Well it's choreographed since it's not actual gameplay as it writes but yeah, I'm sure it'll look close enough (when gameplay matches, after all you'll still be knocking people who fail to block down and they'll do silly things to recover etc.), even the past VFs are far from static in that way too.Man that looks great, almost like a choreographed fight the way blocks react to hits and wake ups react to sweeps.
This is probably a little in game cutscene fight intro.Man that looks great, almost like a choreographed fight the way blocks react to hits and wake ups react to sweeps.
Well, it's meant to represent gameplay, not a cut scene, since the round starts, timer clocks down, health bar does reduce.This is probably a little in game cutscene fight intro.
I guess that's true. I don't see how it will flow to that extent. Guess we'll see.Well, it's meant to represent gameplay, not a cut scene, since the round starts, timer clocks down, health bar does reduce.
Game is quite far away anyway, still waiting for the 5 remaster to come to PC, lol.*not actual gameplay*
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Rich investors don't care. Line go up.How are Nvidia still getting away with saying they invented the GPU in 1999?
it's not real gameplay, but visually at least it looks nice so far.
I like tekken 8 but it's far too over the top now. It's a 3D anime game at this point.Hope they stick to this grounded style and somehow make it work, I don't want another juggle fest with everyone trying to get the one hit that will let them finish a whole juggle combo in with the enemy unable to do anything but wait for most of his lifebar to deplete. We already have Tekken and Virtua Fighter and many more games for that sort of thing. Also no more impact glows either, please, the first 3-4 Virtua Fighter games didn't have that (when they very clearly could have) but then caved in an attempt to be more stylish like Tekken...
Guilty Gear #R (I think that was the one) had all that during the fights' intro in story mode iirc.Well, it's meant to represent gameplay, not a cut scene, since the round starts, timer clocks down, health bar does reduce.