Graphical Fidelity I Expect This Gen

Yes. PC, all settings set to cinematic. No path tracing. DLSS 4k quality 30 fps. For this comparison.

I did switch to 60 fps and turned down most settings to high for my 2nd to 4th playthrough though. I didnt think it lost those nanite and lighting details. Shadows were much worse yes.

Are they using Tsr or fsr for this game on consoles? i wonder if its a sharpening issue or an hdr issue. Also, what mode are you playing? 30, 40 or 60? Can you take some screenshots?
Base ps5, fidelity mode 30 fps (not even sure it’s hitting that) No idea what they’re using if it’s an intense motion blur thing or just low resolution - just looks waaaay muddier than AC shadows on my tv, almost like there’s a haze/film over the image so it’s harder to see small details. I’ll try to take a screenshot next time I play but dunno how to transfer to here
 
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SlimySnake

Flashless at the Golden Globes
Base ps5, fidelity mode 30 fps (not even sure it’s hitting that) No idea what they’re using if it’s an intense motion blur thing or just low resolution - just looks waaaay muddier than AC shadows on my tv, almost like there’s a haze/film over the image so it’s harder to see small details. I’ll try to take a screenshot next time I play but dunno how to transfer to here
If you have the ps app its fairly easy since Sony automatically uploads screenshots and non 4k captures to your app. You can then either download to your phone or upload to twitter if you have an account. Imgur.com is also a great free hosting website with its own app.
 

Zuzu

Member
Switching between Wukong and Ac Shadows on my ps5 - idk Wukong looks like it’s got Vaseline over the screen. Are you playing it on PC?

Wukong is using FSR2 or 3 on PS5 while Shadows is using a TAA method specific to the Anvil engine. The Anvil engine's TAA is better than FSR imo so that contributes to the better image quality I would say.
 
You're talking out your ass about Driveclub. That game blows away anything from ps3 ...the problem is if you didn't play it on a 1080p TV and instead only played it recently on a 4k tv, it looks like shit since it was made in 2014 with whatever bad AA solution.

If Sony actually cared about gaming they would've patched this game for 4k/60 on ps5 and it would be just as stunning on a 4k tv but alas, Sony sucks.

The game looked phenomenal even without the rain effect but again, only on a 1080p TV.
Just wait until it is fully playable in an emulator (together with PGR4, for that matter, which is already in a pretty good state and looks amazing).

Can't wait.
 

SlimySnake

Flashless at the Golden Globes
In regards to AC Shadows looking so striking, I was wondering if it was just HDR that makes everything pop especially during day time until I watched this comparison in a DF video.

uJQuEAv.jpeg


Look how bright and well lit the ray traced mode looks in comparison. Yes, shadows are better, but the non ray traced version looks drab and dull even during day time when in other games like Cyberpunk and Dragons Dogma 2, it was hard to tell the difference during mid day. Here I am constantly wowed by mid day lighting which tends to be fairly boring in most games.

My son bought MLB The Show 25 so Ive had the displeasure of seeing garbage visuals, and it's like light in that game just hits the ground and characters and dies. Similar to the bland lighting seen above. Like it gets absorbed and doesnt reflect outwards. Whereas in the Konami game, the grass, the dirt, and the players clothes all kind of glow back. It's subtle and games like HFW have done a great job faking it, but its by far my most favorite feature of this gen. It's like when we went from UE3 brown lighting to PBR based materials last gen. It sucks most people cant notice it because its kind of subtle in comparison.
 
If you have the ps app its fairly easy since Sony automatically uploads screenshots and non 4k captures to your app. You can then either download to your phone or upload to twitter if you have an account. Imgur.com is also a great free hosting website with its own app.
Dtejfwj.jpeg
hCeQlQq.jpeg
MmIWLH7.jpeg


Dunno if this gives a sense of what I mean
 

SlimySnake

Flashless at the Golden Globes
Dtejfwj.jpeg
hCeQlQq.jpeg
MmIWLH7.jpeg


Dunno if this gives a sense of what I mean
Here are some of my shots. tried to do my best to recreate. 4k dlss quality. From what DF said, you are around 4k fsr3 quality.

