''It was the most beautiful car that we crashed'' - Ex-CONCORD Devs

They were never changing anything given the chance. The people making this shit have a 90% overlapping zen diagram with very ugly, extremely out of shape people uploading their shitty poorly filmed amateur porn on to major sites. The only ones getting a kick out of it is themselves because they've forcefully subjected people to their filth.
 
We knew exactly what it was. An Overwatch clone, with some of the most horrific character designs ever committed to code, shamelessly ripping off Guardians of the Galaxy at the molecular level, anchored to a cookie-cutter "modern Disney" type of storyline that people had long been tired of.
this. there isn't an iota of originality or distinctive personality/gameplay in the game. it's what used to be called a 'knock-off'...

i don't doubt these folx gave it their all. it's just that they they have no clue whatsoever what genuine creativity is all about, &, most importantly, they've never had to, because the people overseeing things were completely asleep at the wheel...
 
They were never changing anything given the chance. The people making this shit have a 90% overlapping zen diagram with very ugly, extremely out of shape people uploading their shitty poorly filmed amateur porn on to major sites. The only ones getting a kick out of it is themselves because they've forcefully subjected people to their filth.

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How you could intuit that meaning from the statement you quoted is beyond me! There's nothing in there "blaming" the players.

The statement "it was the most beautiful car that we crashed" is a gigantic mea culpa !

Honestly, the sheer dead-horse-beating commitment to shitting on this game and its makers some of you are showing is really something else!
Its truly pathological!
You mean the implication that "if only the players got their hands on the game" and the "all of that mean negativity press?"

Don't be a fool.
 
What I still don't understand is why not at least trying to let it become a F2P and see how it turns out. I mean they spent 200M on it...
From SIE's perspective, it was the biggest embarrassment the company had ever suffered. I imagine they looked at the situation and figured:

1) Invest another $10M and two months of development to try to get some semblance of F2P going in the midst of extremely negative press. Then relaunch it F2P and live through the attention all over again.

2) Kill it as quickly and unceremoniously as possible and hope that people forget it ever existed.
 
Like, people would go out to news sites to, like, hear about our game and how negatively it was doing instead of like, hearing what the game was about.

Like, maybe, like, you should have, like, made a game that, like, people wanted to play, like.
 
"It made news for how poorly it (the beta) did. Like, people would go out to news sites to, like, hear about our game and how negatively it was doing instead of like, hearing what the game was about.

Because people wanted to know how those who played felt about the game, not "what the game was about". They wanted to know how the game handled, how characters felt, how exciting were matches, and what separated it from other hero shooter. And it was mostly negative. Beta numbers dropped because people were bored and reported as much. Doesn't matter if people understood what the game was "about". Most People didn't enjoy it.
 
You mean the implication that "if only the players got their hands on the game" and the "all of that mean negativity press?"

Don't be a fool.

Neither of which are "blaming" the players!

The reality is the reveal was not good. The numbers/response to the Beta was worse, and they didn't get a chance to fix anything.
I'm not arguing against the fact that the shitty character design and the "Professor's" ridiculous pronouncements didn't create a situation where almost nobody showed up for the Beta - its the point!

Its perception was so fucked before it came out, that nobody ever really gave it chance as a game!

There are no reports of it being massively bugged, or the worst-playing or performing thing ever, the consensus response from the small number of people who played it was basically "meh".

The way people are acting as if it was the worst game ever is just unsupportable based on the facts, meaning that the vitriol being aimed at anyone on the team is equally unjustifiable unless you can quote them saying something really reprehensible.

Which lamenting that -in their opinion- there were good elements that maybe could have found a receptive audience over time, but didn't, certainly isn't.
 
What I still don't understand is why not at least trying to let it become a F2P and see how it turns out. I mean they spent 200M on it...
They had enough player engagments metrics gathered to know F2P wasn't going to fix it.

If 30k buy your game and their average playtime is below industry standard, the game is cooked.
 
