Colin Moriarty: Concord cost 400M. Was viewed as the future of PS.

What the actual F.

We will absolutely pay for this monumental screw up. PSN subscription charges are going to stratospheric heights after this.

Who in F has been running this shit show. This off the back of PS4' incredible success.
This is XBOX levels of mismanagement.
 
I find it hard to understand that a company like Sony, with such an important history in the world of videogames, with sagas like Uncharted or God of War, would spend 400 million on a product like Concord, which it was more than obvious that due to its genre and design, it was doomed to failure.

If it's something that any teenage fan of the Playstation brand can see, how can it be that a management team that makes a living out of making videogames can't see it?

I hope that all this madness of betting on the game as a service, to the detriment of the traditional single-player game, came from the infamous Jim Ryan and the brand returns to the direction of its investments.

Same reason they spent $3B on Bungie and are now paying for that decision. They went all in on live service and it's now completely backfired..
 
This isn't that huge in the grand scheme of things. Sony invested in a product and it failed. It's not a historic event like Enron or Bernie Madoff. The Bungie situation is almost certainly a bigger financial loss to Sony than Concord was.
You would be surprised what they have to report. It will definitely be on the 10k
 
400 million dollars!!! Laughing my fucking titties off lol

Paging James Sawyer Ford James Sawyer Ford to the thread. Get that cunt back in here, turn those machines back on!!!!!!!!!!

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Very small group of talented devs on a cabin near the lake, playing D&D and having a good time:

450_1000.jpg

Result: made their own engine, one of the best games ever and popularized DM multiplayer.


8 years and 400M by a big team of nuDevs:

header.jpg

Result: unable to make their own engine or even create something original. Biggest flop in gaming.


At some point this game-dev thing went very, very wrong.
 
He's says at the end of the video that the $400 million does NOT include the price to buy Firewalk.

Well, damn.

But I wouldn't be surprised if it is that number.

The salaries in Bellevue, Washington are so damn high.

In Warsaw, Poland, an entry level game developer with 1-3 years of experience earns around $36,000 a year and one with around 6-8 years experience makes around $62,000.

In Bellevue, Washington, an entry game developer salary is around $120,000 and someone with years experience can around $180,000 to even the $200,000s. That's not even accounting for the top dogs like CEO or Directors who earn probably more.

Then you include the location of the studio and other benefits that probably come with working/being in that area, I'm not surprised about hearing those high numbers.

From my other post. ^
 
What the actual F.

We will absolutely pay for this monumental screw up. PSN subscription charges are going to stratospheric heights after this.

Who in F has been running this shit show. This off the back of PS4' incredible success.
This is XBOX levels of mismanagement.
Nope, way worse than what XBOX has been doing. This Sony flop is in another level of flopness.
 
Very small group of talented devs on a cabin near the lake, playing D&D and having a good time:

450_1000.jpg

Result: made their own engine, one of the best games ever and popularized DM multiplayer.


8 years and 400M by a big team of nuDevs:

header.jpg

Result: unable to make their own engine or even create something original. Biggest flop in gaming.


At some point this game-dev thing went very, very wrong.
Now do Daikatana. 🤭
 
I suspect $400million was probably earmarked for launch plus several annual seasons of content, because I find it monumentally unlikely that they spent all that up-front.
 
You also have to take into account where the studio is located and the average salary.

In Warsaw, Poland, an entry level game developer with 1-3 years of experience earns around $36,000 a year and one with around 6-8 years experience makes around $62,000.

In Bellevue, Washington, an entry game developer salary is around $120,000 and someone with years experience can around $180,000 to even the $200,000s. That's not even accounting for the top dogs like CEO or Directors who earn probably more.

Then you include the location of the studio and other benefits that probably come with working/being in that area, I'm not surprised about hearing those high numbers.

Also have to take into account efficiency. CDPR is an experienced studio with a proven track record to get a game to market. Firewalk is a brand new studio with no experience and now we also know that they were run by incompetent people.
 
Good. Hope he cleans house from all these clowns.

I'm wondering if it was him that made the choice to kill Concord so quickly. It was the right thing to do to avoid further expenses and brand damage so it seems like it could have come from him. I've no doubt if left up to Firewalk and whoever supported them within SIE, they'd still be dragging it out to this day.
 
Again, you can't compare spending efficiency between an experienced studio with a proven track record to a brand new startup studio. It would be like comparing some startup tech company that goes bankrupt after 2 years to Apple and wondering why the startup couldn't just operate like Apple? There's a reason why some companies are ultra successful while others are poorly managed and eventually go bankrupt.
What? It doesn't matter. The budget is number of employees * time * location salaries.
Insomniac had many more employees, it had bigger salaries and more time in dev, if you consider that Concord for the first couple of years had just a dozen people working on it, and in those years they weren't even funded by Sony but by Probably Monsters. And Insomniac had the licensing pay as well. Oh and of course way bigger marketing spend for SM2.
 