Gn9xQu9WoAAlJc1


Gn9xQvCWYAAj33t

Gn9xQvmWsAA8Mq5


I also recorded a brief run through of that area if you are interested. Again, this is 30 fps. Cinematic settings. had to go down to high settings (There is a very high preset) to get 60 fps in this game.

 
Here are some of my shots. tried to do my best to recreate. 4k dlss quality. From what DF said, you are around 4k fsr3 quality.

Gn9xQu9WoAAlJc1


Gn9xQvCWYAAj33t

Gn9xQvmWsAA8Mq5


I also recorded a brief run through of that area if you are interested. Again, this is 30 fps. Cinematic settings. had to go down to high settings (There is a very high preset) to get 60 fps in this game.


Wow yeah that’s on another level. May need to get a pc
 

Buggy Loop

Gold Member
Is there a lore reason why anyone would want to play CP 2077 on switch?

It has cross play with any platforms that support it by the way so PC savefile → Switch 2 works out

I bought Doom on Switch 1 when I already had the game on PC. Just for mobile takeaway to the cottage or on travel for business.

Also I mean business wise for CDPR, who would have thought that Witcher 3 on Switch which was heavily culled down, would even sell like it did?

Qb1BSiQ.png


Being there on day 1 as a graphic showcase will surely have very nice sales.
 

SlimySnake

Flashless at the Golden Globes
Wow yeah that’s on another level. May need to get a pc
So i just read up on this, and they downgraded the PS5 version after launch for some reason. It's no longer 1440p internally being upscaled to 4k. It's now 1080p being upscaled to 1440p. Absolutely ridiculous considering how the game ran at above 30 fps most of the time at 1440p. all they had to do was cap it. so stupid.

try playing the 40 fps mode. its the same resolution and you get 40 fps. but only if you have a 120hz screen. dont bother if you have a 60 fps screen.

also, try setting sharpening to 7. Should be at 5 by default. if you have it at zero, it will look like shit.
 
We are at a time when there shouldn’t be many bad textures in any game. Also all engines should be using infinite geometry and a GI solution (unless devs are going for certain aesthetic or art direction). Its 2025. Games should look much better than last gen games. I shouldn’t see polygon edges on characters or flat textures everywhere. It’s super easy to spot a game using old rendering methods or old engines this generation, the games have this gamey last gen look.
 
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So i just read up on this, and they downgraded the PS5 version after launch for some reason. It's no longer 1440p internally being upscaled to 4k. It's now 1080p being upscaled to 1440p. Absolutely ridiculous considering how the game ran at above 30 fps most of the time at 1440p. all they had to do was cap it. so stupid.

try playing the 40 fps mode. its the same resolution and you get 40 fps. but only if you have a 120hz screen. dont bother if you have a 60 fps screen.

also, try setting sharpening to 7. Should be at 5 by default. if you have it at zero, it will look like shit.
Goddamn that’s annoying. But will try this.
 

CGNoire

Member
I know I was shitting on avatar's rocks yesterday, but ran into this random navi camp and good god this level of detail and lighting is going to be the end of me.

dCnsj12.gif
Yeah been playing Avatar lately and outside the characters shit is constantly gobsmacking. Probably thr highest quality non-photogrametry assets Ive ever seen in realtime. All thr fully rounded geometry, the shear volume and variety of assets, and the endless detail as you keep getting closer to them is just Insane. God I want a Crysis mod for this so bad.
 
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Polygonal_Sprite

Gold Member
That's what I'm saying too, and I got some...shall we say, strong disagreements & others downright scolding me.
Some people just can't take -

1. An industry leading, successful Nintendo.
2. Them releasing a lot of cutting edge hardware (in terms of console side Nvidia stuff).
3. Their games (as always) punching well above their weight due to Nintendo being industry leading in terms of artists.

Usually if the visuals were decent they'd go after IQ. If that was good they'd go after framerate and with them offering 60fps as standard for fp games and even 120fps in certain games those same children are now forced to go after "lol $80 per game". Those same people are the drooling idiots spending $1500 on an Nvidia GPU or $700 buying (then selling) PS5 Pro's to get slightly better IQ or framerates for $700! Fucking lol.
 

