Graphical Fidelity I Expect This Gen

We will see how the revenge story will be praised on this site.
Why? The incipit of the plot and the masked men reveal is by far the best scene in shadows but then the plot become an absolute wet fart unfortunately, but we know ubisoft can't write for shit.

Personally i prefer this stuff over the retarded lose the war to save the honor bullshit of the first game.

And it's gonna be extremely hard to make a protagonist more bland and milquetoast than jin fucking sakai so we can only go up :lollipop_grinning_sweat:
 
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Not at all impressed by Yotei - Sony first parties were the cream of the crop last gen, and I was expecting Yotei to pull ahead of Shadows because it's targeting fixed hardware, but nope.

I could care little about cutscenes, gameplay is what matters the most.

What a disappointment.
 
We will see how the revenge story will be praised on this site.
AC Shadows' story and plot are complete trash. just because the game is about hunting down a clan of samurai doesnt mean both games will have a similar story. GoT had a great campaign with fantastic character development and some very memorable moments. The story in AC Shadows is literal garbage. If i could I would find the people responsible and ship them to Epstein's island. it's offensively bad.

Sony studios are just in another league when it comes to storytelling. Even when it doesnt work like in TLOU2 or Spiderman 2, it is still leagues ahead of the trash story and storytelling in the three big Ubisoft games this gen.

Now if they have these 8 samuari be generic villains with shitty motivations like in Shadows then ok, but i doubt Sucker Punch would do this. Their worst story was Infamous Second Son and even that is way better than what we get from most studios nowadays. Infamous 1 and 2 were fantastic with lots of twists and turns that kept the plot interesting all the way till the awesome endings, and GoT was still pretty damn good even if it wasnt in the same league as ND or SSM.
 
Why?

Personally i prefer this stuff over the retarded lose the war to save the honor bullshit of the first game.

And it's gonna be extremely hard to make a protagonist more bland and milquetoast than jin fucking sakai so we can only go up :lollipop_grinning_sweat:
Shadows was the revenge story of Naoe which went on a killing spree using a "shopping list" and everyone here said is was bland and overused story.
My bet is that GoY will have the revenge story of MP of the game which will have also a "shopping list" and will be praised.
 
I completed shadows 2 days ago and the ending was... ughhh.

Overall gameplay is better than in Tsushima so I wonder how Yotei will compare to shadows. Shadows is a very good game and best AC in years.
 
Why? The incipit of the plot and the masked men reveal is by far the best scene in shadows but then the plot become an absolute wet fart unfortunately, but we know ubisoft can't write for shit.
Agreed. The setup is fantastic but the execution was piss poor in Shadows. I dont expect Sucker Punch to make the same mistake.
 
Oblivion runs shitty on consoles as well:

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On base consoles it drops to 30+ fps in this place. Traversal stutters?


Its not traversal stutter because it happens all the time. I was on a hill and just turning the camera around while stationary got me massive stutters even at 30 fps and half of my gpu idling. just a garbage port.

This is why i dont care much for these shadow drops. they are clearly designed to go around the review cycle and trick people into buying unfinished games.
 
Its not traversal stutter because it happens all the time. I was on a hill and just turning the camera around while stationary got me massive stutters even at 30 fps and half of my gpu idling. just a garbage port.

This is why i dont care much for these shadow drops. they are clearly designed to go around the review cycle and trick people into buying unfinished games.
100% agree with them shadow dropping for that purpose. Shadow dropping won't work for most ip, but it will 100% work for big nostalgiac IP like Elder Scrolls. The engagement would be a lot less if it reviewed in low 80s, which is where it will probably land
 
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Shadows was the revenge story of Naoe which went on a killing spree using a "shopping list" and everyone here said is was bland and overused story.
My bet is that GoY will have the revenge story of MP of the game which will have also a "shopping list" and will be praised.
Shadows story is shit because they waste a great incipit with terrible characters and bland villains that you forget 5 min after you kill em.

Nobunaga was the writing high point of that game and he is not much around.

Being a revenge story is not a bad thing per se, at least not for me, best stories are made with classic themes.
 
