Helldivers II broke 250k+ CCU on Steam: first PlayStation PC release to do so

  1. Helldivers II 255,189
  2. God of War: 73,529
  3. Spider-Man Remastered: 66,436
  4. Horizon Zero Dawn: 56,557
  5. TLOU Part I: 36,496
  6. Days Gone: 27,450
  7. Spider-Man Miles Morales: 13,539
  8. Uncharted collection: 10,851
  9. Ratchet Rift Apart: 8,757
  10. Detroit: 8,222
This top 10 list is the greatest thing I've ever seen posted on NeoGAF.

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Now that I think of it, 300k is in reach if the server issues are cleared up.
Wonder how many are on PS?

When Steam was 155K, PS was at 205K.

Helldivers could be nearing 500K CCU total.
No wonder servers are having issues.

Edit:

I think it's safe to assume it already passed 500K total.
 
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Now that I think of it, 300k is in reach if the server issues are cleared up.
Wonder how many are on PS?

When Steam was 155K, PS was at 205K.

Helldivers could be nearing 500K CCU total.
No wonder servers are having issues.

Edit:

I think it's safe to assume it already passed 500K total.

The CEO said once that CCU in the servers were split about 50%-50% aprox., but later we saw another number and in PS was closer to 60%. So yes, they achieved over 500K today.

Lol, this list is dishonest. PUBG is F2P now, but it hit its peak when it was paid. Halo also is on PC GamePass, where Helldivers is not, so Steam doesn't account for all players (Personally at launch myself and friends all played on GamePass)
That list is an honest fact. It's a Steam list, so obviously numbers from other stores and platforms are not included. Obviously doesn't included numbers from GP, Xbox, Epic Store, GoG, PlayStation, etc. And yes, PUBG is a F2P now and before that was dirt cheap and had promotions where it was free or bundled with many hardware components etc.
 
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Today Helldivers 2 passed Payday 2 and Team Fortress 2. Pretty likely this weeked Halo Infinite F2P MP will fall too.

These are the all time Steam CCU peak for the Sony PS Studios games released on PC:
  1. Helldivers II 255,189
  2. God of War: 73,529
  3. Spider-Man Remastered: 66,436
  4. Horizon Zero Dawn: 56,557
  5. TLOU Part I: 36,496
  6. Days Gone: 27,450
  7. Spider-Man Miles Morales: 13,539
  8. Uncharted collection: 10,851
  9. Ratchet Rift Apart: 8,757
  10. Detroit: 8,222
  11. Helldivers 1: 6,744
  12. Death Stranding: 6,093
  13. Guns Up!: 2,277
  14. Journey: 1,757
  15. Predator Hunting Grounds: 1,504
  16. Beyond Two Souls: 1,346
  17. Heavy Rain: 747
  18. Sackboy: 610
  19. Everybody's Gone to the Rapture: 191
Some extra coop-ish shooters plus Starfield as reference:
  • PUBG 3,257,248 (F2P)
  • Counter-Strike GO/2 1,818,773 (F2P)
  • Apex Legends 624,473 (F2P)
  • Call of Duty 491,670
  • Starfield 330,723
  • Counter-Strike 319,586 (F2P)
  • Destiny 2 316,750 (F2P)
  • Dying Light 2 274,983
  • Halo Infinite 272,586 (F2P)
  • Helldivers II 255,189
  • Team Fortress 2 253,997 (F2P)
  • Payday 2 247,709
  • The Finals 242,619 (F2P)
  • Rainbow Six Siege 201,053
  • Warframe 189,837 (F2P)
  • Left 4 Dead 2 162,399
  • Halo MCC 161,024
  • Outriders 125,143
  • Borderlands 2 124,678
  • Insurgency 121,575
  • The Division 114,228
  • Remnant II 110,856
  • Warhammer 40,000 Darktide 108,395
  • Warhammer Vermintide 2 104,323
  • Borderlands 3 93,820
  • Payday 3 77,938
  • Killing Floor 2 69,987
  • Payday 50,316
  • Deep Rock Galactic 46,687
  • Left 4 Dead 30,616
  • Vermintide 24,700
  • Killing Floor 24,107
  • Borderlands 23,655

Regarding user reviews, Helldivers 2 started with a low score due to bug and complains about DRM (people seem to prefer pirated game and MP broken due to cheaters), but kept improving. As of now, Steam db numbers:
  1. Left 4 Dead 96.78%
  2. Deep Rock Galactic 96.02%
  3. Left 4 Dead 94.55%
  4. Killing Floor 93.37%
  5. Borderlands 2 92.85%
  6. Payday 91.58%
  7. Halo MCC 91.51%
  8. Helldivers 1 89.59%
  9. Borderlands 88.84%
  10. Payday 2: 88.78%
  11. Killing Floor 2 86.67%
  12. Warframe 85.99%
  13. Magicka (Arrowhead) 85.76%
  14. Rainbow Six Siege 85.06%
  15. Borderlands 3 84.00%
  16. Warhammer Vermintide 2 83.62%
  17. Remnant II 83.11%
  18. Destiny 2 79.98%
  19. Gauntlet (Arrowhead) 79.36%
  20. Warhammer Vermintide 78.59%
  21. Helldivers 2 77.42%
  22. Predator Hunting Grounds 75.19%
  23. Guns up! 72.50&
  24. Halo Infinite (F2P MP) 69.99%
  25. Gears 5 68.73%
  26. Halo Infinite (paid SP) 66.86%
  27. Warhammer 40000 Darktide 66.43%
  28. Outriders 65.51%
  29. Starfield 59.87%
Helldivers II achieved a higher all time Steam CCU peak than the whole catalog from PS Studios, Microsoft Game Studios, Activision, Bethesda, EA, 2K, Rockstar, Ubisoft, Valve, WB, Bandai Namco, Square Enix, Capcom, Sega, Koei Tecmo with only these following exceptions:

