Resident Evil Re:Verse servers shut down on June 29, 2025

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I wish Capcom would stop experimenting with RE MP in the dumbest of ways.

Just give us coop PvE. Resistance could have been so much fun but the 1v4 aspect killed it. Balancing was f****ed.
 
Operation racoon city was fucking fun, I'd play that again.

You can still play it. Very solo-friendly, but plenty of people to matchmake as well as of a few months ago, on the Xbox version at least. Can't comment on the others.
 
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Surprised it's lasted that long. I played it for a couple of days and never touched it again. Dumb brainless fun for a bit, but one of those, "Who thought this was a good idea?" kind of things. I mean, Resistance made a lot of sense, but Reverse was stupid.
 
Hell yeah, I put over 300 hours into Resistance.
Over 2000 hours for me from the Steam hour count. Played so much of it during the first 2 years of release and still did after that from time to time. I almost didn't give it a chance but got hooked on it once I tried and understand the game more. MM main and I didn't even care about losing cause just messing around as a MM was so much fun and I purposely let the survivors win most of the time. Although I'll still do my best to make it a good experience for them.
 
I wish Capcom would stop experimenting with RE MP in the dumbest of ways.

Just give us coop PvE. Resistance could have been so much fun but the 1v4 aspect killed it. Balancing was f****ed.
Umbrella Corps was a flop, so it makes sense why they chased the asymmetrical game trend with Re:Verse.

The worst part of Capcom's RE online experiences is that they have zero anti-cheat. People were literally firing up cheat engine and toggling the speed hack button 1 minute into the game's launch. They legitimately still have no clue what they are doing when it comes to online gaming for this reason, so it makes me afraid they will try to make an Outbreak sequel and have it flop.
 
Over 2000 hours for me from the Steam hour count. Played so much of it during the first 2 years of release and still did after that from time to time. I almost didn't give it a chance but got hooked on it once I tried and understand the game more. MM main and I didn't even care about losing cause just messing around as a MM was so much fun and I purposely let the survivors win most of the time. Although I'll still do my best to make it a good experience for them.

Yep. I loved it from the first beta and on. Played on Xbox, also mained MM. I played a ton in a couple months. Stopped playing when it seemed like survivors were becoming unstoppable. Wonder what kind of state it is in now.
 
Operation racoon city was fucking fun, I'd play that again.
Outbreak for me was the best multiplayer RE game but I was too little at the time and didn't have internet for my PS2 and still enjoyed it a whole lot even with the A,I companions. It was released way ahead of it's time before the console made good use of the internet. I know they still got some small servers now with Outbreak but I don't feel too motivated to play it now. Wish they made a new Outbreak with the RE Engine or just go with a Resistance 2.
 
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ReVerse was actually decently fun early on, and with some balance tweaks it could have been even better. Then they started adding more characters with toolkits that didn't really gel with the rest of the game, and things quickly got annoying
 
Umbrella Corps was a flop, so it makes sense why they chased the asymmetrical game trend with Re:Verse.

The worst part of Capcom's RE online experiences is that they have zero anti-cheat. People were literally firing up cheat engine and toggling the speed hack button 1 minute into the game's launch. They legitimately still have no clue what they are doing when it comes to online gaming for this reason, so it makes me afraid they will try to make an Outbreak sequel and have it flop.
Was Umbrella Corps PvE? I bought it a few years after the fact and didn't even get past the tutorial.
 
I wish Resistance was still supported, that was actually fun.
Agreed, but one of it's issues was it being released with a remake that people didn't enjoy as much as RE 2 Remake.

I keep hoping one day someone at Capcom pitches a Lethal Company-style multiplayer RE game, with it's own quirks and trappings.
 
Agreed, but one of it's issues was it being released with a remake that people didn't enjoy as much as RE 2 Remake.

I keep hoping one day someone at Capcom pitches a Lethal Company-style multiplayer RE game, with it's own quirks and trappings.
I think RE3 Remake would have been much more popular and liked by people had they just made the game longer with more sections with the city and a reimagined clock tower section and Gravedigger fight plus more humanoid Nemesis encounters before he mutates into the dog form. I still enjoyed RE3 Remake's campaign but would have liked it even more than RE2 Remake's campaign had they done that above.

Yeah that would be great, hopefully they'll take another shot at a modern day big budget multiplayer game like that after they have more experience with their new RE engine.
 
Man, I hope that thought them a lesson and they'll stop trying to do something multiplayer with Resident Evil.

But who am I kidding… of course they'll waste money and try it again.
 
new Outbreak game, GaaS, F2P, constant update content with new characters and skins
Win.
 
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The fact that this came bundled with another game but didnt actually launch until a couple months later then was...this trash? How does shit like this get greenlit
 
Count me among the long time RE fans that had absolutely no interest in Resistance or REverse. I hid both in my Steam library as soon as they appeared.

I don't want asymmetrical gameplay, and I don't want REverse. And nor did most of the fan base. Some might have liked it, and some tried it because it was there then dropped it.

Look how many Outbreak mentions in this one thread alone. I'm sure the Capcom survey had lots of them too. They listened to Onimusha requests, I wonder if they decided to listen to Outbreak requests too.
new Outbreak game, GaaS, F2P, constant update content with new characters and skins
Win.
If it has to be GaaS, then so be it. But I don't think it even needs to go that far, at least not fully. It might need to be non-canon to be full GaaS. I know that matters less in Japan, so maybe they would go fill GaaS.

They could make an online RE that fits within remake canon and have plenty of scenarios fleshing out remake RC again. All they need to do is translate the gameplay.

As always, it's there for the taking. They just need to do it.
 
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