We knew exactly what it was. An Overwatch clone, with some of the most horrific character designs ever committed to code, shamelessly ripping off Guardians of the Galaxy at the molecular level, anchored to a cookie-cutter "modern Disney" type of storyline that people had long been tired of.
this. there isn't an iota of originality or distinctive personality/gameplay in the game. it's what used to be called a 'knock-off'...

i don't doubt these folx gave it their all. it's just that they they have no clue whatsoever what genuine creativity is all about, &, most importantly, they've never had to, because the people overseeing things were completely asleep at the wheel...
Yup.

The game had no originality in terms of gameplay or game modes. Anyone who played it said there was nothing special about it. It gets the job done, but avg. And the maps were meh too making it more forgettable.

Edit: They actually did have unique gameplay. After every winning match, a gamer had to pick a different character for the next round. And that was a big turn off too. So they couldnt even get that right. Imagine one round you like being a sniper, and the next round you have to pick a loadout that is run and gun. Or vice versa. That was their braniac twist for top notch gameplay.

What it had going for it was lots of high budget production values with detailed character models, ongoing cinema clips, and even part of Amazon's Secret Level promo vids. And they even screwed that up since the art style was dumped on from the get go and even the cinema clips were so unorganized what they showed in the Amazon video didnt even have anything to do with the game.

So what Sony and Firewalk thought was they'd get killer sales from a meh game, but masked with high budget production values in hopes those detailed characters and video vignettes were cool enough to get gamers playing. And it was such a guaranteed blockbuster, keep it all secret and only show gamers 3 months out.

Oddly, the game had a giant budget but it had hardly any marketing aside from that Amazon clip. So even if the game was actually good and people who played it loved it, most people wouldnt even know about it unless they kept up with gaming news since they didnt promote the game until 3 months from launch. And all that was a State of Play video and a beta test two weeks out. That was the marketing. It was canned so early I think even the Amazon promo video came out after the game was already shut down. So they couldnt even coordinate that video with the game when it was active near launch window.

As crazy as it seems, the Concord gamepad might be the best thing about the IP. It actually looked pretty slick. So it turns out the best people working on it came from gamepad designers. Go figure.
 
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Sony Japan died so these asshole incompetent American devs could blow half a billion dollars on a turd so severe that it was wiped from existence. The injustice done here is tragic. We could have had a dozen unique and wortwhile AA-budget Japanese games from Sony this gen but instead we're in an endless onslaught of creatively bankrupt AAA sequels and dead live service games by overpaid and underqualified American developers.

No wonder their President is now resorting to bullying the entire world in buying their shit products.
 
some-concord-redesigns-plus-emaris-first-design-artist-v0-mzey7d352nnd1.jpg


Lol and here's Emari's original concept vs final design.

Just try to imagine the ideology that motivated these changes. And how many people must've realized this looks fucking repulsive but chose to keep their mouths shut and pretend to love it.
Y'know, I never had any interest in this game and would never have bought it no matter what they did. I don't even fuck with multiplayer games, really.

But I feel like the only person on earth who thought these designs were…cool? This tank chick. The trashcan bot. The person with a box on their head. Asparagus.

Some WERE bad. Green Starlord and Fat Guy in a Little Coat were awful. Bubsy Catgirl.

But for the ones I liked, they were such big swings. I really respected it. It reminded me of the some late 19th century "scifi" art a dude who died without ever encountering a television might've cooked up.

My Concord gripe is that they've poisoned the well for "game featuring a bunch of fucked up little freaks" for everyone…which I maintain is a concept with serious potential.
 
Neither of which are "blaming" the players!

The reality is the reveal was not good. The numbers/response to the Beta was worse, and they didn't get a chance to fix anything.
I'm not arguing against the fact that the shitty character design and the "Professor's" ridiculous pronouncements didn't create a situation where almost nobody showed up for the Beta - its the point!

Its perception was so fucked before it came out, that nobody ever really gave it chance as a game!

There are no reports of it being massively bugged, or the worst-playing or performing thing ever, the consensus response from the small number of people who played it was basically "meh".

The way people are acting as if it was the worst game ever is just unsupportable based on the facts, meaning that the vitriol being aimed at anyone on the team is equally unjustifiable unless you can quote them saying something really reprehensible.

Which lamenting that -in their opinion- there were good elements that maybe could have found a receptive audience over time, but didn't, certainly isn't.
Don't know what implies means, do you?
 
Don't know what implies means, do you?