Agreed. The setup is fantastic but the execution was piss poor in Shadows. I dont expect Sucker Punch to make the same mistake.
I mean, after inf3 and sushi1 i don't have much faith in SP writing but i guess it's almost impossible to be worse than ubisoft, the first sushi has a couple of decent characters (old woman samurai and bow master), but i would argue that the voice actors did the heavy lifting.

The sucker punch of infamous 2 and especially 1 are long gone imo.
 
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Hm the new Ghost of Yotei trailer continues pretty much making the same impressions as the last one.
Clearly visible last gen roots with a very artsy look. The most apparent improvements are volumetrics, draw distance and character detail.
I doubt this will (visually) objectively trump AC:S in anything aside from maybe personal preference regarding the artstyle for some...well, the cutscenes look objectively better but that doesn´t really matter.
 
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Hm the new Ghost of Yotei trailer continues pretty much making the same impressions as the last one.
Clearly visible last gen roots with a very artsy look. The improvements with volumetrics, draw distance and character detail are the most apparent.
I doubt this will (visually) objectively trump AC:S in anything but personal preference regarding the artstyle...well, the cutscenes look better but that doesn´t really matter.
Characters looks definitely better than shadows, if not the armours, the faces at the very least.
 
Sigh Sony first party keeps disappointing this gen in visuals....what a disappointing turn around compared to last gens. Ghost of yotei has nice art and distant detail but they barely improved their engine over the last one over pushing the lod in the distance and a marginal lighting improvement. The textures and geometric detail is straight up lackluster even compared to toptier ps4 games.

At this point, I think this is the strategy of Sony's first-party studios this gen. They realized Sony has moved priorities from SP to Gaas this gen and so they are happy to just use their last gen pipelines slightly improved and slap 60fps on top and they will have all the journalists like digital foundry singing praises and lauding the technical polish and solid performance.

Its sad that Kojima is our last hope for pushing tech for Sony.
 
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Sigh Sony first party keeps disappointing this gen in visuals....what a disappointing turn around compared to last gens. Ghost of yotei has nice art and distant detail but they barely improved their engine over the last one over pushing the lod in the distance and a marginal lighting improvement. The textures and geometric detail is straight up lackluster even compared to toptier ps4 games.

At this point, I think this is the strategy of Sony's first-party studios this gen. They realized Sony has moved priorities from SP to Gaas this gen and so they are happy to just use their last gen pipelines slightly improved and slap 60fps on top and they will have all the journalists like digital foundry singing praises and lauding the technical polish and solid performance.

Its sad that Kojima is our last hope for pushing tech for Sony.
I am pretty sure Kojima is targeting 60 fps too. They only show the 30 fps quality modes to showcase the game at their peak visual quality. Insomniac and GG both did the same thing and they were clearly targeting 60 fps.

Kojima's just managed to do more with 60 fps because hes kojima, and also because he smartly chose the right engine all the way back in 2016 whereas Sucker punch with their tiny 100 person team has to figure out how to make a game and add all these fancy next gen features. Bluepoint has a similar sized team, promised RT shadows and took that out before it launched. Bigger studios like GG, ND and Insomniac should have RT features in their next games. lets not forget Insomniac was the first studio to push RT reflections on consoles, and that too at 60 fps. HFW looked insane on the PS5 too. Sony had a really good start to the gen. They have just dropped the ball these last three years with Ubisoft games literally beating them in 2023, 2024 and 2025 now with AC shadows kinda making Ghost look dated, at least in some aspects. Ghosts 2 is still a beautiful game.

Sony shouldve just mandated everyone use Decima. It's clear these smaller studios need some help maxing out the PS5. Maybe have Nixxes serve as a technical studio that helps other studios incorporate nanite, hair physics and RT solutions.

Bend was supposedly using Decima but they were working on a gaas title for five years so it wouldve looked like marathon at best. I think its time to give up on sony studios for the gen. Intergallactic wont be out until 2027, Horizon probably until 2028, and they only have wolverine slated for next year. Thankfully, third parties are about to have a massive year thanks to UE5 and Ubisoft engines. I cant wait to play the black flag remake built on the latest anvil engine.
 
