Graphical Fidelity I Expect This Gen

If i wasn't lazy i would make a collage of all the shitty textures in wukong, maybe i have even higher standards than you because sure as fuck they weren't few and far inbetween, unless you just compare against shitty stuff like rebirth or nintendo games.

For my standards, we are still light years from virtually no bad textures everywhere that never turn into mush no matter how close you are.
i think they will always be around. So you are right, we are light years away. All i was saying was that you cant expect these massive game to be flawless, but wukong, sh2, avatar and most recently ac shadows. All are way better than the graphics showstoppers from last gen that featured poor textures especially in the distance. Standards are just much higher i agree (nintendo for some reason is excluded) but i think we had a higher tolerance for these textures/assets last gen.

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So whats next after AC Shadows?

Expedition 33 is the next UE5 game and comes out in a couple weeks.
Then Doom in May.
Death Stranding in June.
MGS3 in August.
Crimson Desert set for the end of the year.
Maybe AC Black Flags remake. Using the anvil engine exploring the carribean islands and naval battles in massive storms is going to be amazing.

My guess is anything else that doesnt have a release window gets delayed to 2026. Feels like its going to be a slow year for graphics. 1 game a month for the rest of the year feels kinda lame. Unless of course, Mafia, Marvel 1943, Ghosts 2, and GTA6 all decide to come out this year.

Only 3 smallish UE5 games this year. I thought everyone was pissed about most major studios moving to UE5. Doesnt seem that bad.
 
So whats next after AC Shadows?

Expedition 33 is the next UE5 game and comes out in a couple weeks.
Then Doom in May.
Death Stranding in June.
MGS3 in August.
Crimson Desert set for the end of the year.
Maybe AC Black Flags remake. Using the anvil engine exploring the carribean islands and naval battles in massive storms is going to be amazing.

My guess is anything else that doesnt have a release window gets delayed to 2026. Feels like its going to be a slow year for graphics. 1 game a month for the rest of the year feels kinda lame. Unless of course, Mafia, Marvel 1943, Ghosts 2, and GTA6 all decide to come out this year.

Only 3 smallish UE5 games this year. I thought everyone was pissed about most major studios moving to UE5. Doesnt seem that bad.
Pretty sure we are forgetting 1-2 titles...
 
So whats next after AC Shadows?

Expedition 33 is the next UE5 game and comes out in a couple weeks.
Then Doom in May.
Death Stranding in June.
MGS3 in August.
Crimson Desert set for the end of the year.
Maybe AC Black Flags remake. Using the anvil engine exploring the carribean islands and naval battles in massive storms is going to be amazing.

My guess is anything else that doesnt have a release window gets delayed to 2026. Feels like its going to be a slow year for graphics. 1 game a month for the rest of the year feels kinda lame. Unless of course, Mafia, Marvel 1943, Ghosts 2, and GTA6 all decide to come out this year.

Only 3 smallish UE5 games this year. I thought everyone was pissed about most major studios moving to UE5. Doesnt seem that bad.
Im expecting Forza Horizon 6 set in Japan to release in october. The latest Forza Motorsport 20 year anniversary update features the long waited fan favorite Fujimi Kaido track which is also set in Japan. Its the perfect way to announce Forza Horizon 6 Japan which is the most wanted location since the series started. Playground Games will flex the new Forza engine better than any other dev. Forza Horizon 5 still looks better than any other racing game and most other games and that was a cross gen game released in 2021. Its gonna look insane with photogrammetry, Full RT ( RTGI, RT reflections, RTAO, RT shadows), insane draw distance, crazy weather effects, super detailed foliage and trees and full current gen shaders. It also helps that Horizon series are 30fps, and it think they gonna lower the resolution even more with the new game (dynamic 4K or even 1440p).
 
Only 3 smallish UE5 games this year. I thought everyone was pissed about most major studios moving to UE5. Doesnt seem that bad.
Theres way more than that, theres 13 UE5 games just in april alone. Mostly small games tbh. UEs domiminance will be primarily in AA sphere, the truly big studios have the resources to make do without UE5.

