We knew exactly what it was. An Overwatch clone, with some of the most horrific character designs ever committed to code, shamelessly ripping off Guardians of the Galaxy at the molecular level, anchored to a cookie-cutter "modern Disney" type of storyline that people had long been tired of.
this. there isn't an iota of originality or distinctive personality/gameplay in the game. it's what used to be called a 'knock-off'...
i don't doubt these folx gave it their all. it's just that they they have no clue whatsoever what genuine creativity is all about, &, most importantly, they've never had to, because the people overseeing things were completely asleep at the wheel...
Yup.
The game had no originality in terms of gameplay or game modes. Anyone who played it said there was nothing special about it. It gets the job done, but avg. And the maps were meh too making it more forgettable.
Edit: They actually did have unique gameplay. After every winning match, a gamer had to pick a different character for the next round. And that was a big turn off too. So they couldnt even get that right. Imagine one round you like being a sniper, and the next round you have to pick a loadout that is run and gun. Or vice versa. That was their braniac twist for top notch gameplay.
What it had going for it was lots of high budget production values with detailed character models, ongoing cinema clips, and even part of Amazon's Secret Level promo vids. And they even screwed that up since the art style was dumped on from the get go and even the cinema clips were so unorganized what they showed in the Amazon video didnt even have anything to do with the game.
So what Sony and Firewalk thought was they'd get killer sales from a meh game, but masked with high budget production values in hopes those detailed characters and video vignettes were cool enough to get gamers playing. And it was such a guaranteed blockbuster, keep it all secret and only show gamers 3 months out.
Oddly, the game had a giant budget but it had hardly any marketing aside from that Amazon clip. So even if the game was actually good and people who played it loved it, most people wouldnt even know about it unless they kept up with gaming news since they didnt promote the game until 3 months from launch. And all that was a State of Play video and a beta test two weeks out. That was the marketing. It was canned so early I think even the Amazon promo video came out after the game was already shut down. So they couldnt even coordinate that video with the game when it was active near launch window.
As crazy as it seems, the Concord gamepad might be the best thing about the IP. It actually looked pretty slick. So it turns out the best people working on it came from gamepad designers. Go figure.