Colin Moriarty: Concord cost 400M. Was viewed as the future of PS.

I just watched the video and holy fuck, this is so much worse than we thought if true.

- already cost $200m by the time it reached alpha stage and was in atrocious state at that time

- required another $200m to get it to MVP (minimum viable product) state

- the $400M figure doesn't even include the cost of buying the studio

-
the most expensive first/second party game Sony has ever made

- this was Herman Hulst's baby and nobody was allowed to criticize it

- only made $1m revenue before they had to refund it and give it all back

- biggest loss Sony has ever suffered on a project

Herman Hulst found dead in car accident.
 
People talk about Halo Infinite costing half a billion with a similarly long development time, with a studio also based near Seattle, but with three time as many employees (450 or so) and WAY more pre-release marketing and launch spend. I just can't see how Concord could come even close.
Halo Infinite is flagship title. They have a department dedicated for managing that ip.

Also, its gameplay is dialed down. Like how you would expect after spending a huge chunk on it.
 
The end of the video: 400m does not include the price of buying the studio.

It's the most expensive game Sony made up to this point.
 
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it's going to be 600 million next month.
The Office Lol GIF by NETFLIX
 
This is worse than spending 69 billion dollars and still suck as a console manufacturer, game developer and offering game subscriptions for a dollar. Sony is dumb and doomed. Arrogant Sony is back.
 
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Because if that was the case we would see mentions of such spending in both IR and corporate guidance. It's not that hard.
Sony talked extensively and communicated both internally and externally about their major investments in live service games. This was a major investment in a live service game.
 
Everyone quoting salaries x years of development should reconsider their estimates.

Let's say you have a software development team with median salary of $150k/year. In the US at a white collar establishment, the company is paying substantial additional costs out of pocket. Health care/dental/vision insurance is mostly covered by the employer. 401k matching contributions. Contributions for continuing education. Office space and other overhead.

A typical rule of thumb in places like California is to double the employee's salary to estimate the actual cost of the employee to the company. That $150k is more like $300k.
 
I just watched the video and holy fuck, this is so much worse than we thought if true.

- already cost $200m by the time it reached alpha stage and was in atrocious state at that time

- required another $200m to get it to MVP (minimum viable product) state

- the $400M figure doesn't even include the cost of buying the studio

-
the most expensive first/second party game Sony has ever made

- this was Herman Hulst's baby and nobody was allowed to criticize it

- only made $1m revenue before they had to refund it and give it all back

- biggest loss Sony has ever suffered on a project
Technically, it's not all. Some sales are permanent due to collectors and ebay flippers! LOL

But at the ending of the day, the net sales : cost ratio will be a loss of like 99.99% or pretty damn close to it.

It'll be so close to 100%, every dude in finance will just write it off rounded off as 100%. LOL
 
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$400 million is basically Avatar 2's budget.

I refuse to believe it. The game was in dev for around 4 years with around 150 devs. like 20 devs for the first two years. A total of 6 years. $100 million makes more sense to me.

$400 million is basically what you get when you have James Cameron making a 3 hour long CG film for 12 years while making robots that can swim underwater and creating entirely new motion animation capture.

150 devs for 4-6 years dont cost this much. Not in LA, not in Washington, not on Mars.

Remember, Sony thinks Spiderman 2 cost $385 million. Even though they made Miles and Ratchet in between releasing those games. And had a separate team working on Wolverine at the same time. There is some kind of shady nonsense going on over at Sony. Maybe some tax write off scheme or something.

TLOU, Uncharted 2 and 3 used to cost $20 million just a decade ago. GOW3 was $44 million in 2010. Horizon Zero Dawn was $47 million in 2017. Costs have gone up. Maybe doubled. But not quadrupled or have gone up by 20x.
There has to be some fuckery going on. How did games go from 50M to over 200M on the same platform?
 
Everyone quoting salaries x years of development should reconsider their estimates.

Let's say you have a software development team with median salary of $150k/year. In the US at a white collar establishment, the company is paying substantial additional costs out of pocket. Health care/dental/vision insurance is mostly covered by the employer. 401k matching contributions. Contributions for continuing education. Office space and other overhead.

A typical rule of thumb in places like California is to double the employee's salary to estimate the actual cost of the employee to the company. That $150k is more like $300k.
I believe they're in Bellevue, WA, but it's probably similar.
 
Where the hell is that number coming from. Concord didn't have a massive Dev team it was like 150 people?

Cyberpunk 2077 and Phantom Liberty combined dev and marketing costs was $440 million. Cyberpunk was made with 500 people and this figure includes years of post-launch work and development of an expansion and bigger marketing than Concord ever had.

