I just watched the video and holy fuck, this is so much worse than we thought if true.
- already cost $200m by the time it reached alpha stage and was in atrocious state at that time
- required another $200m to get it to MVP (minimum viable product) state
- the $400M figure doesn't even include the cost of buying the studio
- the most expensive first/second party game Sony has ever made
- this was Herman Hulst's baby and nobody was allowed to criticize it
- only made $1m revenue before they had to refund it and give it all back
- biggest loss Sony has ever suffered on a project
Halo Infinite is flagship title. They have a department dedicated for managing that ip.People talk about Halo Infinite costing half a billion with a similarly long development time, with a studio also based near Seattle, but with three time as many employees (450 or so) and WAY more pre-release marketing and launch spend. I just can't see how Concord could come even close.
What kind of organic, free range, pasture raised nuggies are you buying? Holy shit, this is like 2 billion cheap-ass nuggies at leastWe could have bought almost half a billion chicken nuggies for all that money.
Sony talked extensively and communicated both internally and externally about their major investments in live service games. This was a major investment in a live service game.Because if that was the case we would see mentions of such spending in both IR and corporate guidance. It's not that hard.
Technically, it's not all. Some sales are permanent due to collectors and ebay flippers! LOLI just watched the video and holy fuck, this is so much worse than we thought if true.
- already cost $200m by the time it reached alpha stage and was in atrocious state at that time
- required another $200m to get it to MVP (minimum viable product) state
- the $400M figure doesn't even include the cost of buying the studio
- the most expensive first/second party game Sony has ever made
- this was Herman Hulst's baby and nobody was allowed to criticize it
- only made $1m revenue before they had to refund it and give it all back
- biggest loss Sony has ever suffered on a project
FOUR HUNDRED MILLION UNITED STATES DOLLARS?!
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the director stepped down soon after launch. he was reportedly in tears.The directives and lead developers of this travesty should never be allowed to touch anything gaming related in their lives ever again.
There has to be some fuckery going on. How did games go from 50M to over 200M on the same platform?$400 million is basically Avatar 2's budget.
I refuse to believe it. The game was in dev for around 4 years with around 150 devs. like 20 devs for the first two years. A total of 6 years. $100 million makes more sense to me.
$400 million is basically what you get when you have James Cameron making a 3 hour long CG film for 12 years while making robots that can swim underwater and creating entirely new motion animation capture.
150 devs for 4-6 years dont cost this much. Not in LA, not in Washington, not on Mars.
Remember, Sony thinks Spiderman 2 cost $385 million. Even though they made Miles and Ratchet in between releasing those games. And had a separate team working on Wolverine at the same time. There is some kind of shady nonsense going on over at Sony. Maybe some tax write off scheme or something.
TLOU, Uncharted 2 and 3 used to cost $20 million just a decade ago. GOW3 was $44 million in 2010. Horizon Zero Dawn was $47 million in 2017. Costs have gone up. Maybe doubled. But not quadrupled or have gone up by 20x.
I believe they're in Bellevue, WA, but it's probably similar.Everyone quoting salaries x years of development should reconsider their estimates.
Let's say you have a software development team with median salary of $150k/year. In the US at a white collar establishment, the company is paying substantial additional costs out of pocket. Health care/dental/vision insurance is mostly covered by the employer. 401k matching contributions. Contributions for continuing education. Office space and other overhead.
A typical rule of thumb in places like California is to double the employee's salary to estimate the actual cost of the employee to the company. That $150k is more like $300k.
Bro, most of cp2077 devs are polish, means they live in poland and get polish salaries, and as an actual pole, compared to the west/US salaries, its at least 4x lower.Where the hell is that number coming from. Concord didn't have a massive Dev team it was like 150 people?
Cyberpunk 2077 and Phantom Liberty combined dev and marketing costs was $440 million. Cyberpunk was made with 500 people and this figure includes years of post-launch work and development of an expansion and bigger marketing than Concord ever had.
Concord was $400 million? Lol no.
Someone's making numbers up, there's no fucking way.The end of the video: 400m does not include the price of buying the studio.
It's the most expensive game Sony made up to this point.
Sony CEO: "We just lost 400M on Concord, how are we gonna make it back?"
Sony exec A: "I know, we can just charge an extra 200 bucks for the PS5 Pro"
Sony exec B: "I like it! We could even increase the profit margin further by removing the Blu-ray drive."
Sony CEO: "By god, I think you gentlemen are on to something..."
And good on him. Whatever he said or did landed him another role. He's still employed despite being Art Director where the first thing people laughed at was the art. I highly doubt all 150 employees will get the same treatment.the director stepped down soon after launch. he was reportedly in tears.
I hope commissions are good if salaries are that much lower, they make a ton of money from their gamesBro, most of cp2077 devs are polish, means they live in poland and get polish salaries, and as an actual pole, compared to the west/US salaries, its at least 4x lower.
