DenchDeckard
Moderated wildly
Jesus christ developers cant be this stupid.....Surely?
Looks like a picture generated by AI lol.Multipla is the craziest one.
The guys that made it operate at a level of design i didn't even know existed, some might even say at a level of design beyond design itself.
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I spent all my youth in kangoos and twingos i can mock them, it is out of love.
Exactly !"It was the most expensive car we crashed."
Ftfy.
who pays for the servers, who pays for the employees that have to be kept on to make GAAS content for the game.the numbers were desastrous, but why kill it? Just sell a few more copies, support those sells and not refund the entire thing, try your luck with f2p and hope for at least some revenue. They had some plans for content anyway. Bringing everything to a grinding halt, seemed like an overreaction.
The whole thing was embarassing, as was eg. Suicide Squad, but that is still around. By killing Concord it is cemented as their biggest flop ever and a total write off. Foamstars is still running. APB and Hellgate were both shutdown only to be still alive today. I am not much of an online gamer, so I never tested it, but most of the feedback was "i don't want to play it" and a few that actually played it said it was alright or even good. Maybe just new characters would have helped already and redoing that should not be enourmos extra work. Would just need to be done by different people, since those in charge seem to think the selection was no problem. No idea about the Overwatch-like (? or whatever is close) gameplay loop, though. OW is not hot anymore either.
Probably because that's a single player game with the IP wholly owned by the publisher, it doesn't really cost them anything to have it available when they've already killed all updates to it.The whole thing was embarassing, as was eg. Suicide Squad, but that is still around.
I wouldn't trade the experience for anything
Toxic positivity is a cancer that is rotting corporate America. Not unique to this studio or even game dev.who pays for the servers, who pays for the employees that have to be kept on to make GAAS content for the game.
Sony realized there was no avenue of making money on this game so they shut it down.
Essentially no one wanted to play as some of the ugliest most annoying characters ever created.
As for the interview. Based on how 'happy and nice' everyone was in the studio; sounds like there was a whole bunch of underserved positive re-enforcement going around in the studio. Lack of any criticism or self reflection will lead to mediocre products like this. It was definitely the managements fault.
I will use analogy so its easier to understand, imagine u are self proclaimed "10/10 bad bitch" 304, and are in gay bar full of gay(not bi, not fluid, full on gay, aka attracted to males exclusively) guys- u can advertise ur kitty as much as u can but u wont get any buyers there(concord at launch 40$), hell if u offer ur kitty for free u still wont get any takers either, concord going f2p would be like a free kitty in a bar full of gay guys- no1 fricken cared about itthe numbers were desastrous, but why kill it? Just sell a few more copies, support those sells and not refund the entire thing, try your luck with f2p and hope for at least some revenue. They had some plans for content anyway. Bringing everything to a grinding halt, seemed like an overreaction.
The whole thing was embarassing, as was eg. Suicide Squad, but that is still around. By killing Concord it is cemented as their biggest flop ever and a total write off. Foamstars is still running. APB and Hellgate were both shutdown only to be still alive today. I am not much of an online gamer, so I never tested it, but most of the feedback was "i don't want to play it" and a few that actually played it said it was alright or even good. Maybe just new characters would have helped already and redoing that should not be enourmos extra work. Would just need to be done by different people, since those in charge seem to think the selection was no problem. No idea about the Overwatch-like (? or whatever is close) gameplay loop, though. OW is not hot anymore either.
The Multipla (1st gen) was ugly, yes. But it was actually not a bad car for its intended use cases. Concord was both ugly and just not a good game.Multipla is the craziest one.
The guys that made it operate at a level of design i didn't even know existed, some might even say at a level of design beyond design itself.
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"Yeah man we heard you liked cars so we put another car on top of your car"
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I spent all my youth in kangoos and twingos i can mock them, it is out of love.
100%. Sony made it 100x worse by killing it the way they did. They could have just put it on PS+, run out the content they had, do a few updates. Give people more than a week to play it.the numbers were desastrous, but why kill it? Just sell a few more copies, support those sells and not refund the entire thing, try your luck with f2p and hope for at least some revenue. They had some plans for content anyway. Bringing everything to a grinding halt, seemed like an overreaction.
The whole thing was embarassing, as was eg. Suicide Squad, but that is still around. By killing Concord it is cemented as their biggest flop ever and a total write off. Foamstars is still running. APB and Hellgate were both shutdown only to be still alive today. I am not much of an online gamer, so I never tested it, but most of the feedback was "i don't want to play it" and a few that actually played it said it was alright or even good. Maybe just new characters would have helped already and redoing that should not be enourmos extra work. Would just need to be done by different people, since those in charge seem to think the selection was no problem. No idea about the Overwatch-like (? or whatever is close) gameplay loop, though. OW is not hot anymore either.
Concord sold far less than Suicide Squad and had far less players. APB and Hellgate both, believe it or not, had a base of fans it could build on, small as it was, the resources that were put into it were commensurate with that fanbase. There was absolutely no base of fans for Concord. They couldn't even get people to play the open beta. The estimate is 25,000 copies sold but likely far less. You can't sell F2P microtransactions for a game nobody has any interest in. Also going F2P would require a massive restructuring of the game and at that point you're throwing good money after bad.the numbers were desastrous, but why kill it? Just sell a few more copies, support those sells and not refund the entire thing, try your luck with f2p and hope for at least some revenue. They had some plans for content anyway. Bringing everything to a grinding halt, seemed like an overreaction.