Plenty of UE5 stuff coming this year, but aside from "Directive 8020" and maybe "Hell is US" they probably wont be a lookers. Tempest Rising will probably have nice cutscenes, but doubt itll get any attention here.
 
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Im expecting Forza Horizon 6 set in Japan to release in october. The latest Forza Motorsport 20 year anniversary update features the long waited fan favorite Fujimi Kaido track which is also set in Japan. Its the perfect way to announce Forza Horizon 6 Japan which is the most wanted location since the series started. Playground Games will flex the new Forza engine better than any other dev. Forza Horizon 5 still looks better than any other racing game and most other games and that was a cross gen game released in 2021. Its gonna look insane with photogrammetry, Full RT ( RTGI, RT reflections, RTAO, RT shadows), insane draw distance, crazy weather effects, super detailed foliage and trees and full current gen shaders. It also helps that Horizon series are 30fps, and it think they gonna lower the resolution even more with the new game (dynamic 4K or even 1440p).
That would be awesome but ive heard no rumors about it. Do you have an inside track or are you just hopeful?

Their work with Fable is simply incredible.
New gta6 trailer alone will generate more hype/traffic than all of those alltogether , but likely game itself wont come in 2025 :p
Yeah, E3 and other reveals would be great but I like getting my hands on games. Far more exciting than seeing snippets of games that have been butchered by youtube compression.

I think this E3 we might see Wolverine, Intergallactic, Tomb Raider, Halo UE5 Remake, Mafia 4, Marvel 1943, Fable, AC Black, AC Hex, Far Cry Snowdrop etc so the summer will be exciting but briefly. Maybe a day or two or a week max. Playing AC Shadows for the past 3 weeks and its been heavenly.
 
That would be awesome but ive heard no rumors about it. Do you have an inside track or are you just hopeful?

Their work with Fable is simply incredible.
Whenever the support for the current game slows down and almost gets to a end the new game gets announced shortly after that. They have indicated in the community that the support for Forza Horizon 5 is coming to its end after almost 4 years (which is double the time compared to previous Horizon and Motorsport games). Its also no coincidence that Forza Horizon 5 launches on PS5 this month. Perfect to pull in new players 6 months before the new game gets announced. And its the 20 year anniversary of Forza so the timing is perfect.
 
I think RTGI / Pathtracing and HDR together at once is like a next step in gaming visuals and immersion. Seeing the HDR highlights create depth in a video games scene is next level immersion, combine that with RTGI and everything comes together and boosts the immersion to that next level.

Their work with Fable is simply incredible.
Yes!
 
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I think RTGI / Pathtracing and HDR together at once is like a next step in gaming visuals and immersion. Seeing the HDR highlights create depth in a video games scene is next level immersion, combine that with RTGI and everything comes together and boosts the immersion to that next level.
We're two generations from that. The 5090 can't do native 4k/pathtracing beyond 30 FPS. The tech just isn't even there yet.
 
I think RTGI / Pathtracing and HDR together at once is like a next step in gaming visuals and immersion. Seeing the HDR highlights create depth in a video games scene is next level immersion, combine that with RTGI and everything comes together and boosts the immersion to that next level.
💯
I keep saying this, but even my 4k captures just lose that next gen sheen im seeing on my tv in HDR with RTGI. It's those little highlights that make all the difference nowadays. Those specular reflections on random wooden objects, armor, a fucking pot all of a sudden getting a nice wet shine on it after rain. I actually think there are gaps in AC shadows' fantastic RTgi implementation that would be resolved by Path tracing. Some seasons and times of day just dont look right, but then sometimes RTGI just creates these near CG level visuals that are hard to describe. It's like watching an FMV and I literally have to stop and take a capture.

that said, i think a lot of remasters next gen are going to simply substitute lumen or RTGI with path tracing.
 
i think they will always be around. So you are right, we are light years away. All i was saying was that you cant expect these massive game to be flawless, but wukong, sh2, avatar and most recently ac shadows. All are way better than the graphics showstoppers from last gen that featured poor textures especially in the distance. Standards are just much higher i agree (nintendo for some reason is excluded) but i think we had a higher tolerance for these textures/assets last gen.