Just check how ez it was for another polish studio to make that recent robocop rogue city game be profitable.
This is all true. Even in Portugal, I own 2 companies and what I pay for my employees is roughly 48% more than what they take home with them.Everyone quoting salaries x years of development should reconsider their estimates.
Let's say you have a software development team with median salary of $150k/year. In the US at a white collar establishment, the company is paying substantial additional costs out of pocket. Health care/dental/vision insurance is mostly covered by the employer. 401k matching contributions. Contributions for continuing education. Office space and other overhead.
A typical rule of thumb in places like California is to double the employee's salary to estimate the actual cost of the employee to the company. That $150k is more like $300k.
Yup. Benefits, insurance, 401k matching, etc. Going by just salary is incorrect.Everyone quoting salaries x years of development should reconsider their estimates.
Let's say you have a software development team with median salary of $150k/year. In the US at a white collar establishment, the company is paying substantial additional costs out of pocket. Health care/dental/vision insurance is mostly covered by the employer. 401k matching contributions. Contributions for continuing education. Office space and other overhead.
A typical rule of thumb in places like California is to double the employee's salary to estimate the actual cost of the employee to the company. That $150k is more like $300k.
I assume this number includes the cost of purchasing the studio?
Sounds like what these movies studios were doing when they were shelving films like Bat Girl. My guess is that Sony refunded everyone for Concord so they can mark it as a pure loss. Something that didnt just flop, but simply didnt even release.Yikes, where the hell did all the money go to? Is there some money laundering going on there?
It is. I was almost going to transfer to WA about a year ago, and the cost of living was pretty identical to my current residence in So-Cal.I believe they're in Bellevue, WA, but it's probably similar.
That's insane. I remember when I used to visit friends there back in 2006-2009, it was much more affordable compared to San Diego and he like.It is. I was almost going to transfer to WA about a year ago, and the cost of living was pretty identical to my current residence in So-Cal.
Except the physical copies.My guess is that Sony refunded everyone for Concord so they can mark it as a pure loss
Someone's making numbers up, there's no fucking way.
Look at the credits bro - over 1000 people in it, and "urgent outsourcing" is really expensive. This idea that 150 people worked on this game is just objectively incorrect
I don't know why people find these budgets so hard to believe. like how is CP2077 relevant, most of its development was in the 2015-2020 time period which is years ago at this point. And RDR2 cost something like $750 million so this isn't close to the most expensive game.
Bro with 400M they could've ported their ENTIRE PS3 1P portfolio. Killzone, Resistance, inFamous, LBP, Motorstorm, Warhawk/Starhawk, Socom, Twisted Metal, Ratchet & Clank, Jak & Daxter, Sly Cooper, etc. How hard would it have been to give a team a 20M budget and have them port any of the above games, content as-is, with all the assets dialed up (4K, 60-120fps, AA, etc.) to PS4/5.We could have had SO MANY other IPs brought back instead.
Just thinking of how we could have a new SOCOM hurts me.
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I'm not the far south. San Diego is crazy. I'm in the inland valley.That's insane. I remember when I used to visit friends there back in 2006-2009, it was much more affordable compared to San Diego and he like.
I just watched the video and holy fuck, this is so much worse than we thought if true.
- already cost $200m by the time it reached alpha stage and was in atrocious state at that time
- required another $200m to get it to MVP (minimum viable product) state
- the $400M figure doesn't even include the cost of buying the studio
- the most expensive first/second party game Sony has ever made
- this was Herman Hulst's baby and nobody was allowed to criticize it
- only made $1m revenue before they had to refund it and give it all back
- biggest loss Sony has ever suffered on a project
If all of that is true, so I expect to Hulst to be layoff AT LEAST.I just watched the video and holy fuck, this is so much worse than we thought if true.
- already cost $200m by the time it reached alpha stage and was in atrocious state at that time
- required another $200m to get it to MVP (minimum viable product) state
- the $400M figure doesn't even include the cost of buying the studio
- the most expensive first/second party game Sony has ever made
- this was Herman Hulst's baby and nobody was allowed to criticize it
- only made $1m revenue before they had to refund it and give it all back
- biggest loss Sony has ever suffered on a project
And that's the typical video game tunnel vision. Because all studios make games, it means all studios can make anything successful. That would be like a beer company claiming they can make awesome juice or pop because technically they can make beverages like Coke, Pepsi, or bottles of Nestle water.
There is absolutely no way in hell that this cost anywhere close to $400M to make. $200M would be stretching plausibility as it is.
I suspect the dude is adding studio acquisition costs to the figure.
Arrogant Sony has decided to make us pay for their financial failuresSo this is why pro cost like buying a lung at the black market? Cost recovery?