The whole thing was embarassing, as was eg. Suicide Squad, but that is still around. By killing Concord it is cemented as their biggest flop ever and a total write off. Foamstars is still running. APB and Hellgate were both shutdown only to be still alive today. I am not much of an online gamer, so I never tested it, but most of the feedback was "i don't want to play it" and a few that actually played it said it was alright or even good. Maybe just new characters would have helped already and redoing that should not be enourmos extra work. Would just need to be done by different people, since those in charge seem to think the selection was no problem. No idea about the Overwatch-like (? or whatever is close) gameplay loop, though. OW is not hot anymore either.
They didn't waste anyone's money. They were making a game. They showed it to Herman and Ryan. Herman and Ryan loved it bought it, bought the studio, and pumped it up saying it was the future of Playstation. Herman and Ryan were shown frequent milestone updates. They were shown trailers, and showcased it at 2 Sony events. Then Sony released it.![]()
Gee, I would feel a little remorseful if I spent several years and $400 million of someone else's money making this colossal embarrassment.
Maybe I'd say something like "I wish I had the balls to speak up about how repulsive the characters were, or to push back on some of the design choices". You know, some actual retrospective to figure out what went wrong and how to prevent it from happening again.
I don't see how anything you said implies that they didn't waste anyone's money.They didn't waste anyone's money. They were making a game. They showed it to Herman and Ryan. Herman and Ryan loved it bought it, bought the studio, and pumped it up saying it was the future of Playstation. Herman and Ryan were shown frequent milestone updates. They were shown trailers, and showcased it at 2 Sony events. Then Sony released it.
If I go to the store and buy a movie and I don't like it, the movie company didn't waste my money. I wasted my money.I don't see how anything you said implies that they didn't waste anyone's money.
Of course they did. You think the funding just magically appeared out of thin air?
Well, unlike Concord at least this one properly does very well what it was made for. And is successful.Only Renault can built such a "beauty"
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Well, the game did many things right technically. But the wokism made its characters and story totally unappealing and almost insulting for most players of the competitive hero shooters audience, which happen to be over 90% of them young white or Asian heterosexual males.Sounds like deflection again to me. Basically saying "oh, our game was great, it's just no one played it!"
This kind of thing is absolutely on the big boss like you said. This is probably exactly what Sony wanted and expected their playerbase to go wild for. If it wasn't, then they werent assertive and didn't do their jobs of putting a foot in the dev's asses. Look at Nintendo coming in to go full boot camp on Metroid Prime when that game turned out to be a pile of shit and grossly mismanaged early on.They didn't waste anyone's money. They were making a game. They showed it to Herman and Ryan. Herman and Ryan loved it bought it, bought the studio, and pumped it up saying it was the future of Playstation. Herman and Ryan were shown frequent milestone updates. They were shown trailers, and showcased it at 2 Sony events. Then Sony released it.
I'm not absolving Ryan or Hermen from blame, they definitely deserve most of it. But they weren't the ones making all the creative decisions.If I go to the store and buy a movie and I don't like it, the movie company didn't waste my money. I wasted my money.
Herman and Ryan are in charge of their own money. It's bizarre to absolve them of all responsibility when they're in the driver's seat at every step of the process. Concord was being made before Sony ever funded it or hired all the employees. Sony literally inserted themselves into the process.
They think it was a beautiful car?
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Part sure, I agree with what you said. The "stealing their money" line was just triggering me a bit. Not a big deal.I'm not absolving Ryan or Hermen from blame, they definitely deserve most of it. But they weren't the ones making all the creative decisions.
And anyway even the best bosses need employees who push back and challenge them.
If you're a well-paid white collar employee, and you keep your mouth shut and go along with stupid decisions because you don't want to rock the boat, you definitely deserve part of the blame.
The Multipla (1st gen) was ugly, yes. But it was actually not a bad car for its intended use cases. Concord was both ugly and just not a good game.
First it isWell, unlike Concord at least this one properly does very well what it was made for. And is successful.
Well, the game did many things right technically. But the wokism made its characters and story totally unappealing and almost insulting for most players of the competitive hero shooters audience, which happen to be over 90% of them young white or Asian heterosexual males.
If they would have made characters and story very appealing to the main demographics who really play -and pay- this game the result would have been very different.
The problem wasn't the genre: Marvel Rivals got released pretty close to it and was a huge success. And wasn't the business model: Helldivers 2 and others are very successful with that model.
You can just make game free for 3-6 month without much of content while shifting monetization inside.The content runway built probably did not support a F2P model.
You have to be constantly launching characters and skin packs etc to keep people hooked, look at what Marvel Rivals is doing, that's much closer to how a F2P game should be doing.
You can add it later, no prob hereBecause for F2P you need a a completely different monetisation scheme which they didn't have.
Concord sold far less than Suicide Squad and had far less players. APB and Hellgate both, believe it or not, had a base of fans it could build on, small as it was, the resources that were put into it were commensurate with that fanbase. There was absolutely no base of fans for Concord. They couldn't even get people to play the open beta. The estimate is 25,000 copies sold but likely far less. You can't sell F2P microtransactions for a game nobody has any interest in. Also going F2P would require a massive restructuring of the game and at that point you're throwing good money after bad.
Tbf he is the size of a car.![]()
"Beautiful"
Jaguar saw his work with cars and hired hi...sh...shim.No questions about the professor?
We know. We know full well. We know what's happening.
And then the beta numbers dropped, and numbers were not what we were expecting. And I think our mindset started shifting to 'things could go really bad.'"
He?Tbf he is the size of a car.
Excuse me? Never assume someone's gender.He?
I always thought this was a fat chick?!
Are you mistaking my boy cookie daw with that fat bitch of emari?He?
I always thought this was a fat chick?!