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The sad part is that Ubisoft used to be amazing and making good stories and even main quest missions. Black Flag, Ezio Trilogy, even AC3 or Unity. These game had great stories, some better than others but they were quite good. What we have now is just...awful unfortunately

I still believe Shadows is an excellent game tho, I enjoy very much the gameplay loop but they have to hire better writers immediately
 
I don't know guys. I looked at Assassins Cred Shadows and was amazed at how badly the cutscenes were made. And the characters faces are from the previous generation. For a game that released in 2025 it's really laughable. Ghost 2 looks like a generation ahead in that department.

And people here are hyping up that game. Lol
 
I don't know guys. I looked at Assassins Cred Shadows and was amazed at how badly the cutscenes were made. And the characters faces are from the previous generation. For a game that released in 2025 it's really laughable. Ghost 2 looks like a generation ahead in that department.

And people here are hyping up that game. Lol

Who gives a shit about cutscenes? Gameplay is the most important part and shadows looks amazing in gameplay. Much better than what they showed about GoY so far...
 
Sigh Sony first party keeps disappointing this gen in visuals....what a disappointing turn around compared to last gens. Ghost of yotei has nice art and distant detail but they barely improved their engine over the last one over pushing the lod in the distance and a marginal lighting improvement. The textures and geometric detail is straight up lackluster even compared to toptier ps4 games.

At this point, I think this is the strategy of Sony's first-party studios this gen. They realized Sony has moved priorities from SP to Gaas this gen and so they are happy to just use their last gen pipelines slightly improved and slap 60fps on top and they will have all the journalists like digital foundry singing praises and lauding the technical polish and solid performance.

Its sad that Kojima is our last hope for pushing tech for Sony.
Honestly Ratchet & Clank Rift Apart, Demon's Souls & Spider Man 2 (to some certain extent), all looked next-gen, it's just IDK what's happening to them now.
 
I'm pretty sure Yotei will push wind dynamics to the next level so even if the raw polygon and texture detail doesn't seem to be that much improved, we will get a lot more dynamic and physics driven world.
 
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Who gives a shit about cutscenes? Gameplay is the most important part and shadows looks amazing in gameplay. Much better than what they showed about GoY so far...
Shadows only looks "better" when you walk and just explore surroundings but when it comes to combat it looks janky and amateurish compared to Ghost which is very smooth and has that cinematic look that trumps any assassins creed games. Just look at this trialer. It just oozes soul and style. You can just feel how it's meticulously hand-crafted compared to Shadows which is very generic in all regards.
 
Theres some good environment variety, but the lighting and some of the shots looked very much like the first game. A shame because Infamous Second Son looked great when it came out, I wonder if a technical lead left or something.
 
Regarding polygons and geometry, when in the trailer they zoomed into Atsui's face you can clearly see that she has alot of details(probably more than any characters in linear game that released recently). The only lacking department is ground texture and environments but that's understandable considering that SuckerPunch is 100 man studio while Ubisoft has 10k people working on single Assasins Creed title.
 
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I'm unable to remove or edit it according to the official "Tag Thread". I would need a moderator to remove it. I think all threads were automatically given tags by moderators within the last week or so…
Yeah, i reported the thread title and got a notification saying it was resolved, but they must have gotten confused with some other thread because the tag is still there.
 
oblivion looks good but reflections are really broken. high preset and high settings for both software and hardware lumen



these kind of visual issues really defeat the point of having ray tracing

hardware lumen fixes some of it but it also has these weird reflections that shouldn't be there. what's going on? can someone explain?
 
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The sad part is that Ubisoft used to be amazing and making good stories and even main quest missions. Black Flag, Ezio Trilogy, even AC3 or Unity. These game had great stories, some better than others but they were quite good. What we have now is just...awful unfortunately

I still believe Shadows is an excellent game tho, I enjoy very much the gameplay loop but they have to hire better writers immediately
AC2, Brotherhood, black flag were fantastic stories. AC Unity wasnt as good but it was respectable and had some decent cutscenes and facial animations. Everything fell off a cliff after that. Syndicate was the first time where i was like something is off but the characters still looked good and they were at least trying. Origins and everything after that has been abysmal. Origins had Julius Fucking Caesar as the final kill and they somehow managed to make it an underwhelming affair.

