Chittagong
Gold Member
I disagree, I think this is an explosion of creativity. Take games. If you look through any State of Play, Xbox Direct or Nintendo Direct, almost everything looks the same, and bland. Fantasy settings, scifi settings - the same. It's because creating visual worlds used to be expensive, and hard to produce for testing, so companies tried to stay conservative.
Now we can explore wildly more creative game settings really quickly, creating screenshots, short videos and even trailers to gauge interest. Things that differ from the norm will stand out, and get noticed. The designed scenarios will have the depth and consideration in minutes that would have required expensive reference acquisition trips in the past.
Check out the Call of Duty scenario I created in five minutes on page 1 or 2. It's wildly accurate to the reality on our island, a breathe of fresh air after the samey environments of the last decade, and I just put half a thought and mere minutes to it. When real professionals do that, we will have a gaming creativity explosion.

To my point - this is how we will design and test game concepts from now on:
 
	 
				 
 
		 
	 
	 
 
		 
 
		 
	 
 
		 
 
		 
 
		 
 
		 
	 
 
		 
 
		 
	 
 
		 
	 
 
		 
 
		 MF'ing DOOM: Bars of Fury
 MF'ing DOOM: Bars of Fury 
 How it works:
 How it works: Story Mode:You're a rising underground artist trying to bring real lyricism back to a corrupted industry ruled by MF DOOM — the masked mastermind who's turned the artform into algorithm-fed noise. Travel through boroughs, battle other MCs, unlock forgotten flows, and challenge MFDOOM himself in a final verbal showdown to free hip-hop's soul.
 Story Mode:You're a rising underground artist trying to bring real lyricism back to a corrupted industry ruled by MF DOOM — the masked mastermind who's turned the artform into algorithm-fed noise. Travel through boroughs, battle other MCs, unlock forgotten flows, and challenge MFDOOM himself in a final verbal showdown to free hip-hop's soul. 
	 
 
		 
	 
 
		
 
 
		 
 
		 
	 
 
		 
 
		 
	 
 
		 
 
		 
	 
	 
 
		 
 
		 
 
		 
	 
	 
 
		 
 
		 
  Core Features
 Core Features Augmented Reality Street Fights
 Augmented Reality Street Fights Real-Time Bruising System™
 Real-Time Bruising System™ "Ego Meter"
 "Ego Meter" Mini-Games
 Mini-Games Multiplayer + Geo Features
 Multiplayer + Geo Features Visual Style
 Visual Style Tone
 Tone 
	 
	 
	 
	 
	 
	 
	 
 
		 
	 
 
		 
	 
 
		 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
 
		 
	 
 
		 
	 
	