter-Strike 319,586 (F2P)
  • Destiny 2 316,750 (F2P)
  • Dying Light 2 274,983
  • Halo Infinite 272,586 (F2P)
  • Helldivers II 255,189
  • Team Fortress 2 253,997 (F2P)
  • Payday 2 247,709
  • The Finals 242,619 (F2P)
  • Rainbow Six Siege 201,053
  • Warframe 189,837 (F2P)
  • Left 4 Dead 2 162,399
  • Halo MCC 161,024
  • Outriders 125,143
  • Borderlands 2 124,678
  • Insurgency 121,575
  • The Division 114,228
  • Remnant II 110,856
  • Warhammer 40,000 Darktide 108,395
  • Warhammer Vermintide 2 104,323
  • Borderlands 3 93,820
  • Payday 3 77,938
  • Killing Floor 2 69,987
  • Payday 50,316
  • Deep Rock Galactic 46,687
  • Left 4 Dead 30,616
  • Vermintide 24,700
  • Killing Floor 24,107
  • Borderlands 23,655

Regarding user reviews, Helldivers 2 started with a low score due to bug and complains about DRM (people seem to prefer pirated game and MP broken due to cheaters), but kept improving. As of now, Steam db numbers:
  1. Left 4 Dead 96.78%
  2. Deep Rock Galactic 96.02%
  3. Left 4 Dead 94.55%
  4. Killing Floor 93.37%
  5. Borderlands 2 92.85%
  6. Payday 91.58%
  7. Halo MCC 91.51%
  8. Helldivers 1 89.59%
  9. Borderlands 88.84%
  10. Payday 2: 88.78%
  11. Killing Floor 2 86.67%
  12. Warframe 85.99%
  13. Magicka (Arrowhead) 85.76%
  14. Rainbow Six Siege 85.06%
  15. Borderlands 3 84.00%
  16. Warhammer Vermintide 2 83.62%
  17. Remnant II 83.11%
  18. Destiny 2 79.98%
  19. Gauntlet (Arrowhead) 79.36%
  20. Warhammer Vermintide 78.59%
  21. Helldivers 2 77.42%
  22. Predator Hunting Grounds 75.19%
  23. Guns up! 72.50&
  24. Halo Infinite (F2P MP) 69.99%
  25. Gears 5 68.73%
  26. Halo Infinite (paid SP) 66.86%
  27. Warhammer 40000 Darktide 66.43%
  28. Outriders 65.51%
  29. Starfield 59.87%

Lol, this list is dishonest. PUBG is F2P now, but it hit its peak when it was paid. Halo also is on PC GamePass, where Helldivers is not, so Steam doesn't account for all players (Personally at launch myself and friends all played on GamePass)
 
Goddamn, I haven't been keeping up with this the past week but I just saw 255k concurrent about an hour ago? That is crazy, I thought last weekend would be the peak for this game at around 155k. This weekend is probably going to blow that 255k out of the water.

And I still can't even start the game for another month, so sad.

Now that I think of it, 300k is in reach if the server issues are cleared up.
 
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