Gameplay wise, shadows is incredible. The fact that they have these massive castles as your stealth playground is next gen as fuck. We've come a long way from those tiny Brotherhood and far Cry 3 outposts. I even enjoyed Yasuke's combat but the main missions were god awful. You cannot make a campaign like this in 2025.
 
Yeah, I think these weird complaints and impressions are from PC or Xbox users. They're trying to prove that Assassin's Creed looks better because the game isn't coming out on their platform. Shadows looks mid and plays mid through and through. Only one who are impressed are enthusiast nerds that buy every triple A title to checkout latest gimmicks(RT, nanite, RTGI etc.)
 
Theres some good environment variety, but the lighting and some of the shots looked very much like the first game. A shame because Infamous Second Son looked great when it came out, I wonder if a technical lead left or something.
There needs to be a post mortem on what happened with these first party studios. We know from investor slides that gaas was a huge focus, but that doesnt explain these studios just doing the bare minimum this gen. Insomniac leaks had some people talking about how they can spend 5 years making something look next gen but will anyone even notice the difference? It seems like there was a mandate to bring down costs sometime late last gen which is why so many of these studios simply havent grown like they did the previous two gens.

They also spend a lot money on cinematics which means a lot of people on the cutscene animation teams. More so than other studios who kind of phone in facial animations. But with the size of these studios, they probably dont have enough in the engineering department to R&D these new techniques.

Or maybe its as simple as targeting 60 fps but its not like RT is all that new anymore. its been out for 7 years now.
 
Yeah, I think these weird complaints and impressions are from PC or Xbox users. They're trying to prove that Assassin's Creed looks better because the game isn't coming out on their platform. Shadows looks mid and plays mid through and through. Only one who are impressed are enthusiast nerds that buy every triple A title to checkout latest gimmicks(RT, nanite, RTGI etc.)

Yotei is virtually guaranteed to be coming to PC.
 
There needs to be a post mortem on what happened with these first party studios. We know from investor slides that gaas was a huge focus, but that doesnt explain these studios just doing the bare minimum this gen. Insomniac leaks had some people talking about how they can spend 5 years making something look next gen but will anyone even notice the difference? It seems like there was a mandate to bring down costs sometime late last gen which is why so many of these studios simply havent grown like they did the previous two gens.

They also spend a lot money on cinematics which means a lot of people on the cutscene animation teams. More so than other studios who kind of phone in facial animations. But with the size of these studios, they probably dont have enough in the engineering department to R&D these new techniques.

Or maybe its as simple as targeting 60 fps but its not like RT is all that new anymore. its been out for 7 years now.
My guess is this is Sony phoning it in, who cares about industry leading graphics when you have the de facto console. I blame Xbox, but also there's been brain drain in the industry for a decade, Ac Black Flag and Witcher 2 tech director for example is working at Nvidia. Serious Sam tech guy working at Google etc.
 
if that game had those features they'd have shown them off by now and the art style seems to be at odds with high quality/detail assets.

Let's just say I'd not bet on it.
yeah, thats my fear. If RTGI or virtualized geometry was included, they wouldve been shouting it from the rooftops. The AC Shadows devs had a blogpost up almost immediately mentioning both RT and virtualized geometry support after the game's first reveal. Both kojipro and sucker punch have been suspiciously quiet about either feature.

After all the IO and SSD nonsense being peddled by Cerny at Road to Show, no one other than insomniac has utilized the PS5's SSD to do anything different with game design. I still remember falling for the whole SSD can be used like vram PR talk. If that were true, they would be pushing incredibly high quality textures and models since they can swap them out so fast, but nope, they are lagging behind both UE5 and ubisoft games in terms of asset quality.

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That said, you dont NEED rt or mesh shader support to push detail. So im still hopeful for a great looking game. They could always add something software based like Kingdom Come 2's realtime GI thats more in line with software GI and Starfield's realtime GI. But they will still have to drop their rendering target to 1440p 30 fps. Something sony studios dont want to do this gen.
 
oblivion looks good but reflections are really broken. high preset and high settings for both software and hardware lumen



these kind of visual issues really defeat the point of having ray tracing

hardware lumen fixes some of it but it also has these weird reflections that shouldn't be there. what's going on? can someone explain?