Polygonal_Sprite

Gold Member
Is there a lore reason why anyone would want to play CP 2077 on switch?
There's this mystical thing called "the outside World" where you sometimes have to "travel" on buses, planes, trains etc. Having access to a good port of the likes of ER, CP etc interests a lot of people (see The Witcher 3's sales). Shock horror aswell but not everyone owns a PS, Xbox and PC ASWELL as Nintendo! :O I personally play Switch / Steamdeck on the couch while I half watch soccer or lower end TV shows.

It's also technologically impressive seeing a game that can make an RTX 5090 cry running on a 10watt portable with fairly impressive visuals, rt and iq all at a decent framerate.

I'd love to see all of your reactions if it had been Sony that just revealed an Nvidia powered hybrid console that ran their first party games at 60/120fps and had insane ports like CP and SW Outlaws running as well as they do on it. Something tells me the reaction would have been the polar opposite in terms of the hardware and it's price.*

*I'm 100% against $80 games unless they can show a good reason why they're $80 like "we were going to add all the different costumes into the game as microtransactions but instead thought it was fairer to just add $10 to the MSRP".

The Nintendo hatred / jealousy is absolutely insane online at the moment haha! Good :)
 
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Gonzito

Gold Member
There's this mystical thing called "the outside World" where you sometimes have to "travel" on buses, planes, trains etc. Having access to a good port of the likes of ER, CP etc interests a lot of people (see The Witcher 3's sales). Shock horror aswell but not everyone owns a PS, Xbox and PC ASWELL as Nintendo! :O I personally play Switch while I half watch soccer or lower end TV shows.

It's also technologically impressive seeing a game that can make an RTX 5090 cry running on a 10watt portable with fairly impressive visuals, rt, iq all at a decent framerate.

I'd love to see all of your reactions if it had been Sony that just revealed an Nvidia powered hybrid console that ran their first party games at 60/120fps and had insane ports like CP and SW Outlaws running as well as they do on it. Something tells me the reaction would have been the polar opposite in terms of hardware and it's price.*

*I'm 100% against $80 games unless they can show a good reason why they're $80 like "we were going to add all the different costumes into the game as microtransactions but instead thought it was fairer to just add $10 to the MSRP".

Papi do you understand that my message was just a simple joke right?
 

Polygonal_Sprite

Gold Member
Papi do you understand that my message was just a simple joke right?
Yes Unc I was more addressing the general sentiment in this thread, this and other forums and on social media at large.

As usual the core cry and the mass market buy. See the NSMB U + Mario 3D Collection + 3D World HD Remasters + Pokemon Dexit + Scarlet / Violet fuss on twitter / reddit then those listed games went on to sell almost 70 million units combined at full premium price no less xD
 
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GymWolf

Gold Member
We are at a time when there shouldn’t be many bad textures in any game. Also all engines should be using infinite geometry and a GI solution (unless devs are going for certain aesthetic or art direction). Its 2025. Games should look much better than last gen games. I shouldn’t see polygon edges on characters or flat textures everywhere. It’s super easy to spot a game using old rendering methods or old engines this generation, the games have this gamey last gen look.
There is still an awful amount of bad res textures in nextgen games aswell.

The next step is to not have them at all, and the next step after that is being so high res that they don't turn into mush when you zoom or you super close.
 

Polygonal_Sprite

Gold Member
At this point I think these people are simply being impressed by high contrast and highf reflectins




Nah bro it has motion blur and more saturated color that means it more technically impresive

Great looking game. Why the fuck won't Sony patch this to 60fps? MS blocking it now they own Crash? Fuck Spencer if that's the case :/
 

Polygonal_Sprite

Gold Member
There is still an awful amount of bad res textures in nextgen games aswell.

The next step is to not have them at all, and the next step after that is being so high res that they don't turn into mush when you zoom or you super close.
I asked my friends (both aaa developers of 30+ years). Here's the gist of what they both said - "not a hardware issue, it's a storage issue". They literally have much higher quality everything (geometry, much, much better textures, sounds they told me is a huge one) from games when they are authored at their highest quality but they're limited by not ram but rather rom nowadays as publishers don't want consumers having to download 200gb games or 100gb games with 100gb high quality texture packs (and even then not many people do it and Sony / MS hate all the extra cost assosiated with those sizes of downloads when only a fraction of a fraction of their userbase will notice or care).
 

