Monster Hunter Wilds - DF Tech Review - PlayStation 5/Xbox Series X|S - Graphics & Performance

Angry mods?

We know very well that the game has technical performance issues on ALL platforms

And pretending that the game will run better on PC with equivalent configuration (which is absolutely FALSE) under the pretext of launching a childish platform war tires me.

Even on big configurations that are 3x the price of the PS5, the game has performance issues. And Capcom asks you to ENABLE FrameGeneration when starting the game. Which also INCREASES the input lag

And saying that you have to pay 3x the price of a PS5 to "enjoy a game" is absolutely stupid.
IF u have a RTX GPU i can guarantee that at least image quality ll be far superior than consoles FSR1
 
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As shitty as it is to say i am fully ready for next gen consoles already... i know this is terrible optimization from the devs here but i am ready to move on to new hardware already.
 
As shitty as it is to say i am fully ready for next gen consoles already... i know this is terrible optimization from the devs here but i am ready to move on to new hardware already.
It seems obvious the Capcom higher ups are forcing their studios to use RE Engine, even if it doesnt work for open world games.

Its a shame really.
 
As shitty as it is to say i am fully ready for next gen consoles already... i know this is terrible optimization from the devs here but i am ready to move on to new hardware already.

Switch 2 soon

Thierry Henry Smile GIF by hamlet
 
As shitty as it is to say i am fully ready for next gen consoles already... i know this is terrible optimization from the devs here but i am ready to move on to new hardware already.

You'll have devs that the more power you give them the more they don't bother optimizing. 🤷‍♂️

This is Monster hunter wilds' case. There's no other explanations. This is not anywhere near peak of what current hardware can do.
 
Why do they still use FSR1 on consoles?
And why is this game running so bad on current gen ?

My guess is lack of sufficient overhead to use FSR2.

FSR2 is more demanding on the CPU and GPU than FSR1. Doesn't help that the RE Engine is just seemingly ill-suited to open world games as also seen with Dragon's Dogma 2, which had god-awful NPC pop in in any of the heavily populated areas as well as a huge performance hit.

At least this game will look and run better on future hardware, including the PS6 and the next Xbox.
 
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As shitty as it is to say i am fully ready for next gen consoles already... i know this is terrible optimization from the devs here but i am ready to move on to new hardware already.
If you will demand better hardware instead of better software, then it will become just more terrible with each new iteration
 
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Yeap, i ll be PC, i m sure that once mods remove that "Fog" effect, performance ll improve greatly like in world
Are you talking about volumetric fog? You can already disable it in the engine.ini from the beta. Spoilers: it doesn't improve performance in any meaningful way. maybe like 1-2fps more, and the game looks drastically worse without it.
 
I don't like that peoples are referring to this as open world.

No dynamic time of day.

You know how much this is heavy computation wise? A lot of tricks are used, even without RTGI, just plain old raster, to make a believable dynamic time of day with shadows and so on, believable.

This is static times of day. A fucking baked lighting system would work. They're skipping on so much "open world" computation overhead that I can't believe this is the state of performances.

Does this have AI roaming around ala Dragon Dogma 2 with schedules?
 
Yeowch! I feel sorry for any gamer sticking with the base PS5. FSR 1.0 looks like crap and I'm so glad PSSR is going to be a much better solution when PS6 arrives in a couple of years.

Pity for those with Xbox Series; the fact they have no choice but to grit their teeth and play with FSR 1.0 is enough to boycott that version and stick with PS5 Pro or PC.

I'm praying the PS5 Pro's PSSR implementation will be MUCH better than this, and have similar optimization to that of Resident Evil 4 Remake. The latter was sharp af with PSSR and I couldn't believe it was rendering at 864p resolution upscale to 4K. If you had told me it was native 4K on the PS5 Pro, I would have believed you.
 
Pure laziness. Not expecting much from the Pro version at this point as they probably half-assed that as well.

Runs 900p on Framerate mode, probably low enough to not be ideal for PSSR, but RE runs lower and looks great

Still should be an improvement, hoping it can get close to quality mode @ 60fps
 
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This looks like a notable visual downgrade from Dragon's Dogma 2, no matter how you look at it.

DD2 is a fantastic looking game, the unstable performance and NPC pop-in being the only real negatives.

The more I look at this, the more I look back at DD2 fondly.
 
Are you talking about volumetric fog? You can already disable it in the engine.ini from the beta. Spoilers: it doesn't improve performance in any meaningful way. maybe like 1-2fps more, and the game looks drastically worse without it.
it did improve for World, i know that the game ll lose its "depth" but in World was an option to get better performance like 20% more performance depending on the map

i dont think it looks "drastically" worse, but like i said, i loses a lot of depth, even if i dont understand this 3 feet heavy fog in all scenarios.
 