Disable SSR reflections:



This will only leave hardware lumen reflections that are much better
 
yeah, thats my fear. If RTGI or virtualized geometry was included, they wouldve been shouting it from the rooftops. The AC Shadows devs had a blogpost up almost immediately mentioning both RT and virtualized geometry support after the game's first reveal. Both kojipro and sucker punch have been suspiciously quiet about either feature.

After all the IO and SSD nonsense being peddled by Cerny at Road to Show, no one other than insomniac has utilized the PS5's SSD to do anything different with game design. I still remember falling for the whole SSD can be used like vram PR talk. If that were true, they would be pushing incredibly high quality textures and models since they can swap them out so fast, but nope, they are lagging behind both UE5 and ubisoft games in terms of asset quality.

To be fair, I think most developers have been leveraging the SSD enough so that it makes a difference to their workflow, as they no longer need to take into account streaming considerations when building their worlds, and I'm sure a few developers have gone on record now saying how they have been using the SSD to stream in and out high resolution textures and special effects. The results visually haven't been super impressive I know but that doesn't mean the hardware hasn't been leveraged.

That said, you dont NEED rt or mesh shader support to push detail. So im still hopeful for a great looking game. They could always add something software based like Kingdom Come 2's realtime GI thats more in line with software GI and Starfield's realtime GI. But they will still have to drop their rendering target to 1440p 30 fps. Something sony studios dont want to do this gen.

There's several incentives to use RTGI as you already know, such is the case with Mesh and Primitive Shaders as well, they allow a tighter control over how much geometry is being issued to the GPU, whilst also reduced both CPU and GPU overhead compared to the traditional pipeline and shaders. It would be foolish for a next-gen engine to not leverage this kind of stuff.

I was giving Sony first parties benefit of the doubt for the first three or four years into the gen as they could get to grips with the new feature set and hardware, but christ 6 years into the generation and this is what they're producing??
 
I don't know guys. I looked at Assassins Cred Shadows and was amazed at how badly the cutscenes were made. And the characters faces are from the previous generation. For a game that released in 2025 it's really laughable. Ghost 2 looks like a generation ahead in that department.

And people here are hyping up that game. Lol
I don't think… Anyone was arguing that Shadows looked better than Yōtei in the cutscenes department. It's everywhere else where Shadows clotheslines the latter. Yōtei looks to still be getting carried by its amazing art direction, whereas Shadows just simply… Looks better, and considerably imo, cutscenes and faces aside, which aren't offensive at all in-person.

To say that Shadows looks generic is… Laughable, honestly. What other feudal Japan open world game does it replicate?
 
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Yeah, I think these weird complaints and impressions are from PC or Xbox users. They're trying to prove that Assassin's Creed looks better because the game isn't coming out on their platform. Shadows looks mid and plays mid through and through. Only one who are impressed are enthusiast nerds that buy every triple A title to checkout latest gimmicks(RT, nanite, RTGI etc.)
If you don't understand or care about rendering tech you're in the wrong thread, especially with that stupid platform warring.
Also... You think GoY will not come to PC? Lol
 
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Im so gutted to see Ghost of Yotei looking the way it looks. I don't even think it's on the level of Spiderman 2, nope, definitely not. This is rage inducing honestly for a game like this on PS5 and PS5 Pro to be looking nigh on identical to GoT 1....

Sony sucks this gen they really do. I think Death Stranding 2 is the only game that will deliver something next gen this year. Sony was delivering more in the first two years of PS5's life than they are now. At least they had Demon Souls/Ratchet/Forbidden West. Think about that for a second. We all thought they'd be cooking by now in 2025 ...they even have the Pro behind them and can't show a trailer that looks next gen for Ghost 2.
 
looks like garbage. havent explored much, but draw distance is trash. pop-in everywhere. bland lighting. if they are using nanite on walls and other objects, i cant tell. god awful performance. game is cpu bound with constant stuttering.

3 crashes in the first 15 minutes. classic bethesda.
Oblivion looks pretty bad...what's with the fog line effect in the open world? No HDR is crazy. The sky has like a vertical line that comes from the sun all the way to the ground like some giant artifact that shouldn't have made it out of alpha. The textures fail to load in properly reminding me of gears of war back on the 360. It also has weird frame lags...this port needs a lot of work
 
Maybe its because i watched the trailer on my OLED phone screen but that looked phenomenal. I can still see some last gen roots in some lighting conditions but overall i love it.