I know exactly what it means, and there's still no implication of blame there.

If the strapline was "it was the most beautiful car that the chuds and incels trashed" I could get behind your reaction, but when its a straight up admission of self fault: "we crashed". Then you are the one with the reading comprehension issues.

The sheer hatefulness you're showing towards a game I doubt you played, and even had you bought it would have been fully refunded for, is self evidently wildly disproportionate.

Way too much of the argumentation being shown in this thread is functionally identical to that found in the purple asylum. i.e. Because the game is deemed to be ideologically aligned with the "wrong" side of history, it and everyone related with its production must be destroyed and the walk on ground burned and salted!

Bad character design, and mediocre gameplay do not justify the levels of pure hatred shown. Doubly so when the whole genre and audience a hero-shooter GAAS tends to be aimed at are used to having wokery baked into their products!

Like I wrote before; its pathological. And it needs to be called out for what it is.
 
"It was so special."
No, it was a game designed by committee. The only special thing about it is how it failed and it failed in a big spectacular way.
 
some-concord-redesigns-plus-emaris-first-design-artist-v0-mzey7d352nnd1.jpg


Lol and here's Emari's original concept vs final design.

Just try to imagine the ideology that motivated these changes. And how many people must've realized this looks fucking repulsive but chose to keep their mouths shut and pretend to love it.
If the bones of the Concord are as good as some claim, and it's really just a marketing issue, I wonder if Sony would consider handing it to a small studio to quietly reskin (with anime waifus, say) for a F2P relaunch... or if such a thing would even be legal. I'm guessing not, but it would be fun to see how an alternate universe version of the game was received.
 
I know exactly what it means, and there's still no implication of blame there.

If the strapline was "it was the most beautiful car that the chuds and incels trashed" I could get behind your reaction, but when its a straight up admission of self fault: "we crashed". Then you are the one with the reading comprehension issues.

The sheer hatefulness you're showing towards a game I doubt you played, and even had you bought it would have been fully refunded for, is self evidently wildly disproportionate.

Way too much of the argumentation being shown in this thread is functionally identical to that found in the purple asylum. i.e. Because the game is deemed to be ideologically aligned with the "wrong" side of history, it and everyone related with its production must be destroyed and the walk on ground burned and salted!

Bad character design, and mediocre gameplay do not justify the levels of pure hatred shown. Doubly so when the whole genre and audience a hero-shooter GAAS tends to be aimed at are used to having wokery baked into their products!

Like I wrote before; its pathological. And it needs to be called out for what it is.
"Sheer hatefulness."

Go touch grass.

im convinced you don't deal with humans often
 
What scares me is that they didn't realize from the start that the project was awful and nobody would react well to it. And they were still surprised! That just shows they're in the completely wrong business. They don't understand what a video game is.
 
The problem with the game was its entirety.
The model as a business and the model as art; Concord is problematic in every way.

Even if it were given away for free, as a gift, to everyone, it would be a success.

I'm sure now that the best thing Sony could have done was to close the studio; there's no way this team, disconnected from reality, could make another good game.
 
From what I hear, it was actually a pretty good game for the type of game is was meant to be. Unfortunately, no one wants any more of these type of games.
 
some-concord-redesigns-plus-emaris-first-design-artist-v0-mzey7d352nnd1.jpg


Lol and here's Emari's original concept vs final design.

Just try to imagine the ideology that motivated these changes. And how many people must've realized this looks fucking repulsive but chose to keep their mouths shut and pretend to love it.
Grok, turn this into a video
kOSqchV.mp4


Copilot, turn this into an Unreal Engine 3D render.
Grok, turn it into a video.
hKBU5dO.mp4


See, even AI can't mess up that badly.
 
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What I still don't understand is why not at least trying to let it become a F2P and see how it turns out. I mean they spent 200M on it...

Because they'd have to keep employing some of the team to continue to support the game. They made the calculation that it's better to not lose any more money by just pulling the game and shutting the studio down.
 
From what I hear, it was actually a pretty good game for the type of game is was meant to be. Unfortunately, no one wants any more of these type of games.
It wasn't doing enough that the other games aren't doing. The people playing these games are playing the free to play competition.
 
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