Polygonal_Sprite

Gold Member
the point of the comparison is simple. It's PS3 era racing games. All arcade games, except for GT6. Some were even open world. The argument was that it looks like a PS2 game. I said it does not look like a PS2 game, but it sure as hell doesnt look like a PS3 game either. Another argument was that mario kart is 1440p 60 fps, which is why i specifically pointed out that some of these games can be played at higher resolutions on PC. I totally forgot that Burnout Paradise and NFS Hot Pursuit were actually remastered for PS4 so there goes that 60 fps and higher resolution argument.

You then posted some crash and sonic gifs which are PS4 era games so that doesnt really make much sense.

We can look at the draw distance of those ps3 era games. We can look at the textures. The level of detail. We are not retarded, we know the games have a different art style. but the textures, draw distance, LODs, and geometry can easily be compared. Especially if you look at the specs and this thing might just be 2x more powerful than the PS4. It should at the very least be compared to the PS4, but its failing comparisons with PS3 games.

I didnt even post gifs of PS4 racers because we all know what that would do.
Not impressed Mario Kart World has a large interconnected open World, full dynamic time of day, dynamic weather, has doubled the amount of racers thus their item effects while running at either 1440p/60fps or 1080p/120fps in a download less than 20gb on a 3tflop handheld no less. If not you must really fucking hate Nintendo dude lol...

They could have taken the easy road and done another 16 track kart racer with baked everything and ran it at 1080p - DLSS to 4k at 60fps. They do all of the above and you're still not satisfied...

I don't know why I'm surprised though as a company could produce Pixar quality visuals at 1440p/60fps and you'd cry that it wasn't 4k or 120fps. I'm being serious here (believe me I've been touched personally by this in my family) but I really think you need to speak to a professional for help. This combined with your mood swings thinking something is awful one day and the greatest thing the next and buying PS5 Pro's to take it back to the shop next day are all signs of clinical depression and / or being extremely unhappy with your current circumstances. Think about stepping away for a few days and maybe talking to someone.
 
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It's also technologically impressive seeing a game that can make an RTX 5090 cry running on a 10watt portable with fairly impressive visuals, rt and iq all at a decent framerate.
you realize that`s a thing on the 3 year old Steamdeck and any other of the myriad of PC handhelds since?
I'd love to see all of your reactions if it had been Sony that just revealed an Nvidia powered hybrid console that ran their first party games at 60/120fps and had insane ports like CP and SW Outlaws running as well as they do on it. Something tells me the reaction would have been the polar opposite in terms of the hardware and it's price.*
Just like the Pro was universally loved and not critiqued to hell and back...selective memory?
The Nintendo hatred / jealousy is absolutely insane online at the moment haha! Good :)
Episode 5 Reaction GIF by The Office

Are you out of your mind? We´re talking about a downclocked 2050 equivalent handheld here.....jealousy......what?
If you take negative comments of any kind as jealousy or hatred then that`s on you and not objective reality.
 
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Polygonal_Sprite

Gold Member
you realize that`s a thing on the 3 year old Steamdeck and any other of the myriad of PC handhelds since?

Just like the Pro was universally loved and not critiqued to hell and back...selective memory?

Are you out of your mind? We´re talking about a downclocked 2050 equivalent handheld here.....jealousy......what?
If you take negative comments of any kind as jealousy or hatred then that`s on you and not objective reality.
Yet again making the mistake of comparing consoles to PC parts. It's the same every generation. Let's see what PC you'll need to emulate Switch 2 games at 4k/60fps instead of even 1440p/60fps on the console. I'm guessing it will be on the level of a high end CPU and a 4070.

The Pro was a console upgrade most of the people crying were moaning because they didn't want to feel like they were getting "less than" on their PS5 even though it was 4+ years old at the time. It's an apples to steak comparison. A new DLSS'd powered Sony hybrid handheld with the same specs and third party games at the same price would be hailed as the second coming of Jesus on here and you know it.