Concord was $400 million? Lol no.
Bro, most of cp2077 devs are polish, means they live in poland and get polish salaries, and as an actual pole, compared to the west/US salaries, its at least 4x lower.
Just check how ez it was for another polish studio to make that recent robocop rogue city game be profitable.
 
Sony CEO: "We just lost 400M on Concord, how are we gonna make it back?"
Sony exec A: "I know, we can just charge an extra 200 bucks for the PS5 Pro"
Sony exec B: "I like it! We could even increase the profit margin further by removing the Blu-ray drive."
Sony CEO: "By god, I think you gentlemen are on to something..."
 
the director stepped down soon after launch. he was reportedly in tears.
And good on him. Whatever he said or did landed him another role. He's still employed despite being Art Director where the first thing people laughed at was the art. I highly doubt all 150 employees will get the same treatment.
 
Bro, most of cp2077 devs are polish, means they live in poland and get polish salaries, and as an actual pole, compared to the west/US salaries, its at least 4x lower.
Just check how ez it was for another polish studio to make that recent robocop rogue city game be profitable.
I hope commissions are good if salaries are that much lower, they make a ton of money from their games
 
Everyone quoting salaries x years of development should reconsider their estimates.

Let's say you have a software development team with median salary of $150k/year. In the US at a white collar establishment, the company is paying substantial additional costs out of pocket. Health care/dental/vision insurance is mostly covered by the employer. 401k matching contributions. Contributions for continuing education. Office space and other overhead.

A typical rule of thumb in places like California is to double the employee's salary to estimate the actual cost of the employee to the company. That $150k is more like $300k.
This is all true. Even in Portugal, I own 2 companies and what I pay for my employees is roughly 48% more than what they take home with them.
 
Everyone quoting salaries x years of development should reconsider their estimates.

Let's say you have a software development team with median salary of $150k/year. In the US at a white collar establishment, the company is paying substantial additional costs out of pocket. Health care/dental/vision insurance is mostly covered by the employer. 401k matching contributions. Contributions for continuing education. Office space and other overhead.

A typical rule of thumb in places like California is to double the employee's salary to estimate the actual cost of the employee to the company. That $150k is more like $300k.
Yup. Benefits, insurance, 401k matching, etc. Going by just salary is incorrect.

Edit: my bad. I don't know why I pretty much repeated what you said. I must have overlooked your entire 2nd paragraph, lol.
 
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I don't believe for a second that Sony was ever positioning this game as the future of PS, that seems like a ridiculously naive take. Obviously, someone thought that rehashing existing ideas under a fresh coat of pastel paint was going to be a money maker, but let's not jump the shark about it. LOL
 
There is absolutely no way in hell that this cost anywhere close to $400M to make. $200M would be stretching plausibility as it is.

I suspect the dude is adding studio acquisition costs to the figure.
 
I assume this number includes the cost of purchasing the studio?

It does not, but it does include the cost prior to Sony's purchase. So mostly outside investor money. Sony's on the hook for about $200m of that production cost + whatever they paid to acquire the studio.
 
Yikes, where the hell did all the money go to? Is there some money laundering going on there?
Sounds like what these movies studios were doing when they were shelving films like Bat Girl. My guess is that Sony refunded everyone for Concord so they can mark it as a pure loss. Something that didnt just flop, but simply didnt even release.

Now they can either say that the game cost $50 million to make and use that as a tax write off or use some clever accounting to make it $400 million and drastically lower their tax bill. I expect costs of acquiring the studio, outsourcing, marketing, and anything not directly tied to payroll to be substantially marked up to get the biggest tax write off possible.

Remember Sony said that the Miles DLC which was made in 2 years while Ratchet was in development alongside Spiderman 2, and used the same exact map, had a 6 hour campaign, and sold for $40 cost them $156 million to make. Very likely including the cut they would have to give to Marvel in the development cost but still, likely tied to some kind of accounting trick to reduce their tax bill.
 
It is. I was almost going to transfer to WA about a year ago, and the cost of living was pretty identical to my current residence in So-Cal.
That's insane. I remember when I used to visit friends there back in 2006-2009, it was much more affordable compared to San Diego and he like.
 
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Look at the credits bro - over 1000 people in it, and "urgent outsourcing" is really expensive. This idea that 150 people worked on this game is just objectively incorrect

I don't know why people find these budgets so hard to believe. like how is CP2077 relevant, most of its development was in the 2015-2020 time period which is years ago at this point. And RDR2 cost something like $750 million so this isn't close to the most expensive game.