Counter-Strike GO/2 (1,818,773, F2P)
Dota 2 (1,295,114, F2P)
Elden Ring (953,426)
Hogwarts Legacy (879,308)
CoD (491,670)
Fallout 4 (472,962)
Life is Strange 2 (468,717)
GTAV (364,548)
Starfield (330,723)
Counter-Strike (319,586, F2P)
Skyrim (287,411)
Halo Infinite (272,586, F2P)
It's cleaning up to Life is Strange this weekend.

Massive success.
 
It can beat Halo Infinite, but it's hard to see it getting to 300k CCUs.

A lot of people were adamant it would reach 100k.

On a Thursday, it reached 255k. It's safe to say it will reach 300k+ on Steam this coming weekend.

More and more, I'm realising that Sony overpaid big time for Bungie, they could get smaller Studios like Arrowhead and get very good results with their GaaS initiative.
 
A lot of people were adamant it would reach 100k.

On a Thursday, it reached 255k. It's safe to say it will reach 300k+ on Steam this coming weekend.

More and more, I'm realising that Sony overpaid big time for Bungie, they could get smaller Studios like Arrowhead and get very good results with their GaaS initiative.
It could potentially beat Destiny's 2 steam's record! 🤣🤣🤣🤣

I think Sony are preparing the acquisition documents as we speak!
 
It could potentially beat Destiny's 2 steam's record! 🤣🤣🤣🤣

I think Sony are preparing the acquisition documents as we speak!
I think Arrowhead was offered a buyout deal a long time ago but decided to bet on themselves. Good chance they are not even interested in being purchased at this point. The evaluation of their company will just continue to go up the more HD2 succeeds. Regardless, they will be working on HD2 for next 6-7 years
 
A lot of people were adamant it would reach 100k.

On a Thursday, it reached 255k. It's safe to say it will reach 300k+ on Steam this coming weekend.

More and more, I'm realising that Sony overpaid big time for Bungie, they could get smaller Studios like Arrowhead and get very good results with their GaaS initiative.
If we are going to give some blame to Bungie for Factions 2 (as has been popular to do around here), then their consultancy should get some credit for helping Helldivers 2 too
 
Since the PS4 era Sony have shown the uncanny ability to back/make big single player hits.

Can they have the same success in the PS5 era with GAAS games?! There off to a good start!
 
If we are going to give some blame to Bungie for Factions 2 (as has been popular to do around here), then their consultancy should get some credit for helping Helldivers 2 too
I don't give Bungie much credit for Arrowhead putting out a great game. Bungie consulting is about helping Sony studios with their GAAS games road maps. The CEO of Arrowhead put out a tweet last night saying the road map has entirely changed for HD2 since it became a huge hit. I'm not sure if Bungie people ever saw HD2 before release, but they sure didn't convince Sony that it was going to be a hit

In fact, I would not be surprised if Bungie views Arrowhead as competition. HD2 now standing on their lane with it being PvE. Good thing one's single player and the other is third person to help differentiate the player bases a bit
 
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I don't give Bungie much credit for Arrowhead putting out a great game. Bungie consulting is about helping Sony studios with their GAAS games road maps. The CEO of Arrowhead put out a tweet last night saying the road map has entirely changed for HD2 since it became a huge hit. I'm not sure if Bungie people ever saw HD2 before release, but they sure didn't convince Sony that it was going to be a hit
Bungie created a live service center of excellence with Sony. All of Sony's GAAS games will go through the processes and standards established through this

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You can't just dismiss it when you don't like it working well
 
Bungie created a live service center of excellence with Sony. All of Sony's GAAS games will go through the processes and standards established through this

cJeMXem.jpg


You can't just dismiss it when you don't like it working well
HD2 is pretty much exactly what HD1 is, only in third person. Bungie had shit all to do with the actual game being amazing. In fact, they failed in not knowing HD2 would be a hit. Arrowhead is behind the 8-ball a little bit because of that. They are entirely changing their roadmap and only now are hiring. Outside of a few content updates in the next couple months, there will probably be a pretty long drought because nobody thought the game would be a massive hit
 
A lot of people were adamant it would reach 100k.

On a Thursday, it reached 255k. It's safe to say it will reach 300k+ on Steam this coming weekend.