Let's wait and see on Cyberpunk Steamdeck vs Switch 2 comparisons. I've owed a SD for 3 years and felt like every single AAA from the past few years had to be lowered to 540p-720p and low settings to just stand a chance of holding a locked 30fps (Cyberpunk, Harry Potter, Elden Ring etc). Of course when Switch 2 crushes it the narrative will change to "what do you expect Switch 2 is 4 years newer and cheats with DLSS wah wah wah" lol...
 
There is still an awful amount of bad res textures in nextgen games aswell.

The next step is to not have them at all, and the next step after that is being so high res that they don't turn into mush when you zoom or you super close.
Which is interesting because next-gen enhancements should have alleviated this problem significantly.

Texture streaming systems like SFS and UE's Virtual Texturing benefit a lot from SSD latency and should allow high resolution textures to be streamed in on the fly. I

I know Ragnarok is not a next-gen game but they did a good job in this regard and we had a developer mentioning how they could now stream in heavy 4K textures on the fly thanks to the PS5's SSD tech.
 

SimTourist

Member
Which is interesting because next-gen enhancements should have alleviated this problem significantly.

Texture streaming systems like SFS and UE's Virtual Texturing benefit a lot from SSD latency and should allow high resolution textures to be streamed in on the fly. I

I know Ragnarok is not a next-gen game but they did a good job in this regard and we had a developer mentioning how they could now stream in heavy 4K textures on the fly thanks to the PS5's SSD tech.
At this point it comes down to file sizes, they're already pushing it with 150-200 Gb games and they need to compress a lot to get there
 
At this point it comes down to file sizes, they're already pushing it with 150-200 Gb games and they need to compress a lot to get there
Yh luckily the advancements in ML should help a lot with this but it will depend on developer talent.

GOWR used "Neural Texture Compression", basically getting compressed low resolution textures and then up-sampling them to 4K in real time, and that resulted in the texture file sizes being the same between the PS4 and 5 which is very impressive.

 

SlimySnake

Flashless at the Golden Globes
There is still an awful amount of bad res textures in nextgen games aswell.
There is a difference between having an odd texture here and there in Wukong and having a game that looks like two people in a basement made it back in the 1950s with stone age tools. 90-95% of wukong and most decent next gen games not made by Japanese hacks are fine in terms of textures. FF7 Rebirth is trash 90% of the time. Just like how Metroid Prime 4 looks decent 90% of the time, and a generational leap over the fugly switch version while running at 4k 60 fps. Same goes for FF16 which has its share of PS3 looking areas, but its far more consistent than Rebirth.

Mario Kart World and Donkey Kong are simply an embarrassment and no one in their right mind should be defending them. Let alone in this thread where we routinely pick apart Sony games that look like TLOU1, HFW, Ragnorak and Spiderman 2 just because they still look cross gen with PS4. Donkey Kong and Mario Kart World dont even look cross gen with PS3.

I understand the rest of the forum might have lower standards. I just saw a thread the other day that asked if graphics need to get better going forward and 58% said, no they do not. So we are clearly in the minority compared to the rest of the forum, but again, we literally nitpick and take apart Sony games this gen because they were industry leading last gen. Meanwhile for some odd reason, we have people calling Nintendo industry leading in this thread of all threads. Industry leading in underwhelming use of great hardware, maybe.
 
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Yet again making the mistake of comparing consoles to PC parts. It's the same every generation. Let's see what PC you'll need to emulate Switch 2 games at 4k/60fps instead of even 1440p/60fps on the console. I'm guessing it will be on the level of a high end CPU and a 4070.
That "magic sauce" nonsense never turned out to be true for consoles of any kind. In the end it`s a known architecture with a massively lower powerlimit. And what has emulation that may or may not come to do with anything?

. A new DLSS'd powered Sony hybrid handheld with the same specs and third party games at the same price would be hailed as the second coming of Jesus on here and you know it.
Wrong thread buddy. We´re looking for
Revenge Of The Sith Power GIF by Star Wars

A handheld is just a toaster. Some with a bit more gloss than others, but still a toaster in the end. Miss me with that ~15-50w powerlimit crap.

