Colin Moriarty: Concord cost 400M. Was viewed as the future of PS.

LMAAAAOOOOO
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400 million!?!?!
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Absolute insanity. Some exec literally saw in-development gameplay of this generic trash and said "Yup, we must buy this studio NOW!". Hermen Hulst has HORRENDOUS taste in gaming, my god.

Edit: STAR WARS?!?!?
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Colin doing more real journalism out here than anyone who claims to be a "games journalist". And he hasn't actually been " in" the industry in years.

By his own admission he's a podcaster.

Tell me again why in the fuck 99% of games websites or video channels exist other than to provide propaganda for publishers?!
 
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What exactly did they do with this much money??

Maybe a ton of market research, focus testing etc.

But then it should've turned out much better than it did. They should've landed a sure shot GAAS hit with so much investment.

Hard to believe really.

season 3 cocaine GIF by Power
 
I actually thought of a number like that. All that CGI and the game being made in the US for 8 years, by coastal elites… Sony was all in. Spared no expense.
Bellevue, WA is across the lake from Seattle and is considered the 2nd best place to live in the USA. I cannot fathom the expenses of running a dev studio there. You gotta think matching 401ks, insurance premiums for employees and spouses, salary to be able to live in that region, etc. The costs are endless.

What a disaster.
 
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Ill take colins take and that bird the other day over your vapourish defence.

Show me receipts why this is bullshit and then we can take you seriously.
The studio had "less than 12 people in 2019" according to one of it's developers.

Then they staffed up to around 160 in 5 years.

I'm sorry but this is a significantly smaller team than titles like The Last of Us 2, Horizon Forbidden West, Spiderman 2 etc...

If you believe Concord, with it's 10 maps, 16 characters, and 8 minutes of CGI cost 2x more than the above titles, you're a cow willing to be forced fed anything.

This story is complete nonsense. Colin is a clickbaiter and knows who his audience is (cows).
 
If you believe Concord, with it's 10 maps, 16 characters, and 8 minutes of CGI cost 2x more than the above titles, you're a cow willing to be forced fed anything.
Double that of Halo infinite at half the cost mate.

You provided nothing of substance to prove Colin wrong other than forum musings.
 
I wonder how much that episode in that Amazon show was. I wonder how much DLC they had in production that aren't being released maybe ever. I wonder if they were producing merchandise and had been making purchases to prepare for fall/winter/holiday push for the game along with planned DLC for that time period. I imagine the month of when that Amazon show would air they would have been preparing a lot of advertising and tie in merchandise

For everyone else wanting Resistance, Killzone, MAG, SOCOM, they're the current, "where's Dark Cloud 3" They were niche when they new. They are not brands that enough people are wishing for so they may as well be new IPs at this point like Marathon with Bungie
 
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If there is one good thing about this whole fiasco, it's that we needed something at this scale to happen for the industry to realize this isn't the trash the masses want. We want good games and we are done with this kind of trash on our systems.
 
The studio had "less than 12 people in 2019" according to one of it's developers.

Then they staffed up to around 160 in 5 years.

I'm sorry but this is a significantly smaller team than titles like The Last of Us 2, Horizon Forbidden West, Spiderman 2 etc...

If you believe Concord, with it's 10 maps, 16 characters, and 8 minutes of CGI cost 2x more than the above titles, you're a cow willing to be forced fed anything.

This story is complete nonsense. Colin is a clickbaiter and knows who his audience is (cows).
Outsourcing is a thing. And CGI is very expensive.
 
Concord = biggest joke of the industry right now.
It's even worse than Star Citizen.
Borderline money laundering.
How much did Blizzard spend to make Overwatch?
 
and to think this man was responsible for Killzone, for shame.
Even with Killzone thiugh, Guerilla always struck me as incompetent with story and characters. Technical wizardry for sure but man, what a waste of characters and lore. I've always thought Herman was wrong to be in a creative position.
 
The studio had "less than 12 people in 2019" according to one of it's developers.

Then they staffed up to around 160 in 5 years.

I'm sorry but this is a significantly smaller team than titles like The Last of Us 2, Horizon Forbidden West, Spiderman 2 etc...