I find it hard to understand that a company like Sony, with such an important history in the world of videogames, with sagas like Uncharted or God of War, would spend 400 million on a product like Concord, which it was more than obvious that due to its genre and design, it was doomed to failure.

If it's something that any teenage fan of the Playstation brand can see, how can it be that a management team that makes a living out of making videogames can't see it?

I hope that all this madness of betting on the game as a service, to the detriment of the traditional single-player game, came from the infamous Jim Ryan and the brand returns to the direction of its investments.
Because Sony wanted to get on the MTX train. Also, when MS bought Activision (even though it took about 18 months to finalize getting approval), these things combined making Sony make hasty decisions.

They've had great success focusing on SP games since the PS4 era started, and thene ride the digital cuts from all the third party sales, including juicy mtx from GAAS games where all Sony has to do is sit back and collect 30% cuts from every weapon skin or costume bought.

But they probably got pissed Fortnite, COD, FIFA etc... were all making tons of money and bragging their high margin mtx revenue are going up. So Sony wanted in.

They got no successful shooters around (last one was KZ 10 years ago), and aside from MLB and GT have no real GAAS games. So the easiest way in is partner up or buy out shooter GAAS studios. Helldivers 2 has been an incredible hit (partner game), but Bungie and Firewalk are bought out and done lousy past couple years. and unless Haven Studios Fairgames is good, it'll probably tank too.

Their loss exposure would be less if they did some traditional partnership deal on games, and maybe buy them out later when proven winners. But they spent oodles buying them out (Bungie $3.6 billion). It's like the stock market. You got $10,000 to gamble every year. You could buy 5 stocks each at $2,000. Or buy one at $10,000. Sony went all in.
 
I find it hard to understand that a company like Sony, with such an important history in the world of videogames, with sagas like Uncharted or God of War, would spend 400 million on a product like Concord, which it was more than obvious that due to its genre and design, it was doomed to failure.

If it's something that any teenage fan of the Playstation brand can see, how can it be that a management team that makes a living out of making videogames can't see it?

I hope that all this madness of betting on the game as a service, to the detriment of the traditional single-player game, came from the infamous Jim Ryan and the brand returns to the direction of its investments.
The probably thought that it could be the next hit like Apex. Firewalk Studios did have a lot of industry vets from Destiny working on it.

Madness but if a publisher could pull that off, that would be a gold mine worth mining.
 
I can't seem to let go of, emotionally, the cancelation of factions. And hearing crap like this genuinely just feels like salt in the wound. A kick when you're already down.

If this story is true they should clean fucking house.
 
If that is true, heads are going to roll. We know that heads rolled due to cancellation of tlou factions 2, imagine this? Especially if the development cost doesn't include the cost of acquiring the studio. Whoever made that decision, heck the entire team, must be pissing their pants. Corporations are ruthlessly when it comes to loses, especially as big as this. Would t be suprised to see a purge on the horizon.
 
Ass of Can Whooping Ass of Can Whooping this is why your Pro cost so much.
I half joked that the 9 minute PS5 Pro reveal was originally 1 hour, but the other 51 minutes were about Concord.

Now I'm starting to think that's partially true. Sony probably thought that Concord would set the gaming world on fire. Then when they revealed it as the PS5 Pro killer app, it would drive sales of their $700 console as well.
 
There were people being paid big salaries that went into work and just destroyed the game on a daily basis. That's the best part about all these diversity consultants, the studios actually PAY EXTRA to have them just fuck it all up.

They legitimately could have walked into an elementary school classroom and asked some kids for design ideas for their characters and it would have worked out fine. Instead they paid top dollar for someone to just take a shit on the ground.

And all the dei stuff aside, they paid top dollar for all that cgi vignette bullshit that only ended up making the game look like a guardians ripoff. All the millions spent on that made the game look cheaper.

That figure wouldn't surprise me at all. Sony was so embarrassed they yanked the plug immediately.
 
It's easily over 500 million dollars, possibly more.

Get fake newsed so hard.
Ill take colins take and that bird the other day over your vapourish defence.

Show me receipts why this is bullshit and then we can take you seriously.
 
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No doubt. Sony doesn't expect all these remasters to be 10 or 20M sellers.

But if they can get even 2 or 3M, that's big time gravy. The ROI on remasters is probably though the roof. And it's a dual edge sword because it can promote the latest console they are selling (or future console coming soon).

The remasters so far have cost between $2-$5 million a piece. So you're 100% correct.
 
And yet some people try to tell me that gaming today is better than what it was in the golden days (anything pre xbox360 kinect release). Gaming is completely fucked if we are spending $400 million on a piece of shit like this. Christ almighty...
 
Something tells me Sony Japan is going to start coming back with the iron fist again.
I really hope that's the case man.

Come to think of it, Concord might be the martyr the industry needed. A wake up call to go back to focusing on fun instead of whatever the fuck the focus of Concord was.
 
Should've spend that 400mils on moneyhatting Rockstar for GTAVI console exclusive.
 
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