More and more, I'm realising that Sony overpaid big time for Bungie, they could get smaller Studios like Arrowhead and get very good results with their GaaS initiative.
We won't know that until their next 2 Big games hit.

Those can be huge.
 
HD2 is pretty much exactly what HD1 is, only in third person. Bungie had shit all to do with the actual game being amazing. In fact, they failed in not knowing HD2 would be a hit. Arrowhead is behind the 8-ball a little bit because of that. They are entirely changing their roadmap and only now are hiring. Outside of a few content updates in the next couple months, there will probably be a pretty long drought because nobody thought the game would be a massive hit
Did Hell Divers one have the battlepass style load out progression? I honestly don't remember. I would imagine quite a bit of work went in to that, which would possibly fall in the remit of this Live Service CofE. Also who knows if various progression paths weren't mapped out for different reactions to the game:
  • Game is a massive success = budget increased, dev team expanded to support game accordingly
  • Game average sales = support for the first X months and then just keep the servers on unless something else happens (subsequently it picks up success or becomes a flop
  • Game is a flop = Mothball the game at the earliest opportunity, possibly having to make some studio size reductions
I think a lot of the planning around these GaaS games are not the core gameplay mechanics themselves but the things like monetisiation, marketing, live even planning, network planning, content planning, studio capacity scenarios etc.
 
Maybe the thread headline can be updated by one of the mods to reflect that it broke 250k CCU on Steam?

Btw, it looks like Helldivers 2 is currently above COD on PSN in the US, UK and Canada Top 10 Rankings:

USA
USA.PNG



UK
UK3.PNG



Canada
canada.PNG
 
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100% will happen this weekend.

Yeah, I'm pretty sure they overpaid for Bungie, unless the next Destiny 2 expansion over performs or/and Marathon, but yet to be seen.
I dunno, Bungie's problem with the Destiny-franchise was complete mismanagement of development and business strategy.
As for the game itself, it's rock-solid.

One can only assume that Sony will supervise them and streamline production.
 
HD2 is pretty much exactly what HD1 is, only in third person. Bungie had shit all to do with the actual game being amazing. In fact, they failed in not knowing HD2 would be a hit. Arrowhead is behind the 8-ball a little bit because of that. They are entirely changing their roadmap and only now are hiring. Outside of a few content updates in the next couple months, there will probably be a pretty long drought because nobody thought the game would be a massive hit
Obviously Bungie didn't make the game great for them 🙄

Their centre of excellence did essentially have remit to greenlight or recommend reworking / cancellations. Advise on processes of monetisation, content roadmaps, possibility of fast tracked scaling.

Sony have said the main reason they bought Bungie was their knowledge of GAAS. And every success Sony now has with GAAS proves their purchase a good choice, without even counting Bungies own upcoming games
 
Sony's first GAAS?
Just because you want to ignore their list of fails.
So we also put Gran Turismo 7 on the failing list? 😑

Successful GAAS are defined by their sustainability over time. See you in 2 years.

I absolutely see the potential for the game to still have a healthy community and service in 2 years. Glad to see it!
 
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Do we have info on total sales to date? Success like this will make Sony look towards PC with more kind eye. Everybody wins.

it had exceeded one million a few days ago, if it continues to grow equally on PS it will be around two million in a short time or already now
 
So now you guys are championing gaas driven games? 🤣
As long as the game is good and the monetization as fair as in this game: yes.
This was designed for good gameplay and the monetization was added on top of it, not the other way around as in many other atrocities of this genre.
The general idea of a GaaS, providing and updating something people really want to play was never a bad one... Just what the industry made of it.
 
Sony's first GAAS?
Just because you want to ignore their list of fails.
So we also put Gran Turismo 7 on the failing list? 😑

Successful GAAS are defined by their sustainability over time. See you in 2 years.

I absolutely see the potential for the game to still have a healthy community and service in 2 years. Glad to see it!
What GAAS fails are you talking about? And GT7 is on PC? And you consider the game that has sold 5M+ copies, and that Sony just praised the number of active users it has just this December past... as a failure?
 
You shouldn't sleep on this game because it has GAAS linked to it. It's very much designed with gameplay first and then a touch of cosmetics.

It's about of fun - did not have this on my radar and at least they're not charging £69.99.
 
That's why people need to calm down before knee-jerking to the idea of more GaaS output from Sony.
On the contrary, new partners and studios providing GAAS success will take the pressure off Sony trying to fabricate a golden goose out of their single player studios who aren't built for GAAS products
 
On the contrary, new partners and studios providing GAAS success will take the pressure off Sony trying to fabricate a golden goose out of their single player studios who aren't built for GAAS products
Who's to say a large part of their investment into GaaS isn't focused on getting partners, funding 2nd party titles and acquiring/starting GaaS-centric studios?
 
So now you guys are championing gaas driven games? 🤣

GAAS per se has never been the issue. Lots of us here play COD or Apex or Destiny.

The issue is renowned single player studios being crammed into the GAAS box, reminiscent of the tacked-on multiplayer of two gens ago.

This isn't that. This is a great game from a great team who wanted to make it.
 
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