If you believe Concord, with it's 10 maps, 16 characters, and 8 minutes of CGI cost 2x more than the above titles, you're a cow willing to be forced fed anything.

This story is complete nonsense. Colin is a clickbaiter and knows who his audience is (cows).
The longer I spend on gaf, the more I am convinced that you are Dennis Dyack.
 
Outsourcing is a thing. And CGI is very expensive.
Don't look into how much outsourcing went into The Last of Us 2, Horizon Forbidden West, and Spiderman 2. Also, don't look into how much CGI went into Final Fantasy XVI.

But Concord cost 2x more than those titles.

Give me a break. You got clickbaited by Colin Moriarty lol.
 
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it does , but if you'd like me to believe you that this is bullshit, i'd like you to provide me with something more concrete than shit pulled from your arse.
Funny how you don't require the same from Colin Moriarty.

You are a clickbait target. Fake news is designed for people like you.
 
it does , but if you'd like me to believe you that this is bullshit, i'd like you to provide me with something more concrete than shit pulled from your arse.
Considering something like The Acolyte cost $150 million or so. It's completely plausible that Concord cost $400 million. Budgets are absurd for media these days.
 
Very small group of talented devs on a cabin near the lake, playing D&D and having a good time:

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Result: made their own engine, one of the best games ever and popularized DM multiplayer.


8 years and 400M by a big team of nuDevs:

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Result: unable to make their own engine or even create something original. Biggest flop in gaming.


At some point this game-dev thing went very, very wrong.
Ridiculous. Everyone should make their own engine now? Get outta here.
Comparing ID Tech 1 to UE5. :messenger_tears_of_joy:
 
I'd believe $200M-$250M. $400M just doesn't make sense. I don't think that number is accurate.
I was kind of thinking this too. It doesn't change much though. It is a huge pile of money.

The math still doesn't add up. Let's assume 160 devs for all 6 years at roughly 100k a year, that's 96 million but let's round up to 150 million. Another 25% for all supports, so another 37.5 million. Another 25% for benefits. Obviously there are way more expenses (rent etc) but 190 million more… I don't know.
 
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Something tells me Sony Japan is going to start coming back with the iron fist again

I amazed some people are still preordering this crappy machine with no notable exclusives.

I have decided to save that $800 amd put it towards the purchase of a 4080 i9 rig, which costs three times more but offers ten times more value.
 
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Hearing Herman was all-in on Concord makes me really nervous about the future of PlayStation. I thought Killzone 2 and 3 were very 'meh', Horizon was very 'meh', and Concord is what it is. If this guy is the one running internal studios, that might not bode well for their future output...
 
I was kind of thinking this too. It doesn't change much though. It is a huge pile of money.
For sure. And a colossal failure (deservedly so!). But $400M would make it one of the most expensive and clearly the most expensive PS Studios games ever, and I just don't see it.

Sony would spend less money on a God of War sequel, a TLOU sequel, a Horizon sequel, and a Spider-Man sequel (all successful games with 20M+ copies), but would spend it on a new studio they acquired, which is making their first game ever, based on a completely new IP?

It doesn't add up.
 
Image how much money it costs to hire just one person from a rich area with all the stuff you have to pay for now as an employer and how much less you get today than you did when you could do things like crunch and other things that weren't employee friendly. It's a long way from calling them into the office everyday to work like dogs and didn't offer any medical insurance coverage and then made them sleep under their desk for the last few months of development.

We have come a long way, which is why the high cost of this game is not a surprise to me at all. My only surprise is that there was ever an end to the nearly infinite costs.
 
400 million? Future of PS? that my friends says it all………a shite woke game and shite woke people at PS pushing this garbage. All that money spent to try and virtue signal only to see it flop. Herman and Co. are imbeciles and it truly shows with this. That money could have been used to bring back dormant IP's that fans would have embraced. But that would make to much sense and wouldn't be what modern audiences want according to these clowns.
 
What? It doesn't matter. The budget is number of employees * time * location salaries.

Actually, that's way over-simplifying budgets and costs. As someone who runs projects at my company and have to submit budget proposals on every of them, I can only wish it was as simple as what you think it is.
 
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