Icymanipulator
Member
Now im even more happy it failed.
No. If they had half a billion expectations attached they would most certanly at least would've mentioned them.I don't read any of there financial statements. But do they highlight production costs? Or studio expenses? Are Firewalk even mentioned in any recent statements?
Yes I think that is the good side. Also probably why they didn't want to make Herman the CEO without the accountant to back him up and keep him in his place as far as budgets go.think of the good side.
Now Sony will actually think carefully whenever they want to allocate budget for GaaS games.
Phew, that's much better. I was worried thenI'd believe $200M-$250M.
Well there you go. No point mentioning their financial statement then.No. If they had half a billion expectations attached they would most certanly at least would've mentioned them.
I think the 400 million figure covers the purchase of the studio as well.(EDIT: apparently Colin said that figure doesn't include the purchase)$400 million is basically Avatar 2's budget.
I refuse to believe it. The game was in dev for around 4 years with around 150 devs. like 20 devs for the first two years. A total of 6 years. $100 million makes more sense to me.
$400 million is basically what you get when you have James Cameron making a 3 hour long CG film for 12 years while making robots that can swim underwater and creating entirely new motion animation capture.
150 devs for 4-6 years dont cost this much. Not in LA, not in Washington, not on Mars.
Remember, Sony thinks Spiderman 2 cost $385 million. Even though they made Miles and Ratchet in between releasing those games. And had a separate team working on Wolverine at the same time. There is some kind of shady nonsense going on over at Sony. Maybe some tax write off scheme or something.
TLOU, Uncharted 2 and 3 used to cost $20 million just a decade ago. GOW3 was $44 million in 2010. Horizon Zero Dawn was $47 million in 2017. Costs have gone up. Maybe doubled. But not quadrupled or have gone up by 20x.
We need @James Sawyer Ford to set the record straight on this. Pls come back!
You just know all the men at Firewalk are a bunch of spineless soy losers afraid to say what you just said, even they all know it's true.The game industry these days:
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It's not just gaming. TV too. Movies and TV actresses today don't look good. They're the D-tier looking people that were background characters in good show/movies back then. I don't want to be entertained by bald women. I'm watching TV and playing games. I'm exploring space and the wild west, whatever else. Why can't we have that "make believe" character to look at to?
I'm not even saying that from a lust point of view. Just simple I don't want to look at ugly people for 30-60 hours in a game, and 4 hours for a movie.
This. It wasnt just seat cost per dev (though i assume in a vacuum that is top dollar as well). Also, the note about lacking criticism throughout the studio is telling.....They had tv shows. Planned weekly cinematics, custom controllers.
Was obvious they went in hard for this game
I think the 400 million figure covers the purchase of the studio as well.
Monumental failure by PlayStation. Hermen Hulst should not have a job right now.
I hope he doesn't do anything dumb like make an alt and get permabanned. He only has 72 hours left and he's back.Poor guy is probably boiling right now
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He has blackmail material on Yoshida.How does this fuck still have a job?
Maybe that budget is due to having to feed these incredibly large stomachs of the characters they created? Digital McDonald's and pork rinds adds up fast.The only way this game costs US$ 400 mi is counting all the severance packages when the studio is closed.
Watch the end of the video. HAHAHA!I think the 400 million figure covers the purchase of the studio as well.
Monumental failure by PlayStation. Hermen Hulst should not have a job right now.
I'd believe $200M-$250M. $400M just doesn't make sense. I don't think that number is accurate.
Moriarty says that a lot of work had to be outsourced to make it viable. That is probably where most of the money went: down the drain.$400 million is basically Avatar 2's budget.
I refuse to believe it. The game was in dev for around 4 years with around 150 devs. like 20 devs for the first two years. A total of 6 years. $100 million makes more sense to me.
Thank you.
This rationale of mutiplying dev numbers by annual salaries makes 0 sense. Like you said, go to any Sony first party games and check the number of teams from all over the word that get credited. It's thousands and thousands of names appearing on a screen for 15 minutes.
FOUR HUNDRED MILLION UNITED STATES DOLLARS?!
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I'm pretty sure when you write something off as a loss, it has to go on public record. Happened with Acolyte recently.And next week, someone will say $500M.
At some point it'll piss off Sony so much, real info will come out with an accurate number. And if they dont set the record straight, it looks bad as it'll be a circus of uncertainty.
Firewalk - $100mI mean tenured Professors don't come cheap you know!
If true, this has to be the biggest bomban of forever in gaming. Wonder if $400mil includes acquisition cost. Either way, anyone at Sony involved with this decision needs to be jettisoned immediately. I also can't wait for Fairgame$ and Marathon GaaS to put some more fuel on they bonfire.
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Colin said it doesn't. It's a 9 min video guys just watch it.
My bad then.Watch the end of the video. HAHAHA!
yeah, but again, this falirue also is a reflection on Bungie's and that shit cost 3.6 Billion.I dont believe this sorry, there is no way this thing cost 400mil. The 150 I could maybe see, but not 400mil.
This is why we need to wait for the official losses to be reported.Concord isnt GTA.