I don't think people realise that all common sense left this project years ago. Would you even pay a dollar for that cast of characters? Me neither -yet someone did, and they signed off on it and said 'more, please'. The game was laughed at from the second it was revealed, yet no one at Sony noticed? I don't believe it, this shit game had the stink of politics and ideology all over it, and when people think like that then money is no object.

We've still got Dragon Age and the next AC game to go, absolutely insane industry.
 
We could have had SO MANY other IPs brought back instead.

Just thinking of how we could have a new SOCOM hurts me.

Hurting Ryan Reynolds GIF by First We Feast
Bro with 400M they could've ported their ENTIRE PS3 1P portfolio. Killzone, Resistance, inFamous, LBP, Motorstorm, Warhawk/Starhawk, Socom, Twisted Metal, Ratchet & Clank, Jak & Daxter, Sly Cooper, etc. How hard would it have been to give a team a 20M budget and have them port any of the above games, content as-is, with all the assets dialed up (4K, 60-120fps, AA, etc.) to PS4/5.
 
I just watched the video and holy fuck, this is so much worse than we thought if true.

- already cost $200m by the time it reached alpha stage and was in atrocious state at that time

- required another $200m to get it to MVP (minimum viable product) state

- the $400M figure doesn't even include the cost of buying the studio

-
the most expensive first/second party game Sony has ever made

- this was Herman Hulst's baby and nobody was allowed to criticize it

- only made $1m revenue before they had to refund it and give it all back

- biggest loss Sony has ever suffered on a project

Their immediate reaction should be:

- stop all GaaS projects, cancel them and send people and money to make sequels to our most successful SP games ASAP!

Their actual reaction probably is:

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- let's make even MORE GaaS games!
 
Of course, look at that CGI teaser trailer from the State of Play. That was some high quality CGI, and five minutes of it. A bid budget CGI movie like Inside Out 2 costs $200 million for a 100 minute movie, so let's just ballpark these types of things around $2 million / minute to produce. You're at $10 million just for the CGI trailer, and they were going to have weekly CGI story trailers so undoubtedly had spent a bunch on making those already with some in the can ready to go (that will never be released). So that's probably $20 million on CGI trailers alone, likely.

It's not baffling that a company released a shit game nobody cares about, happens all the time. It's baffling how hard Sony bet on it to be the next big thing.
 
I just watched the video and holy fuck, this is so much worse than we thought if true.

- already cost $200m by the time it reached alpha stage and was in atrocious state at that time

- required another $200m to get it to MVP (minimum viable product) state

- the $400M figure doesn't even include the cost of buying the studio

-
the most expensive first/second party game Sony has ever made

- this was Herman Hulst's baby and nobody was allowed to criticize it

- only made $1m revenue before they had to refund it and give it all back

- biggest loss Sony has ever suffered on a project
If all of that is true, so I expect to Hulst to be layoff AT LEAST.

I can't imagine Totoki looking at this project cost/result and end up keeping Hulst on the same position. And Hulst was not alone, a lot of other people need to be layoff.
 
And that's the typical video game tunnel vision. Because all studios make games, it means all studios can make anything successful. That would be like a beer company claiming they can make awesome juice or pop because technically they can make beverages like Coke, Pepsi, or bottles of Nestle water.

What happened with gaming is it got so big, with so much money being spent by gamers, and the top games selling so much with MTX galore tossed in, every game studio will eyeball COD or Fortnite at some point dreaming the dream what if their game can be the next Fortnite.

Not impossible. at some point Fortnite will fizzle out and there will be a new champ. But pretty hard to do.

(Side edit: Who knew Horizon is Sony's most important IP)
 
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There is absolutely no way in hell that this cost anywhere close to $400M to make. $200M would be stretching plausibility as it is.

I suspect the dude is adding studio acquisition costs to the figure.

It's actually very plausible. The reporting was that Sony spent $200m after the game entered Alpha and was in terrible state. They outsourced a lot of the remaining work to outside studios while still paying all the employees at Firewalk. That's how you blow up your budget, when the internal team made a turd and then you have to pay outside studios to help get it to a playable state.
 
Go back to the drawing board and promote single player games from all the main studios and you can salvage the diabolical financial mess that Concord and Bungie have been eventually

Jim Ryan was so ass man
 
I would err towards he misheard or is misinterpreting what he was told. $400 million all inclusive, which would include buying the studio, is very plausible and very likely. $400 million on raw development, NOT including buying the studio, is very hard to believe. I don't want to say impossible cause they did spend $150 million on 4 hour DLC that reused every asset within (Miles Morales).
 
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Keiichiro Toyama and Gavin Moore Japan Studio teams? PSVR 2 follow-up to Blood & Truth. Nah.
Whoever the fuck made Concord disposable GaaS forced diversity shit. Give them whatever resources they need.
 
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