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Even DLSS 4 performance mode or ultra performance mode cannot save this, too hard on performance to even happen I think.
Changing from Quality to Performance for me gave about 10-15 FPS on a 4090. Not sure whether that's good or bad. I'd assume it's quite bad.
It runs over 120 FPS average for me max settings without framegen but it's not a pretty game. It's very grainy and desaturated too.

I still think RE2 Remake is the best looking game on this engine.
 
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This looks like a notable visual downgrade from Dragon's Dogma 2, no matter how you look at it.

DD2 is a fantastic looking game, the unstable performance and NPC pop-in being the only real negatives.

The more I look at this, the more I look back at DD2 fondly.
DD2 looks like shit.
 
This looks like a notable visual downgrade from Dragon's Dogma 2, no matter how you look at it.

DD2 is a fantastic looking game, the unstable performance and NPC pop-in being the only real negatives.

The more I look at this, the more I look back at DD2 fondly.
Yeah that game looks much better. It even has a desert area with colors!

DD2 looks like shit.
robot fighting GIF
 
Changing from Quality to Performance for me gave about 10-15 FPS on a 4090. Not sure whether that's good or bad. I'd assume it's quite bad.
It runs over 120 FPS average for me max settings without framegen but it's not a pretty game. It's very grainy and desaturated too.

I still think RE2 Remake is the best looking game on this engine.

Looks to be CPU bound, which Switch 2 won't play well if Series S is struggling. Had it been GPU dependent then I could have seen a DLSS 4 ultra performance case squeezing the game barely but the performances being so shit and scaling so bad with top tier GPUs means its doing like Dragon dogma 2, CPU crappiness.

I still can't navigate my way through the reviews yet but if someone tells me this does not have NPC routines like Dragon dogma 2 then I'm flabbergasted at the performance. Are the fucking monsters playing chess? Any reviewers compared the monster behavior compared to World?
 
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My Series X just threw up when I went to this game's store page, and then my PC laughed in my face.

I love most of Capcom's work that they've churned out this generation, but this Monster Hunter entry is an absolute dog in terms of both performance and visual fidelity.
 
I think people forgot how ass performance mode in World looked lol, even on PS4 Pro. Capcom simply doesn't give a fuck about performance mode, luckily me neither, but frustrating for those who have a thing for 60fps.
 
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Assuming only based on videos as I haven't played the game but say what you will about Sony or MS first party games, they usually run fantastic and look fantastic. God of war Ragnarok, Indiana Jones, etc run better than most games on the market and look better as well.
 
Runs 900p on Framerate mode, probably low enough to not be ideal for PSSR, but RE runs lower and looks great

Still should be an improvement, hoping it can get close to quality mode @ 60fps

Dragon's Dogma 2 is really good on Pro so maybe that will carry over. Not going to allow myself to be optimistic though when they are using FSR 1 on base consoles. Sounds like the whole game needed to be delayed.
 
Might be a good PS5 Pro patch considering how shit the base is....
Honestly it can't be any worse?
 
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Runs 900p on Framerate mode, probably low enough to not be ideal for PSSR, but RE runs lower and looks great

Still should be an improvement, hoping it can get close to quality mode @ 60fps
I'm really curious how that will look on my Portal. Ive noticed some games look softer than they should, even if they're at 4k. But that tends to be older PS4 games. Right now I'm playing the PS5 version of Death Stranding and it's sharp as fuck and runs at 60 fps on the Portal.
 
it did improve for World, i know that the game ll lose its "depth" but in World was an option to get better performance like 20% more performance depending on the map

i dont think it looks "drastically" worse, but like i said, i loses a lot of depth, even if i dont understand this 3 feet heavy fog in all scenarios.

Volumetric fog was ugly and destroyed performance in World. But even in the video you posted, the dude says it makes the game look worse, is too contrasty, and doesn't increase performance in any meaningful way.
iuss3OT.jpeg

Yuck.

I do appreciate the clarity that turning it off brings, but it completely destroys any depth to the scenes, and actually makes it harder to judge distance in various areas imo.

Your mileage may vary though.

Just wait. There will be a million mods to tailor the game to just about anything you could prefer. Nvidia drivers aren't out yet. AMD's are and people on reddit are reporting around a 20% increase in performance from the driver update alone. It appears that a number of the reviewers mention they don't have access to the day 1 patch either. Things will only get better from here. :)
 
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Dunno what DF is smoking, but the game has dynamic day, dynamic weather and dynamic seasons and dynamic seasonal behaviour.

Does it? Wtf at DF then

Dynamic dynamic as in you wait long enough it will be night? Or you select a mission at base and it will enter you in a world with the daytime for that mission?
 
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