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I see the low res textures in FF15 and Shadow of Collossus but not in UC4 (except for the mountains in the background) or God of War ...are they all supposed to be examples of poor textures?
 
I see the low res textures in FF15 and Shadow of Collossus but not in UC4 (except for the mountains in the background) or God of War ...are they all supposed to be examples of poor textures?
yes, the background textures/models. The open world levels in Uncharted 4 and TLOU2 really bugged me. I understood why they werent as tight as the rest of the game, but they stood out.

That said, nothing bugged me more than that stupid mountain in GOW because you spend so much time on the bridge and everything in the distance looks like a vaseline covered mess.
 
Retro is making Metroid prime. They are a western studio based out of Austin, Texas. They might be Nintendo but they are not Japan Nintendo.

Aside from koji Pro and maybe the main RE team, Japan seems to have lost their way with graphics. I mean FromSoft literally cant hit 60 fps with DRS on the PS5 for a PS4 game leading people to install the PS4 Pro version of the game instead. You have Square Enix making absolute garbage like FF7 rebirth and Forspoken. You got platinum who made quite possibly the most awesome and the most ugliest game ive ever seen in Bayonetta 3. I couldnt believe my eyes it looked so bad. Its one game where screenshots and gifs dont do it justice. It looked like pixel soup on my 4k tv. it must have dropped to 240p. i could count the pixels. Team ninja made Rise of Ronin, a game with literally the worst trees of all time.

This is Japan's output this gen.

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Oh believe me i feel your pain on Bayo 3 ..
It even looks like shit on the tiny Oled handheld ...Bayonetta 2 actually looks great ...wtf happened?

Yeah Japan doesn't have the chops they used to with visuals it's sad because they have the best art styles typically. I remember when they actually cared back in the ps1, dreamcast, gamecube, ps2 and ps3 days.
 
yes, the background textures/models. The open world levels in Uncharted 4 and TLOU2 really bugged me. I understood why they werent as tight as the rest of the game, but they stood out.

That said, nothing bugged me more than that stupid mountain in GOW because you spend so much time on the bridge and everything in the distance looks like a vaseline covered mess.
Agree about the backgrounds in those games but I think that's due to the technical limitations of the ps4/ps4 pro


What i find more disappointing is that while background density has improved this gen it's still there in a lot of games. Only a few UE5 games have that great distant detail I was hoping for. The one that does it best I can't honestly even call a videogame. I think the consoles aren't powerful enough still which holds back PC in this area. Black Myth seems to use Nanite well but has eye sore textures throughout the levels.
 
Agree about the backgrounds in those games but I think that's due to the technical limitations of the ps4/ps4 pro


What i find more disappointing is that while background density has improved this gen it's still there in a lot of games. Only a few UE5 games have that great distant detail I was hoping for. The one that does it best I can't honestly even call a videogame. I think the consoles aren't powerful enough still which holds back PC in this area. Black Myth seems to use Nanite well but has eye sore textures throughout the levels.
PCs are being held back by 8GB GPUs nvidia keeps releasing 5 years into this gen.

Textures are mostly a vram hog and almost all the games this gen have targeted 8-10 gbs. Some exceptions are indiana jones which has shit textures so likely poor engineering, and harry potter, a cross gen game with last gen textures so definitely poor engineering. had to get a 32 GB card because it was putting 25GB in ram and maxing out my vram lol.
 
Oh believe me i feel your pain on Bayo 3 ..
It even looks like shit on the tiny Oled handheld ...Bayonetta 2 actually looks great ...wtf happened?

Yeah Japan doesn't have the chops they used to with visuals it's sad because they have the best art styles typically. I remember when they actually cared back in the ps1, dreamcast, gamecube, ps2 and ps3 days.
I'm surprised and let down that amongst the announced patched games for Switch 2 that Bayo 3 and Astral Chain aren't on it. They would be easy wins to boost AC from 900p/30fps up to 1440p/60fps and bring Bayo 3 up to maybe 1080p/60fps.