Let's wait and see on Cyberpunk Steamdeck vs Switch 2 comparisons. I've owed a SD for 3 years and felt like every single AAA from the past few years had to be lowered to 540p-720p and low settings to just stand a chance of holding a locked 30fps (Cyberpunk, Harry Potter, Elden Ring etc). Of course when Switch 2 crushes it the narrative will change to "what do you expect Switch 2 is 4 years newer and cheats with DLSS wah wah wah" lol...
The Switch gets its own tailored version.....doubt that will be directly comparable.
 
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GymWolf

Gold Member
I asked my friends (both aaa developers of 30+ years). Here's the gist of what they both said - "not a hardware issue, it's a storage issue". They literally have much higher quality everything (geometry, much, much better textures, sounds they told me is a huge one) from games when they are authored at their highest quality but they're limited by not ram but rather rom nowadays as publishers don't want consumers having to download 200gb games or 100gb games with 100gb high quality texture packs (and even then not many people do it and Sony / MS hate all the extra cost assosiated with those sizes of downloads when only a fraction of a fraction of their userbase will notice or care).
Can this be solved by studying better compression tech like kraken?
 

GymWolf

Gold Member
There is a difference between having an odd texture here and there in Wukong and having a game that looks like two people in a basement made it back in the 1950s with stone age tools. 90-95% of wukong and most decent next gen games not made by Japanese hacks are fine in terms of textures. FF7 Rebirth is trash 90% of the time. Just like how Metroid Prime 4 looks decent 90% of the time, and a generational leap over the fugly switch version while running at 4k 60 fps. Same goes for FF16 which has its share of PS3 looking areas, but its far more consistent than Rebirth.

Mario Kart World and Donkey Kong are simply an embarrassment and no one in their right mind should be defending them. Let alone in this thread where we routinely pick apart Sony games that look like TLOU1, HFW, Ragnorak and Spiderman 2 just because they still look cross gen with PS4. Donkey Kong and Mario Kart World dont even look cross gen with PS3.

I understand the rest of the forum might have lower standards. I just saw a thread the other day that asked if graphics need to get better going forward and 58% said, no they do not. So we are clearly in the minority compared to the rest of the forum, but again, we literally nitpick and take apart Sony games this gen because they were industry leading last gen. Meanwhile for some odd reason, we have people calling Nintendo industry leading in this thread of all threads. Industry leading in underwhelming use of great hardware, maybe.
Not sure why you are telling me this, do i look like i would ever defend nintendo? :lollipop_squinting:
 

GymWolf

Gold Member
still a leg snap:messenger_relieved:
Only siths deals in absolute.

Maybe you can find a more realistic leg snapping reaction animation in any other game...ever?

Oh and btw those are not precanned, i have 50 hours on this thing and i never seen that one, the magic of having a proprietary semi-euphoria engine.
 
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SlimySnake

Flashless at the Golden Globes
Yh luckily the advancements in ML should help a lot with this but it will depend on developer talent.

GOWR used "Neural Texture Compression", basically getting compressed low resolution textures and then up-sampling them to 4K in real time, and that resulted in the texture file sizes being the same between the PS4 and 5 which is very impressive.

Around 35% of the texture data on disc for last gen games like ragnorak was baked lighting data. Insomniac did an interview on DF about this.

With the move to realtime lighting, that lighting data will decrease.

I dont think this will be a problem. Most of these massive next gen games have come well under 100GB this gen. The few issues we see with textures in games like Wukong are just due to devs missing things here and there. Nothing related to engine or tech. Games are bigger than ever and not everything can be pristine.
 

GymWolf

Gold Member
Around 35% of the texture data on disc for last gen games like ragnorak was baked lighting data. Insomniac did an interview on DF about this.

With the move to realtime lighting, that lighting data will decrease.

I dont think this will be a problem. Most of these massive next gen games have come well under 100GB this gen. The few issues we see with textures in games like Wukong are just due to devs missing things here and there. Nothing related to engine or tech. Games are bigger than ever and not everything can be pristine.
If i wasn't lazy i would make a collage of all the shitty textures in wukong, maybe i have even higher standards than you because sure as fuck they weren't few and far inbetween, unless you just compare against shitty stuff like rebirth or nintendo games.

For my standards, we are still light years from virtually no bad textures everywhere that never turn into mush no matter how close you are.
 
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