The cutscenes look way better than AC shadows. The volumetric lighting is stunning. Draw distance is great. Art style is simply beautiful. Character faces look to have gotten a major upgrade from the last trailer.

I will watch it on my 1080p monitor, but this looks really good.
Prepare to be disappointed
 
The sad part is that Ubisoft used to be amazing and making good stories and even main quest missions. Black Flag, Ezio Trilogy, even AC3 or Unity. These game had great stories, some better than others but they were quite good. What we have now is just...awful unfortunately

I still believe Shadows is an excellent game tho, I enjoy very much the gameplay loop but they have to hire better writers immediately
And character models ....the faces in Shadow really look bad...it's the one thing that hurts the presentatipn
 
At least they had Demon Souls/Ratchet/Forbidden West.
These were the last instances, to me, where current gen Sony had some genuine technical marvels that seriously pushed the boundaries. That trio of games STILL look absolutely nuts today, and one of them is a cross-gen title. Now though? Ragnarok looks no better than GOW18, perhaps just a little sharper and has slightly better character models, and Spider-Man 2 is a cleaner looking Spider-Man 1. Yōtei has fantastic looking cutscenes, but we're not really playing cutscenes, are we?

So far, Death Stranding 2 is the only PlayStation game of recent that looks like it'll be what Hellblade 2 was for Xbox, and absolutely push graphical fidelity to its limits on PS5. Meanwhile, we have third-party games, and Microsoft (not platform warring), that are very much pushing the boundary of visuals compared to PS currently. Hell, Expedition 33, a "AA" title, is coming out tomorrow and is shaping up to be absolutely nuts, visually.
 
Im so gutted to see Ghost of Yotei looking the way it looks. I don't even think it's on the level of Spiderman 2, nope, definitely not. This is rage inducing honestly for a game like this on PS5 and PS5 Pro to be looking nigh on identical to GoT 1....

Sony sucks this gen they really do. I think Death Stranding 2 is the only game that will deliver something next gen this year. Sony was delivering more in the first two years of PS5's life than they are now. At least they had Demon Souls/Ratchet/Forbidden West. Think about that for a second. We all thought they'd be cooking by now in 2025 ...they even have the Pro behind them and can't show a trailer that looks next gen for Ghost 2.
nah, at least this is a new setting. Spiderman 2 was literally copy pasta of the same city. though spidey did have a really good rt solution which may or may not be lacking here.

like spiderman 2, they are using the ps5 extra horsepower to push the draw distance. its a clear upgrade. lighting is better too. night time lighting is atrocious in that horse charge sequence but it looks great in cutscenes so it may just be that particular shot.

id caution against going too negative on this game. lets not forget AC Shadows didnt look that great in trailers either. i was pretty much the only one cautiously optimistic about it and even i gave up on it during the preview events which had some really shoddy looking footage. wait till you see it running on your pro.

speaking of the pro, i finally traded in my base ps5 towards a pro. they are offering $360 for it, and i need to get ready for DS2, Ghosts and GTA6. I know you hate the thing but now you'll have some support because im not too fond of this thing either lol
 
I don't think… Anyone was arguing that Shadows looked better than Yōtei in the cutscenes department. It's everywhere else where Shadows clotheslines the latter. Yōtei looks to still be getting carried by its amazing art direction, whereas Shadows just simply… Looks better, and considerably imo, cutscenes and faces aside, which aren't offensive at all in-person.

To say that Shadows looks generic is… Laughable, honestly. What other feudal Japan open world game does it replicate?
The thing about Ubisoft is that they're the embodiment of generic. I don't think anyone can really argue with that. They're mediocre at everything they do—story, combat, animation, art style, characters, narrative, you name it. Metacritic scores clearly reflect that.

Sony studios, on the other hand, are considered some of the best in the industry, especially when it comes to storytelling. Just compare any Ubisoft trailer—which rarely stands out in any meaningful way—to the recent Ghost trailer. That one grabs you by the soul and doesn't let go until it ends.
 
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