Bayo 3 runs so much worse than 2 in short because Japanese developers push their vision over everything else tech like iq and fr be dammed. It's not just on Nintendo platforms either. Look at the state of Bloodborne, FFXVI and the Dynasty Warriors games. They simply don't care about hitting their framerate target. It's all about the experience which a lot of people that are not into visuals as much as we are actually prefer. The scale of what's going on in Bayo 3 vs 2 is the same as the leap going form MK8D to MKW. From small confined stages to huge open arenas with monster 20x the size of most of the enemies in Bayo 2.

I have a feeling Bayo 3 (along with Age of Calamity and Pokemon Scarlet / Violet) were made for the upgraded "Switch Pro" that never came. My contact said they got updated dev kits in early 2020 which had almost double the clock speeds of the original using the recently shrunk chip and used a different sort of ram which was much faster. They were later recalled and then they announced the OLED model for 2021. Covid and the chip shortages must have killed that project but I'm kind of glad because it means Switch 2 is now a full 10x generational leap over Switch.
 
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Cyberpunk 2077 Switch 2 details -

64GB card.

Saves are cross compatible with other systems.

Visuals modes -

Docked - 1080p/30fps Quality
Docked - 1080p/40fps Performance

Handheld - 1080p/30fps Quality
Handheld - 720p/40fps Performance
 
Cyberpunk 2077 Switch 2 details -

64GB card.

Saves are cross compatible with other systems.

Visuals modes -

Docked - 1080p/30fps Quality
Docked - 1080p/40fps Performance

Handheld - 1080p/30fps Quality
Handheld - 720p/40fps Performance
:messenger_tears_of_joy:

who would voluntarily play Cyberpunk on a switch? 720p in 2025 holy christ

I get it for a first party game, theres no other option. but for this game???
 
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Nintendo reached 2014 graphics.....yaaay

They just turned the saturation up to 150% lol

This reminds me of those fake "HD vs 4K" split videos you used to see on the display TVs at electronic stores
Funny replies, but c'mon guys, there is an obvious graphical advancement here, not $80 that's for sure, I'll look for the $500 Switch 2 bundle if things aren't severely screwed by the Orange Man's tariffs…
 
They just turned the saturation up to 150% lol

This reminds me of those fake "HD vs 4K" split videos you used to see on the display TVs at electronic stores
Yeah let's just ignore the more complex model, the better textures, the use of pbr, much more complex overall animation, the simulation of the vehicles, great water simulations where blue shells cause tidal waves and better visual shaders all around.

Try again.
 
Yeah let's just ignore the more complex model, the better textures, the use of pbr, much more complex overall animation, the simulation of the vehicles, great water simulations where blue shells cause tidal waves and better visual shaders all around.

Try again.
All of that is useless when it still looks like a game from well over a decade ago. They chose to make a weak console, again, graphics are not their priority. they shouldn't be discussed in this thread. the games look a generation or more behind. This thread is for games, companies, studios that strive to push visuals further, or at least TRY to keep up with current tech.

Nintendo has been disrespecting graphics since 2004. get them the hell out of this thread.
 
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All of that is useless when it still looks like a game from well over a decade ago. They chose to make a weak console, again, graphics are not their priority. they shouldn't be discussed in this thread. the games look a generation or more behind. This thread is for games, companies, studios that strive to push visuals further, or at least TRY to keep up with current tech.

Nintendo has been disrespecting graphics since 2004. get them the hell out of this thread.
Switch 2 got hands
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Mario Kart World and Donkey Kong are simply an embarrassment and no one in their right mind should be defending them.
Donkey Kong and Mario Kart World dont even look cross gen with PS3.
Again we can understand switch is not pushing PS5 graphics in a tablet without saying dumb shit like this.

If you truly belive this you should nod be wasting peoples time making them thing you have any idea what you're talking about


Cutting resolution in half to get just 10 fps?
Confused Thinking GIF

I much rather play at at 40fps than 1080p 30fps

The lower the framerate the more every single increase in framerate benefits it. When you are at 30fps a 10fps increase is HUGE

30fps to 40fps is a 33% increase in framerate.
 
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Lets not insult 2014 graphics. At least the character models.

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And before anyone brings up cartoony vs realistic characters, this is what cartoony games looked like last gen.

Ratchet 2016 remake on a hardware less than half as powerful as the switch 2.

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Ratchet & Clank also ran at 1080p/30 on PS4. Mario Kart World is 4k/60 (or is it 1440p/60? I don't remember).

And ya'll keep forgetting the Switch 2 is a damn handheld. It's impressive for what it is and at the price point they're asking.
 
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Ratchet & Clank also ran at 1080p/30 on PS4. Mario Kart World is 4k/60 (or is it 1440p/60? I don't remember).

And ya'll keep forgetting the Switch 2 is a damn handheld. It's impressive for what it is and at the price point they're asking.
And TLOU1 is native 4k 40 fps on the PS5 and still looks like last gen garbage. No one gives a shit about resolution and framerate in this thread. If Nintendo cant get PS4 era visuals on their $450 console they dont have to target such high resolutions.

BTW, Donkey Kong is 1080p 30 fps just like ratchet and looks like a robolox game.
 
Lets not insult 2014 graphics. At least the character models.

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And before anyone brings up cartoony vs realistic characters, this is what cartoony games looked like last gen.

Ratchet 2016 remake on a hardware less than half as powerful as the switch 2.

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"These games are both stylized so they should look the same"

No not everything is aiming to look like that. Stylization is often specifically about simplifyilng the look of things not just exaggerating proportions.

I got a lot to say about of Switch could be better but this thread keeps making nonsensical argument about it.

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Even Nintendo own CG renders don't go for the kind of look of ratchet and Clank.

Again, I'd personally not make the same choices as them
 
All Switch 2/Nintendo trash should be banned from this thread. This is a Current/Next gen GRAPHICS thread, Nintendo has simply not joined the party. The games look like SHIT. Period.
On the contrary. We need to discuss ALL next gen consoles in this thread, including garbage like the xss. I was just looking at the XSS AC Shadows footage and they dont have any RT on the xss.

In order for us to appreciate next gen tech, we must not forget what we couldve gotten if all studios targeted high resolutions and framerates to reduce development costs while increasing pricing like Nintendo has done. Thats why when i see a 1440p 30 fps game that struggles to hit 60 fps at 1080p, my first instinct is not to bash the programmers for poor engine optimization but to appreciate the artists and designers for aiming to set the bar high. To push themselves. To push the console, and the medium forward instead of staying in the past.
 
And ya'll keep forgetting the Switch 2 is a damn handheld
nope, the question is why people expect cheering for "damn handheld" graphics in a thread like this....
because as you said, it`s a "damn handheld", literally toaster tier hardware in comparison.
Just because it`s new and has a Nintendo logo doesn´t make it any less shitty.

In a "Best mobile graphics" thread you`d get more positive responses, but not if we`re talking about everything available.
 
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BTW, Donkey Kong is 1080p 30 fps just like ratchet and looks like a robolox game.

Donkey Kong is 60FPS and is putting it's resource into it's core gameplay mechanics.



A world where you can destroy half the terrain is pretty interesting on a technical level and gives you very different limitations vs something like the last of us.
 
It's a next gen console whether we like it or not, and should be evaluated as such. "Graphics I expect this gen" is a broad enough statement as is, let people discuss it. No Ree methods here.
yep. Besides, this is a graphics thread. We all like what we like. Beauty is in the eye of the beholder. If people like something, no matter how fugly, they should be allowed to post it here. And we should be allowed to mock it like we mock rofif for posting Forspoken screenshots or ChiefDada for claiming Spiderman 2 looks next gen. hell, even I thought Starfield looked next gen in interiors and that game's graphics were mocked at every turn.
 
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